-- v0.7.819 ------
* shadow piece (preview current piece dropped down)
+ * new players' fields are cleared at start
* players are now 'fragged' by the player last adding them lines
* ^ when that last player was himself(m/f) (s)he just 'died'
* 'Close connection' message no longer displayed
* players in teams are displayed in their teamcolor
+ -- v0.7.820
+
+ * server doesn't quit, but just stops game when 1 player/team left
+ * when a game stops, all players are paused and their fields reset
+ * server handles disconnecting clients correctly again
+ * 'player quit' displayed when a client disconnects from server
+ * game ended messages not displayed when a game was ready but not yet started
+ * server sends new game seed at game stop
+ * players' scores and (next) pieces and stuff are reset at new game
+ * scores are erased instead of not drawn (apm/ppm remained at new game)
+
+ -- v0.7.821
+
+ * colorcoding altered a bit (server messages white, player stuff colored)
+ * when no team specified, server assigns a team and sends it to player
+ * client displays teamname of joining players
+ * client disconnects also transmitted to g/o players
+ * lag could delay changes to another game, desyncing clients
+ now game info is not transmitted when game has stopped
+
------------------------------------------------------------------------------
+ * check out quadra gravity: single block over multiplayer junkhole
+
---- near-future: ------------------------------------------------------------
- * everybody in a team
- * teams are colored
- * server never quits
- * 'you won' message, remove 'close connection' echo
- * (check if commandprompt is below game)
+ * correct cursorposition at quit
* transmit player fields of game in progress to new player
* server has to maintain copy of player fields
- * empty new player's field (in case of recycle)
* completely fix redraw
* redraw on window resize
* message position/size
* allow custom nicks
+ * server should deny duplicate nicks
* move piece when unable to rotate at screenedge
+ * display total frags for players (by server?)
+ * spacebar toggles ready as well
---- asap: -------------------------------------------------------------------
+ * quadra-style gravity option
+ * pieces stored as bitmaps
+ * blocks in shape stick together horizontally
+ * different key procedure? (allowing for multiple keys simoultaniously?)
+ * player messages (caps toggles typing mode?)
+ * commands (/team)
* observers (join as g/o player)
* fix -f
* half width enemy fields if out of screen space
* fix bot
* multiplayer stats
* time-based singleplayer leveling?
- * shapes stored as bitmap, rotate by modifying for
+ * shapes stored as bitmap, rotate by modifying for (should be smaller)
---- distant future: ---------------------------------------------------------
* horizontally _and_ vertically resize enemy fields
+ * server can add lines after specified time
+ * sounds
+ * line clear animations (flash)
+ * multiple next pieces
* special blocks
- * tetrinet compatible?
+ * inventory
+ * player keys
+ * delete key?
+ * blocks+actions
+ * tetrinet:
+ * a: add (junk)line
+ * b: remove specials on field
+ * c: clear (bottom) line
+ * g: gravity (move all blocks down)
+ * n: nuke field
+ * o: block bomb (blocks around any bombs on field are moved)
+ * q: quake (shift lines left or right)
+ * r: remove 10 blocks at random
+ * s: swap fields
+ * suggested:
+ * d: donate (next inv block given to other player)
+ * f: flip (symetric vertical inversion)
+ * h: hide (replaces inventory blocks by ?)
+ (one block restored per line added?)
+ * l: lower (all specials from field going down (g))
+ * p: purge (half remove special blocks from inventory)
+ * t: take (take 2 specials from target player field)
+ * ?: mystery (block only revealed in inventory)
+ * tetrinet 2:
+ * d: darkness (temporarily blackens your field except
+ around current piece)
+ * f: confusion (temporarily rearranges controls)
+ * i: attack immunity (invincible to attacks)
+ * m: mutated pieces (gives several difficult pieces)
+ * v: clear column (erases vertical line)
+ * ideas:
+ * x: seperate blocks (cut all shared pieces in quadra)
+ * quadra compatible?
+ * tetrinet compatible? (prolly not)
* remove bot delay (make it humanplayer-like)
* new+better bot?
- * replay ability? (tspec replay compatible?)
+ * ipv6
+ * replay ability? (tspec replay or quadra rec compatible?)
} //add robot indicator
} //display playername/host
- // draw blocks (which is usually just clear field)
+ {
+ int x, y;
+ for (y = 0; y <= Players[scr].boardVisible; y++)
+ for (x = 0; x <= Players[scr].boardWidth; x++)
+ PlotBlock(scr, y, x, GetBlock(scr, y, x));
+ } //draw field
ShowPause(scr);
} //DrawField
PlotBlock1(scr, boardYPos[scr] - y, boardXPos[scr] + 2 * x, type);
} //PlotBlock
-ExtFunc void PlotShadowBlock1(int scr, int y, int x, BlockType type)
-{
- move(y, x);
- if (type == BT_none) addstr(" ");
- else addstr("::");
-} //PlotShadowBlock1
-ExtFunc void PlotShadowBlock(int scr, int y, int x, BlockType type)
-{
- if (y >= 0 && y < Players[scr].boardVisible &&
- x >= 0 && x < Players[scr].boardWidth)
- PlotShadowBlock1(scr, boardYPos[scr] - y, boardXPos[scr] + 2 * x, type);
-} //PlotShadowBlock
-
ExtFunc void PlotBlockS1(int scr, int y, int x, BlockType type)
{ //DOESN"T WORK YET...
move(y, x);
"yield %3d%%", 100 * score.adds / score.lines);
mvprintw(10, statusXPos, "apm %9.1f", score.adds * 60 / timer);
}
- }
+ } //display [ap]pm
+ else {
+ int i;
+ for (i = 7; i <= 10; i++)
+ mvaddstr(i, statusXPos, " ");
+ } //too early to display stats, remove old..
} //ShowScore
ExtFunc void FieldMessage(int playa, char *message)
static char *hostStr;
static int paused = 0;
+static char lastadd;
static sigjmp_buf close_env;
int i;
paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
paused |= Players[i].flags & SCF_paused;
if (paused) paused = 1;
- else if (Game.started == 1) {
- Game.started = 2;
- Messagef("The game has started");
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
- ShowPause(i);
- } //everybody ready
} //checkPaused
+ExtFunc void StartGame(void)
+{ //init new game
+ int i;
+
+ maxPlayer = lastadd = me;
+ SRandom(Game.seed);
+ Game.speed = Game.initspeed;
+ for (i = 1; i < Players[me].score.level; i++)
+ Game.speed /= SPEEDINC;
+ if (Game.speed < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ ResetBaseTime(); //reset timer
+ InitFields();
+ SetITimer(Game.speed, Game.speed);
+ Players[me].nextShape = ChooseOption(stdOptions);
+ for (i = 1; i < MAX_SCREENS; i++) {
+ Players[i].score.score = Players[i].score.drops
+ = Players[i].score.lines = Players[i].score.adds = 0;
+ ClearField(i);
+ DrawField(i);
+ } //reset all players
+} //StartGame
+
ExtFunc void OneGame(void)
{
MyEvent event;
int key;
char *p, *cmd;
int playercount;
- char lastadd;
int linevalues[4] = { 40, 100, 400, 1200 }; //= 50*lines! - 10*(lines==1)
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
int i;
- maxPlayer = lastadd = me;
- Game.speed = Game.initspeed;
- for (i = 1; i < Players[me].score.level; i++)
- Game.speed /= SPEEDINC;
- if (Game.speed < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- ResetBaseTime(); //reset timer
- ClearField(me);
- InitFields();
- SetITimer(Game.speed, Game.speed);
+ StartGame();
if (robotEnable) {
int counter;
RobotCmd(0, "GameType %s\n", gameNames[game]);
RobotCmd(0, "BoardSize 0 %d %d\n",
Players[me].boardVisible, Players[me].boardWidth);
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive && i != me) {
- RobotCmd(0, "BoardSize %d %d %d\n",
- counter, Players[i].boardVisible, Players[i].boardWidth);
- RobotCmd(0, "Opponent %d %s %s\n",
- counter, Players[i].name, Players[i].host);
- if (Players[i].flags & SCF_usingRobot)
- RobotCmd(0, "OpponentFlag %d robot\n", i);
- if (Players[i].flags & SCF_fairRobot)
- RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
- counter++;
- }
+ for (i = 1; i < MAX_SCREENS; i++)
+ if ((Players[i].alive >= 0) && (i != me)) {
+ RobotCmd(0, "BoardSize %d %d %d\n",
+ counter, Players[i].boardVisible, Players[i].boardWidth);
+ RobotCmd(0, "Opponent %d %s %s\n",
+ counter, Players[i].name, Players[i].host);
+ if (Players[i].flags & SCF_usingRobot)
+ RobotCmd(0, "OpponentFlag %d robot\n", i);
+ if (Players[i].flags & SCF_fairRobot)
+ RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
+ counter++;
+ } //enemy
RobotCmd(0, "TickLength %.3f\n", Game.speed / 1.0e6);
RobotCmd(0, "BeginGame\n");
RobotTimeStamp();
}
- Players[me].nextShape = ChooseOption(stdOptions);
while (1) {
- if (Players[me].alive) {
+GameLoop:
+ if (Players[me].alive > 0) {
if (!StartNewPiece(me, ChooseOption(stdOptions))) {
netint4 data[4];
Players[me].alive = 0;
- if (lastadd == me) Messagef("You died");
+ if (lastadd == me) Messagef("\\%dYou died",
+ Players[me].team > 7 ? 7 : Players[me].team);
else Messagef("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
} //new piece
while (1) {
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
+ if (Players[i].alive > 0 && Players[i].spy)
changed |= RefreshBoard(i);
if (changed) {
if (!paused) ShowTime();
} //screen update
playercount = 0;
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive) playercount++;
+ if (Players[i].alive >= 0) playercount++;
if (playercount < 1) goto gameOver;
CheckNetConn();
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
- if (!paused && Players[me].alive)
+ if (!paused && Players[me].alive > 0)
if (!MovePiece(me, -1, 0))
goto nextPiece;
else if (spied)
SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
+ Messagef("key: %d", event.u.key);
p = strchr(keyTable, tolower(event.u.key));
key = p - keyTable;
if (robotEnable) {
} //let robot handle keypress
if (!p) break;
keyEvent:
- if (!Players[me].alive && key != KT_quit) break;
+ if (Players[me].alive <= 0 && key != KT_quit) break;
if (paused && key < KT_pause) break;
switch(key) {
case KT_left:
InitFields();
// ScheduleFullRedraw();
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
+ if (Players[i].spy && Players[i].alive > 0)
RefreshBoard(i);
refresh();
break;
netint2 data[2];
short column;
- if (!Players[me].alive) break;
+ if (Players[me].alive <= 0) break;
memcpy(data, event.u.net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
data[1] = hton2(column);
} //receive junklines
case NP_start:
{
- Game.started = 1;
- checkPaused();
+ Game.started = 2;
+ paused = 0;
+ Messagef("The game has started");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0) ShowPause(i);
break;
} //start game
+ case NP_stop:
+ {
+ if (Game.started > 1)
+ Messagef("The game has ended");
+ Game.started = 0;
+ memcpy(&Game.seed, event.u.net.data,
+ event.u.net.size);
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ goto GameLoop;
+ } //stop game
case NP_newPlayer:
{
if (event.u.net.uid > maxPlayer)
memcpy(&Players[event.u.net.uid],
event.u.net.data, event.u.net.size);
ClearField(event.u.net.uid);
- Messagef("\\%d%s joins the game",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
- Players[event.u.net.uid].name);
+ if (Players[event.u.net.uid].team > 7)
+ Messagef("%s joined the game",
+ Players[event.u.net.uid].name);
+ else
+ Messagef("%s joined %s team",
+ Players[event.u.net.uid].name,
+ teams[Players[event.u.net.uid].team]);
if (Players[event.u.net.uid].flags & SCF_paused) {
checkPaused();
if (robotEnable)
else
strcpy(s,
Players[event.u.net.uid].flags & SCF_paused
- ? "is not ready" : "is good to go");
- Messagef("\\%d%s %s",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
+ ? "is not ready" : "is ready");
+ Messagef("%s %s",
Players[event.u.net.uid].name, s);
checkPaused();
if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
changed = 1;
break;
} //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[event.u.net.uid].alive = -1;
+ Messagef("%s left",
+ Players[event.u.net.uid].name);
+ checkPaused();
+ ShowPause(event.u.net.uid);
+ changed = 1;
+ break;
+ } //player left
case NP_argghhh:
{
char i;
memcpy(&i, event.u.net.data, sizeof(i));
Players[event.u.net.uid].alive = 0;
- if (i == me) Messagef("You fragged %s",
+ if (i == me) Messagef("\\%dYou fragged %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
Players[event.u.net.uid].name);
else if (i == event.u.net.uid)
Messagef("\\%d%s died",
junkLines = linesCleared - (linesCleared < 4);
data[0] = hton2(junkLines);
SendPacket(me, NP_giveJunk, sizeof(data), data);
- Messagef("You sent %d lines", junkLines);
+ Messagef("\\%dYou sent %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
} //send junk to others
} //new piece loop
gameOver:
char *userName;
for (i = 0; i < MAX_SCREENS; i++) {
+ Players[i].alive = -1;
Players[i].score.level = Players[i].spy = 1;
Players[i].boardWidth = 10;
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
+ ClearField(i);
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
fatal("You can't use the -F option without the -r option");
// WriteConf();
- SRandom(time(0)); //randomize
if (sigsetjmp(close_env, 1))
exit(0);
signal(SIGINT, CatchInt); //handle exit (^C)
} //client
else {
game = GT_onePlayer;
+ Game.seed = time(0);
Game.started = 2;
Game.maxplayers = 1;
me = 1;
&Players[me]);
break;
}
+ case NP_team:
+ { //receive your teamnumber
+ memcpy(&Players[event.u.net.uid].team, event.u.net.data,
+ event.u.net.size);
+ break;
+ } //NP_team
case NP_gamedata:
{
static struct {
memcpy(&data, event.u.net.data, event.u.net.size);
memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
+ memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
memcpy(&Game, &data.maxplayers,
sizeof(data) - sizeof(data.playerflags));
- SRandom(Game.seed);
break;
- }
+ } //NP_gamedata
case NP_error:
{
fprintf(stderr, "Rejected by server: %s\n", event.u.net.data);
exit(1);
- }
+ } //NP_error
default:
break;
}
#include <stdio.h>
#include <signal.h>
-#define version_string "0.7.819"
+#define version_string "0.7.821"
#define ExtFunc /* Marks functions that need prototypes */
NP_pause, //player (un)pauses
NP_stop, //game ended
NP_newPlayer, //add new player
+ NP_team, //player switched teams
NP_argghhh, //player died
+ NP_part, //player left
NP_newPiece, //new piece info
NP_rotright, //rotate piece clockwise
};
static char minplayers = 2;
-static char countPlayers = 0;
+static char playercount;
static char verbose = 0;
struct sockaddr_in addr;
MyEvent event;
if (netGen[playa].fd >= 0) {
- SendPacketTo(playa, 0, NP_endConn, 0, NULL);
- do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+ if (Players[playa].alive >= 0) {
+ SendPacketTo(playa, 0, NP_endConn, 0, NULL);
+ do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+ } //say bye to player
close(netGen[playa].fd);
netGen[playa].fd = -1;
}
return E_connect;
} //ConnGenFunc
+ExtFunc void CountPlayers(void)
+{ //count number of players/teams
+ int i, j;
+ playercount = 0;
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) {
+ if (Players[i].team < 128) for (j = 1; j < i; j++)
+ if (Players[j].alive > 0 && (Players[j].team == Players[i].team)) {
+ playercount--;
+ break;
+ } //player of same team counted before
+ playercount++;
+ } //player alive
+} //CountPlayers
+
ExtFunc int StartServer(void)
{
MyEvent event;
netint2 currentpiece[MAX_SCREENS];
- int playercount;
int playersReady = 0;
+ int paused = 1;
int i;
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
do {
switch (WaitMyEvent(&event, EM_any)) {
case E_lostConn: //client went away :(
- Players[event.u.net.sender].alive = 0;
+ Players[event.u.net.sender].alive = -1;
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive)
+ if (Players[i].alive >= 0)
SendPacketTo(i, event.u.net.sender,
- NP_argghhh, sizeof(Players[0].alive),
+ NP_part, sizeof(Players[0].alive),
&Players[event.u.net.sender].alive);
SCloseNet(event.u.net.sender);
break; //NP_endConn
//receive player details and return other players
memcpy(&Players[event.u.net.sender],
event.u.net.data, event.u.net.size);
- if (!Players[event.u.net.sender].team)
+ if (Players[event.u.net.sender].team < 1
+ || Players[event.u.net.sender].team > 7) {
Players[event.u.net.sender].team =
- 256 - event.u.net.sender;
+ event.u.net.sender % 7 + 1;
+ SendPacketTo(event.u.net.sender,
+ event.u.net.sender, NP_team,
+ sizeof(Players[event.u.net.sender].team),
+ &Players[event.u.net.sender].team);
+ } //invalid team
if (Game.started < 2)
Players[event.u.net.sender].flags |= SCF_paused;
if (!Game.continuous && Game.started >= 2) {
char data[40];
- strcpy(data,"Can't join: Game has already started");
+ strcpy(data, "Can't join: Game has already started");
fprintf(stderr, "- Can't join player #%d in "
"non-continuous game\n", event.u.net.sender);
SendPacketTo(event.u.net.sender, 0, NP_error,
- sizeof(Players[0].small),
&Players[event.u.net.sender]);
} //send (to) players
- fprintf(stderr, "> Joined player #%d: %s <%s>\n",
+ fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
event.u.net.sender,
Players[event.u.net.sender].name,
- Players[event.u.net.sender].host);
+ Players[event.u.net.sender].host,
+ teams[Players[event.u.net.sender].team]);
if (++playersReady >= minplayers) {
- if (Game.started)
+ if (Game.started > 1)
SendPacketTo(event.u.net.sender, 0,
NP_start, 0, NULL);
- else {
+/* else {
fprintf(stderr, "* Starting game (%010d)\n",
Game.seed);
for (i = 1; i < MAX_SCREENS; i++)
SendPacketTo(i, 0, NP_start, 0, NULL);
Game.started++;
- } //first goahead (to all)
+ } //first goahead (to all)*/
} //give go ahead
break; //NP_playerdata
case NP_newPiece:
//check for unpaused game
case NP_pause:
{
- int paused;
Players[event.u.net.sender].flags ^= SCF_paused;
paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
- paused |= Players[i].flags & SCF_paused;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ paused |= Players[i].flags & SCF_paused;
+ fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
+ event.u.net.sender, paused);
if (paused) paused = 1;
- else if (Game.started == 1) Game.started++;
goto sendtoall;
} //NP_pause
default: //relay data to all players
sendtoall:
// if (event.u.net.type >= NP_pause)
+ if (event.u.net.type >= NP_rotright
+ && Game.started < 2)
+ break;
for (i = 1; i < MAX_SCREENS; i++)
if (i != event.u.net.sender)
if (event.u.net.type != NP_giveJunk ||
break;
} //E_connect
} //event
- {
- int j;
- playercount = 0;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive) {
- if (Players[i].team < 128) for (j = 1; j < i; j++)
- if (Players[j].alive
- && (Players[j].team == Players[i].team)) {
- playercount--;
- break;
- } //player of same team counted before
- playercount++;
- } //player alive
- } //count players
- } while (Game.started < 2 || playercount > 1 || Game.continuous);
+ CountPlayers();
+ if (Game.started < 1) {
+ if (playercount > 1) {
+ fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed);
+ Game.started++;
+ } //give goahead
+ } //game not yet started
+ else {
+ if (playercount < 2) {
+ fprintf(stderr, "* Stopping game\n");
+ if (Game.seed) Game.seed++;
+ if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ SendPacketTo(i, 0, NP_stop,
+ sizeof(Game.seed), &Game.seed);
+ } //transmit game stop and set players not ready
+ paused = 1;
+ Game.started = 0;
+ } //too few players for game
+ if (Game.started == 1 && !paused) {
+ Game.started++;
+ fprintf(stderr, "* Game starts\n");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ } //everybody ready to start
+ } //game (ready to) start(ed)
+ } while (1);
fprintf(stderr, "* Exiting server\n");
} //StartServer
Game.maxplayers = 8;
Game.initspeed = DEFAULT_INTERVAL;
Game.seed = time(0);
+ {
+ int i;
+
+ for (i = 1; i < MAX_SCREENS; i++)
+ Players[i].alive = -1;
+ }
// if (getopt(argc, argv, "f:") == 'f')
// ReadConf(optarg);