2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
27 #include <sys/types.h>
28 #include <netinet/in.h>
37 static struct option options[] = {
38 { "ascii", 2, 0, 'a' },
39 { "connect", 1, 0, 'c' },
40 { "port", 1, 0, 'p' },
41 { "level", 1, 0, 'l' },
42 { "nick", 1, 0, 'n' },
43 { "team", 1, 0, 't' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
71 static char *cmds[] = {
76 static bool paused = 0;
80 void handle_setkeys(char *newKeys)
87 /* XXX assumptions about ASCII encoding here */
88 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89 if (newKeys[i] == '^' && newKeys[i+1])
90 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
92 keyTable[k] = newKeys[i];
94 memset(used, 0, sizeof(used));
95 for (k = 0; k < KT_numKeys; k++) {
96 ch = (unsigned char) keyTable[k];
98 if (iscntrl(ch) && ch < ' ')
99 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100 else if (isprint(ch))
101 sprintf(scratch, "\"%c\"", ch);
103 sprintf(scratch, "0x%X", ch);
105 fprintf(stderr, "Duplicate key mappings:\n");
107 fprintf(stderr, " %s mapped to both %s and %s\n",
108 scratch, keyNames[used[ch]-1], keyNames[k]);
120 "Usage: netris <options>\n"
122 " -h, --help\t\tPrint this usage information\n"
123 " -H, --info\t\tShow distribution and warranty information\n"
124 " -R, --rules\t\tShow game rules\n"
126 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127 " -a, --ascii\t\tUse ascii characters\n"
128 " -C, --color=0\t\tDisable color\n"
130 " -c, --connect <host>\tInitiate connection\n"
131 " -p, --port <port>\tSet port number (default is %d)\n"
133 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
137 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138 " -F, --fair-robot\tUse fair robot interface\n"
140 DEFAULT_PORT, DEFAULT_KEYS
144 void handle_arg(char tag, char *value)
148 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149 Sets.drawstyle &= ~Sets.ascii;
152 Game.type = GT_classicTwo;
158 case 'i': //speed (of level 1)
159 Game.initspeed = atof(value) * 1e6;
162 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
165 memcpy(Players[0].name, value, strlen(value) + 1);
168 Players[0].team = atoi(value);
171 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
174 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
177 handle_setkeys(value);
195 void handle_conffile(char *filename)
201 char tag[81], value[81];
203 file_in = fopen(filename, "r");
205 while (fgets(buf, 512, file_in) != NULL) {
206 if ((ch = strchr(buf, '#')))
207 *ch = '\0'; // truncate string from # char
208 for (i = strlen(buf) - 1; i >= 0; i--)
209 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
213 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
214 for (i = 0; options[i].name; i++){
215 if (!strcasecmp(options[i].name, tag)) {
216 handle_arg(options[i].val, value);
224 fprintf(stderr, "Unable to open config file %s.\n", filename);
228 int game_piece(int scr, char shape)
230 Players[scr].score.pieces++;
232 Players[scr].curShape = Players[scr].nextShape;
233 Players[scr].nextShape = shape;
235 Players[scr].curY = Players[scr].boardVisible + 4;
236 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
237 while (!ShapeVisible(Players[scr].curShape, scr,
238 Players[scr].curY, Players[scr].curX))
240 if (!ShapeFits(Players[scr].curShape, scr,
241 Players[scr].curY, Players[scr].curX))
243 PlotShape(Players[scr].curShape, scr,
244 Players[scr].curY, Players[scr].curX, scr == me);
248 void game_setpaused(void)
249 { //check whether anyone paused the game
252 paused = Game.started < 1;
253 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
254 paused |= (Players[i].flags & SCF_paused) != 0;
257 void game_reset(void)
263 Game.speed = Game.initspeed;
264 for (i = 1; i < Players[me].score.level; i++)
265 Game.speed /= SPEEDINC;
266 if (Game.speed < SPEEDMINIMUM)
267 Game.speed = SPEEDMINIMUM;
268 ResetBaseTime(); //reset timer
269 SetITimer(Game.speed, Game.speed);
270 Players[me].nextShape = ChooseOption(stdOptions);
271 for (i = 1; i <= maxPlayer; i++) {
272 Players[i].score.score = Players[i].score.lines
273 = Players[i].score.adds = 0;
274 Players[i].score.pieces = -1;
276 } //reset all players
280 void game_clear(int scr)
281 { //check for full lines
283 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
284 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
285 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
286 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
287 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
289 if ((linesCleared = ClearFullLines(scr)) > 0) {
290 if (Game.type == GT_onePlayer)
291 if ((Players[scr].score.lines / 10) <
292 ((Players[scr].score.lines+linesCleared)/10)) {
293 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
294 Game.speed = SPEEDMINIMUM;
295 SetITimer(Game.speed, SetITimer(0, 0));
296 Players[scr].score.level++;
298 Players[scr].score.score += Game.gravity
299 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
300 Players[scr].score.lines += linesCleared;
301 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
303 if (Game.type == GT_classicTwo) {
304 SendPacket(scr, NP_clear, 0, NULL);
305 if (linesCleared > 1) {
309 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
311 SendPacket(me, NP_giveJunk, sizeof(data), data);
312 Message("\\%dYou send %d lines",
313 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
314 } //send junk to others
317 Message("\\%dYou cleared %d lines",
318 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
327 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
329 char chatText[MSG_WIDTH] = "\0";
331 void handle_cmd(char cmd, char *arg)
340 if (Players[me].alive <= 0) return;
341 Players[me].flags ^= SCF_paused;
342 if (Game.started > 1)
343 Message(Players[me].flags & SCF_paused
344 ? "You paused the game" : "You unpaused the game");
346 Message(Players[me].flags & SCF_paused
347 ? "You are not ready" : "You are ready");
349 if (Game.type == GT_classicTwo)
350 SendPacket(me, NP_pause, 0, NULL);
357 void handle_cmdstr(char *cmd)
359 char tag[17], value[81];
363 if ((cmdend = strchr(cmd, ' '))) {
366 cmdend = cmd + strlen(cmd); // whole string
368 for (i = 0; i < CT_MAX; i++){
369 if (!strcasecmp(cmds[i], cmd)) {
370 return handle_cmd(i, cmdend + 1);
373 Message("Unknown command /%s", cmd);
376 void handle_str(char *str)
378 if (chatText[0] == '/') {
379 if (chatText[1] != '/') {
380 handle_cmdstr(chatText + 1);
383 memmove(chatText, chatText + 1, strlen(chatText));
386 Message("<\\%d%s\\7> %s",
387 Players[me].team > 7 ? 7 : Players[me].team,
388 Players[me].name, chatText);
389 if (Game.type == GT_classicTwo)
390 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
393 void handle_key(char key)
402 handle_str(chatText);
403 memset(chatText, 0, sizeof(chatText));
405 else Messagetype(27, -1, NULL); //escape
408 else if (key == 27) //escape
410 else if (key == 127 && chatText) //backspace
411 chatText[strlen(chatText) - 1] = 0;
412 else if (strlen(chatText) < MSG_WIDTH-1) //text
413 chatText[strlen(chatText)] = key;
414 Messagetype(key, strlen(chatText) - 1, chatText);
418 if (!(p = strchr(keyTable, tolower(key)))) return;
421 void handle_keycmd(char key)
427 // ScheduleFullRedraw();
432 Messagetype(key, strlen(chatText) - 1, chatText);
435 handle_cmd(CT_quit, NULL);
438 handle_cmd(CT_pause, NULL);
442 if (Players[me].alive <= 0 || paused) return;
443 // actions only available while actually playing
446 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
449 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
452 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
455 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
458 SetITimer(Game.speed, Game.speed);
459 if (MovePiece(me, -1, 0)) {
460 if (spied) SendPacket(me, NP_down, 0, NULL);
463 gameStatus = 1; //completely dropped
466 SetITimer(Game.speed, Game.speed);
468 if (spied) SendPacket(me, NP_drop, 0, NULL);
470 else gameStatus = 1; //dropped
473 SetITimer(Game.speed, Game.speed);
475 if (spied) SendPacket(me, NP_drop, 0, NULL);
477 gameStatus = 1; // drop
480 if (Game.type != GT_onePlayer) break;
481 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
482 Game.speed = SPEEDMINIMUM;
483 SetITimer(Game.speed, SetITimer(0, 0));
484 Players[me].score.level++;
485 ShowScore(me, Players[me].score);
495 void handle_net(_netEvent net)
500 memcpy(&Players[net.uid].nextShape, net.data,
501 sizeof(Players[0].nextShape));
502 game_piece(net.uid, Players[net.uid].curShape);
506 MovePiece(net.uid, -1, 0);
509 MovePiece(net.uid, 0, -1);
512 MovePiece(net.uid, 0, 1);
515 RotatePiece(net.uid, -1);
518 RotatePiece(net.uid, 1);
530 memcpy(data, net.data, sizeof(data));
531 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
533 } //player added junklines
539 if (Players[me].alive <= 0) break;
540 memcpy(data, net.data, sizeof(data[0]));
541 column = Random(0, Players[me].boardWidth);
542 Message("\\%d%s sends %d lines",
543 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
544 Players[net.uid].name, data[0]);
546 InsertJunk(me, Players[net.uid].team, data[0], column);
550 SendPacket(me, NP_insertJunk, sizeof(data), data);
551 } //show changes to others
553 } //receive junklines
556 Message("<\\%d%s\\7> %s",
557 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
558 Players[net.uid].name, net.data, net.type);
567 Message("The game has started");
568 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
574 if (Game.started > 1) {
579 Message("The game has ended");
580 timer = CurTimeval() / 1e6;
582 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
583 Message("\\%d%10s%6.1fp%5.1fa",
584 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
585 Players[i].score.pieces / timer * 60,
586 Players[i].score.adds / timer * 60);
587 if (Players[i].alive > 0) winner = i;
588 } //show player stats
590 Message("%s won after %0.0f'%02d\"",
591 Players[winner].name, timer / 60, (int)timer % 60);
596 memcpy(&Game.seed, net.data, net.size);
600 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
601 Players[i].alive = 1;
602 Players[i].flags |= SCF_paused;
605 game_reset(); //reset everything
606 ShowTime(); //redraw timer while unpaused
607 game_setpaused(); //pause
608 oldPaused = 0; //reset pause
615 if (net.uid>maxPlayer) maxPlayer = net.uid;
616 memcpy(&Players[net.uid], net.data, net.size);
619 if (Players[net.uid].team > 7)
620 Message("%s joined the game", Players[net.uid].name);
622 Message("%s joined %s team", Players[net.uid].name,
623 teamname[Players[net.uid].team]);
624 if (Players[net.uid].flags & SCF_paused) {
626 } //player has paused
627 // DrawField(net.uid);
628 // ShowPause(net.uid);
636 Players[net.uid].flags ^= SCF_paused;
637 if (Game.started > 1)
638 strcpy(s, Players[net.uid].flags&SCF_paused
639 ? "paused the game" : "unpaused the game");
641 strcpy(s, Players[net.uid].flags&SCF_paused
642 ? "is not ready" : "is ready");
643 Message("%s %s", Players[net.uid].name, s);
653 Players[net.uid].alive = -1;
654 Message("%s left", Players[net.uid].name);
662 memcpy(&i, net.data, sizeof(i));
663 Players[net.uid].alive = 0;
665 Message("\\%dYou fragged %s",
666 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
667 else if (i == net.uid)
668 Message("\\%d%s died",
669 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
671 Message("\\%d%s fragged %s",
672 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
673 Players[net.uid].name);
691 if (Players[me].alive > 0) {
692 if (!game_piece(me, ChooseOption(stdOptions))) {
695 Players[me].alive = 0;
696 if (lastadd == me) Message("\\%dYou died",
697 Players[me].team > 7 ? 7 : Players[me].team);
698 else Message("\\%d%s fragged you",
699 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
700 Players[lastadd].name);
701 if (Game.type == GT_classicTwo)
702 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
707 ShowScore(me, Players[me].score);
709 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
713 while (gameStatus == 2) {
714 for (i = 1; i < MAX_SCREENS; i++)
715 if (Players[i].alive > 0 && PlayerDisp[i])
716 changed |= RefreshBoard(i);
718 if (!paused) ShowTime();
723 short playercount = 0;
724 for (i = 1; i < MAX_SCREENS; i++)
725 if (Players[i].alive >= 0) playercount++;
726 if (playercount < 1) gameStatus = 0;
728 switch (WaitMyEvent(&event, EM_any)) {
730 if (!paused && Players[me].alive > 0)
731 if (!MovePiece(me, -1, 0)) //move down
732 gameStatus = 1; //new piece
734 if (spied) SendPacket(me, NP_down, 0, NULL);
737 handle_key(event.u.key);
740 handle_net(event.u.net);
745 if (paused != oldPaused) {
748 pauseTimeLeft = SetITimer(0, 0);
751 SetITimer(Game.speed, pauseTimeLeft);
757 Players[me].score.score++;
764 int main(int argc, char **argv)
768 Game.type = GT_onePlayer;
771 Game.initspeed = DEFAULT_INTERVAL;
773 handle_setkeys(DEFAULT_KEYS);
778 for (i = 0; i < MAX_SCREENS; i++) {
779 Players[i].alive = -1;
780 Players[i].score.level = 1;
781 Players[i].boardWidth = 10;
782 Players[i].boardHeight = MAX_BOARD_HEIGHT;
783 Players[i].boardVisible = 20;
784 strcpy(Players[i].name, "???");
787 if (!(userName = getenv("LOGNAME")) || !userName[0])
788 if (!(userName = getenv("USER")) || !userName[0])
789 userName = "Anonymous";
790 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
791 Players[0].name[16] = 0;
792 Players[0].alive = 1;
795 // if (getopt(argc, argv, "f:") == 'f')
796 // handle_conffile(optarg);
798 handle_conffile(CONFIG_FILE);
799 while ((ch = getopt_long(
800 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
802 handle_arg(ch, optarg);
809 InitScreens(); //setup screen
811 if (Game.type == GT_classicTwo) {
813 InitiateConnection(hostStr, port);
823 memcpy(&Players[me], &Players[0], sizeof(_Player));
824 Players[me].team = 7;