};
static char minplayers = 2;
-static char countPlayers = 0;
+static char playercount;
static char verbose = 0;
struct sockaddr_in addr;
MyEvent event;
if (netGen[playa].fd >= 0) {
- SendPacketTo(playa, 0, NP_endConn, 0, NULL);
- do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+ if (Players[playa].alive >= 0) {
+ SendPacketTo(playa, 0, NP_endConn, 0, NULL);
+ do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+ } //say bye to player
close(netGen[playa].fd);
netGen[playa].fd = -1;
}
return E_connect;
} //ConnGenFunc
+ExtFunc void CountPlayers(void)
+{ //count number of players/teams
+ int i, j;
+ playercount = 0;
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) {
+ if (Players[i].team < 128) for (j = 1; j < i; j++)
+ if (Players[j].alive > 0 && (Players[j].team == Players[i].team)) {
+ playercount--;
+ break;
+ } //player of same team counted before
+ playercount++;
+ } //player alive
+} //CountPlayers
+
ExtFunc int StartServer(void)
{
MyEvent event;
netint2 currentpiece[MAX_SCREENS];
- int playercount;
int playersReady = 0;
+ int paused = 1;
int i;
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
do {
switch (WaitMyEvent(&event, EM_any)) {
case E_lostConn: //client went away :(
- Players[event.u.net.sender].alive = 0;
+ Players[event.u.net.sender].alive = -1;
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive)
+ if (Players[i].alive >= 0)
SendPacketTo(i, event.u.net.sender,
- NP_argghhh, sizeof(Players[0].alive),
+ NP_part, sizeof(Players[0].alive),
&Players[event.u.net.sender].alive);
SCloseNet(event.u.net.sender);
break; //NP_endConn
//receive player details and return other players
memcpy(&Players[event.u.net.sender],
event.u.net.data, event.u.net.size);
- if (!Players[event.u.net.sender].team)
+ if (Players[event.u.net.sender].team < 1
+ || Players[event.u.net.sender].team > 7) {
Players[event.u.net.sender].team =
- 256 - event.u.net.sender;
+ event.u.net.sender % 7 + 1;
+ SendPacketTo(event.u.net.sender,
+ event.u.net.sender, NP_team,
+ sizeof(Players[event.u.net.sender].team),
+ &Players[event.u.net.sender].team);
+ } //invalid team
if (Game.started < 2)
Players[event.u.net.sender].flags |= SCF_paused;
if (!Game.continuous && Game.started >= 2) {
char data[40];
- strcpy(data,"Can't join: Game has already started");
+ strcpy(data, "Can't join: Game has already started");
fprintf(stderr, "- Can't join player #%d in "
"non-continuous game\n", event.u.net.sender);
SendPacketTo(event.u.net.sender, 0, NP_error,
- sizeof(Players[0].small),
&Players[event.u.net.sender]);
} //send (to) players
- fprintf(stderr, "> Joined player #%d: %s <%s>\n",
+ fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
event.u.net.sender,
Players[event.u.net.sender].name,
- Players[event.u.net.sender].host);
+ Players[event.u.net.sender].host,
+ teams[Players[event.u.net.sender].team]);
if (++playersReady >= minplayers) {
- if (Game.started)
+ if (Game.started > 1)
SendPacketTo(event.u.net.sender, 0,
NP_start, 0, NULL);
- else {
+/* else {
fprintf(stderr, "* Starting game (%010d)\n",
Game.seed);
for (i = 1; i < MAX_SCREENS; i++)
SendPacketTo(i, 0, NP_start, 0, NULL);
Game.started++;
- } //first goahead (to all)
+ } //first goahead (to all)*/
} //give go ahead
break; //NP_playerdata
case NP_newPiece:
//check for unpaused game
case NP_pause:
{
- int paused;
Players[event.u.net.sender].flags ^= SCF_paused;
paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
- paused |= Players[i].flags & SCF_paused;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ paused |= Players[i].flags & SCF_paused;
+ fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
+ event.u.net.sender, paused);
if (paused) paused = 1;
- else if (Game.started == 1) Game.started++;
goto sendtoall;
} //NP_pause
default: //relay data to all players
sendtoall:
// if (event.u.net.type >= NP_pause)
+ if (event.u.net.type >= NP_rotright
+ && Game.started < 2)
+ break;
for (i = 1; i < MAX_SCREENS; i++)
if (i != event.u.net.sender)
if (event.u.net.type != NP_giveJunk ||
break;
} //E_connect
} //event
- {
- int j;
- playercount = 0;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive) {
- if (Players[i].team < 128) for (j = 1; j < i; j++)
- if (Players[j].alive
- && (Players[j].team == Players[i].team)) {
- playercount--;
- break;
- } //player of same team counted before
- playercount++;
- } //player alive
- } //count players
- } while (Game.started < 2 || playercount > 1 || Game.continuous);
+ CountPlayers();
+ if (Game.started < 1) {
+ if (playercount > 1) {
+ fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed);
+ Game.started++;
+ } //give goahead
+ } //game not yet started
+ else {
+ if (playercount < 2) {
+ fprintf(stderr, "* Stopping game\n");
+ if (Game.seed) Game.seed++;
+ if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ SendPacketTo(i, 0, NP_stop,
+ sizeof(Game.seed), &Game.seed);
+ } //transmit game stop and set players not ready
+ paused = 1;
+ Game.started = 0;
+ } //too few players for game
+ if (Game.started == 1 && !paused) {
+ Game.started++;
+ fprintf(stderr, "* Game starts\n");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ } //everybody ready to start
+ } //game (ready to) start(ed)
+ } while (1);
fprintf(stderr, "* Exiting server\n");
} //StartServer
Game.maxplayers = 8;
Game.initspeed = DEFAULT_INTERVAL;
Game.seed = time(0);
+ {
+ int i;
+
+ for (i = 1; i < MAX_SCREENS; i++)
+ Players[i].alive = -1;
+ }
// if (getopt(argc, argv, "f:") == 'f')
// ReadConf(optarg);