- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.94BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ http://come.to/shiar
- █████████████████████ Calc: TI-86 only, for now..
- Size: 3549 bytes on calc
- Description: Arcade-game based on an old MSX-game.
-
-
-
->>>>>>> NOTE ON V.94 ---------------------------------------------------------
-
- The 0.94 version took a bit longer because I'm a very busy at school.
-Anyways, here it is. You might've noticed the game's now in TWO versions:
-normal black on white, and a new *WHITE on BLACK* (like real space) version.
-
- PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W??
-I've included a short version history in this readme so you can see what's new
-and what's not (TI-News hadn't got a clue last update).
-
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+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0
+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR
+
+------------------------------------------------------------------------------
+
+ Title : Nemesis
+ Version : 1.0.111 Beta
+ Release Date : 11.I.01
+ Filename : nemesis.86p (size 6785)
+ Author : Shiar
+ Email Address : shiar0@hotmail.com
+ Web Page : http://www.shiar.org
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.shiar.org | ticalc.org
+ Other games by author : Wormy
+
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
+
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should never crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
+
+ (No comments on levels, storyline and difficulty plz, working on that)
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made not only the three Nemesis games for the MSX
-(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
-for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as
-versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x);
-arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and
-Play Station (11x) (as far as I'm aware of).
-
-
->>>>>>> CONTROLS -------------------------------------------------------------
-
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys* are:
-
-Arrow keys: stupid question, self-destructs your ship of course
-2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam)
-ALPHA: enable the currently selected upgrade
-MORE: pause, press Enter to continue
-EXIT: resets your calc and clears your ROM memory (just keep playing :)
-
- * tried to use the universal TI-86 key meanings
-
-
->>>>>>> PICKUPS AND SO -------------------------------------------------------
-
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA. The number in the first icon shows your shield-points left.
-This icon can be chosen more than once, to increase your shield-points.
-
- Other upgrades: _____________________________________________
- | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES |
- `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
- All upgrades and pickups will be lost when your ship is destroyed!
-
-
->>>>>>> HISTORY --------------------------------------------------------------
-
-Some version changes (not all) from version 0.61.
-
- Version 0.7 Beta Size:2303 02.IX
-
-* contrast is increased at startup
-* invulerable when entering the game (your ship looks different too)
-* hitpoints/shield. some enemies leave pickups which increase your shield
-* fixed the fake bullets-bug
-
- Version 0.8 Beta Size:2433 03.IX
-
-* enemies move individually, not all at the same time
-* enemies fire once every x time instead of randomized
-* changed: enemies removed correctly, screen cleared at quit, enemies don't
- move off screen (above or below edge), levels rebuild
-
- Version 0.9 Beta Size:2693 04.IX (first major release)
-
-* multiple pickups can be collected, and activated by pressing F2
-* two pickups select torpedo, one selects shield increase
-* you have 4 lives. Dieing will decrease lives and restart in the same level
-* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
-
- Version 0.91Beta Size:2797 05.IX
-
-* fourth icon selects laser
-* fifth icon selects multiples (like the shadow multiples in Nemesis)
-* most data no longer stored in program, saving a lot of bytes
-
- Version 0.92Beta Size:2831 08.IX
-
-* Laserbeam lasts for five turns, making it more powerfull
-* Bullets and enemies are removed at the beginning of a level
-* Pickups don't appear random anymore, but after destroying x enemies
-* Bugs fixed: fifth icon select, firing bullets, invulerability
-
- Version 0.93Beta Size:3098 11.IX (second major release)
-
-* Pickups move slower
-* Keys changed to 2nd and Alpha
-* Counts score and saves highest score
-* Multiples move only when you move (like in MSX-Nemesis)
-* A lot of small fixes and changes (really a lot of them)
-
- Version 0.94Beta Size:4456 08.X (yet another release)
-
-* Two-layer starfield scrolling in the background
-* Some enemies aim their bullets towards you
-* Bugfixes etc. (like the fire-when-already-destroyed-bug)
-* Enemies can move at different speeds or move patterns
-* Ground scrolling at bottom and ceiling scrolling at top
-* Tunnel effect in some levels
-* Main menu (choose continue or start new game)
-* Levels changed, bugs fixed, enemy firing rate differs, and more
-
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
+
+>>>>>>> THA GAME -------------------------------------------------------------
+
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
+ In the game itself you just have to keep yourself from getting destroyed.
+The following keys might come in handy:
+
+ ARROWS : move your ship
+ 2nd : fire weapons
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
+
+ At the bottom you can see the current power of your weapon, your lives left,
+armor left, your upgrades and score.
+
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ Flying over a small pickup will increase your armor and activate the shield
+for a short time. The shield will reduce any damage, and completely absorb
+enemy bullets in normal mode.
+ After defeating a boss, a larger pickup will appear, which you can use to
+upgrade your ship. These upgrades are:
+
+ 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this
+icon will upgrade your weapon to a more powerful one. This can only be done
+nine times.
+ 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be
+upgraded upto nine times.
+ 3 - MULTIPLES: or "options". These will follow your ship and fire when you
+do, effectively doubling your damage. You can have as much as four of them.
+ 4 - SCORE: If you collect four pickups, your score will be increased by 250
+points. This is for the real hardcore shmuppers who don't need no skinkin'
+upgrades.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
-
-* more LEVELS!! more enemies more upgrades
-* maybe obstacles?
-* storyline
-* save game
-* save names with hi-score
-* source code release
-* bosses at the end of a level!
-* different enemies in one level
-- NO greyscale
-
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
PLEASE!
- Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
-Asm(.
-
- BUG: When you go to the next level, and you are running under RASCALL with
-the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH!
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(,
+YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6.
+- Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+- There could be problems with ASE (ase crashing after running). I don't know
+ for sure yet, still working on it.
+- The TI-83 version will crash about every five seconds. Still in development.
+Besides that there shouldn't be any bugs.
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT (never) feature multiplayer or greyscale graphics.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
-> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine
- KONAMI for writing the original Nemesises and more great games
- FRAGGIE beta tester #1 and being very positive about the game
- FREE BIRD beta tester #2, will help me writing the storyline
- ELEANOR GILES for sending me mail / reporting a bug / making my day!
- JAMES RUBINGH sent me an ICQ message, thank you
- TOMTTBH another ICQ message and a BUG report!
-
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ ALLEN -- DAISUKE NUNOME -- JASON TAN
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
- Take any program and read the disclaimer. The same thing applies here. Now
-go and play Nemesis and SEND ME SOMETHING!
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
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