- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.9 BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ Size: 2693 on calc
- █████████████████████ Calc: TI-86 only, for now..
+------------------------------------------------------------------------------
+ Title : Nemesis
+ Version : 0.97.629 Beta
+ Release Date : 29.VI.00
+ Filename : nemesis.86p (size 6kb)
+ Author(s) : Shiar
+ Email Address : shiar0@hotmail.com
+ ICQ : #43840958
+ Web Page : http://www.shiar.org
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.shiar.org | www.ticalc.org
+ Other games by author : Worm
->>>>>>> INTRO TO NEMESIS ------------------------------------------------------
+>>>>>>> NOTE ON V.97 ---------------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and
-Nemesis III. This game has got some things in common with each game:
+ Still under construction. Don't distribute.
-* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86.
-* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v)
-* The BAD storyline of Nemesis 3 (not yet finished: beta version)
->>>>>>> CONTROLS --------------------------------------------------------------
+>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys are:
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
+for systems including the Game Boy, (S)NES and Play Station.
-Arrow keys: stupid question, but ok: self-destruct your ship (no, really)
-F1: fire your weapon (bullets are blastalot-class and infinate)
-F2: enable the currently selected upgrade
-EXIT: resets your calc and clears your ROM memory
- No pause key yet. But the game does halt when you press the Down and Left-
-keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding,
-can anybody help me? I also noticed the same problem in Galaxian for the 86.
+>>>>>>> CONTROLS -------------------------------------------------------------
->>>>>>> SCORE-BAR -------------------------------------------------------------
+ The universal TI-86 keys:
- The first icon shows your shield-points left (press F2 when you picked one
-pickup to increase shield-points) and the second icon shows whether you have
-torpedoes on your ship (needs two pickups to activate).
+Arrow keys : move
+2nd : fire
+ALPHA : select powerup
+MORE : pause
+EXIT : exit
+GRAPH : teacher/boss! (press graph again to resume)
- I'll make more options later, but as you may or may not know: this is still a
-beta version.
+ In main menu you can press F1 to toggle b<>w.
+ A game can be saved by pressing F1 at the level-screen.
->>>>>>> BETA STUFF ------------------------------------------------------------
+
+>>>>>>> PICKUPS AND SO -------------------------------------------------------
+
+ Collect the pickups enemies leave after they're destroyed to upgrade your
+ship. The highlighted icon in the score bar (bottom) can be activated by
+pressing ALPHA.
+
+ Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+
+ The upper bar on the left shows your hitpoints left (armor). The bar below
+that shows the current power of your weapon.
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
There are just seven levels for now, don't try to get to level eight.
Things to come:
-* more levels more enemies more pickups
+* save options (like b<>w)
+* more LEVELS!! more enemies more upgrades more story
* maybe obstacles?
-* storyline
-* pause- and teacher-key
+* source code release
+? grayscale, sounds, multiplayer-option: probably not
+
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar@mailroom.com,
+or ICQ #43840958! PLEASE!
+
+ Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
+Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
+memory LOCKED!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR@MAILROOM.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ FREE BIRD working on the storyline
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or, even better:
-ICQ #43840958! PLEASE!
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* Thou shallt NOT release an altered version of Nemesis
+* Thou shallt include this documentation with distribution (except calc2calc)
+* Thou shallt not ask money for this program
+* Thou shallt eat plenty of vegetables every day
- Take any program and read the disclaimer. The same thing applies here. Now go
-and play Nemesis and SEND ME SOMETHING!
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