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Title : Nemesis
- Version : 0.98.77 Beta
- Release Date : 7.VII.00
- Filename : nemesis.86p (size 6707B)
+ Version : 0.99.810 Beta
+ Release Date : 10.VIII.00
+ Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
+ Where to get this game : www.shiar.org | ticalc.org
Other games by author : Worm
->>>>>>> NOTE ON V.98 ---------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- It's been nearly a year since the first version of Nemesis, and over one
-half year since my last version. So I figured it's about time to complete
-this game. I won't bother you with the endless list of improvements I made;
-just go ahead and play the game!
+ [Under construction]
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
+41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
for systems including the Game Boy, (S)NES and Play Station.
>>>>>>> THA GAME -------------------------------------------------------------
- Arrow keys : move
- 2nd : fire
- ALPHA : select powerup
- MORE : pause
- GRAPH : teacher/boss! (press graph again to resume)
- EXIT : exit
- F1 : toggle B<>W in main menu, save game at level-screen
+ ARROWS : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
Collect the pickups enemies leave after they're destroyed to upgrade your
ship. The highlighted icon in the score bar (bottom) can be activated by
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
- DAVE official betatester (if you need a bug, ask Dave :)
- BLACKBELT official betatester
- MATTHEW DALE official betatester
- JONAH COHEN for teaching me z80, giving advise, testing...
- SCABBY gave me Wworm, Derek, and probably some other stuff
- CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
- BRIAN KOROPOFF for solving the left+down bug!
- PATRICK DAVIDSON Nemesis was originally based on his Galaxian
- KONAMI for writing the original Nemesises and more great games
-
-and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
-and everybody I forgot.
+ Programming/levels/gfx - - - SHIAR
+ Official betatesters - - - - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF -- CULLEN S
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - - - - - KONAMI
+
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------