X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/1218a8d1bb844245aeb5e78fca6832272e905ba4..86a45e83419f7f26a7eba8a8f76a9bb5ed957f5a:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 10ac92a..2e0ac9a 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,48 +1,44 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.98.77 Beta - Release Date : 7.VII.00 - Filename : nemesis.86p (size 6707B) + Version : 0.99.816 Beta + Release Date : 16.VIII.00 + Filename : nemesis.86p (size 7kB) Author(s) : Shiar Email Address : shiar0@hotmail.com ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.shiar.org | www.ticalc.org + Where to get this game : www.shiar.org | ticalc.org Other games by author : Worm ->>>>>>> NOTE ON V.98 --------------------------------------------------------- +>>>>>>> NOTE ON V.99 --------------------------------------------------------- - It's been nearly a year since the first version of Nemesis, and over one -half year since my last version. So I figured it's about time to complete -this game. I won't bother you with the endless list of improvements I made; -just go ahead and play the game! + [Under construction] >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) +41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - for systems including the Game Boy, (S)NES and Play Station. >>>>>>> THA GAME ------------------------------------------------------------- - Arrow keys : move - 2nd : fire - ALPHA : select powerup - MORE : pause - GRAPH : teacher/boss! (press graph again to resume) - EXIT : exit - F1 : toggle B<>W in main menu, save game at level-screen + ARROWS : move + 2nd : fire + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. + After destroying several enemies, pickups will appear. Collect them to +upgrade your vessel. The highlighted icon in the score bar (bottom) can be +activated by pressing ALPHA. - Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES + Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. @@ -50,10 +46,8 @@ that shows the current power of your weapon. >>>>>>> BETA STUFF ----------------------------------------------------------- - There are just five levels for now, don't play beyond there. In future -versions I'll add more levels and enemies, maybe obstacles, and I'll release -the source code. I don't think I will add greyscale, sound or a multiplayer -option. + Rightnow I'm finishing the other six (of 12) levels. I don't think I will +add greyscale, sound or a multiplayer option. Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, @@ -66,26 +60,19 @@ memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM - DAVE official betatester (if you need a bug, ask Dave :) - BLACKBELT official betatester - MATTHEW DALE official betatester - JONAH COHEN for teaching me z80, giving advise, testing... - SCABBY gave me Wworm, Derek, and probably some other stuff - CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) - BRIAN KOROPOFF for solving the left+down bug! - PATRICK DAVIDSON Nemesis was originally based on his Galaxian - KONAMI for writing the original Nemesises and more great games + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - KONAMI -and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) -and everybody I forgot. +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shalt NOT release an altered version of Nemesis +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day