2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 #include <sys/types.h>
28 #include <netinet/in.h>
37 static struct option options[] = {
38 { "ascii", 2, 0, 'a' },
39 { "connect", 1, 0, 'c' },
40 { "port", 1, 0, 'p' },
41 { "level", 1, 0, 'l' },
42 { "nick", 1, 0, 'n' },
43 { "team", 1, 0, 't' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
71 static char *cmds[] = {
76 static bool paused = 0;
80 static void handle_setkeys(char *newKeys)
87 /* XXX assumptions about ASCII encoding here */
88 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89 if (newKeys[i] == '^' && newKeys[i+1])
90 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
92 keyTable[k] = newKeys[i];
94 memset(used, 0, sizeof(used));
95 for (k = 0; k < KT_numKeys; k++) {
96 ch = (unsigned char) keyTable[k];
98 if (iscntrl(ch) && ch < ' ')
99 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100 else if (isprint(ch))
101 sprintf(scratch, "\"%c\"", ch);
103 sprintf(scratch, "0x%X", ch);
105 fprintf(stderr, "Duplicate key mappings:\n");
107 fprintf(stderr, " %s mapped to both %s and %s\n",
108 scratch, keyNames[used[ch]-1], keyNames[k]);
116 static void Usage(void)
120 "Usage: netris <options>\n"
122 " -h, --help\t\tPrint this usage information\n"
123 " -H, --info\t\tShow distribution and warranty information\n"
124 " -R, --rules\t\tShow game rules\n"
126 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127 " -a, --ascii\t\tUse ascii characters\n"
128 " -C, --color=0\t\tDisable color\n"
130 " -c, --connect <host>\tInitiate connection\n"
131 " -p, --port <port>\tSet port number (default is %d)\n"
133 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
137 DEFAULT_PORT, DEFAULT_KEYS
141 static void handle_arg(char tag, char *value)
145 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
146 Sets.drawstyle &= ~Sets.ascii;
149 Game.type = GT_classicTwo;
155 case 'i': //speed (of level 1)
156 Game.initspeed = atof(value) * 1e6;
159 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
162 memcpy(Players[0].name, value, strlen(value) + 1);
165 Players[0].team = atoi(value);
168 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
171 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
174 handle_setkeys(value);
192 static void handle_conffile(char *filename)
198 char tag[81], value[81];
200 file_in = fopen(filename, "r");
202 while (fgets(buf, 512, file_in) != NULL) {
203 if ((ch = strchr(buf, '#')))
204 *ch = '\0'; // truncate string from # char
205 for (i = strlen(buf) - 1; i >= 0; i--)
206 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
210 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
211 for (i = 0; options[i].name; i++){
212 if (!strcasecmp(options[i].name, tag)) {
213 handle_arg(options[i].val, value);
221 fprintf(stderr, "Unable to open config file %s.\n", filename);
225 static int game_piece(int scr, char shape)
227 Players[scr].score.pieces++;
229 Players[scr].curShape = Players[scr].nextShape;
230 Players[scr].nextShape = shape;
232 Players[scr].curY = Players[scr].boardVisible + 4;
233 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
234 while (!ShapeVisible(Players[scr].curShape, scr,
235 Players[scr].curY, Players[scr].curX))
237 if (!ShapeFits(Players[scr].curShape, scr,
238 Players[scr].curY, Players[scr].curX))
240 PlotShape(Players[scr].curShape, scr,
241 Players[scr].curY, Players[scr].curX, scr == me);
245 static void game_setpaused(void)
246 { //check whether anyone paused the game
249 paused = Game.started < 1;
250 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
251 paused |= (Players[i].flags & SCF_paused) != 0;
254 static void game_reset(void)
260 Game.speed = Game.initspeed;
261 for (i = 1; i < Players[me].score.level; i++)
262 Game.speed /= SPEEDINC;
263 if (Game.speed < SPEEDMINIMUM)
264 Game.speed = SPEEDMINIMUM;
265 ResetBaseTime(); //reset timer
266 SetITimer(Game.speed, Game.speed);
267 Players[me].nextShape = ChooseOption(stdOptions);
268 for (i = 1; i <= maxPlayer; i++) {
269 Players[i].score.score = Players[i].score.lines
270 = Players[i].score.adds = 0;
271 Players[i].score.pieces = -1;
273 } //reset all players
277 static void game_clear(int scr)
278 { //check for full lines
280 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
281 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
282 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
283 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
284 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
286 if ((linesCleared = ClearFullLines(scr)) > 0) {
287 if (Game.type == GT_onePlayer)
288 if ((Players[scr].score.lines / 10) <
289 ((Players[scr].score.lines+linesCleared)/10)) {
290 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
291 Game.speed = SPEEDMINIMUM;
292 SetITimer(Game.speed, SetITimer(0, 0));
293 Players[scr].score.level++;
295 Players[scr].score.score += Game.gravity
296 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
297 Players[scr].score.lines += linesCleared;
298 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
300 if (Game.type == GT_classicTwo) {
301 SendPacket(scr, NP_clear, 0, NULL);
302 if (linesCleared > 1) {
306 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
308 SendPacket(me, NP_giveJunk, sizeof(data), data);
309 Message("\\%dYou send %d lines",
310 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
311 } //send junk to others
314 Message("\\%dYou cleared %d lines",
315 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
321 static void game_loop(void)
324 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
326 char chatText[MSG_WIDTH] = "\0";
328 void handle_cmd(char cmd, char *arg)
337 if (Players[me].alive <= 0) return;
338 Players[me].flags ^= SCF_paused;
339 if (Game.started > 1)
340 Message(Players[me].flags & SCF_paused
341 ? "You paused the game" : "You unpaused the game");
343 Message(Players[me].flags & SCF_paused
344 ? "You are not ready" : "You are ready");
346 if (Game.type == GT_classicTwo)
347 SendPacket(me, NP_pause, 0, NULL);
354 void handle_cmdstr(char *cmd)
356 char tag[17], value[81];
360 if ((cmdend = strchr(cmd, ' '))) {
363 cmdend = cmd + strlen(cmd); // whole string
365 for (i = 0; i < CT_MAX; i++){
366 if (!strcasecmp(cmds[i], cmd)) {
367 return handle_cmd(i, cmdend + 1);
370 Message("Unknown command /%s", cmd);
373 void handle_str(char *str)
375 if (chatText[0] == '/') {
376 if (chatText[1] != '/') {
377 handle_cmdstr(chatText + 1);
380 memmove(chatText, chatText + 1, strlen(chatText));
383 Message("<\\%d%s\\7> %s",
384 Players[me].team > 7 ? 7 : Players[me].team,
385 Players[me].name, chatText);
386 if (Game.type == GT_classicTwo)
387 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
390 void handle_key(char key)
399 handle_str(chatText);
400 memset(chatText, 0, sizeof(chatText));
402 else Messagetype(27, -1, NULL); //escape
405 else if (key == 27) //escape
407 else if (key == 127 && chatText) //backspace
408 chatText[strlen(chatText) - 1] = 0;
409 else if (strlen(chatText) < MSG_WIDTH-1) //text
410 chatText[strlen(chatText)] = key;
411 Messagetype(key, strlen(chatText) - 1, chatText);
415 if (!(p = strchr(keyTable, tolower(key)))) return;
418 void handle_keycmd(char key)
424 // ScheduleFullRedraw();
429 Messagetype(key, strlen(chatText) - 1, chatText);
432 handle_cmd(CT_quit, NULL);
435 handle_cmd(CT_pause, NULL);
439 if (Players[me].alive <= 0 || paused) return;
440 // actions only available while actually playing
443 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
446 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
449 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
452 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
455 SetITimer(Game.speed, Game.speed);
456 if (MovePiece(me, -1, 0)) {
457 if (spied) SendPacket(me, NP_down, 0, NULL);
460 gameStatus = 1; //completely dropped
463 SetITimer(Game.speed, Game.speed);
465 if (spied) SendPacket(me, NP_drop, 0, NULL);
467 else gameStatus = 1; //dropped
470 SetITimer(Game.speed, Game.speed);
472 if (spied) SendPacket(me, NP_drop, 0, NULL);
474 gameStatus = 1; // drop
477 if (Game.type != GT_onePlayer) break;
478 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
479 Game.speed = SPEEDMINIMUM;
480 SetITimer(Game.speed, SetITimer(0, 0));
481 Players[me].score.level++;
482 ShowScore(me, Players[me].score);
492 void handle_net(_netEvent net)
497 memcpy(&Players[net.uid].nextShape, net.data,
498 sizeof(Players[0].nextShape));
499 game_piece(net.uid, Players[net.uid].curShape);
503 MovePiece(net.uid, -1, 0);
506 MovePiece(net.uid, 0, -1);
509 MovePiece(net.uid, 0, 1);
512 RotatePiece(net.uid, -1);
515 RotatePiece(net.uid, 1);
527 memcpy(data, net.data, sizeof(data));
528 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
530 } //player added junklines
536 if (Players[me].alive <= 0) break;
537 memcpy(data, net.data, sizeof(data[0]));
538 column = Random(0, Players[me].boardWidth);
539 Message("\\%d%s sends %d lines",
540 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
541 Players[net.uid].name, data[0]);
543 InsertJunk(me, Players[net.uid].team, data[0], column);
547 SendPacket(me, NP_insertJunk, sizeof(data), data);
548 } //show changes to others
550 } //receive junklines
553 Message("<\\%d%s\\7> %s",
554 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
555 Players[net.uid].name, net.data, net.type);
564 Message("The game has started");
565 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
571 if (Game.started > 1) {
576 Message("The game has ended");
577 timer = CurTimeval() / 1e6;
579 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
580 Message("\\%d%10s%6.1fp%5.1fa",
581 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
582 Players[i].score.pieces / timer * 60,
583 Players[i].score.adds / timer * 60);
584 if (Players[i].alive > 0) winner = i;
585 } //show player stats
587 Message("%s won after %0.0f'%02d\"",
588 Players[winner].name, timer / 60, (int)timer % 60);
593 memcpy(&Game.seed, net.data, net.size);
597 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
598 Players[i].alive = 1;
599 Players[i].flags |= SCF_paused;
602 game_reset(); //reset everything
603 ShowTime(); //redraw timer while unpaused
604 game_setpaused(); //pause
605 oldPaused = 0; //reset pause
612 if (net.uid>maxPlayer) maxPlayer = net.uid;
613 memcpy(&Players[net.uid], net.data, net.size);
616 if (Players[net.uid].team > 7)
617 Message("%s joined the game", Players[net.uid].name);
619 Message("%s joined %s team", Players[net.uid].name,
620 teamname[Players[net.uid].team]);
621 if (Players[net.uid].flags & SCF_paused) {
623 } //player has paused
624 // DrawField(net.uid);
625 // ShowPause(net.uid);
633 Players[net.uid].flags ^= SCF_paused;
634 if (Game.started > 1)
635 strcpy(s, Players[net.uid].flags&SCF_paused
636 ? "paused the game" : "unpaused the game");
638 strcpy(s, Players[net.uid].flags&SCF_paused
639 ? "is not ready" : "is ready");
640 Message("%s %s", Players[net.uid].name, s);
650 Players[net.uid].alive = -1;
651 Message("%s left", Players[net.uid].name);
659 memcpy(&i, net.data, sizeof(i));
660 Players[net.uid].alive = 0;
662 Message("\\%dYou fragged %s",
663 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
664 else if (i == net.uid)
665 Message("\\%d%s died",
666 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
668 Message("\\%d%s fragged %s",
669 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
670 Players[net.uid].name);
688 if (Players[me].alive > 0) {
689 if (!game_piece(me, ChooseOption(stdOptions))) {
692 Players[me].alive = 0;
693 if (lastadd == me) Message("\\%dYou died",
694 Players[me].team > 7 ? 7 : Players[me].team);
695 else Message("\\%d%s fragged you",
696 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
697 Players[lastadd].name);
698 if (Game.type == GT_classicTwo)
699 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
704 ShowScore(me, Players[me].score);
706 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
710 while (gameStatus == 2) {
711 for (i = 1; i < MAX_SCREENS; i++)
712 if (Players[i].alive > 0 && PlayerDisp[i])
713 changed |= RefreshBoard(i);
715 if (!paused) ShowTime();
720 short playercount = 0;
721 for (i = 1; i < MAX_SCREENS; i++)
722 if (Players[i].alive >= 0) playercount++;
723 if (playercount < 1) gameStatus = 0;
725 switch (WaitMyEvent(&event, EM_any)) {
727 if (!paused && Players[me].alive > 0)
728 if (!MovePiece(me, -1, 0)) //move down
729 gameStatus = 1; //new piece
731 if (spied) SendPacket(me, NP_down, 0, NULL);
734 handle_key(event.u.key);
737 handle_net(event.u.net);
742 if (paused != oldPaused) {
745 pauseTimeLeft = SetITimer(0, 0);
748 SetITimer(Game.speed, pauseTimeLeft);
754 Players[me].score.score++;
761 int main(int argc, char **argv)
765 Game.type = GT_onePlayer;
768 Game.initspeed = DEFAULT_INTERVAL;
770 handle_setkeys(DEFAULT_KEYS);
775 for (i = 0; i < MAX_SCREENS; i++) {
776 Players[i].alive = -1;
777 Players[i].score.level = 1;
778 Players[i].boardWidth = 10;
779 Players[i].boardHeight = MAX_BOARD_HEIGHT;
780 Players[i].boardVisible = 20;
781 strcpy(Players[i].name, "???");
784 if (!(userName = getenv("LOGNAME")) || !userName[0])
785 if (!(userName = getenv("USER")) || !userName[0])
786 userName = "Anonymous";
787 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
788 Players[0].name[16] = 0;
789 Players[0].alive = 1;
792 // if (getopt(argc, argv, "f:") == 'f')
793 // handle_conffile(optarg);
795 handle_conffile(CONFIG_FILE);
796 while ((ch = getopt_long(
797 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
799 handle_arg(ch, optarg);
806 InitScreens(); //setup screen
808 if (Game.type == GT_classicTwo) {
810 InitiateConnection(hostStr, port);
820 memcpy(&Players[me], &Players[0], sizeof(_Player));
821 Players[me].team = 7;