-; * waits a sec at level display (in case of accidental keypress)
-; * moving enemies (move up+down)
-; # bullets removed correctly so they can be used again later
-; * first level made
-; # enemy weaponfire is fired from correct positions
-; + your ship explodes on impact with ships/bullets
-; * game over screen will be displayed just *after* your ship's gone
-; + frame counter onscreen
-;
-; 0.6.820 -- 20.IIX.99 -- size 2077 -- MAJOR UPGRADE first release (not on web)
-;
-; * play field increased to full screen instead of 3/4
-; + bottom eight lines used for score (etc) display
-; - no more solid levels, enemies are placed at random
-; + enemies appear every x turns (depends on level)
-; # fixed bullets so they don't disappear at 3/4 of the screen
-; * A LOT of optimizations both in speed and size!!
-; + enemy type, frequency, and number specified per level
-; + bottom score bar displays score, lives and icons (to be used later)
-; * smarter enemy handling (so enemies have different sizes)
-; + bottom bar divided from playing field by a horizontal line
-; + five levels (and five enemies) made
-; # game vars reset at start and game over
-; + NEMESIS LOGO displayed at startup!! (also, program grew 350bytes ):
-; + version/credits string displayed below logo: v0.6.820 by shiar (ICQ#)
-;
-;0.61.825 -- 25.IIX.99 -- size 2085 -- small changes to v0.6
-;
-; # pointer to fifth ship corrected (ships in level 5 weren't displayed)
-; # calc doesn't crash anymore when game is continued after game over!!
-; + lives are decreased when ship is destroyed
-; # last eight pixels of divider line are shown correctly now
-;
-; 0.7.92 -- 02.IX .99 -- size 2303 -- optimizations and pickups
-;
-; + contrast is increased one level at startup (and restored on exit)
-; + invulnerable for a sec when you enter the game (inv-pickup later)
-; + when in invulnerable-mode, your ship look different!
-; + at the beginning you get three *hitpoints* so you can be hit 3 times
-; * bottomline icons are now 16 pixels wide and 7 pixels high!
-; + hitpoint icon added: displays nr. of hps left next to a nice picture
-; * maximum invulnerability-time is increased (can last upto 1024 frames)
-; + when invulnerable-mode has nearly expired, your ship flashes!
-; * again a lot of optimizations esp. in size ('bout 100 bytes)
-; + pickups! 10% chance a destroyed enemy changes into an armor-pickup
-; # code optimization caused some bullets to reappear as "fake" bullets
-; * pickups can't be destroyed by bullets (they pass right through it)
-;
-; 0.8.93 -- 03.IX .99 -- size 2433 -- small improvements and bugfixes
-;
-; + enemies move individually, not all at the same time!! Looks very nice
-; # titlescreen background is cleared (looked weird in Rascall and TI-OS)
-; + enemies fire at a ### rate instead of firing at will (too random)
-; # moving enemies don't move off the screen top/bottom (they wait there)
-; + seven playable levels going easy to hard (including moving enemies)
-; # xtraInfo data wasn't reset when a moving enemy entered the game
-; * longer delay when level is completed (NextLevel screen came too soon)
-;
-; 0.9.94 -- 04.IX .99 -- size 2693 -- FIRST MAJOR (BETA) RELEASE; on websites
-;
-; # pickups no longer fire bullets like normal enemies
-; + <halt>s added so the game runs slower and looks better
-; + TORPEDOES!!! Bullets that fire downwards! Just like in Nemesis
-; * a pickup selects the next icon on bottom bar instead of increasing hp
-; + an icon can be taken by pressing F2. second icon selects torpedoes
-; + first icon increases armor, icon 3 and 4 are unused for now
-; * selecting an unused icon (3+4) resets pickups like icon 1 and 2
-; * when you're destroyed, you loose one life instead of going game over
-; you also loose all upgrades and pickups, but remain in the same level
-; * random is more randomized, no more "tricks" to fool the randomizer
-; # after game over the game is terminated instead of continuing+crashing
-; - no more armor to start with. you'll have to collect them on your own
-; * of course optimizations and a few tiny bug fixes (not important)
-; * increased the size of the enemy bullets so they're better to see
-;
-; 0.91.95 -- 05.IX .99 -- size 2797 -- good improvements (upgrades); beta rel.
-;
-; + LASERS!!!!! four pickups and you fire laserbeams instead of bullets
-; * multiple enemies can be hit at once, very usefull when firing lasers
-; + MULTIPLE!! like the (shadow-)multiple from MSX-Nemesis. for 5 pickups
-; you get an multiple following you, firing bullets and lasers like you
-; * most data (enemy positions) stored at TEXT_MEM and DELC_LEN positions
-; instead of in program, saving A LOT of bytes in program-size
-; - at release of 0.91 bullets didn't work, laser is used instead
-;
-; 0.92.98 -- 08.IX .99 -- size 2831 -- beta released to testers
-;
-; + all bullets and enemies are removed at the start of a level
-; # you can fire bullets again (no more laser at startup)
-; * pickups aren't given at random, but appear every x enemies destroyed
-; # solved a minor bug in invulnerability flashing display
-; * clearScreen procedure improved (faster and smaller)
-; # fifth icon couldn't be selected (so no multiples selectable). fixed
-; * laserbeam lasts 5 turns (laser wasnt good enough compared to bullets)
-;
-;0.93.911 -- 11.IX .99 -- size 3098
-;
-; # torpedo-upgrade was cleared when firing torpedo at the end of a level
-; * pickups move away half the speed of enemies (one pixel every 2 turns)
-; # fixed a bug causing some calcs to crash on quit
-; # contrast was not restored after game over (remained one step darker)
-; * fire key changed from F1 to 2ND, select key changed from F2 to ALPHA
-; * improved key-checking procedureS (much faster, smaller, better, yea)
-; * changed title screen, displays version white on black and my e-mail
-; + score count!! simple system: one point for an enemy destroyed, two
-; for collision, and one point every 256 frames. plus level clear bonus
-; + saves HISCORE!!! At game-over screen your- and hi-score are displayed
-; * Game over screen will be displayed before quit after pressing <exit>
-; + screen is cleared and cursor moved to top-left on quit
-; * multiples move only when YOU move, just like the original MSX-Nemesis
-; * multiple is placed at your position when selected/at start of level
-; * minor changes in iconbar (3rd icon is empty, line between 5th/score)
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