------------------------------------------------------------------------------ █████████████████ ████████ ███████████ ████████ ████████ █ █████████████████ ████████████████ ████████ ███████████ ████████ ████████ ███ ████████████████ █ ███ █ █ █ ███ █ █ █ █ ██ ███ ██ ██ ██ ███ ██ ██ ██ ██ ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ ███ ███ ██████ ███ ███ ███ ██████ ████████ ███ ████████ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0 ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR ------------------------------------------------------------------------------ Title : Nemesis Version : 1.0.111 Beta Release Date : 11.I.01 Filename : nemesis.86p (size 6785) Author : Shiar Email Address : shiar0@hotmail.com Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game Where to get this game : www.shiar.org | ticalc.org Other games by author : Wormy >>>>>>> NOTE ON V.99 --------------------------------------------------------- Dear betatester, please do not give this game away to others. This beta has ten levels, and should never crash your calc. Report any bugs or imperfections to me. Thanks, and have fun! (No comments on levels, storyline and difficulty plz, working on that) >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least 41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - for systems including the C64, Game Boy, (S)NES and PlayStation(2). >>>>>>> THA GAME ------------------------------------------------------------- After selecting NEW GAME, you have to choose your ship to fly with. Note the last two are HARDCORE-ships, which have a lot less armor than the others. Before a level starts, you can press [F1] to save the game. If you choose CONTINUE GAME later, you'll start at that level. In the game itself you just have to keep yourself from getting destroyed. The following keys might come in handy: ARROWS : move your ship 2nd : fire weapons ALPHA : select powerup MORE : pause (change contrast, toggle B<>W) GRAPH : teacher/boss! (press graph again to resume) EXIT : whooo, what does _this_ button do? At the bottom you can see the current power of your weapon, your lives left, armor left, your upgrades and score. >>>>>>> UPGRADES ------------------------------------------------------------- Flying over a small pickup will increase your armor and activate the shield for a short time. The shield will reduce any damage, and completely absorb enemy bullets in normal mode. After defeating a boss, a larger pickup will appear, which you can use to upgrade your ship. These upgrades are: 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this icon will upgrade your weapon to a more powerful one. This can only be done nine times. 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be upgraded upto nine times. 3 - MULTIPLES: or "options". These will follow your ship and fire when you do, effectively doubling your damage. You can have as much as four of them. 4 - SCORE: If you collect four pickups, your score will be increased by 250 points. This is for the real hardcore shmuppers who don't need no skinkin' upgrades. >>>>>>> BETA STUFF ----------------------------------------------------------- Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar0@hotmail.com, PLEASE! Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(, YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6. - Nemesis will NOT run correctly under RASCALL with the memory LOCKED! - There could be problems with ASE (ase crashing after running). I don't know for sure yet, still working on it. - The TI-83 version will crash about every five seconds. Still in development. Besides that there shouldn't be any bugs. Version 1.0 will probably have 13 levels, NO bugs (depending on how good you betatest-guys do your job :P) and the source will be included. It will NOT (never) feature multiplayer or greyscale graphics. >>>>>>> CREDITS -------------------------------------------------------------- Programming/levels/gfx - SHIAR Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE ALLEN -- DAISUKE NUNOME -- JASON TAN Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF Original engine (Galaxian) - PATRICK DAVIDSON Original Nemesises - KONAMI Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ * Thou shalt not hold me responsible for damage to your calc or anything else * Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day ---------------------------------------------------------------------- <<<<<<<