X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/e0378c87aa08bcb63e0abaed6d0162d69d902994..b8db53984e76eb9e413a2c8c40863b326dcb4d37:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index a918efb..7469338 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,23 +1,28 @@ - ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.94BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ http://come.to/shiar - █████████████████████ Calc: TI-86 only, for now.. - Size: 3549 bytes on calc - Description: Arcade-game based on an old MSX-game. +------------------------------------------------------------------------------ + Title : Nemesis + Version : 0.95.A22 Beta + Release Date : 22.X.99 + Filename : nemesis.86p (size 5321) + Author(s) : Shiar + Email Address : shiar0@hotmail.com (mind the 0) + ICQ : #43840958 + Web Page : come.to/shiar + Description : cool arcade-shoot-em-up-game + Where to get this game : www.ticalc.org + Other games by author : N/Y + Additional credits to : See below +>>>>>>> NOTE ON V.95 --------------------------------------------------------- ->>>>>>> NOTE ON V.94 --------------------------------------------------------- + YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you +just couldn't ignore it!! And my, I received a lot of messages. Thanks to +everybody, I'm very happy! - The 0.94 version took a bit longer because I'm a very busy at school. -Anyways, here it is. You might've noticed the game's now in TWO versions: -normal black on white, and a new *WHITE on BLACK* (like real space) version. - - PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W?? -I've included a short version history in this readme so you can see what's new -and what's not (TI-News hadn't got a clue last update). + More happiness: a new update featuring alot of bug fixes (Nemesis has now +got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed +(THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank +you all and keep sending me stuff! I really appreciate it! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- @@ -25,25 +30,22 @@ and what's not (TI-News hadn't got a clue last update). Nemesis is an old arcade-game for the MSX. It was a really good game, that's why Konami made not only the three Nemesis games for the MSX (Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones -for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as -versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x); -arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and -Play Station (11x) (as far as I'm aware of). +for the MSX as well as 36 versions for other systems including the Game Boy, +(S)NES and Play Station (as far as I'm aware of). >>>>>>> CONTROLS ------------------------------------------------------------- - You control a hi-tech upgradable vessel (storyline coming soon) and you have -blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys* are: + The universal TI-86 keys: -Arrow keys: stupid question, self-destructs your ship of course -2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam) -ALPHA: enable the currently selected upgrade -MORE: pause, press Enter to continue -EXIT: resets your calc and clears your ROM memory (just keep playing :) +Arrow keys : move +2nd : fire +ALPHA : select powerup +MORE : pause +EXIT : exit +GRAPH : teacher! (press graph again to resume) - * tried to use the universal TI-86 key meanings + In main menu you can press F1 to toggle b<>w (not saved yet). >>>>>>> PICKUPS AND SO ------------------------------------------------------- @@ -53,15 +55,58 @@ ship. The highlighted icon in the score bar (bottom) can be activated by pressing ALPHA. The number in the first icon shows your shield-points left. This icon can be chosen more than once, to increase your shield-points. - Other upgrades: _____________________________________________ - | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES | - `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' - All upgrades and pickups will be lost when your ship is destroyed! + Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES + + +>>>>>>> BETA STUFF ----------------------------------------------------------- + + There are just seven levels for now, don't try to get to level eight. +Things to come: + +* different enemies in one level +* save options (like b<>w) +* save game +* more LEVELS!! more enemies more upgrades +* storyline +* maybe obstacles? +* source code release +? grayscale, sounds, multiplayer-option: probably not + + Continue to send me any IDEAS and BUGS found!! Or send me you like this +program, or even send me something if you don't. Again: shiar0@hotmail.com, +or ICQ #43840958! PLEASE! + + Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and +Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! + + +>>>>>>> CREDITS -------------------------------------------------------------- + + SHIAR programming and everything else. SHIAR0@HOTMAIL.COM + DAVE betatester (if you need a bug, ask Dave :) + BLACKBELT betatester (the one and only..) + JONAH COHEN for teaching me z80 and stuff, also kinda betatester + MATTHEW DALE betatester + KONAMI for writing the original Nemesises and more great games + PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine + BRIAN KOROPOFF for solving the left+down bug! + + and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) + + +>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ + +* Damage to you, your calc, or anything else was not caused by Nemesis + and I am certainly not responsible +* One shall NOT release an altered version of Nemesis +* This documentation must be included with distribution (except calc2calc) +* No money shall be asked for this program +* Eat plenty of vegetables every day >>>>>>> HISTORY -------------------------------------------------------------- -Some version changes (not all) from version 0.61. +Most significant version changes since version 0.61. Version 0.7 Beta Size:2303 02.IX @@ -99,66 +144,24 @@ Some version changes (not all) from version 0.61. Version 0.93Beta Size:3098 11.IX (second major release) -* Pickups move slower -* Keys changed to 2nd and Alpha * Counts score and saves highest score +* Pickups move slower, keys changed to 2nd and Alpha * Multiples move only when you move (like in MSX-Nemesis) * A lot of small fixes and changes (really a lot of them) - Version 0.94Beta Size:4456 08.X (yet another release) + Version 0.94Beta Size:4456 08.X (yet another release; ticalc news) * Two-layer starfield scrolling in the background -* Some enemies aim their bullets towards you -* Bugfixes etc. (like the fire-when-already-destroyed-bug) -* Enemies can move at different speeds or move patterns -* Ground scrolling at bottom and ceiling scrolling at top -* Tunnel effect in some levels -* Main menu (choose continue or start new game) -* Levels changed, bugs fixed, enemy firing rate differs, and more - - ->>>>>>> BETA STUFF ----------------------------------------------------------- - - There are just seven levels for now, don't try to get to level eight. -Things to come: - -* more LEVELS!! more enemies more upgrades -* maybe obstacles? -* storyline -* save game -* save names with hi-score -* source code release -* bosses at the end of a level! -* different enemies in one level -- NO greyscale - - Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! -PLEASE! - - Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and -Asm(. - - BUG: When you go to the next level, and you are running under RASCALL with -the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH! - - ->>>>>>> CREDITS -------------------------------------------------------------- - - SHIAR programming and everything else. SHIAR0@HOTMAIL.COM -> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine - KONAMI for writing the original Nemesises and more great games - FRAGGIE beta tester #1 and being very positive about the game - FREE BIRD beta tester #2, will help me writing the storyline - ELEANOR GILES for sending me mail / reporting a bug / making my day! - JAMES RUBINGH sent me an ICQ message, thank you - TOMTTBH another ICQ message and a BUG report! - +* Enemies can move at different speeds or move patterns and can aim bullets +* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect) +* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more ->>>>>>> DISCLAIMER AND END --------------------------------------------------- + Version 0.95Beta Size:5285 21.X - Take any program and read the disclaimer. The same thing applies here. Now -go and play Nemesis and SEND ME SOMETHING! +* Boss at the end of a level +* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit +* Graph cleared, unintended pixels removed, prog reload, major bugfixes +* When you got a hiscore, you can enter your name ---------------------------------------------------------------------- <<<<<<<