╔═══════════════════╗ ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA! ║───────────────────║██ By: SHIAR shiar0@hotmail.com ║ 0.94BETA by SHIAR ║██ ICQ #43840958 ╚═══════════════════╝██ http://come.to/shiar █████████████████████ Calc: TI-86 only, for now.. Size: 3549 bytes on calc Description: Arcade-game based on an old MSX-game. >>>>>>> NOTE ON V.94 --------------------------------------------------------- The 0.94 version took a bit longer because I'm a very busy at school. Anyways, here it is. You might've noticed the game's now in TWO versions: normal black on white, and a new *WHITE on BLACK* (like real space) version. PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W?? I've included a short version history in this readme so you can see what's new and what's not (TI-News hadn't got a clue last update). >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for the MSX. It was a really good game, that's why Konami made not only the three Nemesis games for the MSX (Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x); arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and Play Station (11x) (as far as I'm aware of). >>>>>>> CONTROLS ------------------------------------------------------------- You control a hi-tech upgradable vessel (storyline coming soon) and you have blast 'n evade your way through a lot of enemies. Some enemies leave pickups which you can collect in order to power-up your ship. Keys* are: Arrow keys: stupid question, self-destructs your ship of course 2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam) ALPHA: enable the currently selected upgrade MORE: pause, press Enter to continue EXIT: resets your calc and clears your ROM memory (just keep playing :) * tried to use the universal TI-86 key meanings >>>>>>> PICKUPS AND SO ------------------------------------------------------- Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by pressing ALPHA. The number in the first icon shows your shield-points left. This icon can be chosen more than once, to increase your shield-points. Other upgrades: _____________________________________________ | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES | `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' All upgrades and pickups will be lost when your ship is destroyed! >>>>>>> HISTORY -------------------------------------------------------------- Some version changes (not all) from version 0.61. Version 0.7 Beta Size:2303 02.IX * contrast is increased at startup * invulerable when entering the game (your ship looks different too) * hitpoints/shield. some enemies leave pickups which increase your shield * fixed the fake bullets-bug Version 0.8 Beta Size:2433 03.IX * enemies move individually, not all at the same time * enemies fire once every x time instead of randomized * changed: enemies removed correctly, screen cleared at quit, enemies don't move off screen (above or below edge), levels rebuild Version 0.9 Beta Size:2693 04.IX (first major release) * multiple pickups can be collected, and activated by pressing F2 * two pickups select torpedo, one selects shield increase * you have 4 lives. Dieing will decrease lives and restart in the same level * fixes: pickups no longer fire bullets, randomizer fixed, game over quits Version 0.91Beta Size:2797 05.IX * fourth icon selects laser * fifth icon selects multiples (like the shadow multiples in Nemesis) * most data no longer stored in program, saving a lot of bytes Version 0.92Beta Size:2831 08.IX * Laserbeam lasts for five turns, making it more powerfull * Bullets and enemies are removed at the beginning of a level * Pickups don't appear random anymore, but after destroying x enemies * Bugs fixed: fifth icon select, firing bullets, invulerability Version 0.93Beta Size:3098 11.IX (second major release) * Pickups move slower * Keys changed to 2nd and Alpha * Counts score and saves highest score * Multiples move only when you move (like in MSX-Nemesis) * A lot of small fixes and changes (really a lot of them) Version 0.94Beta Size:4456 08.X (yet another release) * Two-layer starfield scrolling in the background * Some enemies aim their bullets towards you * Bugfixes etc. (like the fire-when-already-destroyed-bug) * Enemies can move at different speeds or move patterns * Ground scrolling at bottom and ceiling scrolling at top * Tunnel effect in some levels * Main menu (choose continue or start new game) * Levels changed, bugs fixed, enemy firing rate differs, and more >>>>>>> BETA STUFF ----------------------------------------------------------- There are just seven levels for now, don't try to get to level eight. Things to come: * more LEVELS!! more enemies more upgrades * maybe obstacles? * storyline * save game * save names with hi-score * source code release * bosses at the end of a level! * different enemies in one level - NO greyscale Send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! PLEASE! Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and Asm(. BUG: When you go to the next level, and you are running under RASCALL with the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH! >>>>>>> CREDITS -------------------------------------------------------------- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM > PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine KONAMI for writing the original Nemesises and more great games FRAGGIE beta tester #1 and being very positive about the game FREE BIRD beta tester #2, will help me writing the storyline ELEANOR GILES for sending me mail / reporting a bug / making my day! JAMES RUBINGH sent me an ICQ message, thank you TOMTTBH another ICQ message and a BUG report! >>>>>>> DISCLAIMER AND END --------------------------------------------------- Take any program and read the disclaimer. The same thing applies here. Now go and play Nemesis and SEND ME SOMETHING! ---------------------------------------------------------------------- <<<<<<<