2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
68 static int paused = 0;
72 void MapKeys(char *newKeys)
79 /* XXX assumptions about ASCII encoding here */
80 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81 if (newKeys[i] == '^' && newKeys[i+1])
82 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
84 keyTable[k] = newKeys[i];
86 memset(used, 0, sizeof(used));
87 for (k = 0; k < KT_numKeys; k++) {
88 ch = (unsigned char) keyTable[k];
90 if (iscntrl(ch) && ch < ' ')
91 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
93 sprintf(scratch, "\"%c\"", ch);
95 sprintf(scratch, "0x%X", ch);
97 fprintf(stderr, "Duplicate key mappings:\n");
99 fprintf(stderr, " %s mapped to both %s and %s\n",
100 scratch, keyNames[used[ch]-1], keyNames[k]);
112 file_out = fopen(CONFIG_FILE, "w");
113 if (file_out == NULL)
114 die("Error writing config file");
116 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
119 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
122 void HandleOption(char tag, char *value)
126 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
127 Sets.drawstyle &= ~Sets.ascii;
130 game = GT_classicTwo;
136 case 'i': //speed (of level 1)
137 Game.initspeed = atof(value) * 1e6;
140 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
143 memcpy(Players[0].name, value, strlen(value) + 1);
146 Players[0].team = atoi(value);
149 Sets.dropmode = value ? atoi(value) : 1;
152 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
155 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
176 void ReadConf(char *filename)
182 char tag[81], value[81];
184 file_in = fopen(filename, "r");
186 while (fgets(buf, 512, file_in) != NULL) {
187 if ((ch = strchr(buf, '#')))
188 *ch = '\0'; // truncate string from # char
189 for (i = strlen(buf) - 1; i >= 0; i--)
190 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
194 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
195 for (i = 0; options[i].name; i++){
196 if (!strcasecmp(options[i].name, tag)) {
197 HandleOption(options[i].val, value);
205 fprintf(stderr, "Unable to open config file %s.\n", filename);
210 int StartNewPiece(int scr, char shape)
212 Players[scr].score.pieces++;
214 Players[scr].curShape = Players[scr].nextShape;
215 Players[scr].nextShape = shape;
217 Players[scr].curY = Players[scr].boardVisible + 4;
218 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
219 while (!ShapeVisible(Players[scr].curShape, scr,
220 Players[scr].curY, Players[scr].curX))
222 if (!ShapeFits(Players[scr].curShape, scr,
223 Players[scr].curY, Players[scr].curX))
225 PlotShape(Players[scr].curShape, scr,
226 Players[scr].curY, Players[scr].curX, scr == me);
230 void checkPaused(void)
231 { //check whether anyone paused the game
234 paused = Game.started < 1;
235 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
236 paused |= Players[i].flags & SCF_paused;
237 if (paused) paused = 1;
246 Game.speed = Game.initspeed;
247 for (i = 1; i < Players[me].score.level; i++)
248 Game.speed /= SPEEDINC;
249 if (Game.speed < SPEEDMINIMUM)
250 Game.speed = SPEEDMINIMUM;
251 ResetBaseTime(); //reset timer
252 SetITimer(Game.speed, Game.speed);
253 Players[me].nextShape = ChooseOption(stdOptions);
254 for (i = 1; i <= maxPlayer; i++) {
255 Players[i].score.score = Players[i].score.lines
256 = Players[i].score.adds = 0;
257 Players[i].score.pieces = -1;
259 } //reset all players
263 void CheckClears(int scr)
264 { //check for full lines
266 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
267 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
268 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
269 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
270 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
272 if ((linesCleared = ClearFullLines(scr)) > 0) {
273 if (game == GT_onePlayer)
274 if ((Players[scr].score.lines / 10) <
275 ((Players[scr].score.lines+linesCleared)/10)) {
276 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
277 Game.speed = SPEEDMINIMUM;
278 SetITimer(Game.speed, SetITimer(0, 0));
279 Players[scr].score.level++;
281 Players[scr].score.score += Game.gravity
282 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
283 Players[scr].score.lines += linesCleared;
284 Players[scr].score.adds += linesCleared - (linesCleared < 4);
286 if (game == GT_classicTwo) {
287 SendPacket(scr, NP_clear, 0, NULL);
288 if (linesCleared > 1) {
292 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
294 SendPacket(me, NP_giveJunk, sizeof(data), data);
295 Message("\\%dYou send %d lines",
296 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
297 } //send junk to others
300 Message("\\%dYou cleared %d lines",
301 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
310 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
313 char chatText[MSG_WIDTH] = "\0";
315 void GameKey(char key)
324 Message("<\\%d%s\\7> %s",
325 Players[me].team > 7 ? 7 : Players[me].team,
326 Players[me].name, chatText);
327 if (game == GT_classicTwo)
328 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
329 memset(chatText, 0, sizeof(chatText));
331 else Messagetype(27, -1, NULL); //escape
334 else if (key == 27) //escape
336 else if (key == 127 && chatText) //backspace
337 chatText[strlen(chatText) - 1] = 0;
338 else if (strlen(chatText) < MSG_WIDTH-1) //text
339 chatText[strlen(chatText)] = key;
340 Messagetype(key, strlen(chatText) - 1, chatText);
344 if (!(p = strchr(keyTable, tolower(key)))) return;
347 // global actions (always possible, even if not playing)
352 // ScheduleFullRedraw();
357 Messagetype(key, strlen(chatText) - 1, chatText);
366 if (Players[me].alive <= 0) return;
367 // actions available while in game
370 Players[me].flags ^= SCF_paused;
371 if (Game.started > 1)
372 Message(Players[me].flags & SCF_paused
373 ? "You paused the game" : "You unpaused the game");
375 Message(Players[me].flags & SCF_paused
376 ? "You are not ready" : "You are ready");
378 if (game == GT_classicTwo)
379 SendPacket(me, NP_pause, 0, NULL);
386 // actions only available while actually playing
389 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
392 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
395 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
398 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
401 SetITimer(Game.speed, Game.speed);
402 if (MovePiece(me, -1, 0)) {
403 if (spied) SendPacket(me, NP_down, 0, NULL);
406 gameStatus = 1; //completely dropped
409 SetITimer(Game.speed, Game.speed);
411 if (spied) SendPacket(me, NP_drop, 0, NULL);
412 if (!Sets.dropmode) gameStatus = 1; //instadrop
414 else gameStatus = 1; //dropped
415 dropMode = Sets.dropmode > 1;
418 if (game != GT_onePlayer) break;
419 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
420 Game.speed = SPEEDMINIMUM;
421 SetITimer(Game.speed, SetITimer(0, 0));
422 Players[me].score.level++;
423 ShowScore(me, Players[me].score);
428 if (dropMode && DropPiece(me) > 0) {
429 SetITimer(Game.speed, Game.speed);
430 if (spied) SendPacket(me, NP_drop, 0, NULL);
437 void GameNet(_netEvent net)
442 memcpy(&Players[net.uid].nextShape, net.data,
443 sizeof(Players[0].nextShape));
444 StartNewPiece(net.uid, Players[net.uid].curShape);
448 MovePiece(net.uid, -1, 0);
451 MovePiece(net.uid, 0, -1);
454 MovePiece(net.uid, 0, 1);
457 RotatePiece(net.uid, -1);
460 RotatePiece(net.uid, 1);
466 CheckClears(net.uid);
472 memcpy(data, net.data, sizeof(data));
473 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
475 } //player added junklines
481 if (Players[me].alive <= 0) break;
482 memcpy(data, net.data, sizeof(data[0]));
483 column = Random(0, Players[me].boardWidth);
484 Message("\\%d%s sends %d lines",
485 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
486 Players[net.uid].name, data[0]);
488 InsertJunk(me, Players[net.uid].team, data[0], column);
492 SendPacket(me, NP_insertJunk, sizeof(data), data);
493 } //show changes to others
495 } //receive junklines
498 Message("<\\%d%s\\7> %s",
499 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
500 Players[net.uid].name, net.data, net.type);
509 Message("The game has started");
510 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
516 if (Game.started > 1) {
521 Message("The game has ended");
522 timer = CurTimeval() / 1e6;
524 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
525 Message("\\%d%10s%6.1fp%5.1fa",
526 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
527 Players[i].score.pieces / timer * 60,
528 Players[i].score.adds / timer * 60);
529 if (Players[i].alive > 0) winner = i;
530 } //show player stats
532 Message("%s won after %0.0f'%02d\"",
533 Players[winner].name, timer / 60, (int)timer % 60);
538 memcpy(&Game.seed, net.data, net.size);
542 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
543 Players[i].alive = 1;
544 Players[i].flags |= SCF_paused;
547 StartGame(); //reset everything
548 ShowTime(); //redraw timer while unpaused
549 checkPaused(); //pause
550 oldPaused = 0; //reset pause
557 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
558 "Red", "Grey", "White", "*Orange" };
560 if (net.uid>maxPlayer) maxPlayer = net.uid;
561 memcpy(&Players[net.uid], net.data, net.size);
564 if (Players[net.uid].team > 7)
565 Message("%s joined the game", Players[net.uid].name);
567 Message("%s joined %s team", Players[net.uid].name,
568 teams[Players[net.uid].team]);
569 if (Players[net.uid].flags & SCF_paused) {
571 } //player has paused
572 // DrawField(net.uid);
573 // ShowPause(net.uid);
581 Players[net.uid].flags ^= SCF_paused;
582 if (Game.started > 1)
583 strcpy(s, Players[net.uid].flags&SCF_paused
584 ? "paused the game" : "unpaused the game");
586 strcpy(s, Players[net.uid].flags&SCF_paused
587 ? "is not ready" : "is ready");
588 Message("%s %s", Players[net.uid].name, s);
598 Players[net.uid].alive = -1;
599 Message("%s left", Players[net.uid].name);
607 memcpy(&i, net.data, sizeof(i));
608 Players[net.uid].alive = 0;
610 Message("\\%dYou fragged %s",
611 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
612 else if (i == net.uid)
613 Message("\\%d%s died",
614 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
616 Message("\\%d%s fragged %s",
617 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
618 Players[net.uid].name);
637 if (Players[me].alive > 0) {
638 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
640 Players[me].alive = 0;
641 if (lastadd == me) Message("\\%dYou died",
642 Players[me].team > 7 ? 7 : Players[me].team);
643 else Message("\\%d%s fragged you",
644 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
645 Players[lastadd].name);
646 if (game == GT_classicTwo)
647 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
652 ShowScore(me, Players[me].score);
654 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
658 while (gameStatus == 2) {
659 for (i = 1; i < MAX_SCREENS; i++)
660 if (Players[i].alive > 0 && PlayerDisp[i])
661 changed |= RefreshBoard(i);
663 if (!paused) ShowTime();
668 short playercount = 0;
669 for (i = 1; i < MAX_SCREENS; i++)
670 if (Players[i].alive >= 0) playercount++;
671 if (playercount < 1) gameStatus = 0;
673 switch (WaitMyEvent(&event, EM_any)) {
675 if (!paused && Players[me].alive > 0)
676 if (!MovePiece(me, -1, 0)) //move down
677 gameStatus = 1; //new piece
679 if (spied) SendPacket(me, NP_down, 0, NULL);
682 GameKey(event.u.key);
685 GameNet(event.u.net);
690 if (paused != oldPaused) {
693 pauseTimeLeft = SetITimer(0, 0);
696 SetITimer(Game.speed, pauseTimeLeft);
703 Players[me].score.score++;
710 int main(int argc, char **argv)
717 Game.initspeed = DEFAULT_INTERVAL;
719 MapKeys(DEFAULT_KEYS);
724 for (i = 0; i < MAX_SCREENS; i++) {
725 Players[i].alive = -1;
726 Players[i].score.level = 1;
727 Players[i].boardWidth = 10;
728 Players[i].boardHeight = MAX_BOARD_HEIGHT;
729 Players[i].boardVisible = 20;
730 strcpy(Players[i].name, "???");
733 if (!(userName = getenv("LOGNAME")) || !userName[0])
734 if (!(userName = getenv("USER")) || !userName[0])
735 userName = "Anonymous";
736 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
737 Players[0].name[16] = 0;
738 Players[0].alive = 1;
739 Players[0].dropmode = 0;
742 // if (getopt(argc, argv, "f:") == 'f')
745 ReadConf(CONFIG_FILE);
746 while ((ch = getopt_long(
747 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
749 HandleOption(ch, optarg);
756 InitScreens(); //setup screen
758 if (game == GT_classicTwo) {
760 InitiateConnection(hostStr, port);
770 memcpy(&Players[me], &Players[0], sizeof(_Player));
771 Players[me].team = 7;