X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/d9b0c58707c22850a104a8bb3789abb53ff109c9..186aa90685cc27b4506c57cf6d9f40318878e364:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 10ac92a..81dbc27 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,42 +1,38 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.98.77 Beta - Release Date : 7.VII.00 - Filename : nemesis.86p (size 6707B) + Version : 0.99.810 Beta + Release Date : 10.VIII.00 + Filename : nemesis.86p (size 7kB) Author(s) : Shiar Email Address : shiar0@hotmail.com ICQ : #43840958 Web Page : http://www.shiar.org Description : cool arcade-shoot-em-up-game - Where to get this game : www.shiar.org | www.ticalc.org + Where to get this game : www.shiar.org | ticalc.org Other games by author : Worm ->>>>>>> NOTE ON V.98 --------------------------------------------------------- +>>>>>>> NOTE ON V.99 --------------------------------------------------------- - It's been nearly a year since the first version of Nemesis, and over one -half year since my last version. So I figured it's about time to complete -this game. I won't bother you with the endless list of improvements I made; -just go ahead and play the game! + [Under construction] >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius) +41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - for systems including the Game Boy, (S)NES and Play Station. >>>>>>> THA GAME ------------------------------------------------------------- - Arrow keys : move - 2nd : fire - ALPHA : select powerup - MORE : pause - GRAPH : teacher/boss! (press graph again to resume) - EXIT : exit - F1 : toggle B<>W in main menu, save game at level-screen + ARROWS : move + 2nd : fire + ALPHA : select powerup + MORE : pause (change contrast, toggle B<>W) + GRAPH : teacher/boss! (press graph again to resume) + EXIT : whooo, what does _this_ button do? Collect the pickups enemies leave after they're destroyed to upgrade your ship. The highlighted icon in the score bar (bottom) can be activated by @@ -66,19 +62,13 @@ memory LOCKED! Besides that there shouldn't be any bugs. >>>>>>> CREDITS -------------------------------------------------------------- - SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM - DAVE official betatester (if you need a bug, ask Dave :) - BLACKBELT official betatester - MATTHEW DALE official betatester - JONAH COHEN for teaching me z80, giving advise, testing... - SCABBY gave me Wworm, Derek, and probably some other stuff - CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;) - BRIAN KOROPOFF for solving the left+down bug! - PATRICK DAVIDSON Nemesis was originally based on his Galaxian - KONAMI for writing the original Nemesises and more great games - -and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here) -and everybody I forgot. + Programming/levels/gfx - - - SHIAR + Official betatesters - - - - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF -- CULLEN S + Original engine (Galaxian) - PATRICK DAVIDSON + Original Nemesises - - - - - KONAMI + +Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------