------------------------------------------------------------------------------
Title : Nemesis
- Version : 0.97.629 Beta
- Release Date : 29.VI.00
- Filename : nemesis.86p (size 6kb)
+ Version : 0.98.77 Beta
+ Release Date : 7.VII.00
+ Filename : nemesis.86p (size 6707B)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
ICQ : #43840958
Other games by author : Worm
->>>>>>> NOTE ON V.97 ---------------------------------------------------------
+>>>>>>> NOTE ON V.98 ---------------------------------------------------------
- Still under construction. Don't distribute.
+ It's been nearly a year since the first version of Nemesis, and over one
+half year since my last version. So I figured it's about time to complete
+this game. I won't bother you with the endless list of improvements I made;
+just go ahead and play the game!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
+41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
for systems including the Game Boy, (S)NES and Play Station.
->>>>>>> CONTROLS -------------------------------------------------------------
+>>>>>>> THA GAME -------------------------------------------------------------
- The universal TI-86 keys:
-
-Arrow keys : move
-2nd : fire
-ALPHA : select powerup
-MORE : pause
-EXIT : exit
-GRAPH : teacher/boss! (press graph again to resume)
-
- In main menu you can press F1 to toggle b<>w.
- A game can be saved by pressing F1 at the level-screen.
-
-
->>>>>>> PICKUPS AND SO -------------------------------------------------------
+ Arrow keys : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : exit
+ F1 : toggle B<>W in main menu, save game at level-screen
Collect the pickups enemies leave after they're destroyed to upgrade your
ship. The highlighted icon in the score bar (bottom) can be activated by
pressing ALPHA.
- Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+ Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
-
-* save options (like b<>w)
-* more LEVELS!! more enemies more upgrades more story
-* maybe obstacles?
-* source code release
-? grayscale, sounds, multiplayer-option: probably not
+ There are just five levels for now, don't play beyond there. In future
+versions I'll add more levels and enemies, maybe obstacles, and I'll release
+the source code. I don't think I will add greyscale, sound or a multiplayer
+option.
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
or ICQ #43840958! PLEASE!
- Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED!
+memory LOCKED! Besides that there shouldn't be any bugs.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR@MAILROOM.COM
- DAVE betatester (if you need a bug, ask Dave :)
- BLACKBELT betatester (the one and only..)
- JONAH COHEN for teaching me z80 and stuff, also kinda betatester
- FREE BIRD working on the storyline
- MATTHEW DALE betatester
- KONAMI for writing the original Nemesises and more great games
- PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
+ DAVE official betatester (if you need a bug, ask Dave :)
+ BLACKBELT official betatester
+ MATTHEW DALE official betatester
+ JONAH COHEN for teaching me z80, giving advise, testing...
+ SCABBY gave me Wworm, Derek, and probably some other stuff
+ CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
BRIAN KOROPOFF for solving the left+down bug!
+ PATRICK DAVIDSON Nemesis was originally based on his Galaxian
+ KONAMI for writing the original Nemesises and more great games
- and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shallt NOT release an altered version of Nemesis
-* Thou shallt include this documentation with distribution (except calc2calc)
-* Thou shallt not ask money for this program
-* Thou shallt eat plenty of vegetables every day
+ and I am certainly not responsible
+* Thou shalt NOT release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
---------------------------------------------------------------------- <<<<<<<
\ No newline at end of file