non-exclusive instadrop and soft drop
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "dropmode",   2, 0, 'd' },
45         { "color",              2, 0, 'C' },
46         { "slowterm",   2, 0, 'S' },
47         { "keys",               1, 0, 'k' },
48         { "rules",              0, 0, 'R' },
49         { "info",               0, 0, 'H' },
50         { "help",               0, 0, 'h' },
51         { 0,                    0, 0,  0 }
52 };
53
54 enum {
55         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
56         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
57 };
58
59 static char *keyNames[KT_numKeys+1] = {
60         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
61         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
62 };
63
64 _Sets Sets = {7, 0, 1, 1, 1};
65
66 static char keyTable[KT_numKeys+1];
67
68 enum {
69         CT_quit, CT_pause,
70         CT_MAX
71 };
72 static char *cmds[] = {
73         "quit", "pause"
74 };
75
76 static char *hostStr;
77 static int paused = 0;
78 static char lastadd;
79
80
81 void MapKeys(char *newKeys)
82 {
83         int i, k, ch;
84         char used[256];
85         int errs = 0;
86         char scratch[6];
87
88         /* XXX assumptions about ASCII encoding here */
89         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
90                 if (newKeys[i] == '^' && newKeys[i+1])
91                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
92                 else
93                         keyTable[k] = newKeys[i];
94         }
95         memset(used, 0, sizeof(used));
96         for (k = 0; k < KT_numKeys; k++) {
97                 ch = (unsigned char) keyTable[k];
98                 if (used[ch]) {
99                         if (iscntrl(ch) && ch < ' ')
100                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
101                         else if (isprint(ch))
102                                 sprintf(scratch, "\"%c\"", ch);
103                         else
104                                 sprintf(scratch, "0x%X", ch);
105                         if (!errs)
106                                 fprintf(stderr, "Duplicate key mappings:\n");
107                         errs++;
108                         fprintf(stderr, "  %s mapped to both %s and %s\n",
109                                 scratch, keyNames[used[ch]-1], keyNames[k]);
110                 }
111                 used[ch] = k + 1;
112         }
113         if (errs)
114                 exit(1);
115 }
116
117 void Usage(void)
118 {
119         Header();
120         fprintf(stderr,
121                 "Usage: netris <options>\n"
122                 "\n"
123                 "  -h, --help\t\tPrint this usage information\n"
124                 "  -H, --info\t\tShow distribution and warranty information\n"
125                 "  -R, --rules\t\tShow game rules\n"
126                 "\n"
127                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
128                 "  -a, --ascii\t\tUse ascii characters\n"
129                 "  -C, --color=0\t\tDisable color\n"
130                 "\n"
131                 "  -c, --connect <host>\tInitiate connection\n"
132                 "  -p, --port <port>\tSet port number (default is %d)\n"
133                 "\n"
134                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
135                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
136                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
137                 "  -d, --dropmode\tDrops go into drop mode\n"
138                 "  -D, --instadrop\tInstant drop\n"
139                 "\n"
140                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
141                 "  -F, --fair-robot\tUse fair robot interface\n"
142                 "\n",
143                 DEFAULT_PORT, DEFAULT_KEYS
144         );
145 }
146
147 void HandleOption(char tag, char *value)
148 {
149         switch (tag) {
150         case 'a':       //ascii
151                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
152                 Sets.drawstyle &= ~Sets.ascii;
153                 break;
154         case 'c':       //connect
155                 game = GT_classicTwo;
156                 hostStr = value;
157                 break;
158         case 'p':       //port
159                 port = atoi(value);
160                 break;
161         case 'i':       //speed (of level 1)
162                 Game.initspeed = atof(value) * 1e6;
163                 break;
164         case 'l':       //level
165                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
166                 break;
167         case 'n':       //nick
168                 memcpy(Players[0].name, value, strlen(value) + 1);
169                 break;
170         case 't':       //team
171                 Players[0].team = atoi(value);
172                 break;
173         case 'd':       //dropmode
174                 Sets.dropmode = value ? atoi(value) : 1;
175                 break;
176         case 'C':       //color
177                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
178                 break;
179         case 'S':       //slowterm
180                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
181                 break;
182         case 'k':       //keys
183                 MapKeys(value);
184                 break;
185         case 'H':       //info
186                 Header();
187                 DistInfo();
188                 exit(0);
189         case 'R':       //rules
190                 Rules();
191                 exit(0);
192         case 'h':       //help
193                 Usage();
194                 exit(0);
195         default:
196                 Usage();
197                 exit(1);
198         }
199 }
200
201 void ReadConf(char *filename)
202 {
203         FILE *file_in;
204         char buf[513];
205         int i;
206         char *ch;
207         char tag[81], value[81];
208
209         file_in = fopen(filename, "r");
210         if (file_in) {
211                 while (fgets(buf, 512, file_in) != NULL) {
212                         if ((ch = strchr(buf, '#')))
213                                 *ch = '\0'; // truncate string from # char
214                         for (i = strlen(buf) - 1; i >= 0; i--)
215                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
216                                         buf[i] = '\0';
217                                 else break;
218
219                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
220                         for (i = 0; options[i].name; i++){
221                                 if (!strcasecmp(options[i].name, tag)) {
222                                         HandleOption(options[i].val, value);
223                                         break;
224                                 }
225                         }
226                 }
227                 fclose(file_in);
228         } //read file
229         else {
230                 fprintf(stderr, "Unable to open config file %s.\n", filename);
231         } //defaults
232
233 }
234
235 int StartNewPiece(int scr, char shape)
236 {
237         Players[scr].score.pieces++;
238         {
239                 Players[scr].curShape = Players[scr].nextShape;
240                 Players[scr].nextShape = shape;
241         }
242         Players[scr].curY = Players[scr].boardVisible + 4;
243         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
244         while (!ShapeVisible(Players[scr].curShape, scr,
245                              Players[scr].curY, Players[scr].curX))
246                 Players[scr].curY--;
247         if (!ShapeFits(Players[scr].curShape, scr,
248                         Players[scr].curY, Players[scr].curX))
249                 return 0;
250         PlotShape(Players[scr].curShape, scr,
251                 Players[scr].curY, Players[scr].curX, scr == me);
252         return 1;
253 }
254
255 void checkPaused(void)
256 { //check whether anyone paused the game
257         int i;
258
259         paused = Game.started < 1;
260         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
261                 paused |= Players[i].flags & SCF_paused;
262         if (paused) paused = 1;
263 }
264
265 void StartGame(void)
266 { //init new game
267         int i;
268
269         lastadd = me;
270         SRandom(Game.seed);
271         Game.speed = Game.initspeed;
272         for (i = 1; i < Players[me].score.level; i++)
273                 Game.speed /= SPEEDINC;
274         if (Game.speed < SPEEDMINIMUM)
275                 Game.speed = SPEEDMINIMUM;
276         ResetBaseTime();  //reset timer
277         SetITimer(Game.speed, Game.speed);
278         Players[me].nextShape = ChooseOption(stdOptions);
279         for (i = 1; i <= maxPlayer; i++) {
280                 Players[i].score.score = Players[i].score.lines
281                 = Players[i].score.adds = 0;
282                 Players[i].score.pieces = -1;
283                 ClearField(i);
284         } //reset all players
285         InitFields();
286 }
287
288 void CheckClears(int scr)
289 { //check for full lines
290         int linesCleared;
291         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
292 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
293 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
294         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
295                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
296
297         if ((linesCleared = ClearFullLines(scr)) > 0) {
298                 if (game == GT_onePlayer)
299                         if ((Players[scr].score.lines / 10) <
300                                         ((Players[scr].score.lines+linesCleared)/10)) {
301                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
302                                         Game.speed = SPEEDMINIMUM;
303                                 SetITimer(Game.speed, SetITimer(0, 0));
304                                 Players[scr].score.level++;
305                         } //level up
306                 Players[scr].score.score += Game.gravity
307                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
308                 Players[scr].score.lines += linesCleared;
309                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
310                 if (scr == me) {
311                         if (game == GT_classicTwo) {
312                                 SendPacket(scr, NP_clear, 0, NULL);
313                                 if (linesCleared > 1) {
314                                         short junkLines;
315                                         netint4 data[1];
316
317                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
318                                         data[0] = junkLines;
319                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
320                                         Message("\\%dYou send %d lines",
321                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
322                                 } //send junk to others
323                         } //multiplayer
324                         else {
325                                 Message("\\%dYou cleared %d lines",
326                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
327                         } //singleplayer
328                 } //IT'S YOU
329         } //lines cleared
330 }
331
332 void OneGame(void)
333 {
334         int changed = 0;
335         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
336         int chatMode = 0;
337         char chatText[MSG_WIDTH] = "\0";
338
339         void handle_cmd(char cmd, char *arg)
340         {
341                 switch (cmd) {
342                 case CT_quit:
343                         ShowPause(me);
344                         refresh();
345                         gameStatus = 0;
346                         return;
347                 case CT_pause:
348                         if (Players[me].alive <= 0) return;
349                         Players[me].flags ^= SCF_paused;
350                         if (Game.started > 1)
351                                 Message(Players[me].flags & SCF_paused
352                                         ? "You paused the game" : "You unpaused the game");
353                         else
354                                 Message(Players[me].flags & SCF_paused
355                                         ? "You are not ready" : "You are ready");
356                         checkPaused();
357                         if (game == GT_classicTwo)
358                                 SendPacket(me, NP_pause, 0, NULL);
359                         ShowPause(me);
360                         changed = 1;
361                         return;
362                 }
363         }
364
365         void handle_cmdstr(char *cmd)
366         {
367                 char tag[17], value[81];
368                 char *cmdend;
369                 int i;
370
371                 if ((cmdend = strchr(cmd, ' '))) {
372                         *cmdend = 0;
373                 } else {
374                         cmdend = cmd + strlen(cmd); // whole string
375                 }
376                 for (i = 0; i < CT_MAX; i++){
377                         if (!strcasecmp(cmds[i], cmd)) {
378                                 return handle_cmd(i, cmdend + 1);
379                         }
380                 }
381                 Message("Unknown command /%s", cmd);
382         }
383
384         void handle_str(char *str)
385         {
386                 if (chatText[0] == '/') {
387                         if (chatText[1] != '/') {
388                                 handle_cmdstr(chatText + 1);
389                                 return;
390                         }
391                         memmove(chatText, chatText + 1, strlen(chatText));
392                 }
393
394                 Message("<\\%d%s\\7> %s",
395                         Players[me].team > 7 ? 7 : Players[me].team,
396                         Players[me].name, chatText);
397                 if (game == GT_classicTwo)
398                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
399         }
400
401         void GameKey(char key)
402         {
403                 char *p;
404
405                 if (chatMode) {
406                         if (key == 13) {
407                                 // enter text
408                                 chatMode = 0;
409                                 if (chatText[0]) {
410                                         handle_str(chatText);
411                                         memset(chatText, 0, sizeof(chatText));
412                                 } //say it
413                                 else Messagetype(27, -1, NULL); //escape
414                                 return;
415                         }
416                         else if (key == 27) //escape
417                                 chatMode = 0;
418                         else if (key == 127 && chatText) //backspace
419                                 chatText[strlen(chatText) - 1] = 0;
420                         else if (strlen(chatText) < MSG_WIDTH-1) //text
421                                 chatText[strlen(chatText)] = key;
422                         Messagetype(key, strlen(chatText) - 1, chatText);
423                         return;
424                 } //key in chat mode
425
426                 if (!(p = strchr(keyTable, tolower(key)))) return;
427                 key = p - keyTable;
428
429         bool handle_key(char key)
430         {
431                 switch (key) {
432                 case KT_redraw:
433                         clear();
434                         InitFields();
435 //                      ScheduleFullRedraw();
436                         refresh();
437                         return 1;
438                 case KT_say:
439                         chatMode = 1;
440                         Messagetype(key, strlen(chatText) - 1, chatText);
441                         return 1;
442                 case KT_quit:
443                         handle_cmd(CT_quit, NULL);
444                         return 1;
445                 case KT_pause:
446                         handle_cmd(CT_pause, NULL);
447                         return 1;
448                 default:
449                         return 0;
450                 }
451         }
452                 // global actions (always possible, even if not playing)
453                 if (handle_key(key)) return;
454
455                 if (Players[me].alive <= 0 || paused) return;
456                 // actions only available while actually playing
457                 switch (key) {
458                 case KT_left:
459                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
460                         break;
461                 case KT_right:
462                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
463                         break;
464                 case KT_rotleft:
465                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
466                         break;
467                 case KT_rotright:
468                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
469                         break;
470                 case KT_down:
471                         SetITimer(Game.speed, Game.speed);
472                         if (MovePiece(me, -1, 0)) {
473                                 if (spied) SendPacket(me, NP_down, 0, NULL);
474                         } //move one down
475                         else
476                                 gameStatus = 1; //completely dropped
477                         break;
478                 case KT_dropsoft:
479                         SetITimer(Game.speed, Game.speed);
480                         if (DropPiece(me)) {
481                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
482                         }
483                         else gameStatus = 1; //dropped
484                         break;
485                 case KT_drop:
486                         SetITimer(Game.speed, Game.speed);
487                         if (DropPiece(me)) {
488                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
489                         }
490                         gameStatus = 1; // drop
491                         break;
492                 case KT_faster:
493                         if (game != GT_onePlayer) break;
494                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
495                                 Game.speed = SPEEDMINIMUM;
496                         SetITimer(Game.speed, SetITimer(0, 0));
497                         Players[me].score.level++;
498                         ShowScore(me, Players[me].score);
499                         changed = 1;
500                         break;
501                 }
502                 return;
503         } //GameKey
504
505         int oldPaused = 0;
506
507         void GameNet(_netEvent net)
508         {
509                 switch(net.type) {
510                 case NP_newPiece:
511                 {
512                         memcpy(&Players[net.uid].nextShape, net.data,
513                                 sizeof(Players[0].nextShape));
514                         StartNewPiece(net.uid, Players[net.uid].curShape);
515                         break;
516                 }
517                 case NP_down:
518                         MovePiece(net.uid, -1, 0);
519                         break;
520                 case NP_left:
521                         MovePiece(net.uid, 0, -1);
522                         break;
523                 case NP_right:
524                         MovePiece(net.uid, 0, 1);
525                         break;
526                 case NP_rotleft:
527                         RotatePiece(net.uid, -1);
528                         break;
529                 case NP_rotright:
530                         RotatePiece(net.uid, 1);
531                         break;
532                 case NP_drop:
533                         DropPiece(net.uid);
534                         break;
535                 case NP_clear:
536                         CheckClears(net.uid);
537                         break;
538                 case NP_insertJunk:
539                 {
540                         netint4 data[3];
541
542                         memcpy(data, net.data, sizeof(data));
543                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
544                         break;
545                 } //player added junklines
546                 case NP_giveJunk:
547                 {
548                         netint4 data[3];
549                         short column;
550
551                         if (Players[me].alive <= 0) break;
552                         memcpy(data, net.data, sizeof(data[0]));
553                         column = Random(0, Players[me].boardWidth);
554                         Message("\\%d%s sends %d lines",
555                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
556                                 Players[net.uid].name, data[0]);
557                         lastadd = net.uid;
558                         InsertJunk(me, Players[net.uid].team, data[0], column);
559                         if (spied) {
560                                 data[1] = column;
561                                 data[2] = net.uid;
562                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
563                         } //show changes to others
564                         break;
565                 } //receive junklines
566                 case NP_msg:
567                 {
568                         Message("<\\%d%s\\7> %s",
569                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
570                                 Players[net.uid].name, net.data, net.type);
571                         break;
572                 } //chat
573                 case NP_start:
574                 {
575                         int i;
576
577                         Game.started = 2;
578                         paused = 0;
579                         Message("The game has started");
580                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
581                                 ShowPause(i);
582                         break;
583                 } //start game
584                 case NP_stop:
585                 {
586                         if (Game.started > 1) {
587                                 int winner;
588                                 float timer;
589                                 int i;
590
591                                 Message("The game has ended");
592                                 timer = CurTimeval() / 1e6;
593                                 if (timer > 5) {
594                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
595                                                 Message("\\%d%10s%6.1fp%5.1fa",
596                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
597                                                         Players[i].score.pieces / timer * 60,
598                                                         Players[i].score.adds / timer * 60);
599                                                 if (Players[i].alive > 0) winner = i;
600                                         } //show player stats
601                                 if (winner)
602                                         Message("%s won after %0.0f'%02d\"",
603                                                 Players[winner].name, timer / 60, (int)timer % 60);
604                                 } //show game stats
605                                 Message(NULL);
606                         } //game was playing
607                         Game.started = 0;
608                         memcpy(&Game.seed, net.data, net.size);
609                         {
610                                 int i;
611
612                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
613                                         Players[i].alive = 1;
614                                         Players[i].flags |= SCF_paused;
615                                 } //reset players
616                         }
617                         StartGame();   //reset everything
618                         ShowTime();    //redraw timer while unpaused
619                         checkPaused(); //pause
620                         oldPaused = 0; //reset pause
621                         changed = 1;
622                         gameStatus = 1;
623                         break;
624                 } //stop game
625                 case NP_newPlayer:
626                 {
627                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
628                                                                   "Red", "Grey", "White", "*Orange" };
629
630                         if (net.uid>maxPlayer) maxPlayer = net.uid;
631                         memcpy(&Players[net.uid], net.data, net.size);
632                         ClearField(net.uid);
633                         InitFields();
634                         if (Players[net.uid].team > 7)
635                                 Message("%s joined the game", Players[net.uid].name);
636                         else
637                                 Message("%s joined %s team", Players[net.uid].name,
638                                         teams[Players[net.uid].team]);
639                         if (Players[net.uid].flags & SCF_paused) {
640                                 checkPaused();
641                         } //player has paused
642 //                      DrawField(net.uid);
643 //                              ShowPause(net.uid);
644                         changed = 1;
645                         break;
646                 } //player joined
647                 case NP_pause:
648                 {
649                         char s[20];
650
651                         Players[net.uid].flags ^= SCF_paused;
652                         if (Game.started > 1)
653                                 strcpy(s, Players[net.uid].flags&SCF_paused
654                                         ? "paused the game" : "unpaused the game");
655                         else
656                                 strcpy(s, Players[net.uid].flags&SCF_paused
657                                         ? "is not ready" : "is ready");
658                         Message("%s %s", Players[net.uid].name, s);
659                         checkPaused();
660                         ShowPause(net.uid);
661                         changed = 1;
662                         break;
663                 } //(un)pause
664                 case NP_part:
665                         // player left
666                         checkPaused();
667                         oldPaused = 0;
668                         Players[net.uid].alive = -1;
669                         Message("%s left", Players[net.uid].name);
670                         checkPaused();
671                         ShowPause(net.uid);
672                         changed = 1;
673                         break;
674                 case NP_argghhh:
675                 {
676                         char i;
677                         memcpy(&i, net.data, sizeof(i));
678                         Players[net.uid].alive = 0;
679                         if (i == me)
680                                 Message("\\%dYou fragged %s",
681                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
682                         else if (i == net.uid)
683                                 Message("\\%d%s died",
684                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
685                         else
686                                 Message("\\%d%s fragged %s",
687                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
688                                         Players[net.uid].name);
689                         checkPaused();
690                         ShowPause(net.uid);
691                         changed = 1;
692                         break;
693                 } //G/O
694                 default:
695                         break;
696                 } //E_net
697         } //GameNet
698
699         MyEvent event;
700         long pauseTimeLeft;
701         int i;
702
703         StartGame();
704         while (gameStatus) {
705 GameLoop:
706                 gameStatus = 2;
707                 if (Players[me].alive > 0) {
708                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
709                                         netint4 data[4];
710                                 Players[me].alive = 0;
711                                 if (lastadd == me) Message("\\%dYou died",
712                                         Players[me].team > 7 ? 7 : Players[me].team);
713                                 else Message("\\%d%s fragged you",
714                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
715                                         Players[lastadd].name);
716                                 if (game == GT_classicTwo)
717                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
718                                 ShowPause(me);
719                                 changed = 1;
720                         } //die
721                         else {
722                                 ShowScore(me, Players[me].score);
723                                 if (spied) {
724                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
725                                 } //send new piece
726                         }
727                 } //new piece
728                 while (gameStatus == 2) {
729                         for (i = 1; i < MAX_SCREENS; i++)
730                                 if (Players[i].alive > 0 && PlayerDisp[i])
731                                         changed |= RefreshBoard(i);
732                         if (changed) {
733                                 if (!paused) ShowTime();
734                                 refresh();
735                                 changed = 0;
736                         } //screen update
737                         {
738                         short playercount = 0;
739                         for (i = 1; i < MAX_SCREENS; i++)
740                                 if (Players[i].alive >= 0) playercount++;
741                         if (playercount < 1) gameStatus = 0;
742                         }
743                         switch (WaitMyEvent(&event, EM_any)) {
744                         case E_alarm:
745                                 if (!paused && Players[me].alive > 0)
746                                         if (!MovePiece(me, -1, 0)) //move down
747                                                 gameStatus = 1; //new piece
748                                         else
749                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
750                                 break;
751                         case E_key:
752                                 GameKey(event.u.key);
753                                 break;
754                         case E_net:
755                                 GameNet(event.u.net);
756                                 break;
757                         case E_lostConn:
758                                 goto gameOver;
759                         } //handle event
760                         if (paused != oldPaused) {
761                                 if (paused) {
762                                         PauseTime();
763                                         pauseTimeLeft = SetITimer(0, 0);
764                                 }
765                                 else {
766                                         SetITimer(Game.speed, pauseTimeLeft);
767                                         ResumeTime();
768                                 }
769                                 oldPaused = paused;
770                         } //(un)pause
771                 } //game loop
772                 Players[me].score.score++;
773                 CheckClears(me);
774         } //new piece loop
775 gameOver:
776         SetITimer(0, 0);
777 }
778
779 int main(int argc, char **argv)
780 {
781         char ch;
782
783         game = GT_onePlayer;
784         port = DEFAULT_PORT;
785         maxPlayer = 1;
786         Game.initspeed = DEFAULT_INTERVAL;
787         Game.gravity = 0;
788         MapKeys(DEFAULT_KEYS);
789         {
790                 int i;
791                 char *userName;
792
793                 for (i = 0; i < MAX_SCREENS; i++) {
794                         Players[i].alive = -1;
795                         Players[i].score.level = 1;
796                         Players[i].boardWidth = 10;
797                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
798                         Players[i].boardVisible = 20;
799                         strcpy(Players[i].name, "???");
800                         ClearField(i);
801                 }
802                 if (!(userName = getenv("LOGNAME")) || !userName[0])
803                         if (!(userName = getenv("USER")) || !userName[0])
804                                 userName = "Anonymous";
805                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
806                 Players[0].name[16] = 0;
807                 Players[0].alive = 1;
808                 Players[0].dropmode = 0;
809         } //set defaults
810
811 //      if (getopt(argc, argv, "f:") == 'f')
812 //              ReadConf(optarg);
813 //      else
814         ReadConf(CONFIG_FILE);
815         while ((ch = getopt_long(
816                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
817         )) != -1)
818                 HandleOption(ch, optarg);
819         if (optind < argc) {
820                 Usage();
821                 exit(1);
822         }
823 //      WriteConf();
824
825         InitScreens();  //setup screen
826
827         if (game == GT_classicTwo) {
828                 spied = 1;
829                 InitiateConnection(hostStr, port);
830                 HandShake();
831                 maxPlayer = me;
832                 checkPaused();
833                 OneGame();
834         } //client
835         else {
836                 Game.seed = time(0);
837                 Game.started = 2;
838                 me = 1;
839                 memcpy(&Players[me], &Players[0], sizeof(_Player));
840                 Players[me].team = 7;
841                 OneGame();
842         } //singleplay
843         return 0;
844 }
845