------------------------------------------------------------------------------ Title : Nemesis Version : 0.99.816 Beta Release Date : 16.VIII.00 Filename : nemesis.86p (size 7kB) Author(s) : Shiar Email Address : shiar0@hotmail.com ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game Where to get this game : www.shiar.org | ticalc.org Other games by author : Worm >>>>>>> NOTE ON V.99 --------------------------------------------------------- [Under construction] >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least 41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - for systems including the Game Boy, (S)NES and Play Station. >>>>>>> THA GAME ------------------------------------------------------------- ARROWS : move 2nd : fire ALPHA : select powerup MORE : pause (change contrast, toggle B<>W) GRAPH : teacher/boss! (press graph again to resume) EXIT : whooo, what does _this_ button do? After destroying several enemies, pickups will appear. Collect them to upgrade your vessel. The highlighted icon in the score bar (bottom) can be activated by pressing ALPHA. Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- Rightnow I'm finishing the other six (of 12) levels. I don't think I will add greyscale, sound or a multiplayer option. Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, or ICQ #43840958! PLEASE! Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS, Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- Programming/levels/gfx - SHIAR Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF Original engine (Galaxian) - PATRICK DAVIDSON Original Nemesises - KONAMI Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ * Thou shalt not hold me responsible for damage to your calc or anything else * Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day ---------------------------------------------------------------------- <<<<<<<