changes newest versions to oldest
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125         case 'a':       //ascii
126                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
127                 Sets.drawstyle &= ~Sets.ascii;
128                 break;
129         case 'c':       //connect
130                 game = GT_classicTwo;
131                 hostStr = value;
132                 break;
133         case 'p':       //port
134                 port = atoi(value);
135                 break;
136         case 'i':       //speed (of level 1)
137                 Game.initspeed = atof(value) * 1e6;
138                 break;
139         case 'l':       //level
140                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
141                 break;
142         case 'n':       //nick
143                 memcpy(Players[0].name, value, strlen(value) + 1);
144                 break;
145         case 't':       //team
146                 Players[0].team = atoi(value);
147                 break;
148         case 'd':       //dropmode
149                 Sets.dropmode = value ? atoi(value) : 1;
150                 break;
151         case 'C':       //color
152                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
153                 break;
154         case 'S':       //slowterm
155                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
156                 break;
157         case 'k':       //keys
158                 MapKeys(value);
159                 break;
160         case 'H':       //info
161                 Header();
162                 DistInfo();
163                 exit(0);
164         case 'R':       //rules
165                 Rules();
166                 exit(0);
167         case 'h':       //help
168                 Usage();
169                 exit(0);
170         default:
171                 Usage();
172                 exit(1);
173         }
174 }
175
176 void ReadConf(char *filename)
177 {
178         FILE *file_in;
179         char buf[513];
180         int i;
181         char *ch;
182         char tag[81], value[81];
183
184         file_in = fopen(filename, "r");
185         if (file_in) {
186                 while (fgets(buf, 512, file_in) != NULL) {
187                         if ((ch = strchr(buf, '#')))
188                                 *ch = '\0'; // truncate string from # char
189                         for (i = strlen(buf) - 1; i >= 0; i--)
190                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
191                                         buf[i] = '\0';
192                                 else break;
193
194                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
195                         for (i = 0; options[i].name; i++){
196                                 if (!strcasecmp(options[i].name, tag)) {
197                                         HandleOption(options[i].val, value);
198                                         break;
199                                 }
200                         }
201                 }
202                 fclose(file_in);
203         } //read file
204         else {
205                 fprintf(stderr, "Unable to open config file %s.\n", filename);
206         } //defaults
207
208 }
209
210 int StartNewPiece(int scr, char shape)
211 {
212         Players[scr].score.pieces++;
213         {
214                 Players[scr].curShape = Players[scr].nextShape;
215                 Players[scr].nextShape = shape;
216         }
217         Players[scr].curY = Players[scr].boardVisible + 4;
218         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
219         while (!ShapeVisible(Players[scr].curShape, scr,
220                              Players[scr].curY, Players[scr].curX))
221                 Players[scr].curY--;
222         if (!ShapeFits(Players[scr].curShape, scr,
223                         Players[scr].curY, Players[scr].curX))
224                 return 0;
225         PlotShape(Players[scr].curShape, scr,
226                 Players[scr].curY, Players[scr].curX, scr == me);
227         return 1;
228 }
229
230 void checkPaused(void)
231 { //check whether anyone paused the game
232         int i;
233
234         paused = Game.started < 1;
235         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
236                 paused |= Players[i].flags & SCF_paused;
237         if (paused) paused = 1;
238 }
239
240 void StartGame(void)
241 { //init new game
242         int i;
243
244         lastadd = me;
245         SRandom(Game.seed);
246         Game.speed = Game.initspeed;
247         for (i = 1; i < Players[me].score.level; i++)
248                 Game.speed /= SPEEDINC;
249         if (Game.speed < SPEEDMINIMUM)
250                 Game.speed = SPEEDMINIMUM;
251         ResetBaseTime();  //reset timer
252         SetITimer(Game.speed, Game.speed);
253         Players[me].nextShape = ChooseOption(stdOptions);
254         for (i = 1; i <= maxPlayer; i++) {
255                 Players[i].score.score = Players[i].score.lines
256                 = Players[i].score.adds = 0;
257                 Players[i].score.pieces = -1;
258                 ClearField(i);
259         } //reset all players
260         InitFields();
261 }
262
263 void CheckClears(int scr)
264 { //check for full lines
265         int linesCleared;
266         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
267 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
268 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
269         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
270                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
271
272         if ((linesCleared = ClearFullLines(scr)) > 0) {
273                 if (game == GT_onePlayer)
274                         if ((Players[scr].score.lines / 10) <
275                                         ((Players[scr].score.lines+linesCleared)/10)) {
276                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
277                                         Game.speed = SPEEDMINIMUM;
278                                 SetITimer(Game.speed, SetITimer(0, 0));
279                                 Players[scr].score.level++;
280                         } //level up
281                 Players[scr].score.score += Game.gravity
282                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
283                 Players[scr].score.lines += linesCleared;
284                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
285                 if (scr == me) {
286                         if (game == GT_classicTwo) {
287                                 SendPacket(scr, NP_clear, 0, NULL);
288                                 if (linesCleared > 1) {
289                                         short junkLines;
290                                         netint4 data[1];
291
292                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
293                                         data[0] = junkLines;
294                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
295                                         Message("\\%dYou send %d lines",
296                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
297                                 } //send junk to others
298                         } //multiplayer
299                         else {
300                                 Message("\\%dYou cleared %d lines",
301                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
302                         } //singleplayer
303                 } //IT'S YOU
304         } //lines cleared
305 }
306
307 void OneGame(void)
308 {
309         int changed = 0;
310         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
311         int dropMode = 0;
312         int chatMode = 0;
313         char chatText[MSG_WIDTH] = "\0";
314
315         void GameKey(char key)
316         {
317                 char *p;
318
319                 if (chatMode) {
320                         if (key == 13) {
321                                 // enter text
322                                 chatMode = 0;
323                                 if (chatText[0]) {
324                                         Message("<\\%d%s\\7> %s",
325                                                 Players[me].team > 7 ? 7 : Players[me].team,
326                                                 Players[me].name, chatText);
327                                         if (game == GT_classicTwo)
328                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
329                                         memset(chatText, 0, sizeof(chatText));
330                                 } //say it
331                                 else Messagetype(27, -1, NULL); //escape
332                                 return;
333                         }
334                         else if (key == 27) //escape
335                                 chatMode = 0;
336                         else if (key == 127 && chatText) //backspace
337                                 chatText[strlen(chatText) - 1] = 0;
338                         else if (strlen(chatText) < MSG_WIDTH-1) //text
339                                 chatText[strlen(chatText)] = key;
340                         Messagetype(key, strlen(chatText) - 1, chatText);
341                         return;
342                 } //key in chat mode
343
344                 if (!(p = strchr(keyTable, tolower(key)))) return;
345                 key = p - keyTable;
346
347                 // global actions (always possible, even if not playing)
348                 switch (key) {
349                 case KT_redraw:
350                         clear();
351                         InitFields();
352 //                      ScheduleFullRedraw();
353                         refresh();
354                         return;
355                 case KT_say:
356                         chatMode = 1;
357                         Messagetype(key, strlen(chatText) - 1, chatText);
358                         return;
359                 case KT_quit:
360                         ShowPause(me);
361                         refresh();
362                         gameStatus = 0;
363                         return;
364                 }
365
366                 if (Players[me].alive <= 0) return;
367                 // actions available while in game
368                 switch (key) {
369                 case KT_pause:
370                         Players[me].flags ^= SCF_paused;
371                         if (Game.started > 1)
372                                 Message(Players[me].flags & SCF_paused
373                                         ? "You paused the game" : "You unpaused the game");
374                         else
375                                 Message(Players[me].flags & SCF_paused
376                                         ? "You are not ready" : "You are ready");
377                         checkPaused();
378                         if (game == GT_classicTwo)
379                                 SendPacket(me, NP_pause, 0, NULL);
380                         ShowPause(me);
381                         changed = 1;
382                         return;
383                 }
384
385                 if (paused) return;
386                 // actions only available while actually playing
387                 switch (key) {
388                 case KT_left:
389                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
390                         break;
391                 case KT_right:
392                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
393                         break;
394                 case KT_rotleft:
395                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
396                         break;
397                 case KT_rotright:
398                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
399                         break;
400                 case KT_down:
401                         SetITimer(Game.speed, Game.speed);
402                         if (MovePiece(me, -1, 0)) {
403                                 if (spied) SendPacket(me, NP_down, 0, NULL);
404                         } //move one down
405                         else
406                                 gameStatus = 1; //completely dropped
407                         break;
408                 case KT_drop:
409                         SetITimer(Game.speed, Game.speed);
410                         if (DropPiece(me)) {
411                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
412                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
413                         }
414                         else gameStatus = 1; //dropped
415                         dropMode = Sets.dropmode > 1;
416                         break;
417                 case KT_faster:
418                         if (game != GT_onePlayer) break;
419                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
420                                 Game.speed = SPEEDMINIMUM;
421                         SetITimer(Game.speed, SetITimer(0, 0));
422                         Players[me].score.level++;
423                         ShowScore(me, Players[me].score);
424                         changed = 1;
425                         break;
426                 }
427
428                 if (dropMode && DropPiece(me) > 0) {
429                         SetITimer(Game.speed, Game.speed);
430                         if (spied) SendPacket(me, NP_drop, 0, NULL);
431                 }
432                 return;
433         } //GameKey
434
435         int oldPaused = 0;
436
437         void GameNet(_netEvent net)
438         {
439                 switch(net.type) {
440                 case NP_newPiece:
441                 {
442                         memcpy(&Players[net.uid].nextShape, net.data,
443                                 sizeof(Players[0].nextShape));
444                         StartNewPiece(net.uid, Players[net.uid].curShape);
445                         break;
446                 }
447                 case NP_down:
448                         MovePiece(net.uid, -1, 0);
449                         break;
450                 case NP_left:
451                         MovePiece(net.uid, 0, -1);
452                         break;
453                 case NP_right:
454                         MovePiece(net.uid, 0, 1);
455                         break;
456                 case NP_rotleft:
457                         RotatePiece(net.uid, -1);
458                         break;
459                 case NP_rotright:
460                         RotatePiece(net.uid, 1);
461                         break;
462                 case NP_drop:
463                         DropPiece(net.uid);
464                         break;
465                 case NP_clear:
466                         CheckClears(net.uid);
467                         break;
468                 case NP_insertJunk:
469                 {
470                         netint4 data[3];
471
472                         memcpy(data, net.data, sizeof(data));
473                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
474                         break;
475                 } //player added junklines
476                 case NP_giveJunk:
477                 {
478                         netint4 data[3];
479                         short column;
480
481                         if (Players[me].alive <= 0) break;
482                         memcpy(data, net.data, sizeof(data[0]));
483                         column = Random(0, Players[me].boardWidth);
484                         Message("\\%d%s sends %d lines",
485                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
486                                 Players[net.uid].name, data[0]);
487                         lastadd = net.uid;
488                         InsertJunk(me, Players[net.uid].team, data[0], column);
489                         if (spied) {
490                                 data[1] = column;
491                                 data[2] = net.uid;
492                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
493                         } //show changes to others
494                         break;
495                 } //receive junklines
496                 case NP_msg:
497                 {
498                         Message("<\\%d%s\\7> %s",
499                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
500                                 Players[net.uid].name, net.data, net.type);
501                         break;
502                 } //chat
503                 case NP_start:
504                 {
505                         int i;
506
507                         Game.started = 2;
508                         paused = 0;
509                         Message("The game has started");
510                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
511                                 ShowPause(i);
512                         break;
513                 } //start game
514                 case NP_stop:
515                 {
516                         if (Game.started > 1) {
517                                 int winner;
518                                 float timer;
519                                 int i;
520
521                                 Message("The game has ended");
522                                 timer = CurTimeval() / 1e6;
523                                 if (timer > 5) {
524                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
525                                                 Message("\\%d%10s%6.1fp%5.1fa",
526                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
527                                                         Players[i].score.pieces / timer * 60,
528                                                         Players[i].score.adds / timer * 60);
529                                                 if (Players[i].alive > 0) winner = i;
530                                         } //show player stats
531                                 if (winner)
532                                         Message("%s won after %0.0f'%02d\"",
533                                                 Players[winner].name, timer / 60, (int)timer % 60);
534                                 } //show game stats
535                                 Message(NULL);
536                         } //game was playing
537                         Game.started = 0;
538                         memcpy(&Game.seed, net.data, net.size);
539                         {
540                                 int i;
541
542                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
543                                         Players[i].alive = 1;
544                                         Players[i].flags |= SCF_paused;
545                                 } //reset players
546                         }
547                         StartGame();   //reset everything
548                         ShowTime();    //redraw timer while unpaused
549                         checkPaused(); //pause
550                         oldPaused = 0; //reset pause
551                         changed = 1;
552                         gameStatus = 1;
553                         break;
554                 } //stop game
555                 case NP_newPlayer:
556                 {
557                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
558                                                                   "Red", "Grey", "White", "*Orange" };
559
560                         if (net.uid>maxPlayer) maxPlayer = net.uid;
561                         memcpy(&Players[net.uid], net.data, net.size);
562                         ClearField(net.uid);
563                         InitFields();
564                         if (Players[net.uid].team > 7)
565                                 Message("%s joined the game", Players[net.uid].name);
566                         else
567                                 Message("%s joined %s team", Players[net.uid].name,
568                                         teams[Players[net.uid].team]);
569                         if (Players[net.uid].flags & SCF_paused) {
570                                 checkPaused();
571                         } //player has paused
572 //                      DrawField(net.uid);
573 //                              ShowPause(net.uid);
574                         changed = 1;
575                         break;
576                 } //player joined
577                 case NP_pause:
578                 {
579                         char s[20];
580
581                         Players[net.uid].flags ^= SCF_paused;
582                         if (Game.started > 1)
583                                 strcpy(s, Players[net.uid].flags&SCF_paused
584                                         ? "paused the game" : "unpaused the game");
585                         else
586                                 strcpy(s, Players[net.uid].flags&SCF_paused
587                                         ? "is not ready" : "is ready");
588                         Message("%s %s", Players[net.uid].name, s);
589                         checkPaused();
590                         ShowPause(net.uid);
591                         changed = 1;
592                         break;
593                 } //(un)pause
594                 case NP_part:
595                         // player left
596                         checkPaused();
597                         oldPaused = 0;
598                         Players[net.uid].alive = -1;
599                         Message("%s left", Players[net.uid].name);
600                         checkPaused();
601                         ShowPause(net.uid);
602                         changed = 1;
603                         break;
604                 case NP_argghhh:
605                 {
606                         char i;
607                         memcpy(&i, net.data, sizeof(i));
608                         Players[net.uid].alive = 0;
609                         if (i == me)
610                                 Message("\\%dYou fragged %s",
611                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
612                         else if (i == net.uid)
613                                 Message("\\%d%s died",
614                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
615                         else
616                                 Message("\\%d%s fragged %s",
617                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
618                                         Players[net.uid].name);
619                         checkPaused();
620                         ShowPause(net.uid);
621                         changed = 1;
622                         break;
623                 } //G/O
624                 default:
625                         break;
626                 } //E_net
627         } //GameNet
628
629         MyEvent event;
630         long pauseTimeLeft;
631         int i;
632
633         StartGame();
634         while (gameStatus) {
635 GameLoop:
636                 gameStatus = 2;
637                 if (Players[me].alive > 0) {
638                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
639                                         netint4 data[4];
640                                 Players[me].alive = 0;
641                                 if (lastadd == me) Message("\\%dYou died",
642                                         Players[me].team > 7 ? 7 : Players[me].team);
643                                 else Message("\\%d%s fragged you",
644                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
645                                         Players[lastadd].name);
646                                 if (game == GT_classicTwo)
647                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
648                                 ShowPause(me);
649                                 changed = 1;
650                         } //die
651                         else {
652                                 ShowScore(me, Players[me].score);
653                                 if (spied) {
654                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
655                                 } //send new piece
656                         }
657                 } //new piece
658                 while (gameStatus == 2) {
659                         for (i = 1; i < MAX_SCREENS; i++)
660                                 if (Players[i].alive > 0 && PlayerDisp[i])
661                                         changed |= RefreshBoard(i);
662                         if (changed) {
663                                 if (!paused) ShowTime();
664                                 refresh();
665                                 changed = 0;
666                         } //screen update
667                         {
668                         short playercount = 0;
669                         for (i = 1; i < MAX_SCREENS; i++)
670                                 if (Players[i].alive >= 0) playercount++;
671                         if (playercount < 1) gameStatus = 0;
672                         }
673                         switch (WaitMyEvent(&event, EM_any)) {
674                         case E_alarm:
675                                 if (!paused && Players[me].alive > 0)
676                                         if (!MovePiece(me, -1, 0)) //move down
677                                                 gameStatus = 1; //new piece
678                                         else
679                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
680                                 break;
681                         case E_key:
682                                 GameKey(event.u.key);
683                                 break;
684                         case E_net:
685                                 GameNet(event.u.net);
686                                 break;
687                         case E_lostConn:
688                                 goto gameOver;
689                         } //handle event
690                         if (paused != oldPaused) {
691                                 if (paused) {
692                                         PauseTime();
693                                         pauseTimeLeft = SetITimer(0, 0);
694                                 }
695                                 else {
696                                         SetITimer(Game.speed, pauseTimeLeft);
697                                         ResumeTime();
698                                 }
699                                 oldPaused = paused;
700                         } //(un)pause
701                 } //game loop
702                 dropMode = 0;
703                 Players[me].score.score++;
704                 CheckClears(me);
705         } //new piece loop
706 gameOver:
707         SetITimer(0, 0);
708 }
709
710 int main(int argc, char **argv)
711 {
712         char ch;
713
714         game = GT_onePlayer;
715         port = DEFAULT_PORT;
716         maxPlayer = 1;
717         Game.initspeed = DEFAULT_INTERVAL;
718         Game.gravity = 0;
719         MapKeys(DEFAULT_KEYS);
720         {
721                 int i;
722                 char *userName;
723
724                 for (i = 0; i < MAX_SCREENS; i++) {
725                         Players[i].alive = -1;
726                         Players[i].score.level = 1;
727                         Players[i].boardWidth = 10;
728                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
729                         Players[i].boardVisible = 20;
730                         strcpy(Players[i].name, "???");
731                         ClearField(i);
732                 }
733                 if (!(userName = getenv("LOGNAME")) || !userName[0])
734                         if (!(userName = getenv("USER")) || !userName[0])
735                                 userName = "Anonymous";
736                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
737                 Players[0].name[16] = 0;
738                 Players[0].alive = 1;
739                 Players[0].dropmode = 0;
740         } //set defaults
741
742 //      if (getopt(argc, argv, "f:") == 'f')
743 //              ReadConf(optarg);
744 //      else
745         ReadConf(CONFIG_FILE);
746         while ((ch = getopt_long(
747                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
748         )) != -1)
749                 HandleOption(ch, optarg);
750         if (optind < argc) {
751                 Usage();
752                 exit(1);
753         }
754 //      WriteConf();
755
756         InitScreens();  //setup screen
757
758         if (game == GT_classicTwo) {
759                 spied = 1;
760                 InitiateConnection(hostStr, port);
761                 HandShake();
762                 maxPlayer = me;
763                 checkPaused();
764                 OneGame();
765         } //client
766         else {
767                 Game.seed = time(0);
768                 Game.started = 2;
769                 me = 1;
770                 memcpy(&Players[me], &Players[0], sizeof(_Player));
771                 Players[me].team = 7;
772                 OneGame();
773         } //singleplay
774         return 0;
775 }
776