typed messages with leading slash are interpreted as command
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_MAX
69 };
70 static char *cmds[] = {
71 };
72
73 static char *hostStr;
74 static int paused = 0;
75 static char lastadd;
76
77
78 void MapKeys(char *newKeys)
79 {
80         int i, k, ch;
81         char used[256];
82         int errs = 0;
83         char scratch[6];
84
85         /* XXX assumptions about ASCII encoding here */
86         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
87                 if (newKeys[i] == '^' && newKeys[i+1])
88                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
89                 else
90                         keyTable[k] = newKeys[i];
91         }
92         memset(used, 0, sizeof(used));
93         for (k = 0; k < KT_numKeys; k++) {
94                 ch = (unsigned char) keyTable[k];
95                 if (used[ch]) {
96                         if (iscntrl(ch) && ch < ' ')
97                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
98                         else if (isprint(ch))
99                                 sprintf(scratch, "\"%c\"", ch);
100                         else
101                                 sprintf(scratch, "0x%X", ch);
102                         if (!errs)
103                                 fprintf(stderr, "Duplicate key mappings:\n");
104                         errs++;
105                         fprintf(stderr, "  %s mapped to both %s and %s\n",
106                                 scratch, keyNames[used[ch]-1], keyNames[k]);
107                 }
108                 used[ch] = k + 1;
109         }
110         if (errs)
111                 exit(1);
112 }
113
114 void Usage(void)
115 {
116         Header();
117         fprintf(stderr,
118                 "Usage: netris <options>\n"
119                 "\n"
120                 "  -h, --help\t\tPrint this usage information\n"
121                 "  -H, --info\t\tShow distribution and warranty information\n"
122                 "  -R, --rules\t\tShow game rules\n"
123                 "\n"
124                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
125                 "  -a, --ascii\t\tUse ascii characters\n"
126                 "  -C, --color=0\t\tDisable color\n"
127                 "\n"
128                 "  -c, --connect <host>\tInitiate connection\n"
129                 "  -p, --port <port>\tSet port number (default is %d)\n"
130                 "\n"
131                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
132                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
133                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
134                 "  -d, --dropmode\tDrops go into drop mode\n"
135                 "  -D, --instadrop\tInstant drop\n"
136                 "\n"
137                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138                 "  -F, --fair-robot\tUse fair robot interface\n"
139                 "\n",
140                 DEFAULT_PORT, DEFAULT_KEYS
141         );
142 }
143
144 void HandleOption(char tag, char *value)
145 {
146         switch (tag) {
147         case 'a':       //ascii
148                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149                 Sets.drawstyle &= ~Sets.ascii;
150                 break;
151         case 'c':       //connect
152                 game = GT_classicTwo;
153                 hostStr = value;
154                 break;
155         case 'p':       //port
156                 port = atoi(value);
157                 break;
158         case 'i':       //speed (of level 1)
159                 Game.initspeed = atof(value) * 1e6;
160                 break;
161         case 'l':       //level
162                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
163                 break;
164         case 'n':       //nick
165                 memcpy(Players[0].name, value, strlen(value) + 1);
166                 break;
167         case 't':       //team
168                 Players[0].team = atoi(value);
169                 break;
170         case 'd':       //dropmode
171                 Sets.dropmode = value ? atoi(value) : 1;
172                 break;
173         case 'C':       //color
174                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
175                 break;
176         case 'S':       //slowterm
177                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
178                 break;
179         case 'k':       //keys
180                 MapKeys(value);
181                 break;
182         case 'H':       //info
183                 Header();
184                 DistInfo();
185                 exit(0);
186         case 'R':       //rules
187                 Rules();
188                 exit(0);
189         case 'h':       //help
190                 Usage();
191                 exit(0);
192         default:
193                 Usage();
194                 exit(1);
195         }
196 }
197
198 void ReadConf(char *filename)
199 {
200         FILE *file_in;
201         char buf[513];
202         int i;
203         char *ch;
204         char tag[81], value[81];
205
206         file_in = fopen(filename, "r");
207         if (file_in) {
208                 while (fgets(buf, 512, file_in) != NULL) {
209                         if ((ch = strchr(buf, '#')))
210                                 *ch = '\0'; // truncate string from # char
211                         for (i = strlen(buf) - 1; i >= 0; i--)
212                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
213                                         buf[i] = '\0';
214                                 else break;
215
216                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
217                         for (i = 0; options[i].name; i++){
218                                 if (!strcasecmp(options[i].name, tag)) {
219                                         HandleOption(options[i].val, value);
220                                         break;
221                                 }
222                         }
223                 }
224                 fclose(file_in);
225         } //read file
226         else {
227                 fprintf(stderr, "Unable to open config file %s.\n", filename);
228         } //defaults
229
230 }
231
232 int StartNewPiece(int scr, char shape)
233 {
234         Players[scr].score.pieces++;
235         {
236                 Players[scr].curShape = Players[scr].nextShape;
237                 Players[scr].nextShape = shape;
238         }
239         Players[scr].curY = Players[scr].boardVisible + 4;
240         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
241         while (!ShapeVisible(Players[scr].curShape, scr,
242                              Players[scr].curY, Players[scr].curX))
243                 Players[scr].curY--;
244         if (!ShapeFits(Players[scr].curShape, scr,
245                         Players[scr].curY, Players[scr].curX))
246                 return 0;
247         PlotShape(Players[scr].curShape, scr,
248                 Players[scr].curY, Players[scr].curX, scr == me);
249         return 1;
250 }
251
252 void checkPaused(void)
253 { //check whether anyone paused the game
254         int i;
255
256         paused = Game.started < 1;
257         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
258                 paused |= Players[i].flags & SCF_paused;
259         if (paused) paused = 1;
260 }
261
262 void StartGame(void)
263 { //init new game
264         int i;
265
266         lastadd = me;
267         SRandom(Game.seed);
268         Game.speed = Game.initspeed;
269         for (i = 1; i < Players[me].score.level; i++)
270                 Game.speed /= SPEEDINC;
271         if (Game.speed < SPEEDMINIMUM)
272                 Game.speed = SPEEDMINIMUM;
273         ResetBaseTime();  //reset timer
274         SetITimer(Game.speed, Game.speed);
275         Players[me].nextShape = ChooseOption(stdOptions);
276         for (i = 1; i <= maxPlayer; i++) {
277                 Players[i].score.score = Players[i].score.lines
278                 = Players[i].score.adds = 0;
279                 Players[i].score.pieces = -1;
280                 ClearField(i);
281         } //reset all players
282         InitFields();
283 }
284
285 void CheckClears(int scr)
286 { //check for full lines
287         int linesCleared;
288         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
289 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
290 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
291         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
292                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
293
294         if ((linesCleared = ClearFullLines(scr)) > 0) {
295                 if (game == GT_onePlayer)
296                         if ((Players[scr].score.lines / 10) <
297                                         ((Players[scr].score.lines+linesCleared)/10)) {
298                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
299                                         Game.speed = SPEEDMINIMUM;
300                                 SetITimer(Game.speed, SetITimer(0, 0));
301                                 Players[scr].score.level++;
302                         } //level up
303                 Players[scr].score.score += Game.gravity
304                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
305                 Players[scr].score.lines += linesCleared;
306                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
307                 if (scr == me) {
308                         if (game == GT_classicTwo) {
309                                 SendPacket(scr, NP_clear, 0, NULL);
310                                 if (linesCleared > 1) {
311                                         short junkLines;
312                                         netint4 data[1];
313
314                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
315                                         data[0] = junkLines;
316                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
317                                         Message("\\%dYou send %d lines",
318                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
319                                 } //send junk to others
320                         } //multiplayer
321                         else {
322                                 Message("\\%dYou cleared %d lines",
323                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
324                         } //singleplayer
325                 } //IT'S YOU
326         } //lines cleared
327 }
328
329 void OneGame(void)
330 {
331         int changed = 0;
332         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
333         int dropMode = 0;
334         int chatMode = 0;
335         char chatText[MSG_WIDTH] = "\0";
336
337         void handle_cmd(char cmd, char *arg)
338         {
339                 switch (cmd) {
340                 }
341         }
342
343         void handle_cmdstr(char *cmd)
344         {
345                 char tag[17], value[81];
346                 char *cmdend;
347                 int i;
348
349                 if ((cmdend = strchr(cmd, ' '))) {
350                         *cmdend = 0;
351                 } else {
352                         cmdend = cmd + strlen(cmd); // whole string
353                 }
354                 for (i = 0; i < CT_MAX; i++){
355                         if (!strcasecmp(cmds[i], cmd)) {
356                                 return handle_cmd(i, cmdend + 1);
357                         }
358                 }
359                 Message("Unknown command /%s", cmd);
360         }
361
362         void handle_str(char *str)
363         {
364                 if (chatText[0] == '/') {
365                                 handle_cmdstr(chatText + 1);
366                                 return;
367                 }
368
369                 Message("<\\%d%s\\7> %s",
370                         Players[me].team > 7 ? 7 : Players[me].team,
371                         Players[me].name, chatText);
372                 if (game == GT_classicTwo)
373                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
374         }
375
376         void GameKey(char key)
377         {
378                 char *p;
379
380                 if (chatMode) {
381                         if (key == 13) {
382                                 // enter text
383                                 chatMode = 0;
384                                 if (chatText[0]) {
385                                         handle_str(chatText);
386                                         memset(chatText, 0, sizeof(chatText));
387                                 } //say it
388                                 else Messagetype(27, -1, NULL); //escape
389                                 return;
390                         }
391                         else if (key == 27) //escape
392                                 chatMode = 0;
393                         else if (key == 127 && chatText) //backspace
394                                 chatText[strlen(chatText) - 1] = 0;
395                         else if (strlen(chatText) < MSG_WIDTH-1) //text
396                                 chatText[strlen(chatText)] = key;
397                         Messagetype(key, strlen(chatText) - 1, chatText);
398                         return;
399                 } //key in chat mode
400
401                 if (!(p = strchr(keyTable, tolower(key)))) return;
402                 key = p - keyTable;
403
404                 // global actions (always possible, even if not playing)
405                 switch (key) {
406                 case KT_redraw:
407                         clear();
408                         InitFields();
409 //                      ScheduleFullRedraw();
410                         refresh();
411                         return;
412                 case KT_say:
413                         chatMode = 1;
414                         Messagetype(key, strlen(chatText) - 1, chatText);
415                         return;
416                 case KT_quit:
417                         ShowPause(me);
418                         refresh();
419                         gameStatus = 0;
420                         return;
421                 }
422
423                 if (Players[me].alive <= 0) return;
424                 // actions available while in game
425                 switch (key) {
426                 case KT_pause:
427                         Players[me].flags ^= SCF_paused;
428                         if (Game.started > 1)
429                                 Message(Players[me].flags & SCF_paused
430                                         ? "You paused the game" : "You unpaused the game");
431                         else
432                                 Message(Players[me].flags & SCF_paused
433                                         ? "You are not ready" : "You are ready");
434                         checkPaused();
435                         if (game == GT_classicTwo)
436                                 SendPacket(me, NP_pause, 0, NULL);
437                         ShowPause(me);
438                         changed = 1;
439                         return;
440                 }
441
442                 if (paused) return;
443                 // actions only available while actually playing
444                 switch (key) {
445                 case KT_left:
446                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
447                         break;
448                 case KT_right:
449                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
450                         break;
451                 case KT_rotleft:
452                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
453                         break;
454                 case KT_rotright:
455                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
456                         break;
457                 case KT_down:
458                         SetITimer(Game.speed, Game.speed);
459                         if (MovePiece(me, -1, 0)) {
460                                 if (spied) SendPacket(me, NP_down, 0, NULL);
461                         } //move one down
462                         else
463                                 gameStatus = 1; //completely dropped
464                         break;
465                 case KT_drop:
466                         SetITimer(Game.speed, Game.speed);
467                         if (DropPiece(me)) {
468                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
469                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
470                         }
471                         else gameStatus = 1; //dropped
472                         dropMode = Sets.dropmode > 1;
473                         break;
474                 case KT_faster:
475                         if (game != GT_onePlayer) break;
476                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
477                                 Game.speed = SPEEDMINIMUM;
478                         SetITimer(Game.speed, SetITimer(0, 0));
479                         Players[me].score.level++;
480                         ShowScore(me, Players[me].score);
481                         changed = 1;
482                         break;
483                 }
484
485                 if (dropMode && DropPiece(me) > 0) {
486                         SetITimer(Game.speed, Game.speed);
487                         if (spied) SendPacket(me, NP_drop, 0, NULL);
488                 }
489                 return;
490         } //GameKey
491
492         int oldPaused = 0;
493
494         void GameNet(_netEvent net)
495         {
496                 switch(net.type) {
497                 case NP_newPiece:
498                 {
499                         memcpy(&Players[net.uid].nextShape, net.data,
500                                 sizeof(Players[0].nextShape));
501                         StartNewPiece(net.uid, Players[net.uid].curShape);
502                         break;
503                 }
504                 case NP_down:
505                         MovePiece(net.uid, -1, 0);
506                         break;
507                 case NP_left:
508                         MovePiece(net.uid, 0, -1);
509                         break;
510                 case NP_right:
511                         MovePiece(net.uid, 0, 1);
512                         break;
513                 case NP_rotleft:
514                         RotatePiece(net.uid, -1);
515                         break;
516                 case NP_rotright:
517                         RotatePiece(net.uid, 1);
518                         break;
519                 case NP_drop:
520                         DropPiece(net.uid);
521                         break;
522                 case NP_clear:
523                         CheckClears(net.uid);
524                         break;
525                 case NP_insertJunk:
526                 {
527                         netint4 data[3];
528
529                         memcpy(data, net.data, sizeof(data));
530                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
531                         break;
532                 } //player added junklines
533                 case NP_giveJunk:
534                 {
535                         netint4 data[3];
536                         short column;
537
538                         if (Players[me].alive <= 0) break;
539                         memcpy(data, net.data, sizeof(data[0]));
540                         column = Random(0, Players[me].boardWidth);
541                         Message("\\%d%s sends %d lines",
542                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
543                                 Players[net.uid].name, data[0]);
544                         lastadd = net.uid;
545                         InsertJunk(me, Players[net.uid].team, data[0], column);
546                         if (spied) {
547                                 data[1] = column;
548                                 data[2] = net.uid;
549                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
550                         } //show changes to others
551                         break;
552                 } //receive junklines
553                 case NP_msg:
554                 {
555                         Message("<\\%d%s\\7> %s",
556                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
557                                 Players[net.uid].name, net.data, net.type);
558                         break;
559                 } //chat
560                 case NP_start:
561                 {
562                         int i;
563
564                         Game.started = 2;
565                         paused = 0;
566                         Message("The game has started");
567                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
568                                 ShowPause(i);
569                         break;
570                 } //start game
571                 case NP_stop:
572                 {
573                         if (Game.started > 1) {
574                                 int winner;
575                                 float timer;
576                                 int i;
577
578                                 Message("The game has ended");
579                                 timer = CurTimeval() / 1e6;
580                                 if (timer > 5) {
581                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
582                                                 Message("\\%d%10s%6.1fp%5.1fa",
583                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
584                                                         Players[i].score.pieces / timer * 60,
585                                                         Players[i].score.adds / timer * 60);
586                                                 if (Players[i].alive > 0) winner = i;
587                                         } //show player stats
588                                 if (winner)
589                                         Message("%s won after %0.0f'%02d\"",
590                                                 Players[winner].name, timer / 60, (int)timer % 60);
591                                 } //show game stats
592                                 Message(NULL);
593                         } //game was playing
594                         Game.started = 0;
595                         memcpy(&Game.seed, net.data, net.size);
596                         {
597                                 int i;
598
599                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
600                                         Players[i].alive = 1;
601                                         Players[i].flags |= SCF_paused;
602                                 } //reset players
603                         }
604                         StartGame();   //reset everything
605                         ShowTime();    //redraw timer while unpaused
606                         checkPaused(); //pause
607                         oldPaused = 0; //reset pause
608                         changed = 1;
609                         gameStatus = 1;
610                         break;
611                 } //stop game
612                 case NP_newPlayer:
613                 {
614                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
615                                                                   "Red", "Grey", "White", "*Orange" };
616
617                         if (net.uid>maxPlayer) maxPlayer = net.uid;
618                         memcpy(&Players[net.uid], net.data, net.size);
619                         ClearField(net.uid);
620                         InitFields();
621                         if (Players[net.uid].team > 7)
622                                 Message("%s joined the game", Players[net.uid].name);
623                         else
624                                 Message("%s joined %s team", Players[net.uid].name,
625                                         teams[Players[net.uid].team]);
626                         if (Players[net.uid].flags & SCF_paused) {
627                                 checkPaused();
628                         } //player has paused
629 //                      DrawField(net.uid);
630 //                              ShowPause(net.uid);
631                         changed = 1;
632                         break;
633                 } //player joined
634                 case NP_pause:
635                 {
636                         char s[20];
637
638                         Players[net.uid].flags ^= SCF_paused;
639                         if (Game.started > 1)
640                                 strcpy(s, Players[net.uid].flags&SCF_paused
641                                         ? "paused the game" : "unpaused the game");
642                         else
643                                 strcpy(s, Players[net.uid].flags&SCF_paused
644                                         ? "is not ready" : "is ready");
645                         Message("%s %s", Players[net.uid].name, s);
646                         checkPaused();
647                         ShowPause(net.uid);
648                         changed = 1;
649                         break;
650                 } //(un)pause
651                 case NP_part:
652                         // player left
653                         checkPaused();
654                         oldPaused = 0;
655                         Players[net.uid].alive = -1;
656                         Message("%s left", Players[net.uid].name);
657                         checkPaused();
658                         ShowPause(net.uid);
659                         changed = 1;
660                         break;
661                 case NP_argghhh:
662                 {
663                         char i;
664                         memcpy(&i, net.data, sizeof(i));
665                         Players[net.uid].alive = 0;
666                         if (i == me)
667                                 Message("\\%dYou fragged %s",
668                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
669                         else if (i == net.uid)
670                                 Message("\\%d%s died",
671                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
672                         else
673                                 Message("\\%d%s fragged %s",
674                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
675                                         Players[net.uid].name);
676                         checkPaused();
677                         ShowPause(net.uid);
678                         changed = 1;
679                         break;
680                 } //G/O
681                 default:
682                         break;
683                 } //E_net
684         } //GameNet
685
686         MyEvent event;
687         long pauseTimeLeft;
688         int i;
689
690         StartGame();
691         while (gameStatus) {
692 GameLoop:
693                 gameStatus = 2;
694                 if (Players[me].alive > 0) {
695                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
696                                         netint4 data[4];
697                                 Players[me].alive = 0;
698                                 if (lastadd == me) Message("\\%dYou died",
699                                         Players[me].team > 7 ? 7 : Players[me].team);
700                                 else Message("\\%d%s fragged you",
701                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
702                                         Players[lastadd].name);
703                                 if (game == GT_classicTwo)
704                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
705                                 ShowPause(me);
706                                 changed = 1;
707                         } //die
708                         else {
709                                 ShowScore(me, Players[me].score);
710                                 if (spied) {
711                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
712                                 } //send new piece
713                         }
714                 } //new piece
715                 while (gameStatus == 2) {
716                         for (i = 1; i < MAX_SCREENS; i++)
717                                 if (Players[i].alive > 0 && PlayerDisp[i])
718                                         changed |= RefreshBoard(i);
719                         if (changed) {
720                                 if (!paused) ShowTime();
721                                 refresh();
722                                 changed = 0;
723                         } //screen update
724                         {
725                         short playercount = 0;
726                         for (i = 1; i < MAX_SCREENS; i++)
727                                 if (Players[i].alive >= 0) playercount++;
728                         if (playercount < 1) gameStatus = 0;
729                         }
730                         switch (WaitMyEvent(&event, EM_any)) {
731                         case E_alarm:
732                                 if (!paused && Players[me].alive > 0)
733                                         if (!MovePiece(me, -1, 0)) //move down
734                                                 gameStatus = 1; //new piece
735                                         else
736                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
737                                 break;
738                         case E_key:
739                                 GameKey(event.u.key);
740                                 break;
741                         case E_net:
742                                 GameNet(event.u.net);
743                                 break;
744                         case E_lostConn:
745                                 goto gameOver;
746                         } //handle event
747                         if (paused != oldPaused) {
748                                 if (paused) {
749                                         PauseTime();
750                                         pauseTimeLeft = SetITimer(0, 0);
751                                 }
752                                 else {
753                                         SetITimer(Game.speed, pauseTimeLeft);
754                                         ResumeTime();
755                                 }
756                                 oldPaused = paused;
757                         } //(un)pause
758                 } //game loop
759                 dropMode = 0;
760                 Players[me].score.score++;
761                 CheckClears(me);
762         } //new piece loop
763 gameOver:
764         SetITimer(0, 0);
765 }
766
767 int main(int argc, char **argv)
768 {
769         char ch;
770
771         game = GT_onePlayer;
772         port = DEFAULT_PORT;
773         maxPlayer = 1;
774         Game.initspeed = DEFAULT_INTERVAL;
775         Game.gravity = 0;
776         MapKeys(DEFAULT_KEYS);
777         {
778                 int i;
779                 char *userName;
780
781                 for (i = 0; i < MAX_SCREENS; i++) {
782                         Players[i].alive = -1;
783                         Players[i].score.level = 1;
784                         Players[i].boardWidth = 10;
785                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
786                         Players[i].boardVisible = 20;
787                         strcpy(Players[i].name, "???");
788                         ClearField(i);
789                 }
790                 if (!(userName = getenv("LOGNAME")) || !userName[0])
791                         if (!(userName = getenv("USER")) || !userName[0])
792                                 userName = "Anonymous";
793                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
794                 Players[0].name[16] = 0;
795                 Players[0].alive = 1;
796                 Players[0].dropmode = 0;
797         } //set defaults
798
799 //      if (getopt(argc, argv, "f:") == 'f')
800 //              ReadConf(optarg);
801 //      else
802         ReadConf(CONFIG_FILE);
803         while ((ch = getopt_long(
804                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
805         )) != -1)
806                 HandleOption(ch, optarg);
807         if (optind < argc) {
808                 Usage();
809                 exit(1);
810         }
811 //      WriteConf();
812
813         InitScreens();  //setup screen
814
815         if (game == GT_classicTwo) {
816                 spied = 1;
817                 InitiateConnection(hostStr, port);
818                 HandShake();
819                 maxPlayer = me;
820                 checkPaused();
821                 OneGame();
822         } //client
823         else {
824                 Game.seed = time(0);
825                 Game.started = 2;
826                 me = 1;
827                 memcpy(&Players[me], &Players[0], sizeof(_Player));
828                 Players[me].team = 7;
829                 OneGame();
830         } //singleplay
831         return 0;
832 }
833