1 [][] [] [][][] [][][][] [][][] [][] [] [][][]
2 [][] [] [] [] [] [] [][] [][] []
4 [] [][] [] [][][][] [][] [] [] [][][][]
6 [] [][] [] [][] [] [][] [] [] [][]
7 [] [][] [][][] [] [] [] [] [][][] []
9 ---- done: -------------------------------------------------------------------
13 * gravity off by default
15 * revert stupid whitespace changes in 0.7.A2
16 * only use tabs for block indenting
17 * cleanup Configure script, rename to more customary ./configure
18 * only use ascii drawstyles with --ascii
19 * help shows default values
20 * fix --dropmode without specified value
21 * customizable chat key
22 * translatable messages
26 * clientspecific playerdata seperated from general playerdata (PlayerDisp[])
27 * player names printed over top field grid
31 * used curses to invert pause text instead of stdout() so it works in screen
32 * some code cleaned up
36 * last gcc warning fixed
37 * messages now scroll bottom to top
38 * your own input is echoed on screen, _ marks cursor in typing mode
39 * long messages can be displayed over multiple lines
40 * typing messages longer than message window moves cursor over old text
41 * empty messages are escaped
42 * key and network handling in main loop in functions
43 * started moving messages to seperate file
47 * Sets struct for settings
48 * dropmode settings in single var, cleaned up
52 * all robot-stuff removed
53 * standard includefiles for each file instead of generated proto.h
57 * different source identing, tabs of 8 chars
58 * a couple of botcalls removed
59 * server switches quadra mode with --quadra parameter
63 * field messages were slightly corrupted sometimes, somehow :P
64 * handler which redraws when window resizes :)
68 * buffered message history, can be redrawn
69 * you can send messages, enter key toggles chat mode
70 * messages can contain multiple color tags
71 * in chat mode, backspace backspaces, escape cancels message
75 * fix bugs in free blocks detection routine
76 * correct J stickiness
77 * players' names displayed in teamcolor
78 * correct Z stickiness, correct check below mask
79 * client reports winner+time and player stats (ppm+apm), calc client-side
83 * shapes stick vertically as well (not physically visible yet though)
84 * quadra style gravity (shape falls down when possible)
85 * alternate scoring method used in gravity mode
86 * junklines stick horizontally so they don't drop into each other
90 * server places unteamed players in first unused team
91 * fields are resized to half width if they don't fit on screen
92 * instadrop is default (as in $any::decent::tetris)
93 * dropmodes as options --slidedrop and --dropmode (-d and -D)
97 * new pieces appear near middle again
98 * junklines have the color of the player/team that added them
99 * fix bug causing wrong number of junklines being sent after 1st game
100 * --nick parameter changes nick from default login name
101 * can turn field spying back on on redraw
102 * new messages on top, old messages scroll down
106 * shapes are now stored as bitmaps, and slightly altered to match quadra
107 * extensive simplification of many routines because of this
108 (binary just ~1500 bytes smaller)
109 * next piece indicator aligns piece to the right
110 * blocks of a piece are grouped horizontally
111 displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]]
112 * falling blocks not stored differently from frozen blocks
113 (might cause problems with robot, but i'll deal with that later)
114 * if piece can't be rotated (ie near the edge) it tries to slide it right
115 * fix multiplay transmission of (new) pieces
116 * field reset to 'empty' when player leaves (not 'ready')
120 * colorcoding altered a bit (server messages white, player stuff colored)
121 * when no team specified, server assigns a team and sends it to player
122 * client displays teamname of joining players
123 * client disconnects also transmitted to g/o players
124 * lag could delay changes to another game, desyncing clients
125 now game info is not transmitted when game has stopped
129 * server doesn't quit, but just stops game when 1 player/team left
130 * when a game stops, all players are paused and their fields reset
131 * server handles disconnecting clients correctly again
132 * 'player quit' displayed when a client disconnects from server
133 * game ended messages not displayed when a game was ready but not yet started
134 * server sends new game seed at game stop
135 * players' scores and (next) pieces and stuff are reset at new game
136 * scores are erased instead of not drawn (apm/ppm remained at new game)
140 * shadow piece (preview current piece dropped down)
141 * new players' fields are cleared at start
142 * players are now 'fragged' by the player last adding them lines
143 * ^ when that last player was himself(m/f) (s)he just 'died'
144 * 'Close connection' message no longer displayed
145 * players in teams are displayed in their teamcolor
149 * went g/o when one player of a team went g/o instead of all of 'em
150 * improved handling of closing connections in server
151 * naw player's name refreshed on join
152 * clients don't receive death signal from rejected player anymore
156 * server started w/o --continuous exits when just 1 player or team left
157 * players can't join a started non-continuous game
158 * game starts if non-ready player leaves and everybody else is ready
159 * message when you or enemies add junklines
163 * show (paused) game right after receiving game data, before receiving players
164 * server starts game after receiving minimum number of players (--min-players)
165 * client altered to receive players during game loop
166 * server has --max-players option for player limit (default is 8)
167 * (empty) fields are drawn for maximum number of players
168 * server quits correctly, client quits only when no players are left
169 * players join paused when game hasn't started yet
170 * player's pause state is transmitted by server
171 * server does not keep repeating goahead on every join
172 * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
173 * before game has started, '(not) ready' is displayed instead of 'pause'
174 * 'empty' message over empty fields, 'game over' over dead players
175 * player rejoin fixed
179 * blocks are normal text in !curses (not bold or anything)
180 * server handles incoming connections as events too (continuously)
185 * scorebar less wide (now 3 fields take 82 chars)
187 -- v0.7 ---------- 10.VIII.02
189 * display game over over dead player's field
190 * number of connections can be set with server -c
191 * exiting client automatically goes game over
192 * dead players can't pause the game
193 * -t sets team. players in same team don't get junklines from each other
194 * client no longer displays seed
195 * doesn't display fields which don't fit on screen automatically
196 * quit key (q by default)
200 * seed and initspeed given by server
201 * exits when only 1 player left (or 0 in singleplayer)
202 * version_string in netris.h
203 * fixed pause for multiple players
204 * paused message displayed over pausing player's field
205 * all players start paused in multiplayer
206 * your own hostname isn't displayed
210 * server receive fixed (checked nonexisting sock)
211 * host generates and distributes player's host string
212 * handle sigint correctly (not just exit(0))
213 * fix multiplay g/o (close connection at g/o or server signal)
214 * spy=n0 in configfile disables spying for player n
218 * player 1 always leftmost
219 * server seperate program
223 * multiplay can handle over 2 players!
227 * server doesn't play
231 * titlebar somewhat improved
233 * junklines doesn't move pieces up (unless inside ground)
234 * improved (insta)drop handling
235 * drop/down at bottom forces drop
236 * updated help messages (-[hH])
240 * same handler for configfile/parameters
241 * linedraw characters unless --ascii specified
242 * levelup handeled correctly
243 * handicap with --level (affects yourself only, unlike --speed)
244 * some variables moved and altered
245 * displays name+host above opponent field
249 * conffile can have comments (#) and tabs instead of spaces
250 * level up every 10 lines (speed x1.2)
254 * counts score (as in gameboy version)
255 * reads default parameters from netris.conf (or other file specified with -f)
260 * displays elapsed time instead of clock
261 * shows ppm, apm and yield
262 * uses arrow keys by default (linux workaround, doesn't work on all systems)
264 -- v0.6 ---------- 31.VII.02
266 * -D enables instant-drop (classic drop), original -D is now -d
267 * addition key for rotating pieces counterclockwise
268 * displays number of pieces dropped and lines made
270 ------------------------------------------------------------------------------