check for game in pause command itself
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "dropmode",   2, 0, 'd' },
45         { "color",              2, 0, 'C' },
46         { "slowterm",   2, 0, 'S' },
47         { "keys",               1, 0, 'k' },
48         { "rules",              0, 0, 'R' },
49         { "info",               0, 0, 'H' },
50         { "help",               0, 0, 'h' },
51         { 0,                    0, 0,  0 }
52 };
53
54 enum {
55         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
56         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
57 };
58
59 static char *keyNames[KT_numKeys+1] = {
60         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
61         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
62 };
63
64 _Sets Sets = {7, 0, 1, 1, 1};
65
66 static char keyTable[KT_numKeys+1];
67
68 enum {
69         CT_quit, CT_pause,
70         CT_MAX
71 };
72 static char *cmds[] = {
73         "quit", "pause"
74 };
75
76 static char *hostStr;
77 static int paused = 0;
78 static char lastadd;
79
80
81 void MapKeys(char *newKeys)
82 {
83         int i, k, ch;
84         char used[256];
85         int errs = 0;
86         char scratch[6];
87
88         /* XXX assumptions about ASCII encoding here */
89         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
90                 if (newKeys[i] == '^' && newKeys[i+1])
91                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
92                 else
93                         keyTable[k] = newKeys[i];
94         }
95         memset(used, 0, sizeof(used));
96         for (k = 0; k < KT_numKeys; k++) {
97                 ch = (unsigned char) keyTable[k];
98                 if (used[ch]) {
99                         if (iscntrl(ch) && ch < ' ')
100                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
101                         else if (isprint(ch))
102                                 sprintf(scratch, "\"%c\"", ch);
103                         else
104                                 sprintf(scratch, "0x%X", ch);
105                         if (!errs)
106                                 fprintf(stderr, "Duplicate key mappings:\n");
107                         errs++;
108                         fprintf(stderr, "  %s mapped to both %s and %s\n",
109                                 scratch, keyNames[used[ch]-1], keyNames[k]);
110                 }
111                 used[ch] = k + 1;
112         }
113         if (errs)
114                 exit(1);
115 }
116
117 void Usage(void)
118 {
119         Header();
120         fprintf(stderr,
121                 "Usage: netris <options>\n"
122                 "\n"
123                 "  -h, --help\t\tPrint this usage information\n"
124                 "  -H, --info\t\tShow distribution and warranty information\n"
125                 "  -R, --rules\t\tShow game rules\n"
126                 "\n"
127                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
128                 "  -a, --ascii\t\tUse ascii characters\n"
129                 "  -C, --color=0\t\tDisable color\n"
130                 "\n"
131                 "  -c, --connect <host>\tInitiate connection\n"
132                 "  -p, --port <port>\tSet port number (default is %d)\n"
133                 "\n"
134                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
135                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
136                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
137                 "  -d, --dropmode\tDrops go into drop mode\n"
138                 "  -D, --instadrop\tInstant drop\n"
139                 "\n"
140                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
141                 "  -F, --fair-robot\tUse fair robot interface\n"
142                 "\n",
143                 DEFAULT_PORT, DEFAULT_KEYS
144         );
145 }
146
147 void HandleOption(char tag, char *value)
148 {
149         switch (tag) {
150         case 'a':       //ascii
151                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
152                 Sets.drawstyle &= ~Sets.ascii;
153                 break;
154         case 'c':       //connect
155                 game = GT_classicTwo;
156                 hostStr = value;
157                 break;
158         case 'p':       //port
159                 port = atoi(value);
160                 break;
161         case 'i':       //speed (of level 1)
162                 Game.initspeed = atof(value) * 1e6;
163                 break;
164         case 'l':       //level
165                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
166                 break;
167         case 'n':       //nick
168                 memcpy(Players[0].name, value, strlen(value) + 1);
169                 break;
170         case 't':       //team
171                 Players[0].team = atoi(value);
172                 break;
173         case 'd':       //dropmode
174                 Sets.dropmode = value ? atoi(value) : 1;
175                 break;
176         case 'C':       //color
177                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
178                 break;
179         case 'S':       //slowterm
180                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
181                 break;
182         case 'k':       //keys
183                 MapKeys(value);
184                 break;
185         case 'H':       //info
186                 Header();
187                 DistInfo();
188                 exit(0);
189         case 'R':       //rules
190                 Rules();
191                 exit(0);
192         case 'h':       //help
193                 Usage();
194                 exit(0);
195         default:
196                 Usage();
197                 exit(1);
198         }
199 }
200
201 void ReadConf(char *filename)
202 {
203         FILE *file_in;
204         char buf[513];
205         int i;
206         char *ch;
207         char tag[81], value[81];
208
209         file_in = fopen(filename, "r");
210         if (file_in) {
211                 while (fgets(buf, 512, file_in) != NULL) {
212                         if ((ch = strchr(buf, '#')))
213                                 *ch = '\0'; // truncate string from # char
214                         for (i = strlen(buf) - 1; i >= 0; i--)
215                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
216                                         buf[i] = '\0';
217                                 else break;
218
219                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
220                         for (i = 0; options[i].name; i++){
221                                 if (!strcasecmp(options[i].name, tag)) {
222                                         HandleOption(options[i].val, value);
223                                         break;
224                                 }
225                         }
226                 }
227                 fclose(file_in);
228         } //read file
229         else {
230                 fprintf(stderr, "Unable to open config file %s.\n", filename);
231         } //defaults
232
233 }
234
235 int StartNewPiece(int scr, char shape)
236 {
237         Players[scr].score.pieces++;
238         {
239                 Players[scr].curShape = Players[scr].nextShape;
240                 Players[scr].nextShape = shape;
241         }
242         Players[scr].curY = Players[scr].boardVisible + 4;
243         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
244         while (!ShapeVisible(Players[scr].curShape, scr,
245                              Players[scr].curY, Players[scr].curX))
246                 Players[scr].curY--;
247         if (!ShapeFits(Players[scr].curShape, scr,
248                         Players[scr].curY, Players[scr].curX))
249                 return 0;
250         PlotShape(Players[scr].curShape, scr,
251                 Players[scr].curY, Players[scr].curX, scr == me);
252         return 1;
253 }
254
255 void checkPaused(void)
256 { //check whether anyone paused the game
257         int i;
258
259         paused = Game.started < 1;
260         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
261                 paused |= Players[i].flags & SCF_paused;
262         if (paused) paused = 1;
263 }
264
265 void StartGame(void)
266 { //init new game
267         int i;
268
269         lastadd = me;
270         SRandom(Game.seed);
271         Game.speed = Game.initspeed;
272         for (i = 1; i < Players[me].score.level; i++)
273                 Game.speed /= SPEEDINC;
274         if (Game.speed < SPEEDMINIMUM)
275                 Game.speed = SPEEDMINIMUM;
276         ResetBaseTime();  //reset timer
277         SetITimer(Game.speed, Game.speed);
278         Players[me].nextShape = ChooseOption(stdOptions);
279         for (i = 1; i <= maxPlayer; i++) {
280                 Players[i].score.score = Players[i].score.lines
281                 = Players[i].score.adds = 0;
282                 Players[i].score.pieces = -1;
283                 ClearField(i);
284         } //reset all players
285         InitFields();
286 }
287
288 void CheckClears(int scr)
289 { //check for full lines
290         int linesCleared;
291         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
292 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
293 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
294         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
295                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
296
297         if ((linesCleared = ClearFullLines(scr)) > 0) {
298                 if (game == GT_onePlayer)
299                         if ((Players[scr].score.lines / 10) <
300                                         ((Players[scr].score.lines+linesCleared)/10)) {
301                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
302                                         Game.speed = SPEEDMINIMUM;
303                                 SetITimer(Game.speed, SetITimer(0, 0));
304                                 Players[scr].score.level++;
305                         } //level up
306                 Players[scr].score.score += Game.gravity
307                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
308                 Players[scr].score.lines += linesCleared;
309                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
310                 if (scr == me) {
311                         if (game == GT_classicTwo) {
312                                 SendPacket(scr, NP_clear, 0, NULL);
313                                 if (linesCleared > 1) {
314                                         short junkLines;
315                                         netint4 data[1];
316
317                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
318                                         data[0] = junkLines;
319                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
320                                         Message("\\%dYou send %d lines",
321                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
322                                 } //send junk to others
323                         } //multiplayer
324                         else {
325                                 Message("\\%dYou cleared %d lines",
326                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
327                         } //singleplayer
328                 } //IT'S YOU
329         } //lines cleared
330 }
331
332 void OneGame(void)
333 {
334         int changed = 0;
335         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
336         int dropMode = 0;
337         int chatMode = 0;
338         char chatText[MSG_WIDTH] = "\0";
339
340         void handle_cmd(char cmd, char *arg)
341         {
342                 switch (cmd) {
343                 case CT_quit:
344                         ShowPause(me);
345                         refresh();
346                         gameStatus = 0;
347                         return;
348                 case CT_pause:
349                         if (Players[me].alive <= 0) return;
350                         Players[me].flags ^= SCF_paused;
351                         if (Game.started > 1)
352                                 Message(Players[me].flags & SCF_paused
353                                         ? "You paused the game" : "You unpaused the game");
354                         else
355                                 Message(Players[me].flags & SCF_paused
356                                         ? "You are not ready" : "You are ready");
357                         checkPaused();
358                         if (game == GT_classicTwo)
359                                 SendPacket(me, NP_pause, 0, NULL);
360                         ShowPause(me);
361                         changed = 1;
362                         return;
363                 }
364         }
365
366         void handle_cmdstr(char *cmd)
367         {
368                 char tag[17], value[81];
369                 char *cmdend;
370                 int i;
371
372                 if ((cmdend = strchr(cmd, ' '))) {
373                         *cmdend = 0;
374                 } else {
375                         cmdend = cmd + strlen(cmd); // whole string
376                 }
377                 for (i = 0; i < CT_MAX; i++){
378                         if (!strcasecmp(cmds[i], cmd)) {
379                                 return handle_cmd(i, cmdend + 1);
380                         }
381                 }
382                 Message("Unknown command /%s", cmd);
383         }
384
385         void handle_str(char *str)
386         {
387                 if (chatText[0] == '/') {
388                         if (chatText[1] != '/') {
389                                 handle_cmdstr(chatText + 1);
390                                 return;
391                         }
392                         memmove(chatText, chatText + 1, strlen(chatText));
393                 }
394
395                 Message("<\\%d%s\\7> %s",
396                         Players[me].team > 7 ? 7 : Players[me].team,
397                         Players[me].name, chatText);
398                 if (game == GT_classicTwo)
399                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
400         }
401
402         void GameKey(char key)
403         {
404                 char *p;
405
406                 if (chatMode) {
407                         if (key == 13) {
408                                 // enter text
409                                 chatMode = 0;
410                                 if (chatText[0]) {
411                                         handle_str(chatText);
412                                         memset(chatText, 0, sizeof(chatText));
413                                 } //say it
414                                 else Messagetype(27, -1, NULL); //escape
415                                 return;
416                         }
417                         else if (key == 27) //escape
418                                 chatMode = 0;
419                         else if (key == 127 && chatText) //backspace
420                                 chatText[strlen(chatText) - 1] = 0;
421                         else if (strlen(chatText) < MSG_WIDTH-1) //text
422                                 chatText[strlen(chatText)] = key;
423                         Messagetype(key, strlen(chatText) - 1, chatText);
424                         return;
425                 } //key in chat mode
426
427                 if (!(p = strchr(keyTable, tolower(key)))) return;
428                 key = p - keyTable;
429
430         bool handle_key(char key)
431         {
432                 switch (key) {
433                 case KT_redraw:
434                         clear();
435                         InitFields();
436 //                      ScheduleFullRedraw();
437                         refresh();
438                         return 1;
439                 case KT_say:
440                         chatMode = 1;
441                         Messagetype(key, strlen(chatText) - 1, chatText);
442                         return 1;
443                 case KT_quit:
444                         handle_cmd(CT_quit, NULL);
445                         return 1;
446                 default:
447                         return 0;
448                 }
449         }
450                 // global actions (always possible, even if not playing)
451                 if (handle_key(key)) return;
452
453                 // actions available while in game
454                 switch (key) {
455                 case KT_pause:
456                         return handle_cmd(CT_pause, NULL);
457                 }
458
459                 if (Players[me].alive <= 0 || paused) return;
460                 // actions only available while actually playing
461                 switch (key) {
462                 case KT_left:
463                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
464                         break;
465                 case KT_right:
466                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
467                         break;
468                 case KT_rotleft:
469                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
470                         break;
471                 case KT_rotright:
472                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
473                         break;
474                 case KT_down:
475                         SetITimer(Game.speed, Game.speed);
476                         if (MovePiece(me, -1, 0)) {
477                                 if (spied) SendPacket(me, NP_down, 0, NULL);
478                         } //move one down
479                         else
480                                 gameStatus = 1; //completely dropped
481                         break;
482                 case KT_drop:
483                         SetITimer(Game.speed, Game.speed);
484                         if (DropPiece(me)) {
485                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
486                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
487                         }
488                         else gameStatus = 1; //dropped
489                         dropMode = Sets.dropmode > 1;
490                         break;
491                 case KT_faster:
492                         if (game != GT_onePlayer) break;
493                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
494                                 Game.speed = SPEEDMINIMUM;
495                         SetITimer(Game.speed, SetITimer(0, 0));
496                         Players[me].score.level++;
497                         ShowScore(me, Players[me].score);
498                         changed = 1;
499                         break;
500                 }
501
502                 if (dropMode && DropPiece(me) > 0) {
503                         SetITimer(Game.speed, Game.speed);
504                         if (spied) SendPacket(me, NP_drop, 0, NULL);
505                 }
506                 return;
507         } //GameKey
508
509         int oldPaused = 0;
510
511         void GameNet(_netEvent net)
512         {
513                 switch(net.type) {
514                 case NP_newPiece:
515                 {
516                         memcpy(&Players[net.uid].nextShape, net.data,
517                                 sizeof(Players[0].nextShape));
518                         StartNewPiece(net.uid, Players[net.uid].curShape);
519                         break;
520                 }
521                 case NP_down:
522                         MovePiece(net.uid, -1, 0);
523                         break;
524                 case NP_left:
525                         MovePiece(net.uid, 0, -1);
526                         break;
527                 case NP_right:
528                         MovePiece(net.uid, 0, 1);
529                         break;
530                 case NP_rotleft:
531                         RotatePiece(net.uid, -1);
532                         break;
533                 case NP_rotright:
534                         RotatePiece(net.uid, 1);
535                         break;
536                 case NP_drop:
537                         DropPiece(net.uid);
538                         break;
539                 case NP_clear:
540                         CheckClears(net.uid);
541                         break;
542                 case NP_insertJunk:
543                 {
544                         netint4 data[3];
545
546                         memcpy(data, net.data, sizeof(data));
547                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
548                         break;
549                 } //player added junklines
550                 case NP_giveJunk:
551                 {
552                         netint4 data[3];
553                         short column;
554
555                         if (Players[me].alive <= 0) break;
556                         memcpy(data, net.data, sizeof(data[0]));
557                         column = Random(0, Players[me].boardWidth);
558                         Message("\\%d%s sends %d lines",
559                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
560                                 Players[net.uid].name, data[0]);
561                         lastadd = net.uid;
562                         InsertJunk(me, Players[net.uid].team, data[0], column);
563                         if (spied) {
564                                 data[1] = column;
565                                 data[2] = net.uid;
566                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
567                         } //show changes to others
568                         break;
569                 } //receive junklines
570                 case NP_msg:
571                 {
572                         Message("<\\%d%s\\7> %s",
573                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
574                                 Players[net.uid].name, net.data, net.type);
575                         break;
576                 } //chat
577                 case NP_start:
578                 {
579                         int i;
580
581                         Game.started = 2;
582                         paused = 0;
583                         Message("The game has started");
584                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
585                                 ShowPause(i);
586                         break;
587                 } //start game
588                 case NP_stop:
589                 {
590                         if (Game.started > 1) {
591                                 int winner;
592                                 float timer;
593                                 int i;
594
595                                 Message("The game has ended");
596                                 timer = CurTimeval() / 1e6;
597                                 if (timer > 5) {
598                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
599                                                 Message("\\%d%10s%6.1fp%5.1fa",
600                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
601                                                         Players[i].score.pieces / timer * 60,
602                                                         Players[i].score.adds / timer * 60);
603                                                 if (Players[i].alive > 0) winner = i;
604                                         } //show player stats
605                                 if (winner)
606                                         Message("%s won after %0.0f'%02d\"",
607                                                 Players[winner].name, timer / 60, (int)timer % 60);
608                                 } //show game stats
609                                 Message(NULL);
610                         } //game was playing
611                         Game.started = 0;
612                         memcpy(&Game.seed, net.data, net.size);
613                         {
614                                 int i;
615
616                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
617                                         Players[i].alive = 1;
618                                         Players[i].flags |= SCF_paused;
619                                 } //reset players
620                         }
621                         StartGame();   //reset everything
622                         ShowTime();    //redraw timer while unpaused
623                         checkPaused(); //pause
624                         oldPaused = 0; //reset pause
625                         changed = 1;
626                         gameStatus = 1;
627                         break;
628                 } //stop game
629                 case NP_newPlayer:
630                 {
631                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
632                                                                   "Red", "Grey", "White", "*Orange" };
633
634                         if (net.uid>maxPlayer) maxPlayer = net.uid;
635                         memcpy(&Players[net.uid], net.data, net.size);
636                         ClearField(net.uid);
637                         InitFields();
638                         if (Players[net.uid].team > 7)
639                                 Message("%s joined the game", Players[net.uid].name);
640                         else
641                                 Message("%s joined %s team", Players[net.uid].name,
642                                         teams[Players[net.uid].team]);
643                         if (Players[net.uid].flags & SCF_paused) {
644                                 checkPaused();
645                         } //player has paused
646 //                      DrawField(net.uid);
647 //                              ShowPause(net.uid);
648                         changed = 1;
649                         break;
650                 } //player joined
651                 case NP_pause:
652                 {
653                         char s[20];
654
655                         Players[net.uid].flags ^= SCF_paused;
656                         if (Game.started > 1)
657                                 strcpy(s, Players[net.uid].flags&SCF_paused
658                                         ? "paused the game" : "unpaused the game");
659                         else
660                                 strcpy(s, Players[net.uid].flags&SCF_paused
661                                         ? "is not ready" : "is ready");
662                         Message("%s %s", Players[net.uid].name, s);
663                         checkPaused();
664                         ShowPause(net.uid);
665                         changed = 1;
666                         break;
667                 } //(un)pause
668                 case NP_part:
669                         // player left
670                         checkPaused();
671                         oldPaused = 0;
672                         Players[net.uid].alive = -1;
673                         Message("%s left", Players[net.uid].name);
674                         checkPaused();
675                         ShowPause(net.uid);
676                         changed = 1;
677                         break;
678                 case NP_argghhh:
679                 {
680                         char i;
681                         memcpy(&i, net.data, sizeof(i));
682                         Players[net.uid].alive = 0;
683                         if (i == me)
684                                 Message("\\%dYou fragged %s",
685                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
686                         else if (i == net.uid)
687                                 Message("\\%d%s died",
688                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
689                         else
690                                 Message("\\%d%s fragged %s",
691                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
692                                         Players[net.uid].name);
693                         checkPaused();
694                         ShowPause(net.uid);
695                         changed = 1;
696                         break;
697                 } //G/O
698                 default:
699                         break;
700                 } //E_net
701         } //GameNet
702
703         MyEvent event;
704         long pauseTimeLeft;
705         int i;
706
707         StartGame();
708         while (gameStatus) {
709 GameLoop:
710                 gameStatus = 2;
711                 if (Players[me].alive > 0) {
712                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
713                                         netint4 data[4];
714                                 Players[me].alive = 0;
715                                 if (lastadd == me) Message("\\%dYou died",
716                                         Players[me].team > 7 ? 7 : Players[me].team);
717                                 else Message("\\%d%s fragged you",
718                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
719                                         Players[lastadd].name);
720                                 if (game == GT_classicTwo)
721                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
722                                 ShowPause(me);
723                                 changed = 1;
724                         } //die
725                         else {
726                                 ShowScore(me, Players[me].score);
727                                 if (spied) {
728                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
729                                 } //send new piece
730                         }
731                 } //new piece
732                 while (gameStatus == 2) {
733                         for (i = 1; i < MAX_SCREENS; i++)
734                                 if (Players[i].alive > 0 && PlayerDisp[i])
735                                         changed |= RefreshBoard(i);
736                         if (changed) {
737                                 if (!paused) ShowTime();
738                                 refresh();
739                                 changed = 0;
740                         } //screen update
741                         {
742                         short playercount = 0;
743                         for (i = 1; i < MAX_SCREENS; i++)
744                                 if (Players[i].alive >= 0) playercount++;
745                         if (playercount < 1) gameStatus = 0;
746                         }
747                         switch (WaitMyEvent(&event, EM_any)) {
748                         case E_alarm:
749                                 if (!paused && Players[me].alive > 0)
750                                         if (!MovePiece(me, -1, 0)) //move down
751                                                 gameStatus = 1; //new piece
752                                         else
753                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
754                                 break;
755                         case E_key:
756                                 GameKey(event.u.key);
757                                 break;
758                         case E_net:
759                                 GameNet(event.u.net);
760                                 break;
761                         case E_lostConn:
762                                 goto gameOver;
763                         } //handle event
764                         if (paused != oldPaused) {
765                                 if (paused) {
766                                         PauseTime();
767                                         pauseTimeLeft = SetITimer(0, 0);
768                                 }
769                                 else {
770                                         SetITimer(Game.speed, pauseTimeLeft);
771                                         ResumeTime();
772                                 }
773                                 oldPaused = paused;
774                         } //(un)pause
775                 } //game loop
776                 dropMode = 0;
777                 Players[me].score.score++;
778                 CheckClears(me);
779         } //new piece loop
780 gameOver:
781         SetITimer(0, 0);
782 }
783
784 int main(int argc, char **argv)
785 {
786         char ch;
787
788         game = GT_onePlayer;
789         port = DEFAULT_PORT;
790         maxPlayer = 1;
791         Game.initspeed = DEFAULT_INTERVAL;
792         Game.gravity = 0;
793         MapKeys(DEFAULT_KEYS);
794         {
795                 int i;
796                 char *userName;
797
798                 for (i = 0; i < MAX_SCREENS; i++) {
799                         Players[i].alive = -1;
800                         Players[i].score.level = 1;
801                         Players[i].boardWidth = 10;
802                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
803                         Players[i].boardVisible = 20;
804                         strcpy(Players[i].name, "???");
805                         ClearField(i);
806                 }
807                 if (!(userName = getenv("LOGNAME")) || !userName[0])
808                         if (!(userName = getenv("USER")) || !userName[0])
809                                 userName = "Anonymous";
810                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
811                 Players[0].name[16] = 0;
812                 Players[0].alive = 1;
813                 Players[0].dropmode = 0;
814         } //set defaults
815
816 //      if (getopt(argc, argv, "f:") == 'f')
817 //              ReadConf(optarg);
818 //      else
819         ReadConf(CONFIG_FILE);
820         while ((ch = getopt_long(
821                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
822         )) != -1)
823                 HandleOption(ch, optarg);
824         if (optind < argc) {
825                 Usage();
826                 exit(1);
827         }
828 //      WriteConf();
829
830         InitScreens();  //setup screen
831
832         if (game == GT_classicTwo) {
833                 spied = 1;
834                 InitiateConnection(hostStr, port);
835                 HandShake();
836                 maxPlayer = me;
837                 checkPaused();
838                 OneGame();
839         } //client
840         else {
841                 Game.seed = time(0);
842                 Game.started = 2;
843                 me = 1;
844                 memcpy(&Players[me], &Players[0], sizeof(_Player));
845                 Players[me].team = 7;
846                 OneGame();
847         } //singleplay
848         return 0;
849 }
850