X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/e0378c87aa08bcb63e0abaed6d0162d69d902994..HEAD:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index a918efb..b6426d6 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,164 +1,117 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.94BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ http://come.to/shiar - █████████████████████ Calc: TI-86 only, for now.. - Size: 3549 bytes on calc - Description: Arcade-game based on an old MSX-game. - - - ->>>>>>> NOTE ON V.94 --------------------------------------------------------- - - The 0.94 version took a bit longer because I'm a very busy at school. -Anyways, here it is. You might've noticed the game's now in TWO versions: -normal black on white, and a new *WHITE on BLACK* (like real space) version. - - PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W?? -I've included a short version history in this readme so you can see what's new -and what's not (TI-News hadn't got a clue last update). - +------------------------------------------------------------------------------ + +█████████████████ ████████ ███████████ ████████ ████████ █ █████████████████ + ████████████████ ████████ ███████████ ████████ ████████ ███ ████████████████ + █ ███ █ █ █ ███ █ █ █ █ + ██ ███ ██ ██ ██ ███ ██ ██ ██ ██ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0 + ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR + +------------------------------------------------------------------------------ + + Title : Nemesis + Version : 1.0.111 Beta + Release Date : 11.I.01 + Filename : nemesis.86p (size 6785) + Author : Shiar + Email Address : shiar0@hotmail.com + Web Page : http://www.shiar.org + Description : cool arcade-shoot-em-up-game + Where to get this game : www.shiar.org | ticalc.org + Other games by author : Wormy + +>>>>>>> NOTE ON V.99 --------------------------------------------------------- + + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should never crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! + + (No comments on levels, storyline and difficulty plz, working on that) >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- - Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made not only the three Nemesis games for the MSX -(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones -for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as -versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x); -arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and -Play Station (11x) (as far as I'm aware of). - - ->>>>>>> CONTROLS ------------------------------------------------------------- - - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys* are: - -Arrow keys: stupid question, self-destructs your ship of course -2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam) -ALPHA: enable the currently selected upgrade -MORE: pause, press Enter to continue -EXIT: resets your calc and clears your ROM memory (just keep playing :) - - * tried to use the universal TI-86 key meanings - - ->>>>>>> PICKUPS AND SO ------------------------------------------------------- - - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. The number in the first icon shows your shield-points left. -This icon can be chosen more than once, to increase your shield-points. - - Other upgrades: _____________________________________________ - | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES | - `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' - All upgrades and pickups will be lost when your ship is destroyed! - - ->>>>>>> HISTORY -------------------------------------------------------------- - -Some version changes (not all) from version 0.61. - - Version 0.7 Beta Size:2303 02.IX - -* contrast is increased at startup -* invulerable when entering the game (your ship looks different too) -* hitpoints/shield. some enemies leave pickups which increase your shield -* fixed the fake bullets-bug - - Version 0.8 Beta Size:2433 03.IX - -* enemies move individually, not all at the same time -* enemies fire once every x time instead of randomized -* changed: enemies removed correctly, screen cleared at quit, enemies don't - move off screen (above or below edge), levels rebuild - - Version 0.9 Beta Size:2693 04.IX (first major release) - -* multiple pickups can be collected, and activated by pressing F2 -* two pickups select torpedo, one selects shield increase -* you have 4 lives. Dieing will decrease lives and restart in the same level -* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - - Version 0.91Beta Size:2797 05.IX - -* fourth icon selects laser -* fifth icon selects multiples (like the shadow multiples in Nemesis) -* most data no longer stored in program, saving a lot of bytes - - Version 0.92Beta Size:2831 08.IX - -* Laserbeam lasts for five turns, making it more powerfull -* Bullets and enemies are removed at the beginning of a level -* Pickups don't appear random anymore, but after destroying x enemies -* Bugs fixed: fifth icon select, firing bullets, invulerability - - Version 0.93Beta Size:3098 11.IX (second major release) - -* Pickups move slower -* Keys changed to 2nd and Alpha -* Counts score and saves highest score -* Multiples move only when you move (like in MSX-Nemesis) -* A lot of small fixes and changes (really a lot of them) - - Version 0.94Beta Size:4456 08.X (yet another release) - -* Two-layer starfield scrolling in the background -* Some enemies aim their bullets towards you -* Bugfixes etc. (like the fire-when-already-destroyed-bug) -* Enemies can move at different speeds or move patterns -* Ground scrolling at bottom and ceiling scrolling at top -* Tunnel effect in some levels -* Main menu (choose continue or start new game) -* Levels changed, bugs fixed, enemy firing rate differs, and more - + Nemesis is an old arcade-game for many platforms, originally for arcades. +I first played Nemesis III for the MSX (1988), but Konami made at least +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). + +>>>>>>> THA GAME ------------------------------------------------------------- + + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. + In the game itself you just have to keep yourself from getting destroyed. +The following keys might come in handy: + + ARROWS : move your ship + 2nd : fire weapons + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? + + At the bottom you can see the current power of your weapon, your lives left, +armor left, your upgrades and score. + +>>>>>>> UPGRADES ------------------------------------------------------------- + + Flying over a small pickup will increase your armor and activate the shield +for a short time. The shield will reduce any damage, and completely absorb +enemy bullets in normal mode. + After defeating a boss, a larger pickup will appear, which you can use to +upgrade your ship. These upgrades are: + + 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this +icon will upgrade your weapon to a more powerful one. This can only be done +nine times. + 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be +upgraded upto nine times. + 3 - MULTIPLES: or "options". These will follow your ship and fire when you +do, effectively doubling your damage. You can have as much as four of them. + 4 - SCORE: If you collect four pickups, your score will be increased by 250 +points. This is for the real hardcore shmuppers who don't need no skinkin' +upgrades. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just seven levels for now, don't try to get to level eight. -Things to come: - -* more LEVELS!! more enemies more upgrades -* maybe obstacles? -* storyline -* save game -* save names with hi-score -* source code release -* bosses at the end of a level! -* different enemies in one level -- NO greyscale - - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar0@hotmail.com, PLEASE! - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. - - BUG: When you go to the next level, and you are running under RASCALL with -the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH! + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(, +YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6. +- Nemesis will NOT run correctly under RASCALL with the memory LOCKED! +- There could be problems with ASE (ase crashing after running). I don't know + for sure yet, still working on it. +- The TI-83 version will crash about every five seconds. Still in development. +Besides that there shouldn't be any bugs. + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT (never) feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM -> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine - KONAMI for writing the original Nemesises and more great games - FRAGGIE beta tester #1 and being very positive about the game - FREE BIRD beta tester #2, will help me writing the storyline - ELEANOR GILES for sending me mail / reporting a bug / making my day! - JAMES RUBINGH sent me an ICQ message, thank you - TOMTTBH another ICQ message and a BUG report! - + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + ALLEN -- DAISUKE NUNOME -- JASON TAN + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI ->>>>>>> DISCLAIMER AND END --------------------------------------------------- +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. - Take any program and read the disclaimer. The same thing applies here. Now -go and play Nemesis and SEND ME SOMETHING! +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ----------------------------------------------------------------------- <<<<<<< +---------------------------------------------------------------------- <<<<<<< \ No newline at end of file