code duplication
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "info",               0, 0, 'H' },
48         { "help",               0, 0, 'h' },
49         { 0,                    0, 0,  0 }
50 };
51
52 enum {
53         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
54         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
55 };
56
57 static char *keyNames[KT_numKeys+1] = {
58         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
59         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
60 };
61
62 sets_t Sets = {3, 0, 1, 1, 1};
63
64 static char keyTable[KT_numKeys+1];
65
66 enum {
67         CT_quit, CT_pause,
68         CT_MAX
69 };
70 static char *cmds[] = {
71         "quit", "pause"
72 };
73
74 static char *hostStr;
75 static bool paused = 0;
76 static char lastadd;
77
78
79 static void handle_setkeys(char *newKeys)
80 {
81         int i, k, ch;
82         char used[256];
83         int errs = 0;
84         char scratch[6];
85
86         /* XXX assumptions about ASCII encoding here */
87         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
88                 if (newKeys[i] == '^' && newKeys[i+1])
89                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
90                 else
91                         keyTable[k] = newKeys[i];
92         }
93         memset(used, 0, sizeof(used));
94         for (k = 0; k < KT_numKeys; k++) {
95                 ch = (unsigned char) keyTable[k];
96                 if (used[ch]) {
97                         if (iscntrl(ch) && ch < ' ')
98                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
99                         else if (isprint(ch))
100                                 sprintf(scratch, "\"%c\"", ch);
101                         else
102                                 sprintf(scratch, "0x%X", ch);
103                         if (!errs)
104                                 fprintf(stderr, "Duplicate key mappings:\n");
105                         errs++;
106                         fprintf(stderr, "  %s mapped to both %s and %s\n",
107                                 scratch, keyNames[used[ch]-1], keyNames[k]);
108                 }
109                 used[ch] = k + 1;
110         }
111         if (errs)
112                 exit(1);
113 }
114
115 static void Usage(void)
116 {
117         Header();
118         fprintf(stderr,
119                 "Usage: netris <options>\n"
120                 "\n"
121                 "  -h, --help\t\tPrint this usage information\n"
122                 "  -H, --info\t\tShow distribution and warranty information\n"
123                 "\n"
124                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
125                 "  -a, --ascii\t\tUse ascii characters\n"
126                 "  -C, --color=0\t\tDisable color\n"
127                 "\n"
128                 "  -c, --connect <host>\tInitiate connection\n"
129                 "  -p, --port <port>\tSet port number (default is %d)\n"
130                 "\n"
131                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
132                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
133                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
134                 "\n",
135                 DEFAULT_PORT, DEFAULT_KEYS
136         );
137 }
138
139 static void handle_arg(char tag, char *value)
140 {
141         switch (tag) {
142         case 'a':       //ascii
143                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
144                 Sets.drawstyle &= ~Sets.ascii;
145                 break;
146         case 'c':       //connect
147                 Game.type = GT_classicTwo;
148                 hostStr = value;
149                 break;
150         case 'p':       //port
151                 port = atoi(value);
152                 break;
153         case 'i':       //speed (of level 1)
154                 Game.initspeed = atof(value) * 1e6;
155                 break;
156         case 'l':       //level
157                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
158                 break;
159         case 'n':       //nick
160                 memcpy(Players[0].name, value, strlen(value) + 1);
161                 break;
162         case 't':       //team
163                 Players[0].team = atoi(value);
164                 break;
165         case 'C':       //color
166                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
167                 break;
168         case 'S':       //slowterm
169                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
170                 break;
171         case 'k':       //keys
172                 handle_setkeys(value);
173                 break;
174         case 'H':       //info
175                 Header();
176                 DistInfo();
177                 exit(0);
178         case 'h':       //help
179                 Usage();
180                 exit(0);
181         default:
182                 Usage();
183                 exit(1);
184         }
185 }
186
187 static void handle_conffile(char *filename)
188 {
189         FILE *file_in;
190         char buf[513];
191         int i;
192         char *ch;
193         char tag[81], value[81];
194
195         file_in = fopen(filename, "r");
196         if (file_in) {
197                 while (fgets(buf, 512, file_in) != NULL) {
198                         if ((ch = strchr(buf, '#')))
199                                 *ch = '\0'; // truncate string from # char
200                         for (i = strlen(buf) - 1; i >= 0; i--)
201                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
202                                         buf[i] = '\0';
203                                 else break;
204
205                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
206                         for (i = 0; options[i].name; i++){
207                                 if (!strcasecmp(options[i].name, tag)) {
208                                         handle_arg(options[i].val, value);
209                                         break;
210                                 }
211                         }
212                 }
213                 fclose(file_in);
214         } //read file
215         else {
216                 fprintf(stderr, "Unable to open config file %s.\n", filename);
217         } //defaults
218 }
219
220 static int player_piece(int scr, char shape)
221 {
222         Players[scr].score.pieces++;
223         {
224                 Players[scr].curShape = Players[scr].nextShape;
225                 Players[scr].nextShape = shape;
226         }
227         Players[scr].curY = Players[scr].boardVisible + 4;
228         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
229         while (!shape_visible(Players[scr].curShape, scr,
230                              Players[scr].curY, Players[scr].curX))
231                 Players[scr].curY--;
232         if (!shape_get(Players[scr].curShape, scr,
233                         Players[scr].curY, Players[scr].curX))
234                 return 0;
235         shape_draw(Players[scr].curShape, scr,
236                 Players[scr].curY, Players[scr].curX, scr == me);
237         return 1;
238 }
239
240 static void game_setpaused(void)
241 { //check whether anyone paused the game
242         int i;
243
244         paused = Game.started < 1;
245         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
246                 paused |= (Players[i].flags & SCF_paused) != 0;
247 }
248
249 static void game_reset(void)
250 { //init new game
251         int i;
252
253         lastadd = me;
254         SRandom(Game.seed);
255
256         // speed = MAX(initspeed / SPEEDINC ** (level - 1), SPEEDMINIMUM)
257         Game.speed = Game.initspeed;
258         for (i = 1; i < Players[me].score.level; i++)
259                 Game.speed /= SPEEDINC;
260         if (Game.speed < SPEEDMINIMUM)
261                 Game.speed = SPEEDMINIMUM;
262
263         ResetBaseTime();  //reset timer
264         SetITimer(Game.speed, Game.speed);
265         Players[me].nextShape = ChooseOption(Game.shapes);
266         for (i = 1; i <= maxPlayer; i++) {
267                 Players[i].score.score = Players[i].score.lines
268                 = Players[i].score.adds = 0;
269                 Players[i].score.pieces = -1;
270                 player_empty(i);
271         } //reset all players
272         screen_setup();
273 }
274
275 static void game_clear(int scr)
276 { //check for full lines
277         int linesCleared;
278         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
279 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
280 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
281         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
282                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
283
284         if ((linesCleared = player_lineclear(scr)) > 0) {
285                 if (Game.type == GT_onePlayer)
286                         if ((Players[scr].score.lines / 10) <
287                                         ((Players[scr].score.lines+linesCleared)/10)) {
288                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
289                                         Game.speed = SPEEDMINIMUM;
290                                 SetITimer(Game.speed, SetITimer(0, 0));
291                                 Players[scr].score.level++;
292                         } //level up
293                 Players[scr].score.score += Game.gravity
294                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
295                 Players[scr].score.lines += linesCleared;
296                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
297                 if (scr == me) {
298                         if (Game.type == GT_classicTwo) {
299                                 SendPacket(scr, NP_clear, 0, NULL);
300                                 if (linesCleared > 1) {
301                                         short junkLines;
302                                         netint4 data[1];
303
304                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
305                                         data[0] = junkLines;
306                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
307                                         msg_add("\\%d" MSG_GAME_LINES_SELF,
308                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
309                                 } //send junk to others
310                         } //multiplayer
311                         else {
312                                 msg_add("\\%d" MSG_GAME_LINE_SELF,
313                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
314                         } //singleplayer
315                 } //IT'S YOU
316         } //lines cleared
317 }
318
319 static void game_loop(void)
320 {
321         bool changed = 0;
322         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
323         bool chatMode = 0;
324         char chatText[MSG_WIDTH] = "\0";
325
326         void handle_cmd(char cmd, char *arg)
327         {
328                 switch (cmd) {
329                 case CT_quit:
330                         window_msg_status(me);
331                         refresh();
332                         gameStatus = 0;
333                         return;
334                 case CT_pause:
335                         if (Players[me].alive <= 0) return;
336                         Players[me].flags ^= SCF_paused;
337                         if (Game.started > 1)
338                                 msg_add(Players[me].flags & SCF_paused
339                                         ? MSG_GAME_PAUSE_SELF : MSG_GAME_UNPAUSE_SELF);
340                         else
341                                 msg_add(Players[me].flags & SCF_paused
342                                         ? MSG_GAME_UNREADY_SELF : MSG_GAME_READY_SELF);
343                         game_setpaused();
344                         if (Game.type == GT_classicTwo)
345                                 SendPacket(me, NP_pause, 0, NULL);
346                         window_msg_status(me);
347                         changed = 1;
348                         return;
349                 }
350         }
351
352         void handle_cmdstr(char *cmd)
353         {
354                 char tag[17], value[81];
355                 char *cmdend;
356                 int i;
357
358                 if ((cmdend = strchr(cmd, ' '))) {
359                         *cmdend = 0;
360                 } else {
361                         cmdend = cmd + strlen(cmd); // whole string
362                 }
363                 for (i = 0; i < CT_MAX; i++){
364                         if (!strcasecmp(cmds[i], cmd)) {
365                                 return handle_cmd(i, cmdend + 1);
366                         }
367                 }
368                 msg_add(MSG_CMD_EUNKNOWN, cmd);
369         }
370
371         void handle_str(char *str)
372         {
373                 if (chatText[0] == '/') {
374                         if (chatText[1] != '/') {
375                                 handle_cmdstr(chatText + 1);
376                                 return;
377                         }
378                         memmove(chatText, chatText + 1, strlen(chatText));
379                 }
380
381                 msg_add("<\\%d%s\\7> %s",
382                         Players[me].team > 7 ? 7 : Players[me].team,
383                         Players[me].name, chatText);
384                 if (Game.type == GT_classicTwo)
385                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
386         }
387
388         void handle_key(char key)
389         {
390                 char *p;
391
392                 if (chatMode) {
393                         if (key == 13) {
394                                 // enter text
395                                 chatMode = 0;
396                                 if (chatText[0]) {
397                                         handle_str(chatText);
398                                         memset(chatText, 0, sizeof(chatText));
399                                 } //say it
400                                 else msg_add_char(27, -1, NULL); //escape
401                                 return;
402                         }
403                         else if (key == 27) //escape
404                                 chatMode = 0;
405                         else if (key == 127 && chatText) //backspace
406                                 chatText[strlen(chatText) - 1] = 0;
407                         else if (strlen(chatText) < MSG_WIDTH-1) //text
408                                 chatText[strlen(chatText)] = key;
409                         msg_add_char(key, strlen(chatText) - 1, chatText);
410                         return;
411                 } //key in chat mode
412
413                 if (!(p = strchr(keyTable, tolower(key)))) return;
414                 key = p - keyTable;
415
416         void handle_keycmd(char key)
417         {
418                 switch (key) {
419                 case KT_redraw:
420                         clear();
421                         screen_setup();
422 //                      ScheduleFullRedraw();
423                         refresh();
424                         return;
425                 case KT_say:
426                         chatMode = 1;
427                         msg_add_char(key, strlen(chatText) - 1, chatText);
428                         return;
429                 case KT_quit:
430                         handle_cmd(CT_quit, NULL);
431                         return;
432                 case KT_pause:
433                         handle_cmd(CT_pause, NULL);
434                         return;
435                 }
436
437                 if (Players[me].alive <= 0 || paused) return;
438                 // actions only available while actually playing
439                 switch (key) {
440                 case KT_left:
441                         if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
442                         break;
443                 case KT_right:
444                         if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
445                         break;
446                 case KT_rotleft:
447                         if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
448                         break;
449                 case KT_rotright:
450                         if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
451                         break;
452                 case KT_down:
453                         SetITimer(Game.speed, Game.speed);
454                         if (player_move(me, -1, 0)) {
455                                 if (spied) SendPacket(me, NP_down, 0, NULL);
456                         } //move one down
457                         else
458                                 gameStatus = 1; //completely dropped
459                         break;
460                 case KT_dropsoft:
461                         SetITimer(Game.speed, Game.speed);
462                         if (player_drop(me)) {
463                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
464                         }
465                         else gameStatus = 1; //dropped
466                         break;
467                 case KT_drop:
468                         SetITimer(Game.speed, Game.speed);
469                         if (player_drop(me)) {
470                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
471                         }
472                         gameStatus = 1; // drop
473                         break;
474                 case KT_faster:
475                         if (Game.type != GT_onePlayer) break;
476                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
477                                 Game.speed = SPEEDMINIMUM;
478                         SetITimer(Game.speed, SetITimer(0, 0));
479                         Players[me].score.level++;
480                         status_draw(me, Players[me].score);
481                         changed = 1;
482                         break;
483                 }
484         }
485                 handle_keycmd(key);
486         }
487
488         int oldPaused = 0;
489
490         void handle_net(_netEvent net)
491         {
492                 switch(net.type) {
493                 case NP_newPiece:
494                 {
495                         memcpy(&Players[net.uid].nextShape, net.data,
496                                 sizeof(Players[0].nextShape));
497                         player_piece(net.uid, Players[net.uid].curShape);
498                         break;
499                 }
500                 case NP_down:
501                         player_move(net.uid, -1, 0);
502                         break;
503                 case NP_left:
504                         player_move(net.uid, 0, -1);
505                         break;
506                 case NP_right:
507                         player_move(net.uid, 0, 1);
508                         break;
509                 case NP_rotleft:
510                         player_rotate(net.uid, -1);
511                         break;
512                 case NP_rotright:
513                         player_rotate(net.uid, 1);
514                         break;
515                 case NP_drop:
516                         player_drop(net.uid);
517                         break;
518                 case NP_clear:
519                         game_clear(net.uid);
520                         break;
521                 case NP_insertJunk:
522                 {
523                         netint4 data[3];
524
525                         memcpy(data, net.data, sizeof(data));
526                         player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
527                         break;
528                 } //player added junklines
529                 case NP_giveJunk:
530                 {
531                         netint4 data[3];
532                         short column;
533
534                         if (Players[me].alive <= 0) break;
535                         memcpy(data, net.data, sizeof(data[0]));
536                         column = Random(0, Players[me].boardWidth);
537                         msg_add("\\%d" MSG_GAME_LINES,
538                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
539                                 Players[net.uid].name, data[0]);
540                         lastadd = net.uid;
541                         player_lineadd(me, Players[net.uid].team, data[0], column);
542                         if (spied) {
543                                 data[1] = column;
544                                 data[2] = net.uid;
545                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
546                         } //show changes to others
547                         break;
548                 } //receive junklines
549                 case NP_msg:
550                 {
551                         msg_add("<\\%d%s\\7> %s",
552                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
553                                 Players[net.uid].name, net.data, net.type);
554                         break;
555                 } //chat
556                 case NP_start:
557                 {
558                         int i;
559
560                         Game.started = 2;
561                         paused = 0;
562                         msg_add(MSG_GAME_START);
563                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
564                                 window_msg_status(i);
565                         break;
566                 } //start game
567                 case NP_stop:
568                 {
569                         if (Game.started > 1) {
570                                 int winner;
571                                 float timer;
572                                 int i;
573
574                                 msg_add(MSG_GAME_STOP);
575                                 timer = CurTimeval() / 1e6;
576                                 if (timer > 5) {
577                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
578                                                 msg_add("\\%d%10s%6.1fp%5.1fa",
579                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
580                                                         Players[i].score.pieces / timer * 60,
581                                                         Players[i].score.adds / timer * 60);
582                                                 if (Players[i].alive > 0) winner = i;
583                                         } //show player stats
584                                 if (winner)
585                                         msg_add(MSG_GAME_WINNER,
586                                                 Players[winner].name, timer / 60, (int)timer % 60);
587                                 } //show game stats
588                                 msg_add(NULL);
589                         } //game was playing
590                         Game.started = 0;
591                         memcpy(&Game.seed, net.data, net.size);
592                         {
593                                 int i;
594
595                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
596                                         Players[i].alive = 1;
597                                         Players[i].flags |= SCF_paused;
598                                 } //reset players
599                         }
600                         game_reset();  //reset everything
601                         status_tick();    //redraw timer while unpaused
602                         game_setpaused(); //pause
603                         oldPaused = 0; //reset pause
604                         changed = 1;
605                         gameStatus = 1;
606                         break;
607                 } //stop game
608                 case NP_newPlayer:
609                 {
610                         if (net.uid>maxPlayer) maxPlayer = net.uid;
611                         memcpy(&Players[net.uid], net.data, net.size);
612                         player_empty(net.uid);
613                         screen_setup();
614                         if (Players[net.uid].team > 7)
615                                 msg_add(MSG_GAME_JOIN, Players[net.uid].name);
616                         else
617                                 msg_add(MSG_GAME_JOIN_TEAM, Players[net.uid].name,
618                                         teamname[Players[net.uid].team]);
619                         if (Players[net.uid].flags & SCF_paused) {
620                                 game_setpaused();
621                         } //player has paused
622 //                      window_draw(net.uid);
623 //                      window_msg_status(net.uid);
624                         changed = 1;
625                         break;
626                 } //player joined
627                 case NP_pause:
628                 {
629                         char s[20];
630
631                         Players[net.uid].flags ^= SCF_paused;
632                         if (Game.started > 1)
633                                 strcpy(s, Players[net.uid].flags&SCF_paused
634                                         ? MSG_GAME_PAUSE : MSG_GAME_UNPAUSE);
635                         else
636                                 strcpy(s, Players[net.uid].flags&SCF_paused
637                                         ? MSG_GAME_UNREADY : MSG_GAME_READY);
638                         msg_add(s, Players[net.uid].name);
639                         game_setpaused();
640                         window_msg_status(net.uid);
641                         changed = 1;
642                         break;
643                 } //(un)pause
644                 case NP_part:
645                         // player left
646                         game_setpaused();
647                         oldPaused = 0;
648                         Players[net.uid].alive = -1;
649                         msg_add(MSG_GAME_PART, Players[net.uid].name);
650                         game_setpaused();
651                         window_msg_status(net.uid);
652                         changed = 1;
653                         break;
654                 case NP_argghhh:
655                 {
656                         char i;
657                         memcpy(&i, net.data, sizeof(i));
658                         Players[net.uid].alive = 0;
659                         if (i == me)
660                                 msg_add("\\%d" MSG_GAME_KILL_1_2,
661                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
662                         else if (i == net.uid)
663                                 msg_add("\\%d" MSG_GAME_KILL_2_2,
664                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
665                         else
666                                 msg_add("\\%d" MSG_GAME_KILL_2_3,
667                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
668                                         Players[net.uid].name);
669                         game_setpaused();
670                         window_msg_status(net.uid);
671                         changed = 1;
672                         break;
673                 } //G/O
674                 default:
675                         break;
676                 }
677         }
678
679         MyEvent event;
680         long pauseTimeLeft;
681         int i;
682
683         game_reset();
684         while (gameStatus) {
685                 gameStatus = 2;
686                 if (Players[me].alive > 0) {
687                         if (!player_piece(me, ChooseOption(Game.shapes))) {
688                                 netint4 data[4];
689
690                                 Players[me].alive = 0;
691                                 if (lastadd == me) msg_add("\\%d" MSG_GAME_KILL_1_1,
692                                         Players[me].team > 7 ? 7 : Players[me].team);
693                                 else msg_add("\\%d" MSG_GAME_KILL_2_1,
694                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
695                                         Players[lastadd].name);
696                                 if (Game.type == GT_classicTwo)
697                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
698                                 window_msg_status(me);
699                                 changed = 1;
700                         } //die
701                         else {
702                                 status_draw(me, Players[me].score);
703                                 if (spied) {
704                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
705                                 } //send new piece
706                         }
707                 } //new piece
708                 while (gameStatus == 2) {
709                         for (i = 1; i < MAX_SCREENS; i++)
710                                 if (Players[i].alive > 0 && window[i].shown)
711                                         changed |= player_draw(i);
712                         if (changed) {
713                                 if (!paused) status_tick();
714                                 refresh();
715                                 changed = 0;
716                         } //screen update
717                         {
718                         short playercount = 0;
719                         for (i = 1; i < MAX_SCREENS; i++)
720                                 if (Players[i].alive >= 0) playercount++;
721                         if (playercount < 1) gameStatus = 0;
722                         }
723                         switch (WaitMyEvent(&event, EM_any)) {
724                         case E_alarm:
725                                 if (!paused && Players[me].alive > 0)
726                                         if (!player_move(me, -1, 0)) //move down
727                                                 gameStatus = 1; //new piece
728                                         else
729                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
730                                 break;
731                         case E_key:
732                                 handle_key(event.u.key);
733                                 break;
734                         case E_net:
735                                 handle_net(event.u.net);
736                                 break;
737                         case E_lostConn:
738                                 goto gameOver;
739                         } //handle event
740                         if (paused != oldPaused) {
741                                 if (paused) {
742                                         PauseTime();
743                                         pauseTimeLeft = SetITimer(0, 0);
744                                 }
745                                 else {
746                                         SetITimer(Game.speed, pauseTimeLeft);
747                                         ResumeTime();
748                                 }
749                                 oldPaused = paused;
750                         } //(un)pause
751                 } //game loop
752                 Players[me].score.score++;
753                 game_clear(me);
754         } //new piece loop
755 gameOver:
756         SetITimer(0, 0);
757 }
758
759 int main(int argc, char **argv)
760 {
761         char ch;
762
763         Game.type = GT_onePlayer;
764         port = DEFAULT_PORT;
765         maxPlayer = 1;
766         Game.initspeed = DEFAULT_INTERVAL;
767         Game.gravity = 0;
768         handle_setkeys(DEFAULT_KEYS);
769         {
770                 int i;
771                 char *userName;
772
773                 for (i = 0; i < MAX_SCREENS; i++) {
774                         Players[i].alive = -1;
775                         Players[i].score.level = 1;
776                         Players[i].boardWidth = 10;
777                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
778                         Players[i].boardVisible = 20;
779                         strcpy(Players[i].name, "???");
780                         player_empty(i);
781                 }
782                 if (!(userName = getenv("LOGNAME")) || !userName[0])
783                         if (!(userName = getenv("USER")) || !userName[0])
784                                 userName = "Anonymous";
785                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
786                 Players[0].name[16] = 0;
787                 Players[0].alive = 1;
788         } //set defaults
789
790 //      if (getopt(argc, argv, "f:") == 'f')
791 //              handle_conffile(optarg);
792 //      else
793         handle_conffile(CONFIG_FILE);
794         while ((ch = getopt_long(
795                 argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL
796         )) != -1)
797                 handle_arg(ch, optarg);
798         if (optind < argc) {
799                 Usage();
800                 exit(1);
801         }
802 //      WriteConf();
803
804         InitScreens();  //setup screen
805
806         if (Game.type == GT_classicTwo) {
807                 spied = 1;
808                 InitiateConnection(hostStr, port);
809                 HandShake();
810                 maxPlayer = me;
811                 game_setpaused();
812                 game_loop();
813         } //client
814         else {
815                 int i;
816                 Game.seed = time(0);
817                 for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++)
818                         Game.shapes[i] = 1;
819                 Game.started = 2;
820                 me = 1;
821                 memcpy(&Players[me], &Players[0], sizeof(player_t));
822                 Players[me].team = 7;
823                 game_loop();
824         } //singleplay
825         return 0;
826 }
827