X-Git-Url: http://git.shiar.net/netris.git/blobdiff_plain/4f561019fc85c2817e3a72341397d1df32bc0868..45dc9d995860486f1758dcf79fd2d8cd8dfb210a:/server.c diff --git a/server.c b/server.c index f67721f..6fe46f0 100644 --- a/server.c +++ b/server.c @@ -49,7 +49,7 @@ static struct option options[] = { }; static char minplayers = 2; -static char countPlayers = 0; +static char playercount; static char verbose = 0; struct sockaddr_in addr; @@ -166,8 +166,10 @@ ExtFunc void SCloseNet(short playa) MyEvent event; if (netGen[playa].fd >= 0) { - SendPacketTo(playa, 0, NP_endConn, 0, NULL); - do{} while (WaitMyEvent(&event, EM_net) != E_lostConn); + if (Players[playa].alive >= 0) { + SendPacketTo(playa, 0, NP_endConn, 0, NULL); + do{} while (WaitMyEvent(&event, EM_net) != E_lostConn); + } //say bye to player close(netGen[playa].fd); netGen[playa].fd = -1; } @@ -313,22 +315,38 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event) return E_connect; } //ConnGenFunc +ExtFunc void CountPlayers(void) +{ //count number of players/teams + int i, j; + playercount = 0; + for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) { + if (Players[i].team < 128) for (j = 1; j < i; j++) + if (Players[j].alive > 0 && (Players[j].team == Players[i].team)) { + playercount--; + break; + } //player of same team counted before + playercount++; + } //player alive +} //CountPlayers + ExtFunc int StartServer(void) { MyEvent event; netint2 currentpiece[MAX_SCREENS]; - int playercount; int playersReady = 0; + int paused = 1; int i; + char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple", + "Red", "Grey", "White", "*Orange" }; do { switch (WaitMyEvent(&event, EM_any)) { case E_lostConn: //client went away :( - Players[event.u.net.sender].alive = 0; + Players[event.u.net.sender].alive = -1; for (i = 1; i < MAX_SCREENS; i++) - if (Players[i].alive) + if (Players[i].alive >= 0) SendPacketTo(i, event.u.net.sender, - NP_argghhh, sizeof(Players[0].alive), + NP_part, sizeof(Players[0].alive), &Players[event.u.net.sender].alive); SCloseNet(event.u.net.sender); break; //NP_endConn @@ -366,14 +384,20 @@ ExtFunc int StartServer(void) //receive player details and return other players memcpy(&Players[event.u.net.sender], event.u.net.data, event.u.net.size); - if (!Players[event.u.net.sender].team) + if (Players[event.u.net.sender].team < 1 + || Players[event.u.net.sender].team > 7) { Players[event.u.net.sender].team = - 256 - event.u.net.sender; + event.u.net.sender % 7 + 1; + SendPacketTo(event.u.net.sender, + event.u.net.sender, NP_team, + sizeof(Players[event.u.net.sender].team), + &Players[event.u.net.sender].team); + } //invalid team if (Game.started < 2) Players[event.u.net.sender].flags |= SCF_paused; if (!Game.continuous && Game.started >= 2) { char data[40]; - strcpy(data,"Can't join: Game has already started"); + strcpy(data, "Can't join: Game has already started"); fprintf(stderr, "- Can't join player #%d in " "non-continuous game\n", event.u.net.sender); SendPacketTo(event.u.net.sender, 0, NP_error, @@ -414,21 +438,22 @@ ExtFunc int StartServer(void) - sizeof(Players[0].small), &Players[event.u.net.sender]); } //send (to) players - fprintf(stderr, "> Joined player #%d: %s <%s>\n", + fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n", event.u.net.sender, Players[event.u.net.sender].name, - Players[event.u.net.sender].host); + Players[event.u.net.sender].host, + teams[Players[event.u.net.sender].team]); if (++playersReady >= minplayers) { - if (Game.started) + if (Game.started > 1) SendPacketTo(event.u.net.sender, 0, NP_start, 0, NULL); - else { +/* else { fprintf(stderr, "* Starting game (%010d)\n", Game.seed); for (i = 1; i < MAX_SCREENS; i++) SendPacketTo(i, 0, NP_start, 0, NULL); Game.started++; - } //first goahead (to all) + } //first goahead (to all)*/ } //give go ahead break; //NP_playerdata case NP_newPiece: @@ -442,18 +467,22 @@ ExtFunc int StartServer(void) //check for unpaused game case NP_pause: { - int paused; Players[event.u.net.sender].flags ^= SCF_paused; paused = Game.started < 1; - for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive) - paused |= Players[i].flags & SCF_paused; + for (i = 1; i < MAX_SCREENS; i++) + if (Players[i].alive > 0) + paused |= Players[i].flags & SCF_paused; + fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n", + event.u.net.sender, paused); if (paused) paused = 1; - else if (Game.started == 1) Game.started++; goto sendtoall; } //NP_pause default: //relay data to all players sendtoall: // if (event.u.net.type >= NP_pause) + if (event.u.net.type >= NP_rotright + && Game.started < 2) + break; for (i = 1; i < MAX_SCREENS; i++) if (i != event.u.net.sender) if (event.u.net.type != NP_giveJunk || @@ -474,20 +503,36 @@ ExtFunc int StartServer(void) break; } //E_connect } //event - { - int j; - playercount = 0; - for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive) { - if (Players[i].team < 128) for (j = 1; j < i; j++) - if (Players[j].alive - && (Players[j].team == Players[i].team)) { - playercount--; - break; - } //player of same team counted before - playercount++; - } //player alive - } //count players - } while (Game.started < 2 || playercount > 1 || Game.continuous); + CountPlayers(); + if (Game.started < 1) { + if (playercount > 1) { + fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed); + Game.started++; + } //give goahead + } //game not yet started + else { + if (playercount < 2) { + fprintf(stderr, "* Stopping game\n"); + if (Game.seed) Game.seed++; + if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++) + if (Players[i].alive >= 0) { + Players[i].alive = 1; + Players[i].flags |= SCF_paused; + SendPacketTo(i, 0, NP_stop, + sizeof(Game.seed), &Game.seed); + } //transmit game stop and set players not ready + paused = 1; + Game.started = 0; + } //too few players for game + if (Game.started == 1 && !paused) { + Game.started++; + fprintf(stderr, "* Game starts\n"); + for (i = 1; i < MAX_SCREENS; i++) + if (Players[i].alive > 0) + SendPacketTo(i, 0, NP_start, 0, NULL); + } //everybody ready to start + } //game (ready to) start(ed) + } while (1); fprintf(stderr, "* Exiting server\n"); } //StartServer @@ -639,6 +684,12 @@ ExtFunc int main(int argc, char **argv) Game.maxplayers = 8; Game.initspeed = DEFAULT_INTERVAL; Game.seed = time(0); + { + int i; + + for (i = 1; i < MAX_SCREENS; i++) + Players[i].alive = -1; + } // if (getopt(argc, argv, "f:") == 'f') // ReadConf(optarg);