2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 #include <sys/types.h>
28 #include <netinet/in.h>
37 static struct option options[] = {
38 { "ascii", 2, 0, 'a' },
39 { "connect", 1, 0, 'c' },
40 { "port", 1, 0, 'p' },
41 { "level", 1, 0, 'l' },
42 { "nick", 1, 0, 'n' },
43 { "team", 1, 0, 't' },
44 { "dropmode", 2, 0, 'd' },
45 { "color", 2, 0, 'C' },
46 { "slowterm", 2, 0, 'S' },
47 { "keys", 1, 0, 'k' },
48 { "rules", 0, 0, 'R' },
49 { "info", 0, 0, 'H' },
50 { "help", 0, 0, 'h' },
55 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
56 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
59 static char *keyNames[KT_numKeys+1] = {
60 "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
61 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
64 _Sets Sets = {7, 0, 1, 1, 1};
66 static char keyTable[KT_numKeys+1];
72 static char *cmds[] = {
77 static int paused = 0;
81 void MapKeys(char *newKeys)
88 /* XXX assumptions about ASCII encoding here */
89 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
90 if (newKeys[i] == '^' && newKeys[i+1])
91 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
93 keyTable[k] = newKeys[i];
95 memset(used, 0, sizeof(used));
96 for (k = 0; k < KT_numKeys; k++) {
97 ch = (unsigned char) keyTable[k];
99 if (iscntrl(ch) && ch < ' ')
100 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
101 else if (isprint(ch))
102 sprintf(scratch, "\"%c\"", ch);
104 sprintf(scratch, "0x%X", ch);
106 fprintf(stderr, "Duplicate key mappings:\n");
108 fprintf(stderr, " %s mapped to both %s and %s\n",
109 scratch, keyNames[used[ch]-1], keyNames[k]);
121 "Usage: netris <options>\n"
123 " -h, --help\t\tPrint this usage information\n"
124 " -H, --info\t\tShow distribution and warranty information\n"
125 " -R, --rules\t\tShow game rules\n"
127 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
128 " -a, --ascii\t\tUse ascii characters\n"
129 " -C, --color=0\t\tDisable color\n"
131 " -c, --connect <host>\tInitiate connection\n"
132 " -p, --port <port>\tSet port number (default is %d)\n"
134 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
135 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
136 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
137 " -d, --dropmode\tDrops go into drop mode\n"
138 " -D, --instadrop\tInstant drop\n"
140 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
141 " -F, --fair-robot\tUse fair robot interface\n"
143 DEFAULT_PORT, DEFAULT_KEYS
147 void HandleOption(char tag, char *value)
151 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
152 Sets.drawstyle &= ~Sets.ascii;
155 game = GT_classicTwo;
161 case 'i': //speed (of level 1)
162 Game.initspeed = atof(value) * 1e6;
165 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
168 memcpy(Players[0].name, value, strlen(value) + 1);
171 Players[0].team = atoi(value);
174 Sets.dropmode = value ? atoi(value) : 1;
177 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
180 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
201 void ReadConf(char *filename)
207 char tag[81], value[81];
209 file_in = fopen(filename, "r");
211 while (fgets(buf, 512, file_in) != NULL) {
212 if ((ch = strchr(buf, '#')))
213 *ch = '\0'; // truncate string from # char
214 for (i = strlen(buf) - 1; i >= 0; i--)
215 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
219 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
220 for (i = 0; options[i].name; i++){
221 if (!strcasecmp(options[i].name, tag)) {
222 HandleOption(options[i].val, value);
230 fprintf(stderr, "Unable to open config file %s.\n", filename);
235 int StartNewPiece(int scr, char shape)
237 Players[scr].score.pieces++;
239 Players[scr].curShape = Players[scr].nextShape;
240 Players[scr].nextShape = shape;
242 Players[scr].curY = Players[scr].boardVisible + 4;
243 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
244 while (!ShapeVisible(Players[scr].curShape, scr,
245 Players[scr].curY, Players[scr].curX))
247 if (!ShapeFits(Players[scr].curShape, scr,
248 Players[scr].curY, Players[scr].curX))
250 PlotShape(Players[scr].curShape, scr,
251 Players[scr].curY, Players[scr].curX, scr == me);
255 void checkPaused(void)
256 { //check whether anyone paused the game
259 paused = Game.started < 1;
260 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
261 paused |= Players[i].flags & SCF_paused;
262 if (paused) paused = 1;
271 Game.speed = Game.initspeed;
272 for (i = 1; i < Players[me].score.level; i++)
273 Game.speed /= SPEEDINC;
274 if (Game.speed < SPEEDMINIMUM)
275 Game.speed = SPEEDMINIMUM;
276 ResetBaseTime(); //reset timer
277 SetITimer(Game.speed, Game.speed);
278 Players[me].nextShape = ChooseOption(stdOptions);
279 for (i = 1; i <= maxPlayer; i++) {
280 Players[i].score.score = Players[i].score.lines
281 = Players[i].score.adds = 0;
282 Players[i].score.pieces = -1;
284 } //reset all players
288 void CheckClears(int scr)
289 { //check for full lines
291 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
292 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
293 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
294 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
295 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
297 if ((linesCleared = ClearFullLines(scr)) > 0) {
298 if (game == GT_onePlayer)
299 if ((Players[scr].score.lines / 10) <
300 ((Players[scr].score.lines+linesCleared)/10)) {
301 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
302 Game.speed = SPEEDMINIMUM;
303 SetITimer(Game.speed, SetITimer(0, 0));
304 Players[scr].score.level++;
306 Players[scr].score.score += Game.gravity
307 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
308 Players[scr].score.lines += linesCleared;
309 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
311 if (game == GT_classicTwo) {
312 SendPacket(scr, NP_clear, 0, NULL);
313 if (linesCleared > 1) {
317 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
319 SendPacket(me, NP_giveJunk, sizeof(data), data);
320 Message("\\%dYou send %d lines",
321 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
322 } //send junk to others
325 Message("\\%dYou cleared %d lines",
326 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
335 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
337 char chatText[MSG_WIDTH] = "\0";
339 void handle_cmd(char cmd, char *arg)
348 if (Players[me].alive <= 0) return;
349 Players[me].flags ^= SCF_paused;
350 if (Game.started > 1)
351 Message(Players[me].flags & SCF_paused
352 ? "You paused the game" : "You unpaused the game");
354 Message(Players[me].flags & SCF_paused
355 ? "You are not ready" : "You are ready");
357 if (game == GT_classicTwo)
358 SendPacket(me, NP_pause, 0, NULL);
365 void handle_cmdstr(char *cmd)
367 char tag[17], value[81];
371 if ((cmdend = strchr(cmd, ' '))) {
374 cmdend = cmd + strlen(cmd); // whole string
376 for (i = 0; i < CT_MAX; i++){
377 if (!strcasecmp(cmds[i], cmd)) {
378 return handle_cmd(i, cmdend + 1);
381 Message("Unknown command /%s", cmd);
384 void handle_str(char *str)
386 if (chatText[0] == '/') {
387 if (chatText[1] != '/') {
388 handle_cmdstr(chatText + 1);
391 memmove(chatText, chatText + 1, strlen(chatText));
394 Message("<\\%d%s\\7> %s",
395 Players[me].team > 7 ? 7 : Players[me].team,
396 Players[me].name, chatText);
397 if (game == GT_classicTwo)
398 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
401 void GameKey(char key)
410 handle_str(chatText);
411 memset(chatText, 0, sizeof(chatText));
413 else Messagetype(27, -1, NULL); //escape
416 else if (key == 27) //escape
418 else if (key == 127 && chatText) //backspace
419 chatText[strlen(chatText) - 1] = 0;
420 else if (strlen(chatText) < MSG_WIDTH-1) //text
421 chatText[strlen(chatText)] = key;
422 Messagetype(key, strlen(chatText) - 1, chatText);
426 if (!(p = strchr(keyTable, tolower(key)))) return;
429 bool handle_key(char key)
435 // ScheduleFullRedraw();
440 Messagetype(key, strlen(chatText) - 1, chatText);
443 handle_cmd(CT_quit, NULL);
446 handle_cmd(CT_pause, NULL);
452 // global actions (always possible, even if not playing)
453 if (handle_key(key)) return;
455 if (Players[me].alive <= 0 || paused) return;
456 // actions only available while actually playing
459 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
462 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
465 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
468 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
471 SetITimer(Game.speed, Game.speed);
472 if (MovePiece(me, -1, 0)) {
473 if (spied) SendPacket(me, NP_down, 0, NULL);
476 gameStatus = 1; //completely dropped
479 SetITimer(Game.speed, Game.speed);
481 if (spied) SendPacket(me, NP_drop, 0, NULL);
483 else gameStatus = 1; //dropped
486 SetITimer(Game.speed, Game.speed);
488 if (spied) SendPacket(me, NP_drop, 0, NULL);
490 gameStatus = 1; // drop
493 if (game != GT_onePlayer) break;
494 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
495 Game.speed = SPEEDMINIMUM;
496 SetITimer(Game.speed, SetITimer(0, 0));
497 Players[me].score.level++;
498 ShowScore(me, Players[me].score);
507 void GameNet(_netEvent net)
512 memcpy(&Players[net.uid].nextShape, net.data,
513 sizeof(Players[0].nextShape));
514 StartNewPiece(net.uid, Players[net.uid].curShape);
518 MovePiece(net.uid, -1, 0);
521 MovePiece(net.uid, 0, -1);
524 MovePiece(net.uid, 0, 1);
527 RotatePiece(net.uid, -1);
530 RotatePiece(net.uid, 1);
536 CheckClears(net.uid);
542 memcpy(data, net.data, sizeof(data));
543 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
545 } //player added junklines
551 if (Players[me].alive <= 0) break;
552 memcpy(data, net.data, sizeof(data[0]));
553 column = Random(0, Players[me].boardWidth);
554 Message("\\%d%s sends %d lines",
555 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
556 Players[net.uid].name, data[0]);
558 InsertJunk(me, Players[net.uid].team, data[0], column);
562 SendPacket(me, NP_insertJunk, sizeof(data), data);
563 } //show changes to others
565 } //receive junklines
568 Message("<\\%d%s\\7> %s",
569 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
570 Players[net.uid].name, net.data, net.type);
579 Message("The game has started");
580 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
586 if (Game.started > 1) {
591 Message("The game has ended");
592 timer = CurTimeval() / 1e6;
594 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
595 Message("\\%d%10s%6.1fp%5.1fa",
596 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
597 Players[i].score.pieces / timer * 60,
598 Players[i].score.adds / timer * 60);
599 if (Players[i].alive > 0) winner = i;
600 } //show player stats
602 Message("%s won after %0.0f'%02d\"",
603 Players[winner].name, timer / 60, (int)timer % 60);
608 memcpy(&Game.seed, net.data, net.size);
612 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
613 Players[i].alive = 1;
614 Players[i].flags |= SCF_paused;
617 StartGame(); //reset everything
618 ShowTime(); //redraw timer while unpaused
619 checkPaused(); //pause
620 oldPaused = 0; //reset pause
627 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
628 "Red", "Grey", "White", "*Orange" };
630 if (net.uid>maxPlayer) maxPlayer = net.uid;
631 memcpy(&Players[net.uid], net.data, net.size);
634 if (Players[net.uid].team > 7)
635 Message("%s joined the game", Players[net.uid].name);
637 Message("%s joined %s team", Players[net.uid].name,
638 teams[Players[net.uid].team]);
639 if (Players[net.uid].flags & SCF_paused) {
641 } //player has paused
642 // DrawField(net.uid);
643 // ShowPause(net.uid);
651 Players[net.uid].flags ^= SCF_paused;
652 if (Game.started > 1)
653 strcpy(s, Players[net.uid].flags&SCF_paused
654 ? "paused the game" : "unpaused the game");
656 strcpy(s, Players[net.uid].flags&SCF_paused
657 ? "is not ready" : "is ready");
658 Message("%s %s", Players[net.uid].name, s);
668 Players[net.uid].alive = -1;
669 Message("%s left", Players[net.uid].name);
677 memcpy(&i, net.data, sizeof(i));
678 Players[net.uid].alive = 0;
680 Message("\\%dYou fragged %s",
681 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
682 else if (i == net.uid)
683 Message("\\%d%s died",
684 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
686 Message("\\%d%s fragged %s",
687 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
688 Players[net.uid].name);
707 if (Players[me].alive > 0) {
708 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
710 Players[me].alive = 0;
711 if (lastadd == me) Message("\\%dYou died",
712 Players[me].team > 7 ? 7 : Players[me].team);
713 else Message("\\%d%s fragged you",
714 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
715 Players[lastadd].name);
716 if (game == GT_classicTwo)
717 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
722 ShowScore(me, Players[me].score);
724 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
728 while (gameStatus == 2) {
729 for (i = 1; i < MAX_SCREENS; i++)
730 if (Players[i].alive > 0 && PlayerDisp[i])
731 changed |= RefreshBoard(i);
733 if (!paused) ShowTime();
738 short playercount = 0;
739 for (i = 1; i < MAX_SCREENS; i++)
740 if (Players[i].alive >= 0) playercount++;
741 if (playercount < 1) gameStatus = 0;
743 switch (WaitMyEvent(&event, EM_any)) {
745 if (!paused && Players[me].alive > 0)
746 if (!MovePiece(me, -1, 0)) //move down
747 gameStatus = 1; //new piece
749 if (spied) SendPacket(me, NP_down, 0, NULL);
752 GameKey(event.u.key);
755 GameNet(event.u.net);
760 if (paused != oldPaused) {
763 pauseTimeLeft = SetITimer(0, 0);
766 SetITimer(Game.speed, pauseTimeLeft);
772 Players[me].score.score++;
779 int main(int argc, char **argv)
786 Game.initspeed = DEFAULT_INTERVAL;
788 MapKeys(DEFAULT_KEYS);
793 for (i = 0; i < MAX_SCREENS; i++) {
794 Players[i].alive = -1;
795 Players[i].score.level = 1;
796 Players[i].boardWidth = 10;
797 Players[i].boardHeight = MAX_BOARD_HEIGHT;
798 Players[i].boardVisible = 20;
799 strcpy(Players[i].name, "???");
802 if (!(userName = getenv("LOGNAME")) || !userName[0])
803 if (!(userName = getenv("USER")) || !userName[0])
804 userName = "Anonymous";
805 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
806 Players[0].name[16] = 0;
807 Players[0].alive = 1;
808 Players[0].dropmode = 0;
811 // if (getopt(argc, argv, "f:") == 'f')
814 ReadConf(CONFIG_FILE);
815 while ((ch = getopt_long(
816 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
818 HandleOption(ch, optarg);
825 InitScreens(); //setup screen
827 if (game == GT_classicTwo) {
829 InitiateConnection(hostStr, port);
839 memcpy(&Players[me], &Players[0], sizeof(_Player));
840 Players[me].team = 7;