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+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0
+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR
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Title : Nemesis
- Version : 0.99.829 Beta
- Release Date : 29.VIII.00
- Filename : nemesis.86p (size 7kB)
- Author(s) : Shiar
+ Version : 1.0.111 Beta
+ Release Date : 11.I.01
+ Filename : nemesis.86p (size 6785)
+ Author : Shiar
Email Address : shiar0@hotmail.com
- ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
Where to get this game : www.shiar.org | ticalc.org
- Other games by author : Worm
-
+ Other games by author : Wormy
>>>>>>> NOTE ON V.99 ---------------------------------------------------------
Dear betatester, please do not give this game away to others. This beta has
-ten levels, and should not crash your calc. Report any bugs or imperfections
+ten levels, and should never crash your calc. Report any bugs or imperfections
to me. Thanks, and have fun!
+ (No comments on levels, storyline and difficulty plz, working on that)
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
for systems including the C64, Game Boy, (S)NES and PlayStation(2).
-
>>>>>>> THA GAME -------------------------------------------------------------
After selecting NEW GAME, you have to choose your ship to fly with. Note
the last two are HARDCORE-ships, which have a lot less armor than the others.
-
Before a level starts, you can press [F1] to save the game. If you choose
CONTINUE GAME later, you'll start at that level.
-
In the game itself you just have to keep yourself from getting destroyed.
+The following keys might come in handy:
ARROWS : move your ship
2nd : fire weapons
GRAPH : teacher/boss! (press graph again to resume)
EXIT : whooo, what does _this_ button do?
- After destroying several enemies, pickups will appear. Collect them to
-upgrade your vessel. The highlighted icon in the score bar (bottom) can be
-activated by pressing ALPHA (see next section).
-
- The upper bar on the left shows your hitpoints left (armor). The bar below
-that shows the current power of your weapon.
-
+ At the bottom you can see the current power of your weapon, your lives left,
+armor left, your upgrades and score.
>>>>>>> UPGRADES -------------------------------------------------------------
- ARMOR+SHIELD
-Will increase your armor and activate the shield for a short time. The shield
-will reduce any damage, and completely absorb enemy bullets in normal mode.
-
-
- TAILBEAM / UP DOUBLE
-Depending on the vessel you fly with, this activates either a tail beam (a
-bullet going backwards) or up double (bullet going up 45 degrees). This extra
-weapon can not be selected when you have lasers.
+ Flying over a small pickup will increase your armor and activate the shield
+for a short time. The shield will reduce any damage, and completely absorb
+enemy bullets in normal mode.
+ After defeating a boss, a larger pickup will appear, which you can use to
+upgrade your ship. These upgrades are:
- BEAM
-The standard weapon all vessels are equipped with. Selecting this icon will
-upgrade your weapon to a more powerful one. This can only be done nine times.
-
- LASER
-A direct weapon which replaces the beam-weapon. Can also be upgraded upto
+ 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this
+icon will upgrade your weapon to a more powerful one. This can only be done
nine times.
-
- MULTIPLES
-Or "options". Can only be selected together with lasers. These will follow
-your ship and fire when you do, effectively doubling your damage. You can
-have four of them.
-
+ 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be
+upgraded upto nine times.
+ 3 - MULTIPLES: or "options". These will follow your ship and fire when you
+do, effectively doubling your damage. You can have as much as four of them.
+ 4 - SCORE: If you collect four pickups, your score will be increased by 250
+points. This is for the real hardcore shmuppers who don't need no skinkin'
+upgrades.
>>>>>>> BETA STUFF -----------------------------------------------------------
Continue to send me any IDEAS and BUGS found!! Or send me you like this
-program, or even send me something if you don't. Again: shiar@mailroom.com,
-or ICQ #43840958! PLEASE!
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
+PLEASE!
- Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
-Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED! Besides that there shouldn't be any bugs.
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(,
+YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6.
+- Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+- There could be problems with ASE (ase crashing after running). I don't know
+ for sure yet, still working on it.
+- The TI-83 version will crash about every five seconds. Still in development.
+Besides that there shouldn't be any bugs.
Version 1.0 will probably have 13 levels, NO bugs (depending on how good
you betatest-guys do your job :P) and the source will be included. It will
-NOT feature multiplayer or greyscale graphics.
-
+NOT (never) feature multiplayer or greyscale graphics.
>>>>>>> CREDITS --------------------------------------------------------------
Programming/levels/gfx - SHIAR
Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ ALLEN -- DAISUKE NUNOME -- JASON TAN
Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
Original engine (Galaxian) - PATRICK DAVIDSON
Original Nemesises - KONAMI
Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
-
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
* Thou shalt not hold me responsible for damage to your calc or anything else
* Thou shalt not ask money for this program
* Thou shalt eat plenty of vegetables every day
-
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