2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
68 static int paused = 0;
72 void MapKeys(char *newKeys)
79 /* XXX assumptions about ASCII encoding here */
80 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81 if (newKeys[i] == '^' && newKeys[i+1])
82 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
84 keyTable[k] = newKeys[i];
86 memset(used, 0, sizeof(used));
87 for (k = 0; k < KT_numKeys; k++) {
88 ch = (unsigned char) keyTable[k];
90 if (iscntrl(ch) && ch < ' ')
91 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
93 sprintf(scratch, "\"%c\"", ch);
95 sprintf(scratch, "0x%X", ch);
97 fprintf(stderr, "Duplicate key mappings:\n");
99 fprintf(stderr, " %s mapped to both %s and %s\n",
100 scratch, keyNames[used[ch]-1], keyNames[k]);
112 file_out = fopen(CONFIG_FILE, "w");
113 if (file_out == NULL)
114 die("Error writing config file");
116 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
119 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
126 "Usage: netris <options>\n"
128 " -h, --help\t\tPrint this usage information\n"
129 " -H, --info\t\tShow distribution and warranty information\n"
130 " -R, --rules\t\tShow game rules\n"
132 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
133 " -a, --ascii\t\tUse ascii characters\n"
134 " -C, --color=0\t\tDisable color\n"
136 " -c, --connect <host>\tInitiate connection\n"
137 " -p, --port <port>\tSet port number (default is %d)\n"
139 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
140 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
141 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
142 " -d, --dropmode\tDrops go into drop mode\n"
143 " -D, --instadrop\tInstant drop\n"
145 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
146 " -F, --fair-robot\tUse fair robot interface\n"
148 DEFAULT_PORT, DEFAULT_KEYS
152 void HandleOption(char tag, char *value)
156 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
157 Sets.drawstyle &= ~Sets.ascii;
160 game = GT_classicTwo;
166 case 'i': //speed (of level 1)
167 Game.initspeed = atof(value) * 1e6;
170 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
173 memcpy(Players[0].name, value, strlen(value) + 1);
176 Players[0].team = atoi(value);
179 Sets.dropmode = value ? atoi(value) : 1;
182 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
185 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
206 void ReadConf(char *filename)
212 char tag[81], value[81];
214 file_in = fopen(filename, "r");
216 while (fgets(buf, 512, file_in) != NULL) {
217 if ((ch = strchr(buf, '#')))
218 *ch = '\0'; // truncate string from # char
219 for (i = strlen(buf) - 1; i >= 0; i--)
220 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
224 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
225 for (i = 0; options[i].name; i++){
226 if (!strcasecmp(options[i].name, tag)) {
227 HandleOption(options[i].val, value);
235 fprintf(stderr, "Unable to open config file %s.\n", filename);
240 int StartNewPiece(int scr, char shape)
242 Players[scr].score.pieces++;
244 Players[scr].curShape = Players[scr].nextShape;
245 Players[scr].nextShape = shape;
247 Players[scr].curY = Players[scr].boardVisible + 4;
248 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
249 while (!ShapeVisible(Players[scr].curShape, scr,
250 Players[scr].curY, Players[scr].curX))
252 if (!ShapeFits(Players[scr].curShape, scr,
253 Players[scr].curY, Players[scr].curX))
255 PlotShape(Players[scr].curShape, scr,
256 Players[scr].curY, Players[scr].curX, scr == me);
260 void checkPaused(void)
261 { //check whether anyone paused the game
264 paused = Game.started < 1;
265 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
266 paused |= Players[i].flags & SCF_paused;
267 if (paused) paused = 1;
276 Game.speed = Game.initspeed;
277 for (i = 1; i < Players[me].score.level; i++)
278 Game.speed /= SPEEDINC;
279 if (Game.speed < SPEEDMINIMUM)
280 Game.speed = SPEEDMINIMUM;
281 ResetBaseTime(); //reset timer
282 SetITimer(Game.speed, Game.speed);
283 Players[me].nextShape = ChooseOption(stdOptions);
284 for (i = 1; i <= maxPlayer; i++) {
285 Players[i].score.score = Players[i].score.lines
286 = Players[i].score.adds = 0;
287 Players[i].score.pieces = -1;
289 } //reset all players
293 void CheckClears(int scr)
294 { //check for full lines
296 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
297 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
298 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
299 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
300 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
302 if ((linesCleared = ClearFullLines(scr)) > 0) {
303 if (game == GT_onePlayer)
304 if ((Players[scr].score.lines / 10) <
305 ((Players[scr].score.lines+linesCleared)/10)) {
306 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
307 Game.speed = SPEEDMINIMUM;
308 SetITimer(Game.speed, SetITimer(0, 0));
309 Players[scr].score.level++;
311 Players[scr].score.score += Game.gravity
312 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
313 Players[scr].score.lines += linesCleared;
314 Players[scr].score.adds += linesCleared - (linesCleared < 4);
316 if (game == GT_classicTwo) {
317 SendPacket(scr, NP_clear, 0, NULL);
318 if (linesCleared > 1) {
322 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
324 SendPacket(me, NP_giveJunk, sizeof(data), data);
325 Message("\\%dYou send %d lines",
326 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
327 } //send junk to others
330 Message("\\%dYou cleared %d lines",
331 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
340 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
343 char chatText[MSG_WIDTH] = "\0";
345 void GameKey(char key)
354 Message("<\\%d%s\\7> %s",
355 Players[me].team > 7 ? 7 : Players[me].team,
356 Players[me].name, chatText);
357 if (game == GT_classicTwo)
358 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
359 memset(chatText, 0, sizeof(chatText));
361 else Messagetype(27, -1, NULL); //escape
364 else if (key == 27) //escape
366 else if (key == 127 && chatText) //backspace
367 chatText[strlen(chatText) - 1] = 0;
368 else if (strlen(chatText) < MSG_WIDTH-1) //text
369 chatText[strlen(chatText)] = key;
370 Messagetype(key, strlen(chatText) - 1, chatText);
374 if (!(p = strchr(keyTable, tolower(key)))) return;
377 // global actions (always possible, even if not playing)
382 // ScheduleFullRedraw();
387 Messagetype(key, strlen(chatText) - 1, chatText);
396 if (Players[me].alive <= 0) return;
397 // actions available while in game
400 Players[me].flags ^= SCF_paused;
401 if (Game.started > 1)
402 Message(Players[me].flags & SCF_paused
403 ? "You paused the game" : "You unpaused the game");
405 Message(Players[me].flags & SCF_paused
406 ? "You are not ready" : "You are ready");
408 if (game == GT_classicTwo)
409 SendPacket(me, NP_pause, 0, NULL);
416 // actions only available while actually playing
419 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
422 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
425 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
428 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
431 SetITimer(Game.speed, Game.speed);
432 if (MovePiece(me, -1, 0)) {
433 if (spied) SendPacket(me, NP_down, 0, NULL);
436 gameStatus = 1; //completely dropped
439 SetITimer(Game.speed, Game.speed);
441 if (spied) SendPacket(me, NP_drop, 0, NULL);
442 if (!Sets.dropmode) gameStatus = 1; //instadrop
444 else gameStatus = 1; //dropped
445 dropMode = Sets.dropmode > 1;
448 if (game != GT_onePlayer) break;
449 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
450 Game.speed = SPEEDMINIMUM;
451 SetITimer(Game.speed, SetITimer(0, 0));
452 Players[me].score.level++;
453 ShowScore(me, Players[me].score);
458 if (dropMode && DropPiece(me) > 0) {
459 SetITimer(Game.speed, Game.speed);
460 if (spied) SendPacket(me, NP_drop, 0, NULL);
467 void GameNet(_netEvent net)
472 memcpy(&Players[net.uid].nextShape, net.data,
473 sizeof(Players[0].nextShape));
474 StartNewPiece(net.uid, Players[net.uid].curShape);
478 MovePiece(net.uid, -1, 0);
481 MovePiece(net.uid, 0, -1);
484 MovePiece(net.uid, 0, 1);
487 RotatePiece(net.uid, -1);
490 RotatePiece(net.uid, 1);
496 CheckClears(net.uid);
502 memcpy(data, net.data, sizeof(data));
503 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
505 } //player added junklines
511 if (Players[me].alive <= 0) break;
512 memcpy(data, net.data, sizeof(data[0]));
513 column = Random(0, Players[me].boardWidth);
514 Message("\\%d%s sends %d lines",
515 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
516 Players[net.uid].name, data[0]);
518 InsertJunk(me, Players[net.uid].team, data[0], column);
522 SendPacket(me, NP_insertJunk, sizeof(data), data);
523 } //show changes to others
525 } //receive junklines
528 Message("<\\%d%s\\7> %s",
529 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
530 Players[net.uid].name, net.data, net.type);
539 Message("The game has started");
540 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
546 if (Game.started > 1) {
551 Message("The game has ended");
552 timer = CurTimeval() / 1e6;
554 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
555 Message("\\%d%10s%6.1fp%5.1fa",
556 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
557 Players[i].score.pieces / timer * 60,
558 Players[i].score.adds / timer * 60);
559 if (Players[i].alive > 0) winner = i;
560 } //show player stats
562 Message("%s won after %0.0f'%02d\"",
563 Players[winner].name, timer / 60, (int)timer % 60);
568 memcpy(&Game.seed, net.data, net.size);
572 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
573 Players[i].alive = 1;
574 Players[i].flags |= SCF_paused;
577 StartGame(); //reset everything
578 ShowTime(); //redraw timer while unpaused
579 checkPaused(); //pause
580 oldPaused = 0; //reset pause
587 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
588 "Red", "Grey", "White", "*Orange" };
590 if (net.uid>maxPlayer) maxPlayer = net.uid;
591 memcpy(&Players[net.uid], net.data, net.size);
594 if (Players[net.uid].team > 7)
595 Message("%s joined the game", Players[net.uid].name);
597 Message("%s joined %s team", Players[net.uid].name,
598 teams[Players[net.uid].team]);
599 if (Players[net.uid].flags & SCF_paused) {
601 } //player has paused
602 // DrawField(net.uid);
603 // ShowPause(net.uid);
611 Players[net.uid].flags ^= SCF_paused;
612 if (Game.started > 1)
613 strcpy(s, Players[net.uid].flags&SCF_paused
614 ? "paused the game" : "unpaused the game");
616 strcpy(s, Players[net.uid].flags&SCF_paused
617 ? "is not ready" : "is ready");
618 Message("%s %s", Players[net.uid].name, s);
628 Players[net.uid].alive = -1;
629 Message("%s left", Players[net.uid].name);
637 memcpy(&i, net.data, sizeof(i));
638 Players[net.uid].alive = 0;
640 Message("\\%dYou fragged %s",
641 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
642 else if (i == net.uid)
643 Message("\\%d%s died",
644 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
646 Message("\\%d%s fragged %s",
647 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
648 Players[net.uid].name);
667 if (Players[me].alive > 0) {
668 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
670 Players[me].alive = 0;
671 if (lastadd == me) Message("\\%dYou died",
672 Players[me].team > 7 ? 7 : Players[me].team);
673 else Message("\\%d%s fragged you",
674 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
675 Players[lastadd].name);
676 if (game == GT_classicTwo)
677 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
682 ShowScore(me, Players[me].score);
684 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
688 while (gameStatus == 2) {
689 for (i = 1; i < MAX_SCREENS; i++)
690 if (Players[i].alive > 0 && PlayerDisp[i])
691 changed |= RefreshBoard(i);
693 if (!paused) ShowTime();
698 short playercount = 0;
699 for (i = 1; i < MAX_SCREENS; i++)
700 if (Players[i].alive >= 0) playercount++;
701 if (playercount < 1) gameStatus = 0;
703 switch (WaitMyEvent(&event, EM_any)) {
705 if (!paused && Players[me].alive > 0)
706 if (!MovePiece(me, -1, 0)) //move down
707 gameStatus = 1; //new piece
709 if (spied) SendPacket(me, NP_down, 0, NULL);
712 GameKey(event.u.key);
715 GameNet(event.u.net);
720 if (paused != oldPaused) {
723 pauseTimeLeft = SetITimer(0, 0);
726 SetITimer(Game.speed, pauseTimeLeft);
733 Players[me].score.score++;
740 int main(int argc, char **argv)
747 Game.initspeed = DEFAULT_INTERVAL;
749 MapKeys(DEFAULT_KEYS);
754 for (i = 0; i < MAX_SCREENS; i++) {
755 Players[i].alive = -1;
756 Players[i].score.level = 1;
757 Players[i].boardWidth = 10;
758 Players[i].boardHeight = MAX_BOARD_HEIGHT;
759 Players[i].boardVisible = 20;
760 strcpy(Players[i].name, "???");
763 if (!(userName = getenv("LOGNAME")) || !userName[0])
764 if (!(userName = getenv("USER")) || !userName[0])
765 userName = "Anonymous";
766 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
767 Players[0].name[16] = 0;
768 Players[0].alive = 1;
769 Players[0].dropmode = 0;
772 // if (getopt(argc, argv, "f:") == 'f')
775 ReadConf(CONFIG_FILE);
776 while ((ch = getopt_long(
777 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
779 HandleOption(ch, optarg);
786 InitScreens(); //setup screen
788 if (game == GT_classicTwo) {
790 InitiateConnection(hostStr, port);
800 memcpy(&Players[me], &Players[0], sizeof(_Player));
801 Players[me].team = 7;