1 [][] [] [][][] [][][][] [][][] [][] [] [][][]
2 [][] [] [] [] [] [] [][] [][] []
4 [] [][] [] [][][][] [][] [] [] [][][][]
6 [] [][] [] [][] [] [][] [] [] [][]
7 [] [][] [][][] [] [] [] [] [][][] []
11 * shape frequency transmitted in game data
12 * seperate keys for drop and soft drop (replaces --dropmode)
13 * commands in message dialog (/quit, /pause, // escapes)
14 * various code cleanups
19 * gravity off by default
21 * revert stupid whitespace changes in 0.7.A2
22 * only use tabs for block indenting
23 * cleanup Configure script, rename to more customary ./configure
24 * only use ascii drawstyles with --ascii
25 * help shows default values
26 * fix --dropmode without specified value
27 * customizable chat key
28 * translatable messages
32 * clientspecific playerdata seperated from general playerdata (PlayerDisp[])
33 * player names printed over top field grid
37 * used curses to invert pause text instead of stdout() so it works in screen
38 * some code cleaned up
42 * last gcc warning fixed
43 * messages now scroll bottom to top
44 * your own input is echoed on screen, _ marks cursor in typing mode
45 * long messages can be displayed over multiple lines
46 * typing messages longer than message window moves cursor over old text
47 * empty messages are escaped
48 * key and network handling in main loop in functions
49 * started moving messages to seperate file
53 * Sets struct for settings
54 * dropmode settings in single var, cleaned up
58 * all robot-stuff removed
59 * standard includefiles for each file instead of generated proto.h
63 * different source identing, tabs of 8 chars
64 * a couple of botcalls removed
65 * server switches quadra mode with --quadra parameter
69 * field messages were slightly corrupted sometimes, somehow :P
70 * handler which redraws when window resizes :)
74 * buffered message history, can be redrawn
75 * you can send messages, enter key toggles chat mode
76 * messages can contain multiple color tags
77 * in chat mode, backspace backspaces, escape cancels message
81 * fix bugs in free blocks detection routine
82 * correct J stickiness
83 * players' names displayed in teamcolor
84 * correct Z stickiness, correct check below mask
85 * client reports winner+time and player stats (ppm+apm), calc client-side
89 * shapes stick vertically as well (not physically visible yet though)
90 * quadra style gravity (shape falls down when possible)
91 * alternate scoring method used in gravity mode
92 * junklines stick horizontally so they don't drop into each other
96 * server places unteamed players in first unused team
97 * fields are resized to half width if they don't fit on screen
98 * instadrop is default (as in $any::decent::tetris)
99 * dropmodes as options --slidedrop and --dropmode (-d and -D)
103 * new pieces appear near middle again
104 * junklines have the color of the player/team that added them
105 * fix bug causing wrong number of junklines being sent after 1st game
106 * --nick parameter changes nick from default login name
107 * can turn field spying back on on redraw
108 * new messages on top, old messages scroll down
112 * shapes are now stored as bitmaps, and slightly altered to match quadra
113 * extensive simplification of many routines because of this
114 (binary just ~1500 bytes smaller)
115 * next piece indicator aligns piece to the right
116 * blocks of a piece are grouped horizontally
117 displays 1 block as [], 2 blocks [[]], 3 blocks [[[]]], stick [[[[]]]]
118 * falling blocks not stored differently from frozen blocks
119 (might cause problems with robot, but i'll deal with that later)
120 * if piece can't be rotated (ie near the edge) it tries to slide it right
121 * fix multiplay transmission of (new) pieces
122 * field reset to 'empty' when player leaves (not 'ready')
126 * colorcoding altered a bit (server messages white, player stuff colored)
127 * when no team specified, server assigns a team and sends it to player
128 * client displays teamname of joining players
129 * client disconnects also transmitted to g/o players
130 * lag could delay changes to another game, desyncing clients
131 now game info is not transmitted when game has stopped
135 * server doesn't quit, but just stops game when 1 player/team left
136 * when a game stops, all players are paused and their fields reset
137 * server handles disconnecting clients correctly again
138 * 'player quit' displayed when a client disconnects from server
139 * game ended messages not displayed when a game was ready but not yet started
140 * server sends new game seed at game stop
141 * players' scores and (next) pieces and stuff are reset at new game
142 * scores are erased instead of not drawn (apm/ppm remained at new game)
146 * shadow piece (preview current piece dropped down)
147 * new players' fields are cleared at start
148 * players are now 'fragged' by the player last adding them lines
149 * ^ when that last player was himself(m/f) (s)he just 'died'
150 * 'Close connection' message no longer displayed
151 * players in teams are displayed in their teamcolor
155 * went g/o when one player of a team went g/o instead of all of 'em
156 * improved handling of closing connections in server
157 * naw player's name refreshed on join
158 * clients don't receive death signal from rejected player anymore
162 * server started w/o --continuous exits when just 1 player or team left
163 * players can't join a started non-continuous game
164 * game starts if non-ready player leaves and everybody else is ready
165 * message when you or enemies add junklines
169 * show (paused) game right after receiving game data, before receiving players
170 * server starts game after receiving minimum number of players (--min-players)
171 * client altered to receive players during game loop
172 * server has --max-players option for player limit (default is 8)
173 * (empty) fields are drawn for maximum number of players
174 * server quits correctly, client quits only when no players are left
175 * players join paused when game hasn't started yet
176 * player's pause state is transmitted by server
177 * server does not keep repeating goahead on every join
178 * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
179 * before game has started, '(not) ready' is displayed instead of 'pause'
180 * 'empty' message over empty fields, 'game over' over dead players
181 * player rejoin fixed
185 * blocks are normal text in !curses (not bold or anything)
186 * server handles incoming connections as events too (continuously)
191 * scorebar less wide (now 3 fields take 82 chars)
195 * display game over over dead player's field
196 * number of connections can be set with server -c
197 * exiting client automatically goes game over
198 * dead players can't pause the game
199 * -t sets team. players in same team don't get junklines from each other
200 * client no longer displays seed
201 * doesn't display fields which don't fit on screen automatically
202 * quit key (q by default)
206 * seed and initspeed given by server
207 * exits when only 1 player left (or 0 in singleplayer)
208 * version_string in netris.h
209 * fixed pause for multiple players
210 * paused message displayed over pausing player's field
211 * all players start paused in multiplayer
212 * your own hostname isn't displayed
216 * server receive fixed (checked nonexisting sock)
217 * host generates and distributes player's host string
218 * handle sigint correctly (not just exit(0))
219 * fix multiplay g/o (close connection at g/o or server signal)
220 * spy=n0 in configfile disables spying for player n
224 * player 1 always leftmost
225 * server seperate program
229 * multiplay can handle over 2 players!
233 * server doesn't play
237 * titlebar somewhat improved
239 * junklines doesn't move pieces up (unless inside ground)
240 * improved (insta)drop handling
241 * drop/down at bottom forces drop
242 * updated help messages (-[hH])
246 * same handler for configfile/parameters
247 * linedraw characters unless --ascii specified
248 * levelup handeled correctly
249 * handicap with --level (affects yourself only, unlike --speed)
250 * some variables moved and altered
251 * displays name+host above opponent field
255 * conffile can have comments (#) and tabs instead of spaces
256 * level up every 10 lines (speed x1.2)
260 * counts score (as in gameboy version)
261 * reads default parameters from netris.conf (or other file specified with -f)
266 * displays elapsed time instead of clock
267 * shows ppm, apm and yield
268 * uses arrow keys by default (linux workaround, doesn't work on all systems)
272 * -D enables instant-drop (classic drop), original -D is now -d
273 * addition key for rotating pieces counterclockwise
274 * displays number of pieces dropped and lines made