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[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void Usage(void)
109 {
110         Header();
111         fprintf(stderr,
112                 "Usage: netris <options>\n"
113                 "\n"
114                 "  -h, --help\t\tPrint this usage information\n"
115                 "  -H, --info\t\tShow distribution and warranty information\n"
116                 "  -R, --rules\t\tShow game rules\n"
117                 "\n"
118                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
119                 "  -a, --ascii\t\tUse ascii characters\n"
120                 "  -C, --color=0\t\tDisable color\n"
121                 "\n"
122                 "  -c, --connect <host>\tInitiate connection\n"
123                 "  -p, --port <port>\tSet port number (default is %d)\n"
124                 "\n"
125                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
126                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
127                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
128                 "  -d, --dropmode\tDrops go into drop mode\n"
129                 "  -D, --instadrop\tInstant drop\n"
130                 "\n"
131                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
132                 "  -F, --fair-robot\tUse fair robot interface\n"
133                 "\n",
134                 DEFAULT_PORT, DEFAULT_KEYS
135         );
136 }
137
138 void HandleOption(char tag, char *value)
139 {
140         switch (tag) {
141         case 'a':       //ascii
142                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
143                 Sets.drawstyle &= ~Sets.ascii;
144                 break;
145         case 'c':       //connect
146                 game = GT_classicTwo;
147                 hostStr = value;
148                 break;
149         case 'p':       //port
150                 port = atoi(value);
151                 break;
152         case 'i':       //speed (of level 1)
153                 Game.initspeed = atof(value) * 1e6;
154                 break;
155         case 'l':       //level
156                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
157                 break;
158         case 'n':       //nick
159                 memcpy(Players[0].name, value, strlen(value) + 1);
160                 break;
161         case 't':       //team
162                 Players[0].team = atoi(value);
163                 break;
164         case 'd':       //dropmode
165                 Sets.dropmode = value ? atoi(value) : 1;
166                 break;
167         case 'C':       //color
168                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
169                 break;
170         case 'S':       //slowterm
171                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
172                 break;
173         case 'k':       //keys
174                 MapKeys(value);
175                 break;
176         case 'H':       //info
177                 Header();
178                 DistInfo();
179                 exit(0);
180         case 'R':       //rules
181                 Rules();
182                 exit(0);
183         case 'h':       //help
184                 Usage();
185                 exit(0);
186         default:
187                 Usage();
188                 exit(1);
189         }
190 }
191
192 void ReadConf(char *filename)
193 {
194         FILE *file_in;
195         char buf[513];
196         int i;
197         char *ch;
198         char tag[81], value[81];
199
200         file_in = fopen(filename, "r");
201         if (file_in) {
202                 while (fgets(buf, 512, file_in) != NULL) {
203                         if ((ch = strchr(buf, '#')))
204                                 *ch = '\0'; // truncate string from # char
205                         for (i = strlen(buf) - 1; i >= 0; i--)
206                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
207                                         buf[i] = '\0';
208                                 else break;
209
210                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
211                         for (i = 0; options[i].name; i++){
212                                 if (!strcasecmp(options[i].name, tag)) {
213                                         HandleOption(options[i].val, value);
214                                         break;
215                                 }
216                         }
217                 }
218                 fclose(file_in);
219         } //read file
220         else {
221                 fprintf(stderr, "Unable to open config file %s.\n", filename);
222         } //defaults
223
224 }
225
226 int StartNewPiece(int scr, char shape)
227 {
228         Players[scr].score.pieces++;
229         {
230                 Players[scr].curShape = Players[scr].nextShape;
231                 Players[scr].nextShape = shape;
232         }
233         Players[scr].curY = Players[scr].boardVisible + 4;
234         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
235         while (!ShapeVisible(Players[scr].curShape, scr,
236                              Players[scr].curY, Players[scr].curX))
237                 Players[scr].curY--;
238         if (!ShapeFits(Players[scr].curShape, scr,
239                         Players[scr].curY, Players[scr].curX))
240                 return 0;
241         PlotShape(Players[scr].curShape, scr,
242                 Players[scr].curY, Players[scr].curX, scr == me);
243         return 1;
244 }
245
246 void checkPaused(void)
247 { //check whether anyone paused the game
248         int i;
249
250         paused = Game.started < 1;
251         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
252                 paused |= Players[i].flags & SCF_paused;
253         if (paused) paused = 1;
254 }
255
256 void StartGame(void)
257 { //init new game
258         int i;
259
260         lastadd = me;
261         SRandom(Game.seed);
262         Game.speed = Game.initspeed;
263         for (i = 1; i < Players[me].score.level; i++)
264                 Game.speed /= SPEEDINC;
265         if (Game.speed < SPEEDMINIMUM)
266                 Game.speed = SPEEDMINIMUM;
267         ResetBaseTime();  //reset timer
268         SetITimer(Game.speed, Game.speed);
269         Players[me].nextShape = ChooseOption(stdOptions);
270         for (i = 1; i <= maxPlayer; i++) {
271                 Players[i].score.score = Players[i].score.lines
272                 = Players[i].score.adds = 0;
273                 Players[i].score.pieces = -1;
274                 ClearField(i);
275         } //reset all players
276         InitFields();
277 }
278
279 void CheckClears(int scr)
280 { //check for full lines
281         int linesCleared;
282         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
283 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
284 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
285         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
286                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
287
288         if ((linesCleared = ClearFullLines(scr)) > 0) {
289                 if (game == GT_onePlayer)
290                         if ((Players[scr].score.lines / 10) <
291                                         ((Players[scr].score.lines+linesCleared)/10)) {
292                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
293                                         Game.speed = SPEEDMINIMUM;
294                                 SetITimer(Game.speed, SetITimer(0, 0));
295                                 Players[scr].score.level++;
296                         } //level up
297                 Players[scr].score.score += Game.gravity
298                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
299                 Players[scr].score.lines += linesCleared;
300                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
301                 if (scr == me) {
302                         if (game == GT_classicTwo) {
303                                 SendPacket(scr, NP_clear, 0, NULL);
304                                 if (linesCleared > 1) {
305                                         short junkLines;
306                                         netint4 data[1];
307
308                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
309                                         data[0] = junkLines;
310                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
311                                         Message("\\%dYou send %d lines",
312                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
313                                 } //send junk to others
314                         } //multiplayer
315                         else {
316                                 Message("\\%dYou cleared %d lines",
317                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
318                         } //singleplayer
319                 } //IT'S YOU
320         } //lines cleared
321 }
322
323 void OneGame(void)
324 {
325         int changed = 0;
326         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
327         int dropMode = 0;
328         int chatMode = 0;
329         char chatText[MSG_WIDTH] = "\0";
330
331         void GameKey(char key)
332         {
333                 char *p;
334
335                 if (chatMode) {
336                         if (key == 13) {
337                                 // enter text
338                                 chatMode = 0;
339                                 if (chatText[0]) {
340                                         Message("<\\%d%s\\7> %s",
341                                                 Players[me].team > 7 ? 7 : Players[me].team,
342                                                 Players[me].name, chatText);
343                                         if (game == GT_classicTwo)
344                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
345                                         memset(chatText, 0, sizeof(chatText));
346                                 } //say it
347                                 else Messagetype(27, -1, NULL); //escape
348                                 return;
349                         }
350                         else if (key == 27) //escape
351                                 chatMode = 0;
352                         else if (key == 127 && chatText) //backspace
353                                 chatText[strlen(chatText) - 1] = 0;
354                         else if (strlen(chatText) < MSG_WIDTH-1) //text
355                                 chatText[strlen(chatText)] = key;
356                         Messagetype(key, strlen(chatText) - 1, chatText);
357                         return;
358                 } //key in chat mode
359
360                 if (!(p = strchr(keyTable, tolower(key)))) return;
361                 key = p - keyTable;
362
363                 // global actions (always possible, even if not playing)
364                 switch (key) {
365                 case KT_redraw:
366                         clear();
367                         InitFields();
368 //                      ScheduleFullRedraw();
369                         refresh();
370                         return;
371                 case KT_say:
372                         chatMode = 1;
373                         Messagetype(key, strlen(chatText) - 1, chatText);
374                         return;
375                 case KT_quit:
376                         ShowPause(me);
377                         refresh();
378                         gameStatus = 0;
379                         return;
380                 }
381
382                 if (Players[me].alive <= 0) return;
383                 // actions available while in game
384                 switch (key) {
385                 case KT_pause:
386                         Players[me].flags ^= SCF_paused;
387                         if (Game.started > 1)
388                                 Message(Players[me].flags & SCF_paused
389                                         ? "You paused the game" : "You unpaused the game");
390                         else
391                                 Message(Players[me].flags & SCF_paused
392                                         ? "You are not ready" : "You are ready");
393                         checkPaused();
394                         if (game == GT_classicTwo)
395                                 SendPacket(me, NP_pause, 0, NULL);
396                         ShowPause(me);
397                         changed = 1;
398                         return;
399                 }
400
401                 if (paused) return;
402                 // actions only available while actually playing
403                 switch (key) {
404                 case KT_left:
405                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
406                         break;
407                 case KT_right:
408                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
409                         break;
410                 case KT_rotleft:
411                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
412                         break;
413                 case KT_rotright:
414                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
415                         break;
416                 case KT_down:
417                         SetITimer(Game.speed, Game.speed);
418                         if (MovePiece(me, -1, 0)) {
419                                 if (spied) SendPacket(me, NP_down, 0, NULL);
420                         } //move one down
421                         else
422                                 gameStatus = 1; //completely dropped
423                         break;
424                 case KT_drop:
425                         SetITimer(Game.speed, Game.speed);
426                         if (DropPiece(me)) {
427                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
428                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
429                         }
430                         else gameStatus = 1; //dropped
431                         dropMode = Sets.dropmode > 1;
432                         break;
433                 case KT_faster:
434                         if (game != GT_onePlayer) break;
435                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
436                                 Game.speed = SPEEDMINIMUM;
437                         SetITimer(Game.speed, SetITimer(0, 0));
438                         Players[me].score.level++;
439                         ShowScore(me, Players[me].score);
440                         changed = 1;
441                         break;
442                 }
443
444                 if (dropMode && DropPiece(me) > 0) {
445                         SetITimer(Game.speed, Game.speed);
446                         if (spied) SendPacket(me, NP_drop, 0, NULL);
447                 }
448                 return;
449         } //GameKey
450
451         int oldPaused = 0;
452
453         void GameNet(_netEvent net)
454         {
455                 switch(net.type) {
456                 case NP_newPiece:
457                 {
458                         memcpy(&Players[net.uid].nextShape, net.data,
459                                 sizeof(Players[0].nextShape));
460                         StartNewPiece(net.uid, Players[net.uid].curShape);
461                         break;
462                 }
463                 case NP_down:
464                         MovePiece(net.uid, -1, 0);
465                         break;
466                 case NP_left:
467                         MovePiece(net.uid, 0, -1);
468                         break;
469                 case NP_right:
470                         MovePiece(net.uid, 0, 1);
471                         break;
472                 case NP_rotleft:
473                         RotatePiece(net.uid, -1);
474                         break;
475                 case NP_rotright:
476                         RotatePiece(net.uid, 1);
477                         break;
478                 case NP_drop:
479                         DropPiece(net.uid);
480                         break;
481                 case NP_clear:
482                         CheckClears(net.uid);
483                         break;
484                 case NP_insertJunk:
485                 {
486                         netint4 data[3];
487
488                         memcpy(data, net.data, sizeof(data));
489                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
490                         break;
491                 } //player added junklines
492                 case NP_giveJunk:
493                 {
494                         netint4 data[3];
495                         short column;
496
497                         if (Players[me].alive <= 0) break;
498                         memcpy(data, net.data, sizeof(data[0]));
499                         column = Random(0, Players[me].boardWidth);
500                         Message("\\%d%s sends %d lines",
501                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
502                                 Players[net.uid].name, data[0]);
503                         lastadd = net.uid;
504                         InsertJunk(me, Players[net.uid].team, data[0], column);
505                         if (spied) {
506                                 data[1] = column;
507                                 data[2] = net.uid;
508                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
509                         } //show changes to others
510                         break;
511                 } //receive junklines
512                 case NP_msg:
513                 {
514                         Message("<\\%d%s\\7> %s",
515                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
516                                 Players[net.uid].name, net.data, net.type);
517                         break;
518                 } //chat
519                 case NP_start:
520                 {
521                         int i;
522
523                         Game.started = 2;
524                         paused = 0;
525                         Message("The game has started");
526                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
527                                 ShowPause(i);
528                         break;
529                 } //start game
530                 case NP_stop:
531                 {
532                         if (Game.started > 1) {
533                                 int winner;
534                                 float timer;
535                                 int i;
536
537                                 Message("The game has ended");
538                                 timer = CurTimeval() / 1e6;
539                                 if (timer > 5) {
540                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
541                                                 Message("\\%d%10s%6.1fp%5.1fa",
542                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
543                                                         Players[i].score.pieces / timer * 60,
544                                                         Players[i].score.adds / timer * 60);
545                                                 if (Players[i].alive > 0) winner = i;
546                                         } //show player stats
547                                 if (winner)
548                                         Message("%s won after %0.0f'%02d\"",
549                                                 Players[winner].name, timer / 60, (int)timer % 60);
550                                 } //show game stats
551                                 Message(NULL);
552                         } //game was playing
553                         Game.started = 0;
554                         memcpy(&Game.seed, net.data, net.size);
555                         {
556                                 int i;
557
558                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
559                                         Players[i].alive = 1;
560                                         Players[i].flags |= SCF_paused;
561                                 } //reset players
562                         }
563                         StartGame();   //reset everything
564                         ShowTime();    //redraw timer while unpaused
565                         checkPaused(); //pause
566                         oldPaused = 0; //reset pause
567                         changed = 1;
568                         gameStatus = 1;
569                         break;
570                 } //stop game
571                 case NP_newPlayer:
572                 {
573                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
574                                                                   "Red", "Grey", "White", "*Orange" };
575
576                         if (net.uid>maxPlayer) maxPlayer = net.uid;
577                         memcpy(&Players[net.uid], net.data, net.size);
578                         ClearField(net.uid);
579                         InitFields();
580                         if (Players[net.uid].team > 7)
581                                 Message("%s joined the game", Players[net.uid].name);
582                         else
583                                 Message("%s joined %s team", Players[net.uid].name,
584                                         teams[Players[net.uid].team]);
585                         if (Players[net.uid].flags & SCF_paused) {
586                                 checkPaused();
587                         } //player has paused
588 //                      DrawField(net.uid);
589 //                              ShowPause(net.uid);
590                         changed = 1;
591                         break;
592                 } //player joined
593                 case NP_pause:
594                 {
595                         char s[20];
596
597                         Players[net.uid].flags ^= SCF_paused;
598                         if (Game.started > 1)
599                                 strcpy(s, Players[net.uid].flags&SCF_paused
600                                         ? "paused the game" : "unpaused the game");
601                         else
602                                 strcpy(s, Players[net.uid].flags&SCF_paused
603                                         ? "is not ready" : "is ready");
604                         Message("%s %s", Players[net.uid].name, s);
605                         checkPaused();
606                         ShowPause(net.uid);
607                         changed = 1;
608                         break;
609                 } //(un)pause
610                 case NP_part:
611                         // player left
612                         checkPaused();
613                         oldPaused = 0;
614                         Players[net.uid].alive = -1;
615                         Message("%s left", Players[net.uid].name);
616                         checkPaused();
617                         ShowPause(net.uid);
618                         changed = 1;
619                         break;
620                 case NP_argghhh:
621                 {
622                         char i;
623                         memcpy(&i, net.data, sizeof(i));
624                         Players[net.uid].alive = 0;
625                         if (i == me)
626                                 Message("\\%dYou fragged %s",
627                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
628                         else if (i == net.uid)
629                                 Message("\\%d%s died",
630                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
631                         else
632                                 Message("\\%d%s fragged %s",
633                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
634                                         Players[net.uid].name);
635                         checkPaused();
636                         ShowPause(net.uid);
637                         changed = 1;
638                         break;
639                 } //G/O
640                 default:
641                         break;
642                 } //E_net
643         } //GameNet
644
645         MyEvent event;
646         long pauseTimeLeft;
647         int i;
648
649         StartGame();
650         while (gameStatus) {
651 GameLoop:
652                 gameStatus = 2;
653                 if (Players[me].alive > 0) {
654                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
655                                         netint4 data[4];
656                                 Players[me].alive = 0;
657                                 if (lastadd == me) Message("\\%dYou died",
658                                         Players[me].team > 7 ? 7 : Players[me].team);
659                                 else Message("\\%d%s fragged you",
660                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
661                                         Players[lastadd].name);
662                                 if (game == GT_classicTwo)
663                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
664                                 ShowPause(me);
665                                 changed = 1;
666                         } //die
667                         else {
668                                 ShowScore(me, Players[me].score);
669                                 if (spied) {
670                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
671                                 } //send new piece
672                         }
673                 } //new piece
674                 while (gameStatus == 2) {
675                         for (i = 1; i < MAX_SCREENS; i++)
676                                 if (Players[i].alive > 0 && PlayerDisp[i])
677                                         changed |= RefreshBoard(i);
678                         if (changed) {
679                                 if (!paused) ShowTime();
680                                 refresh();
681                                 changed = 0;
682                         } //screen update
683                         {
684                         short playercount = 0;
685                         for (i = 1; i < MAX_SCREENS; i++)
686                                 if (Players[i].alive >= 0) playercount++;
687                         if (playercount < 1) gameStatus = 0;
688                         }
689                         switch (WaitMyEvent(&event, EM_any)) {
690                         case E_alarm:
691                                 if (!paused && Players[me].alive > 0)
692                                         if (!MovePiece(me, -1, 0)) //move down
693                                                 gameStatus = 1; //new piece
694                                         else
695                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
696                                 break;
697                         case E_key:
698                                 GameKey(event.u.key);
699                                 break;
700                         case E_net:
701                                 GameNet(event.u.net);
702                                 break;
703                         case E_lostConn:
704                                 goto gameOver;
705                         } //handle event
706                         if (paused != oldPaused) {
707                                 if (paused) {
708                                         PauseTime();
709                                         pauseTimeLeft = SetITimer(0, 0);
710                                 }
711                                 else {
712                                         SetITimer(Game.speed, pauseTimeLeft);
713                                         ResumeTime();
714                                 }
715                                 oldPaused = paused;
716                         } //(un)pause
717                 } //game loop
718                 dropMode = 0;
719                 Players[me].score.score++;
720                 CheckClears(me);
721         } //new piece loop
722 gameOver:
723         SetITimer(0, 0);
724 }
725
726 int main(int argc, char **argv)
727 {
728         char ch;
729
730         game = GT_onePlayer;
731         port = DEFAULT_PORT;
732         maxPlayer = 1;
733         Game.initspeed = DEFAULT_INTERVAL;
734         Game.gravity = 0;
735         MapKeys(DEFAULT_KEYS);
736         {
737                 int i;
738                 char *userName;
739
740                 for (i = 0; i < MAX_SCREENS; i++) {
741                         Players[i].alive = -1;
742                         Players[i].score.level = 1;
743                         Players[i].boardWidth = 10;
744                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
745                         Players[i].boardVisible = 20;
746                         strcpy(Players[i].name, "???");
747                         ClearField(i);
748                 }
749                 if (!(userName = getenv("LOGNAME")) || !userName[0])
750                         if (!(userName = getenv("USER")) || !userName[0])
751                                 userName = "Anonymous";
752                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
753                 Players[0].name[16] = 0;
754                 Players[0].alive = 1;
755                 Players[0].dropmode = 0;
756         } //set defaults
757
758 //      if (getopt(argc, argv, "f:") == 'f')
759 //              ReadConf(optarg);
760 //      else
761         ReadConf(CONFIG_FILE);
762         while ((ch = getopt_long(
763                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
764         )) != -1)
765                 HandleOption(ch, optarg);
766         if (optind < argc) {
767                 Usage();
768                 exit(1);
769         }
770 //      WriteConf();
771
772         InitScreens();  //setup screen
773
774         if (game == GT_classicTwo) {
775                 spied = 1;
776                 InitiateConnection(hostStr, port);
777                 HandShake();
778                 maxPlayer = me;
779                 checkPaused();
780                 OneGame();
781         } //client
782         else {
783                 Game.seed = time(0);
784                 Game.started = 2;
785                 me = 1;
786                 memcpy(&Players[me], &Players[0], sizeof(_Player));
787                 Players[me].team = 7;
788                 OneGame();
789         } //singleplay
790         return 0;
791 }
792