2 ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA!
3 ║───────────────────║██ By: SHIAR shiar0@hotmail.com
4 ║ 0.94BETA by SHIAR ║██ ICQ #43840958
5 ╚═══════════════════╝██ http://come.to/shiar
6 █████████████████████ Calc: TI-86 only, for now..
7 Size: 3549 bytes on calc
8 Description: Arcade-game based on an old MSX-game.
12 >>>>>>> NOTE ON V.94 ---------------------------------------------------------
14 The 0.94 version took a bit longer because I'm a very busy at school.
15 Anyways, here it is. You might've noticed the game's now in TWO versions:
16 normal black on white, and a new *WHITE on BLACK* (like real space) version.
18 PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W??
19 I've included a short version history in this readme so you can see what's new
20 and what's not (TI-News hadn't got a clue last update).
23 >>>>>>> INTRO TO NEMESIS -----------------------------------------------------
25 Nemesis is an old arcade-game for the MSX. It was a really good game,
26 that's why Konami made not only the three Nemesis games for the MSX
27 (Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
28 for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as
29 versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x);
30 arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and
31 Play Station (11x) (as far as I'm aware of).
34 >>>>>>> CONTROLS -------------------------------------------------------------
36 You control a hi-tech upgradable vessel (storyline coming soon) and you have
37 blast 'n evade your way through a lot of enemies. Some enemies leave pickups
38 which you can collect in order to power-up your ship. Keys* are:
40 Arrow keys: stupid question, self-destructs your ship of course
41 2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam)
42 ALPHA: enable the currently selected upgrade
43 MORE: pause, press Enter to continue
44 EXIT: resets your calc and clears your ROM memory (just keep playing :)
46 * tried to use the universal TI-86 key meanings
49 >>>>>>> PICKUPS AND SO -------------------------------------------------------
51 Collect the pickups enemies leave after they're destroyed to upgrade your
52 ship. The highlighted icon in the score bar (bottom) can be activated by
53 pressing ALPHA. The number in the first icon shows your shield-points left.
54 This icon can be chosen more than once, to increase your shield-points.
56 Other upgrades: _____________________________________________
57 | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES |
58 `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
59 All upgrades and pickups will be lost when your ship is destroyed!
62 >>>>>>> HISTORY --------------------------------------------------------------
64 Some version changes (not all) from version 0.61.
66 Version 0.7 Beta Size:2303 02.IX
68 * contrast is increased at startup
69 * invulerable when entering the game (your ship looks different too)
70 * hitpoints/shield. some enemies leave pickups which increase your shield
71 * fixed the fake bullets-bug
73 Version 0.8 Beta Size:2433 03.IX
75 * enemies move individually, not all at the same time
76 * enemies fire once every x time instead of randomized
77 * changed: enemies removed correctly, screen cleared at quit, enemies don't
78 move off screen (above or below edge), levels rebuild
80 Version 0.9 Beta Size:2693 04.IX (first major release)
82 * multiple pickups can be collected, and activated by pressing F2
83 * two pickups select torpedo, one selects shield increase
84 * you have 4 lives. Dieing will decrease lives and restart in the same level
85 * fixes: pickups no longer fire bullets, randomizer fixed, game over quits
87 Version 0.91Beta Size:2797 05.IX
89 * fourth icon selects laser
90 * fifth icon selects multiples (like the shadow multiples in Nemesis)
91 * most data no longer stored in program, saving a lot of bytes
93 Version 0.92Beta Size:2831 08.IX
95 * Laserbeam lasts for five turns, making it more powerfull
96 * Bullets and enemies are removed at the beginning of a level
97 * Pickups don't appear random anymore, but after destroying x enemies
98 * Bugs fixed: fifth icon select, firing bullets, invulerability
100 Version 0.93Beta Size:3098 11.IX (second major release)
102 * Pickups move slower
103 * Keys changed to 2nd and Alpha
104 * Counts score and saves highest score
105 * Multiples move only when you move (like in MSX-Nemesis)
106 * A lot of small fixes and changes (really a lot of them)
108 Version 0.94Beta Size:4456 08.X (yet another release)
110 * Two-layer starfield scrolling in the background
111 * Some enemies aim their bullets towards you
112 * Bugfixes etc. (like the fire-when-already-destroyed-bug)
113 * Enemies can move at different speeds or move patterns
114 * Ground scrolling at bottom and ceiling scrolling at top
115 * Tunnel effect in some levels
116 * Main menu (choose continue or start new game)
117 * Levels changed, bugs fixed, enemy firing rate differs, and more
120 >>>>>>> BETA STUFF -----------------------------------------------------------
122 There are just seven levels for now, don't try to get to level eight.
125 * more LEVELS!! more enemies more upgrades
129 * save names with hi-score
130 * source code release
131 * bosses at the end of a level!
132 * different enemies in one level
135 Send me any IDEAS and BUGS found!! Or send me you like this program, or even
136 send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
139 Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
142 BUG: When you go to the next level, and you are running under RASCALL with
143 the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH!
146 >>>>>>> CREDITS --------------------------------------------------------------
148 SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
149 > PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine
150 KONAMI for writing the original Nemesises and more great games
151 FRAGGIE beta tester #1 and being very positive about the game
152 FREE BIRD beta tester #2, will help me writing the storyline
153 ELEANOR GILES for sending me mail / reporting a bug / making my day!
154 JAMES RUBINGH sent me an ICQ message, thank you
155 TOMTTBH another ICQ message and a BUG report!
158 >>>>>>> DISCLAIMER AND END ---------------------------------------------------
160 Take any program and read the disclaimer. The same thing applies here. Now
161 go and play Nemesis and SEND ME SOMETHING!
164 ---------------------------------------------------------------------- <<<<<<<