- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.94BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ http://come.to/shiar
- █████████████████████ Calc: TI-86 only, for now..
- Size: 3549 bytes on calc
- Description: Arcade-game based on an old MSX-game.
+------------------------------------------------------------------------------
+ Title : Nemesis
+ Version : 0.95.A22 Beta
+ Release Date : 22.X.99
+ Filename : nemesis.86p (size 5321)
+ Author(s) : Shiar
+ Email Address : shiar0@hotmail.com (mind the 0)
+ ICQ : #43840958
+ Web Page : come.to/shiar
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.ticalc.org
+ Other games by author : N/Y
+ Additional credits to : See below
+>>>>>>> NOTE ON V.95 ---------------------------------------------------------
->>>>>>> NOTE ON V.94 ---------------------------------------------------------
+ YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you
+just couldn't ignore it!! And my, I received a lot of messages. Thanks to
+everybody, I'm very happy!
- The 0.94 version took a bit longer because I'm a very busy at school.
-Anyways, here it is. You might've noticed the game's now in TWO versions:
-normal black on white, and a new *WHITE on BLACK* (like real space) version.
-
- PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W??
-I've included a short version history in this readme so you can see what's new
-and what's not (TI-News hadn't got a clue last update).
+ More happiness: a new update featuring alot of bug fixes (Nemesis has now
+got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed
+(THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank
+you all and keep sending me stuff! I really appreciate it!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for the MSX. It was a really good game,
that's why Konami made not only the three Nemesis games for the MSX
(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
-for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as
-versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x);
-arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and
-Play Station (11x) (as far as I'm aware of).
+for the MSX as well as 36 versions for other systems including the Game Boy,
+(S)NES and Play Station (as far as I'm aware of).
>>>>>>> CONTROLS -------------------------------------------------------------
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys* are:
+ The universal TI-86 keys:
-Arrow keys: stupid question, self-destructs your ship of course
-2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam)
-ALPHA: enable the currently selected upgrade
-MORE: pause, press Enter to continue
-EXIT: resets your calc and clears your ROM memory (just keep playing :)
+Arrow keys : move
+2nd : fire
+ALPHA : select powerup
+MORE : pause
+EXIT : exit
+GRAPH : teacher! (press graph again to resume)
- * tried to use the universal TI-86 key meanings
+ In main menu you can press F1 to toggle b<>w (not saved yet).
>>>>>>> PICKUPS AND SO -------------------------------------------------------
pressing ALPHA. The number in the first icon shows your shield-points left.
This icon can be chosen more than once, to increase your shield-points.
- Other upgrades: _____________________________________________
- | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES |
- `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
- All upgrades and pickups will be lost when your ship is destroyed!
+ Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
+
+ There are just seven levels for now, don't try to get to level eight.
+Things to come:
+
+* different enemies in one level
+* save options (like b<>w)
+* save game
+* more LEVELS!! more enemies more upgrades
+* storyline
+* maybe obstacles?
+* source code release
+? grayscale, sounds, multiplayer-option: probably not
+
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
+or ICQ #43840958! PLEASE!
+
+ Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
+Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+
+
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* One shall NOT release an altered version of Nemesis
+* This documentation must be included with distribution (except calc2calc)
+* No money shall be asked for this program
+* Eat plenty of vegetables every day
>>>>>>> HISTORY --------------------------------------------------------------
-Some version changes (not all) from version 0.61.
+Most significant version changes since version 0.61.
Version 0.7 Beta Size:2303 02.IX
Version 0.93Beta Size:3098 11.IX (second major release)
-* Pickups move slower
-* Keys changed to 2nd and Alpha
* Counts score and saves highest score
+* Pickups move slower, keys changed to 2nd and Alpha
* Multiples move only when you move (like in MSX-Nemesis)
* A lot of small fixes and changes (really a lot of them)
- Version 0.94Beta Size:4456 08.X (yet another release)
+ Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
* Two-layer starfield scrolling in the background
-* Some enemies aim their bullets towards you
-* Bugfixes etc. (like the fire-when-already-destroyed-bug)
-* Enemies can move at different speeds or move patterns
-* Ground scrolling at bottom and ceiling scrolling at top
-* Tunnel effect in some levels
-* Main menu (choose continue or start new game)
-* Levels changed, bugs fixed, enemy firing rate differs, and more
-
-
->>>>>>> BETA STUFF -----------------------------------------------------------
-
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
-
-* more LEVELS!! more enemies more upgrades
-* maybe obstacles?
-* storyline
-* save game
-* save names with hi-score
-* source code release
-* bosses at the end of a level!
-* different enemies in one level
-- NO greyscale
-
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
-PLEASE!
-
- Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
-Asm(.
-
- BUG: When you go to the next level, and you are running under RASCALL with
-the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH!
-
-
->>>>>>> CREDITS --------------------------------------------------------------
-
- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
-> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine
- KONAMI for writing the original Nemesises and more great games
- FRAGGIE beta tester #1 and being very positive about the game
- FREE BIRD beta tester #2, will help me writing the storyline
- ELEANOR GILES for sending me mail / reporting a bug / making my day!
- JAMES RUBINGH sent me an ICQ message, thank you
- TOMTTBH another ICQ message and a BUG report!
-
+* Enemies can move at different speeds or move patterns and can aim bullets
+* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
+* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+ Version 0.95Beta Size:5285 21.X
- Take any program and read the disclaimer. The same thing applies here. Now
-go and play Nemesis and SEND ME SOMETHING!
+* Boss at the end of a level
+* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
+* Graph cleared, unintended pixels removed, prog reload, major bugfixes
+* When you got a hiscore, you can enter your name
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