cleanup overlay message centering
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "info",               0, 0, 'H' },
48         { "help",               0, 0, 'h' },
49         { 0,                    0, 0,  0 }
50 };
51
52 enum {
53         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
54         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
55 };
56
57 static char *keyNames[KT_numKeys+1] = {
58         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
59         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
60 };
61
62 sets_t Sets = {7, 0, 1, 1, 1};
63
64 static char keyTable[KT_numKeys+1];
65
66 enum {
67         CT_quit, CT_pause,
68         CT_MAX
69 };
70 static char *cmds[] = {
71         "quit", "pause"
72 };
73
74 static char *hostStr;
75 static bool paused = 0;
76 static char lastadd;
77
78
79 static void handle_setkeys(char *newKeys)
80 {
81         int i, k, ch;
82         char used[256];
83         int errs = 0;
84         char scratch[6];
85
86         /* XXX assumptions about ASCII encoding here */
87         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
88                 if (newKeys[i] == '^' && newKeys[i+1])
89                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
90                 else
91                         keyTable[k] = newKeys[i];
92         }
93         memset(used, 0, sizeof(used));
94         for (k = 0; k < KT_numKeys; k++) {
95                 ch = (unsigned char) keyTable[k];
96                 if (used[ch]) {
97                         if (iscntrl(ch) && ch < ' ')
98                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
99                         else if (isprint(ch))
100                                 sprintf(scratch, "\"%c\"", ch);
101                         else
102                                 sprintf(scratch, "0x%X", ch);
103                         if (!errs)
104                                 fprintf(stderr, "Duplicate key mappings:\n");
105                         errs++;
106                         fprintf(stderr, "  %s mapped to both %s and %s\n",
107                                 scratch, keyNames[used[ch]-1], keyNames[k]);
108                 }
109                 used[ch] = k + 1;
110         }
111         if (errs)
112                 exit(1);
113 }
114
115 static void Usage(void)
116 {
117         Header();
118         fprintf(stderr,
119                 "Usage: netris <options>\n"
120                 "\n"
121                 "  -h, --help\t\tPrint this usage information\n"
122                 "  -H, --info\t\tShow distribution and warranty information\n"
123                 "\n"
124                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
125                 "  -a, --ascii\t\tUse ascii characters\n"
126                 "  -C, --color=0\t\tDisable color\n"
127                 "\n"
128                 "  -c, --connect <host>\tInitiate connection\n"
129                 "  -p, --port <port>\tSet port number (default is %d)\n"
130                 "\n"
131                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
132                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
133                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
134                 "\n",
135                 DEFAULT_PORT, DEFAULT_KEYS
136         );
137 }
138
139 static void handle_arg(char tag, char *value)
140 {
141         switch (tag) {
142         case 'a':       //ascii
143                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
144                 Sets.drawstyle &= ~Sets.ascii;
145                 break;
146         case 'c':       //connect
147                 Game.type = GT_classicTwo;
148                 hostStr = value;
149                 break;
150         case 'p':       //port
151                 port = atoi(value);
152                 break;
153         case 'i':       //speed (of level 1)
154                 Game.initspeed = atof(value) * 1e6;
155                 break;
156         case 'l':       //level
157                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
158                 break;
159         case 'n':       //nick
160                 memcpy(Players[0].name, value, strlen(value) + 1);
161                 break;
162         case 't':       //team
163                 Players[0].team = atoi(value);
164                 break;
165         case 'C':       //color
166                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
167                 break;
168         case 'S':       //slowterm
169                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
170                 break;
171         case 'k':       //keys
172                 handle_setkeys(value);
173                 break;
174         case 'H':       //info
175                 Header();
176                 DistInfo();
177                 exit(0);
178         case 'h':       //help
179                 Usage();
180                 exit(0);
181         default:
182                 Usage();
183                 exit(1);
184         }
185 }
186
187 static void handle_conffile(char *filename)
188 {
189         FILE *file_in;
190         char buf[513];
191         int i;
192         char *ch;
193         char tag[81], value[81];
194
195         file_in = fopen(filename, "r");
196         if (file_in) {
197                 while (fgets(buf, 512, file_in) != NULL) {
198                         if ((ch = strchr(buf, '#')))
199                                 *ch = '\0'; // truncate string from # char
200                         for (i = strlen(buf) - 1; i >= 0; i--)
201                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
202                                         buf[i] = '\0';
203                                 else break;
204
205                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
206                         for (i = 0; options[i].name; i++){
207                                 if (!strcasecmp(options[i].name, tag)) {
208                                         handle_arg(options[i].val, value);
209                                         break;
210                                 }
211                         }
212                 }
213                 fclose(file_in);
214         } //read file
215         else {
216                 fprintf(stderr, "Unable to open config file %s.\n", filename);
217         } //defaults
218 }
219
220 static int player_piece(int scr, char shape)
221 {
222         Players[scr].score.pieces++;
223         {
224                 Players[scr].curShape = Players[scr].nextShape;
225                 Players[scr].nextShape = shape;
226         }
227         Players[scr].curY = Players[scr].boardVisible + 4;
228         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
229         while (!shape_visible(Players[scr].curShape, scr,
230                              Players[scr].curY, Players[scr].curX))
231                 Players[scr].curY--;
232         if (!shape_get(Players[scr].curShape, scr,
233                         Players[scr].curY, Players[scr].curX))
234                 return 0;
235         shape_draw(Players[scr].curShape, scr,
236                 Players[scr].curY, Players[scr].curX, scr == me);
237         return 1;
238 }
239
240 static void game_setpaused(void)
241 { //check whether anyone paused the game
242         int i;
243
244         paused = Game.started < 1;
245         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
246                 paused |= (Players[i].flags & SCF_paused) != 0;
247 }
248
249 static void game_reset(void)
250 { //init new game
251         int i;
252
253         lastadd = me;
254         SRandom(Game.seed);
255         Game.speed = Game.initspeed;
256         for (i = 1; i < Players[me].score.level; i++)
257                 Game.speed /= SPEEDINC;
258         if (Game.speed < SPEEDMINIMUM)
259                 Game.speed = SPEEDMINIMUM;
260         ResetBaseTime();  //reset timer
261         SetITimer(Game.speed, Game.speed);
262         Players[me].nextShape = ChooseOption(stdOptions);
263         for (i = 1; i <= maxPlayer; i++) {
264                 Players[i].score.score = Players[i].score.lines
265                 = Players[i].score.adds = 0;
266                 Players[i].score.pieces = -1;
267                 player_empty(i);
268         } //reset all players
269         screen_setup();
270 }
271
272 static void game_clear(int scr)
273 { //check for full lines
274         int linesCleared;
275         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
276 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
277 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
278         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
279                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
280
281         if ((linesCleared = player_lineclear(scr)) > 0) {
282                 if (Game.type == GT_onePlayer)
283                         if ((Players[scr].score.lines / 10) <
284                                         ((Players[scr].score.lines+linesCleared)/10)) {
285                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
286                                         Game.speed = SPEEDMINIMUM;
287                                 SetITimer(Game.speed, SetITimer(0, 0));
288                                 Players[scr].score.level++;
289                         } //level up
290                 Players[scr].score.score += Game.gravity
291                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
292                 Players[scr].score.lines += linesCleared;
293                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
294                 if (scr == me) {
295                         if (Game.type == GT_classicTwo) {
296                                 SendPacket(scr, NP_clear, 0, NULL);
297                                 if (linesCleared > 1) {
298                                         short junkLines;
299                                         netint4 data[1];
300
301                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
302                                         data[0] = junkLines;
303                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
304                                         msg_add("\\%dYou send %d lines",
305                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
306                                 } //send junk to others
307                         } //multiplayer
308                         else {
309                                 msg_add("\\%dYou cleared %d lines",
310                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
311                         } //singleplayer
312                 } //IT'S YOU
313         } //lines cleared
314 }
315
316 static void game_loop(void)
317 {
318         bool changed = 0;
319         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
320         bool chatMode = 0;
321         char chatText[MSG_WIDTH] = "\0";
322
323         void handle_cmd(char cmd, char *arg)
324         {
325                 switch (cmd) {
326                 case CT_quit:
327                         window_msg_status(me);
328                         refresh();
329                         gameStatus = 0;
330                         return;
331                 case CT_pause:
332                         if (Players[me].alive <= 0) return;
333                         Players[me].flags ^= SCF_paused;
334                         if (Game.started > 1)
335                                 msg_add(Players[me].flags & SCF_paused
336                                         ? "You paused the game" : "You unpaused the game");
337                         else
338                                 msg_add(Players[me].flags & SCF_paused
339                                         ? "You are not ready" : "You are ready");
340                         game_setpaused();
341                         if (Game.type == GT_classicTwo)
342                                 SendPacket(me, NP_pause, 0, NULL);
343                         window_msg_status(me);
344                         changed = 1;
345                         return;
346                 }
347         }
348
349         void handle_cmdstr(char *cmd)
350         {
351                 char tag[17], value[81];
352                 char *cmdend;
353                 int i;
354
355                 if ((cmdend = strchr(cmd, ' '))) {
356                         *cmdend = 0;
357                 } else {
358                         cmdend = cmd + strlen(cmd); // whole string
359                 }
360                 for (i = 0; i < CT_MAX; i++){
361                         if (!strcasecmp(cmds[i], cmd)) {
362                                 return handle_cmd(i, cmdend + 1);
363                         }
364                 }
365                 msg_add("Unknown command /%s", cmd);
366         }
367
368         void handle_str(char *str)
369         {
370                 if (chatText[0] == '/') {
371                         if (chatText[1] != '/') {
372                                 handle_cmdstr(chatText + 1);
373                                 return;
374                         }
375                         memmove(chatText, chatText + 1, strlen(chatText));
376                 }
377
378                 msg_add("<\\%d%s\\7> %s",
379                         Players[me].team > 7 ? 7 : Players[me].team,
380                         Players[me].name, chatText);
381                 if (Game.type == GT_classicTwo)
382                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
383         }
384
385         void handle_key(char key)
386         {
387                 char *p;
388
389                 if (chatMode) {
390                         if (key == 13) {
391                                 // enter text
392                                 chatMode = 0;
393                                 if (chatText[0]) {
394                                         handle_str(chatText);
395                                         memset(chatText, 0, sizeof(chatText));
396                                 } //say it
397                                 else msg_add_char(27, -1, NULL); //escape
398                                 return;
399                         }
400                         else if (key == 27) //escape
401                                 chatMode = 0;
402                         else if (key == 127 && chatText) //backspace
403                                 chatText[strlen(chatText) - 1] = 0;
404                         else if (strlen(chatText) < MSG_WIDTH-1) //text
405                                 chatText[strlen(chatText)] = key;
406                         msg_add_char(key, strlen(chatText) - 1, chatText);
407                         return;
408                 } //key in chat mode
409
410                 if (!(p = strchr(keyTable, tolower(key)))) return;
411                 key = p - keyTable;
412
413         void handle_keycmd(char key)
414         {
415                 switch (key) {
416                 case KT_redraw:
417                         clear();
418                         screen_setup();
419 //                      ScheduleFullRedraw();
420                         refresh();
421                         return;
422                 case KT_say:
423                         chatMode = 1;
424                         msg_add_char(key, strlen(chatText) - 1, chatText);
425                         return;
426                 case KT_quit:
427                         handle_cmd(CT_quit, NULL);
428                         return;
429                 case KT_pause:
430                         handle_cmd(CT_pause, NULL);
431                         return;
432                 }
433
434                 if (Players[me].alive <= 0 || paused) return;
435                 // actions only available while actually playing
436                 switch (key) {
437                 case KT_left:
438                         if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
439                         break;
440                 case KT_right:
441                         if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
442                         break;
443                 case KT_rotleft:
444                         if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
445                         break;
446                 case KT_rotright:
447                         if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
448                         break;
449                 case KT_down:
450                         SetITimer(Game.speed, Game.speed);
451                         if (player_move(me, -1, 0)) {
452                                 if (spied) SendPacket(me, NP_down, 0, NULL);
453                         } //move one down
454                         else
455                                 gameStatus = 1; //completely dropped
456                         break;
457                 case KT_dropsoft:
458                         SetITimer(Game.speed, Game.speed);
459                         if (player_drop(me)) {
460                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
461                         }
462                         else gameStatus = 1; //dropped
463                         break;
464                 case KT_drop:
465                         SetITimer(Game.speed, Game.speed);
466                         if (player_drop(me)) {
467                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
468                         }
469                         gameStatus = 1; // drop
470                         break;
471                 case KT_faster:
472                         if (Game.type != GT_onePlayer) break;
473                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
474                                 Game.speed = SPEEDMINIMUM;
475                         SetITimer(Game.speed, SetITimer(0, 0));
476                         Players[me].score.level++;
477                         status_draw(me, Players[me].score);
478                         changed = 1;
479                         break;
480                 }
481         }
482                 handle_keycmd(key);
483         }
484
485         int oldPaused = 0;
486
487         void handle_net(_netEvent net)
488         {
489                 switch(net.type) {
490                 case NP_newPiece:
491                 {
492                         memcpy(&Players[net.uid].nextShape, net.data,
493                                 sizeof(Players[0].nextShape));
494                         player_piece(net.uid, Players[net.uid].curShape);
495                         break;
496                 }
497                 case NP_down:
498                         player_move(net.uid, -1, 0);
499                         break;
500                 case NP_left:
501                         player_move(net.uid, 0, -1);
502                         break;
503                 case NP_right:
504                         player_move(net.uid, 0, 1);
505                         break;
506                 case NP_rotleft:
507                         player_rotate(net.uid, -1);
508                         break;
509                 case NP_rotright:
510                         player_rotate(net.uid, 1);
511                         break;
512                 case NP_drop:
513                         player_drop(net.uid);
514                         break;
515                 case NP_clear:
516                         game_clear(net.uid);
517                         break;
518                 case NP_insertJunk:
519                 {
520                         netint4 data[3];
521
522                         memcpy(data, net.data, sizeof(data));
523                         player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
524                         break;
525                 } //player added junklines
526                 case NP_giveJunk:
527                 {
528                         netint4 data[3];
529                         short column;
530
531                         if (Players[me].alive <= 0) break;
532                         memcpy(data, net.data, sizeof(data[0]));
533                         column = Random(0, Players[me].boardWidth);
534                         msg_add("\\%d%s sends %d lines",
535                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
536                                 Players[net.uid].name, data[0]);
537                         lastadd = net.uid;
538                         player_lineadd(me, Players[net.uid].team, data[0], column);
539                         if (spied) {
540                                 data[1] = column;
541                                 data[2] = net.uid;
542                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
543                         } //show changes to others
544                         break;
545                 } //receive junklines
546                 case NP_msg:
547                 {
548                         msg_add("<\\%d%s\\7> %s",
549                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
550                                 Players[net.uid].name, net.data, net.type);
551                         break;
552                 } //chat
553                 case NP_start:
554                 {
555                         int i;
556
557                         Game.started = 2;
558                         paused = 0;
559                         msg_add("The game has started");
560                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
561                                 window_msg_status(i);
562                         break;
563                 } //start game
564                 case NP_stop:
565                 {
566                         if (Game.started > 1) {
567                                 int winner;
568                                 float timer;
569                                 int i;
570
571                                 msg_add("The game has ended");
572                                 timer = CurTimeval() / 1e6;
573                                 if (timer > 5) {
574                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
575                                                 msg_add("\\%d%10s%6.1fp%5.1fa",
576                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
577                                                         Players[i].score.pieces / timer * 60,
578                                                         Players[i].score.adds / timer * 60);
579                                                 if (Players[i].alive > 0) winner = i;
580                                         } //show player stats
581                                 if (winner)
582                                         msg_add("%s won after %0.0f'%02d\"",
583                                                 Players[winner].name, timer / 60, (int)timer % 60);
584                                 } //show game stats
585                                 msg_add(NULL);
586                         } //game was playing
587                         Game.started = 0;
588                         memcpy(&Game.seed, net.data, net.size);
589                         {
590                                 int i;
591
592                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
593                                         Players[i].alive = 1;
594                                         Players[i].flags |= SCF_paused;
595                                 } //reset players
596                         }
597                         game_reset();  //reset everything
598                         status_tick();    //redraw timer while unpaused
599                         game_setpaused(); //pause
600                         oldPaused = 0; //reset pause
601                         changed = 1;
602                         gameStatus = 1;
603                         break;
604                 } //stop game
605                 case NP_newPlayer:
606                 {
607                         if (net.uid>maxPlayer) maxPlayer = net.uid;
608                         memcpy(&Players[net.uid], net.data, net.size);
609                         player_empty(net.uid);
610                         screen_setup();
611                         if (Players[net.uid].team > 7)
612                                 msg_add("%s joined the game", Players[net.uid].name);
613                         else
614                                 msg_add("%s joined %s team", Players[net.uid].name,
615                                         teamname[Players[net.uid].team]);
616                         if (Players[net.uid].flags & SCF_paused) {
617                                 game_setpaused();
618                         } //player has paused
619 //                      window_draw(net.uid);
620 //                      window_msg_status(net.uid);
621                         changed = 1;
622                         break;
623                 } //player joined
624                 case NP_pause:
625                 {
626                         char s[20];
627
628                         Players[net.uid].flags ^= SCF_paused;
629                         if (Game.started > 1)
630                                 strcpy(s, Players[net.uid].flags&SCF_paused
631                                         ? "paused the game" : "unpaused the game");
632                         else
633                                 strcpy(s, Players[net.uid].flags&SCF_paused
634                                         ? "is not ready" : "is ready");
635                         msg_add("%s %s", Players[net.uid].name, s);
636                         game_setpaused();
637                         window_msg_status(net.uid);
638                         changed = 1;
639                         break;
640                 } //(un)pause
641                 case NP_part:
642                         // player left
643                         game_setpaused();
644                         oldPaused = 0;
645                         Players[net.uid].alive = -1;
646                         msg_add("%s left", Players[net.uid].name);
647                         game_setpaused();
648                         window_msg_status(net.uid);
649                         changed = 1;
650                         break;
651                 case NP_argghhh:
652                 {
653                         char i;
654                         memcpy(&i, net.data, sizeof(i));
655                         Players[net.uid].alive = 0;
656                         if (i == me)
657                                 msg_add("\\%dYou fragged %s",
658                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
659                         else if (i == net.uid)
660                                 msg_add("\\%d%s died",
661                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
662                         else
663                                 msg_add("\\%d%s fragged %s",
664                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
665                                         Players[net.uid].name);
666                         game_setpaused();
667                         window_msg_status(net.uid);
668                         changed = 1;
669                         break;
670                 } //G/O
671                 default:
672                         break;
673                 }
674         }
675
676         MyEvent event;
677         long pauseTimeLeft;
678         int i;
679
680         game_reset();
681         while (gameStatus) {
682                 gameStatus = 2;
683                 if (Players[me].alive > 0) {
684                         if (!player_piece(me, ChooseOption(stdOptions))) {
685                                 netint4 data[4];
686
687                                 Players[me].alive = 0;
688                                 if (lastadd == me) msg_add("\\%dYou died",
689                                         Players[me].team > 7 ? 7 : Players[me].team);
690                                 else msg_add("\\%d%s fragged you",
691                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
692                                         Players[lastadd].name);
693                                 if (Game.type == GT_classicTwo)
694                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
695                                 window_msg_status(me);
696                                 changed = 1;
697                         } //die
698                         else {
699                                 status_draw(me, Players[me].score);
700                                 if (spied) {
701                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
702                                 } //send new piece
703                         }
704                 } //new piece
705                 while (gameStatus == 2) {
706                         for (i = 1; i < MAX_SCREENS; i++)
707                                 if (Players[i].alive > 0 && window[i].shown)
708                                         changed |= player_draw(i);
709                         if (changed) {
710                                 if (!paused) status_tick();
711                                 refresh();
712                                 changed = 0;
713                         } //screen update
714                         {
715                         short playercount = 0;
716                         for (i = 1; i < MAX_SCREENS; i++)
717                                 if (Players[i].alive >= 0) playercount++;
718                         if (playercount < 1) gameStatus = 0;
719                         }
720                         switch (WaitMyEvent(&event, EM_any)) {
721                         case E_alarm:
722                                 if (!paused && Players[me].alive > 0)
723                                         if (!player_move(me, -1, 0)) //move down
724                                                 gameStatus = 1; //new piece
725                                         else
726                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
727                                 break;
728                         case E_key:
729                                 handle_key(event.u.key);
730                                 break;
731                         case E_net:
732                                 handle_net(event.u.net);
733                                 break;
734                         case E_lostConn:
735                                 goto gameOver;
736                         } //handle event
737                         if (paused != oldPaused) {
738                                 if (paused) {
739                                         PauseTime();
740                                         pauseTimeLeft = SetITimer(0, 0);
741                                 }
742                                 else {
743                                         SetITimer(Game.speed, pauseTimeLeft);
744                                         ResumeTime();
745                                 }
746                                 oldPaused = paused;
747                         } //(un)pause
748                 } //game loop
749                 Players[me].score.score++;
750                 game_clear(me);
751         } //new piece loop
752 gameOver:
753         SetITimer(0, 0);
754 }
755
756 int main(int argc, char **argv)
757 {
758         char ch;
759
760         Game.type = GT_onePlayer;
761         port = DEFAULT_PORT;
762         maxPlayer = 1;
763         Game.initspeed = DEFAULT_INTERVAL;
764         Game.gravity = 0;
765         handle_setkeys(DEFAULT_KEYS);
766         {
767                 int i;
768                 char *userName;
769
770                 for (i = 0; i < MAX_SCREENS; i++) {
771                         Players[i].alive = -1;
772                         Players[i].score.level = 1;
773                         Players[i].boardWidth = 10;
774                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
775                         Players[i].boardVisible = 20;
776                         strcpy(Players[i].name, "???");
777                         player_empty(i);
778                 }
779                 if (!(userName = getenv("LOGNAME")) || !userName[0])
780                         if (!(userName = getenv("USER")) || !userName[0])
781                                 userName = "Anonymous";
782                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
783                 Players[0].name[16] = 0;
784                 Players[0].alive = 1;
785         } //set defaults
786
787 //      if (getopt(argc, argv, "f:") == 'f')
788 //              handle_conffile(optarg);
789 //      else
790         handle_conffile(CONFIG_FILE);
791         while ((ch = getopt_long(
792                 argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL
793         )) != -1)
794                 handle_arg(ch, optarg);
795         if (optind < argc) {
796                 Usage();
797                 exit(1);
798         }
799 //      WriteConf();
800
801         InitScreens();  //setup screen
802
803         if (Game.type == GT_classicTwo) {
804                 spied = 1;
805                 InitiateConnection(hostStr, port);
806                 HandShake();
807                 maxPlayer = me;
808                 game_setpaused();
809                 game_loop();
810         } //client
811         else {
812                 Game.seed = time(0);
813                 Game.started = 2;
814                 me = 1;
815                 memcpy(&Players[me], &Players[0], sizeof(player_t));
816                 Players[me].team = 7;
817                 game_loop();
818         } //singleplay
819         return 0;
820 }
821