X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/3bc86e23a1696b7aa76dd68054e12fd8367a8bf7..1218a8d1bb844245aeb5e78fca6832272e905ba4:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index b2ec955..10ac92a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,8 +1,8 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.97.629 Beta - Release Date : 29.VI.00 - Filename : nemesis.86p (size 6kb) + Version : 0.98.77 Beta + Release Date : 7.VII.00 + Filename : nemesis.86p (size 6707B) Author(s) : Shiar Email Address : shiar0@hotmail.com ICQ : #43840958 @@ -12,41 +12,37 @@ Other games by author : Worm ->>>>>>> NOTE ON V.97 --------------------------------------------------------- +>>>>>>> NOTE ON V.98 --------------------------------------------------------- - Still under construction. Don't distribute. + It's been nearly a year since the first version of Nemesis, and over one +half year since my last version. So I figured it's about time to complete +this game. I won't bother you with the endless list of improvements I made; +just go ahead and play the game! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius) +41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) for systems including the Game Boy, (S)NES and Play Station. ->>>>>>> CONTROLS ------------------------------------------------------------- +>>>>>>> THA GAME ------------------------------------------------------------- - The universal TI-86 keys: - -Arrow keys : move -2nd : fire -ALPHA : select powerup -MORE : pause -EXIT : exit -GRAPH : teacher/boss! (press graph again to resume) - - In main menu you can press F1 to toggle b<>w. - A game can be saved by pressing F1 at the level-screen. - - ->>>>>>> PICKUPS AND SO ------------------------------------------------------- + Arrow keys : move + 2nd : fire + ALPHA : select powerup + MORE : pause + GRAPH : teacher/boss! (press graph again to resume) + EXIT : exit + F1 : toggle B<>W in main menu, save game at level-screen Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by pressing ALPHA. - Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES + Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. @@ -54,47 +50,45 @@ that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just seven levels for now, don't try to get to level eight. -Things to come: - -* save options (like b<>w) -* more LEVELS!! more enemies more upgrades more story -* maybe obstacles? -* source code release -? grayscale, sounds, multiplayer-option: probably not + There are just five levels for now, don't play beyond there. In future +versions I'll add more levels and enemies, maybe obstacles, and I'll release +the source code. I don't think I will add greyscale, sound or a multiplayer +option. Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! - Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS, + Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the -memory LOCKED! +memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR programming and everything else. SHIAR@MAILROOM.COM - DAVE betatester (if you need a bug, ask Dave :) - BLACKBELT betatester (the one and only..) - JONAH COHEN for teaching me z80 and stuff, also kinda betatester - FREE BIRD working on the storyline - MATTHEW DALE betatester - KONAMI for writing the original Nemesises and more great games - PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine + SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM + DAVE official betatester (if you need a bug, ask Dave :) + BLACKBELT official betatester + MATTHEW DALE official betatester + JONAH COHEN for teaching me z80, giving advise, testing... + SCABBY gave me Wworm, Derek, and probably some other stuff + CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) BRIAN KOROPOFF for solving the left+down bug! + PATRICK DAVIDSON Nemesis was originally based on his Galaxian + KONAMI for writing the original Nemesises and more great games - and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) +and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) +and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ * Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shallt NOT release an altered version of Nemesis -* Thou shallt include this documentation with distribution (except calc2calc) -* Thou shallt not ask money for this program -* Thou shallt eat plenty of vegetables every day + and I am certainly not responsible +* Thou shalt NOT release an altered version of Nemesis +* Thou shalt include this documentation with distribution (except calc2calc) +* Thou shalt not ask money for this program +* Thou shalt eat plenty of vegetables every day ---------------------------------------------------------------------- <<<<<<< \ No newline at end of file