╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.9 BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ Size: 2693 on calc
- █████████████████████ Calc: TI-86 only, for now..
+ ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA!
+ ║───────────────────║██ By: SHIAR shiar0@hotmail.com
+ ║ 0.94BETA by SHIAR ║██ ICQ #43840958
+ ╚═══════════════════╝██ http://come.to/shiar
+ █████████████████████ Calc: TI-86 only, for now..
+ Size: 3549 bytes on calc
+ Description: Arcade-game based on an old MSX-game.
->>>>>>> INTRO TO NEMESIS ------------------------------------------------------
+
+>>>>>>> NOTE ON V.94 ---------------------------------------------------------
+
+ The 0.94 version took a bit longer because I'm a very busy at school.
+Anyways, here it is. You might've noticed the game's now in TWO versions:
+normal black on white, and a new *WHITE on BLACK* (like real space) version.
+
+ PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W??
+I've included a short version history in this readme so you can see what's new
+and what's not (TI-News hadn't got a clue last update).
+
+
+>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and
-Nemesis III. This game has got some things in common with each game:
+that's why Konami made not only the three Nemesis games for the MSX
+(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
+for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as
+versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x);
+arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and
+Play Station (11x) (as far as I'm aware of).
-* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86.
-* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v)
-* The BAD storyline of Nemesis 3 (not yet finished: beta version)
->>>>>>> CONTROLS --------------------------------------------------------------
+>>>>>>> CONTROLS -------------------------------------------------------------
You control a hi-tech upgradable vessel (storyline coming soon) and you have
blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys are:
+which you can collect in order to power-up your ship. Keys* are:
+
+Arrow keys: stupid question, self-destructs your ship of course
+2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam)
+ALPHA: enable the currently selected upgrade
+MORE: pause, press Enter to continue
+EXIT: resets your calc and clears your ROM memory (just keep playing :)
+
+ * tried to use the universal TI-86 key meanings
+
+
+>>>>>>> PICKUPS AND SO -------------------------------------------------------
+
+ Collect the pickups enemies leave after they're destroyed to upgrade your
+ship. The highlighted icon in the score bar (bottom) can be activated by
+pressing ALPHA. The number in the first icon shows your shield-points left.
+This icon can be chosen more than once, to increase your shield-points.
+
+ Other upgrades: _____________________________________________
+ | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES |
+ `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
+ All upgrades and pickups will be lost when your ship is destroyed!
+
+
+>>>>>>> HISTORY --------------------------------------------------------------
+
+Some version changes (not all) from version 0.61.
+
+ Version 0.7 Beta Size:2303 02.IX
+
+* contrast is increased at startup
+* invulerable when entering the game (your ship looks different too)
+* hitpoints/shield. some enemies leave pickups which increase your shield
+* fixed the fake bullets-bug
-Arrow keys: stupid question, but ok: self-destruct your ship (no, really)
-F1: fire your weapon (bullets are blastalot-class and infinate)
-F2: enable the currently selected upgrade
-EXIT: resets your calc and clears your ROM memory
+ Version 0.8 Beta Size:2433 03.IX
- No pause key yet. But the game does halt when you press the Down and Left-
-keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding,
-can anybody help me? I also noticed the same problem in Galaxian for the 86.
+* enemies move individually, not all at the same time
+* enemies fire once every x time instead of randomized
+* changed: enemies removed correctly, screen cleared at quit, enemies don't
+ move off screen (above or below edge), levels rebuild
->>>>>>> SCORE-BAR -------------------------------------------------------------
+ Version 0.9 Beta Size:2693 04.IX (first major release)
- The first icon shows your shield-points left (press F2 when you picked one
-pickup to increase shield-points) and the second icon shows whether you have
-torpedoes on your ship (needs two pickups to activate).
+* multiple pickups can be collected, and activated by pressing F2
+* two pickups select torpedo, one selects shield increase
+* you have 4 lives. Dieing will decrease lives and restart in the same level
+* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
- I'll make more options later, but as you may or may not know: this is still a
-beta version.
+ Version 0.91Beta Size:2797 05.IX
->>>>>>> BETA STUFF ------------------------------------------------------------
+* fourth icon selects laser
+* fifth icon selects multiples (like the shadow multiples in Nemesis)
+* most data no longer stored in program, saving a lot of bytes
+
+ Version 0.92Beta Size:2831 08.IX
+
+* Laserbeam lasts for five turns, making it more powerfull
+* Bullets and enemies are removed at the beginning of a level
+* Pickups don't appear random anymore, but after destroying x enemies
+* Bugs fixed: fifth icon select, firing bullets, invulerability
+
+ Version 0.93Beta Size:3098 11.IX (second major release)
+
+* Pickups move slower
+* Keys changed to 2nd and Alpha
+* Counts score and saves highest score
+* Multiples move only when you move (like in MSX-Nemesis)
+* A lot of small fixes and changes (really a lot of them)
+
+ Version 0.94Beta Size:4456 08.X (yet another release)
+
+* Two-layer starfield scrolling in the background
+* Some enemies aim their bullets towards you
+* Bugfixes etc. (like the fire-when-already-destroyed-bug)
+* Enemies can move at different speeds or move patterns
+* Ground scrolling at bottom and ceiling scrolling at top
+* Tunnel effect in some levels
+* Main menu (choose continue or start new game)
+* Levels changed, bugs fixed, enemy firing rate differs, and more
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
There are just seven levels for now, don't try to get to level eight.
Things to come:
-* more levels more enemies more pickups
+* more LEVELS!! more enemies more upgrades
* maybe obstacles?
* storyline
-* pause- and teacher-key
+* save game
+* save names with hi-score
+* source code release
+* bosses at the end of a level!
+* different enemies in one level
+- NO greyscale
Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or, even better:
-ICQ #43840958! PLEASE!
+send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
+PLEASE!
+
+ Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
+Asm(.
+
+ BUG: When you go to the next level, and you are running under RASCALL with
+the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
+> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine
+ KONAMI for writing the original Nemesises and more great games
+ FRAGGIE beta tester #1 and being very positive about the game
+ FREE BIRD beta tester #2, will help me writing the storyline
+ ELEANOR GILES for sending me mail / reporting a bug / making my day!
+ JAMES RUBINGH sent me an ICQ message, thank you
+ TOMTTBH another ICQ message and a BUG report!
+
>>>>>>> DISCLAIMER AND END ---------------------------------------------------
- Take any program and read the disclaimer. The same thing applies here. Now go
-and play Nemesis and SEND ME SOMETHING!
+ Take any program and read the disclaimer. The same thing applies here. Now
+go and play Nemesis and SEND ME SOMETHING!
+
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