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Title : Nemesis
- Version : 0.98.77 Beta
- Release Date : 7.VII.00
- Filename : nemesis.86p (size 6707B)
+ Version : 0.99.816 Beta
+ Release Date : 16.VIII.00
+ Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
+ Where to get this game : www.shiar.org | ticalc.org
Other games by author : Worm
->>>>>>> NOTE ON V.98 ---------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- It's been nearly a year since the first version of Nemesis, and over one
-half year since my last version. So I figured it's about time to complete
-this game. I won't bother you with the endless list of improvements I made;
-just go ahead and play the game!
+ [Under construction]
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
+41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
for systems including the Game Boy, (S)NES and Play Station.
>>>>>>> THA GAME -------------------------------------------------------------
- Arrow keys : move
- 2nd : fire
- ALPHA : select powerup
- MORE : pause
- GRAPH : teacher/boss! (press graph again to resume)
- EXIT : exit
- F1 : toggle B<>W in main menu, save game at level-screen
+ ARROWS : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
+ After destroying several enemies, pickups will appear. Collect them to
+upgrade your vessel. The highlighted icon in the score bar (bottom) can be
+activated by pressing ALPHA.
- Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
+ Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just five levels for now, don't play beyond there. In future
-versions I'll add more levels and enemies, maybe obstacles, and I'll release
-the source code. I don't think I will add greyscale, sound or a multiplayer
-option.
+ Rightnow I'm finishing the other six (of 12) levels. I don't think I will
+add greyscale, sound or a multiplayer option.
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
- DAVE official betatester (if you need a bug, ask Dave :)
- BLACKBELT official betatester
- MATTHEW DALE official betatester
- JONAH COHEN for teaching me z80, giving advise, testing...
- SCABBY gave me Wworm, Derek, and probably some other stuff
- CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
- BRIAN KOROPOFF for solving the left+down bug!
- PATRICK DAVIDSON Nemesis was originally based on his Galaxian
- KONAMI for writing the original Nemesises and more great games
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
-and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
-and everybody I forgot.
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shalt NOT release an altered version of Nemesis
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
* Thou shalt include this documentation with distribution (except calc2calc)
* Thou shalt not ask money for this program
* Thou shalt eat plenty of vegetables every day