X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/66507ab69bde535b43c39f0b2b0ea2118c0314b3..e0378c87aa08bcb63e0abaed6d0162d69d902994:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 1dfba3c..a918efb 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,62 +1,164 @@ ╔═══════════════════╗ - ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!! - ║───────────────────║██ By: SHIAR shiar0@hotmail.com - ║ 0.9 BETA by SHIAR ║██ ICQ #43840958 - ╚═══════════════════╝██ Size: 2693 on calc - █████████████████████ Calc: TI-86 only, for now.. + ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA! + ║───────────────────║██ By: SHIAR shiar0@hotmail.com + ║ 0.94BETA by SHIAR ║██ ICQ #43840958 + ╚═══════════════════╝██ http://come.to/shiar + █████████████████████ Calc: TI-86 only, for now.. + Size: 3549 bytes on calc + Description: Arcade-game based on an old MSX-game. ->>>>>>> INTRO TO NEMESIS ------------------------------------------------------ + +>>>>>>> NOTE ON V.94 --------------------------------------------------------- + + The 0.94 version took a bit longer because I'm a very busy at school. +Anyways, here it is. You might've noticed the game's now in TWO versions: +normal black on white, and a new *WHITE on BLACK* (like real space) version. + + PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W?? +I've included a short version history in this readme so you can see what's new +and what's not (TI-News hadn't got a clue last update). + + +>>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for the MSX. It was a really good game, -that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and -Nemesis III. This game has got some things in common with each game: +that's why Konami made not only the three Nemesis games for the MSX +(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones +for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as +versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x); +arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and +Play Station (11x) (as far as I'm aware of). -* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86. -* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v) -* The BAD storyline of Nemesis 3 (not yet finished: beta version) ->>>>>>> CONTROLS -------------------------------------------------------------- +>>>>>>> CONTROLS ------------------------------------------------------------- You control a hi-tech upgradable vessel (storyline coming soon) and you have blast 'n evade your way through a lot of enemies. Some enemies leave pickups -which you can collect in order to power-up your ship. Keys are: +which you can collect in order to power-up your ship. Keys* are: + +Arrow keys: stupid question, self-destructs your ship of course +2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam) +ALPHA: enable the currently selected upgrade +MORE: pause, press Enter to continue +EXIT: resets your calc and clears your ROM memory (just keep playing :) + + * tried to use the universal TI-86 key meanings + + +>>>>>>> PICKUPS AND SO ------------------------------------------------------- + + Collect the pickups enemies leave after they're destroyed to upgrade your +ship. The highlighted icon in the score bar (bottom) can be activated by +pressing ALPHA. The number in the first icon shows your shield-points left. +This icon can be chosen more than once, to increase your shield-points. + + Other upgrades: _____________________________________________ + | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES | + `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~' + All upgrades and pickups will be lost when your ship is destroyed! + + +>>>>>>> HISTORY -------------------------------------------------------------- + +Some version changes (not all) from version 0.61. + + Version 0.7 Beta Size:2303 02.IX + +* contrast is increased at startup +* invulerable when entering the game (your ship looks different too) +* hitpoints/shield. some enemies leave pickups which increase your shield +* fixed the fake bullets-bug -Arrow keys: stupid question, but ok: self-destruct your ship (no, really) -F1: fire your weapon (bullets are blastalot-class and infinate) -F2: enable the currently selected upgrade -EXIT: resets your calc and clears your ROM memory + Version 0.8 Beta Size:2433 03.IX - No pause key yet. But the game does halt when you press the Down and Left- -keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding, -can anybody help me? I also noticed the same problem in Galaxian for the 86. +* enemies move individually, not all at the same time +* enemies fire once every x time instead of randomized +* changed: enemies removed correctly, screen cleared at quit, enemies don't + move off screen (above or below edge), levels rebuild ->>>>>>> SCORE-BAR ------------------------------------------------------------- + Version 0.9 Beta Size:2693 04.IX (first major release) - The first icon shows your shield-points left (press F2 when you picked one -pickup to increase shield-points) and the second icon shows whether you have -torpedoes on your ship (needs two pickups to activate). +* multiple pickups can be collected, and activated by pressing F2 +* two pickups select torpedo, one selects shield increase +* you have 4 lives. Dieing will decrease lives and restart in the same level +* fixes: pickups no longer fire bullets, randomizer fixed, game over quits - I'll make more options later, but as you may or may not know: this is still a -beta version. + Version 0.91Beta Size:2797 05.IX ->>>>>>> BETA STUFF ------------------------------------------------------------ +* fourth icon selects laser +* fifth icon selects multiples (like the shadow multiples in Nemesis) +* most data no longer stored in program, saving a lot of bytes + + Version 0.92Beta Size:2831 08.IX + +* Laserbeam lasts for five turns, making it more powerfull +* Bullets and enemies are removed at the beginning of a level +* Pickups don't appear random anymore, but after destroying x enemies +* Bugs fixed: fifth icon select, firing bullets, invulerability + + Version 0.93Beta Size:3098 11.IX (second major release) + +* Pickups move slower +* Keys changed to 2nd and Alpha +* Counts score and saves highest score +* Multiples move only when you move (like in MSX-Nemesis) +* A lot of small fixes and changes (really a lot of them) + + Version 0.94Beta Size:4456 08.X (yet another release) + +* Two-layer starfield scrolling in the background +* Some enemies aim their bullets towards you +* Bugfixes etc. (like the fire-when-already-destroyed-bug) +* Enemies can move at different speeds or move patterns +* Ground scrolling at bottom and ceiling scrolling at top +* Tunnel effect in some levels +* Main menu (choose continue or start new game) +* Levels changed, bugs fixed, enemy firing rate differs, and more + + +>>>>>>> BETA STUFF ----------------------------------------------------------- There are just seven levels for now, don't try to get to level eight. Things to come: -* more levels more enemies more pickups +* more LEVELS!! more enemies more upgrades * maybe obstacles? * storyline -* pause- and teacher-key +* save game +* save names with hi-score +* source code release +* bosses at the end of a level! +* different enemies in one level +- NO greyscale Send me any IDEAS and BUGS found!! Or send me you like this program, or even -send me something if you don't. Again: shiar0@hotmail.com, or, even better: -ICQ #43840958! PLEASE! +send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958! +PLEASE! + + Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and +Asm(. + + BUG: When you go to the next level, and you are running under RASCALL with +the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH! + + +>>>>>>> CREDITS -------------------------------------------------------------- + + SHIAR programming and everything else. SHIAR0@HOTMAIL.COM +> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine + KONAMI for writing the original Nemesises and more great games + FRAGGIE beta tester #1 and being very positive about the game + FREE BIRD beta tester #2, will help me writing the storyline + ELEANOR GILES for sending me mail / reporting a bug / making my day! + JAMES RUBINGH sent me an ICQ message, thank you + TOMTTBH another ICQ message and a BUG report! + >>>>>>> DISCLAIMER AND END --------------------------------------------------- - Take any program and read the disclaimer. The same thing applies here. Now go -and play Nemesis and SEND ME SOMETHING! + Take any program and read the disclaimer. The same thing applies here. Now +go and play Nemesis and SEND ME SOMETHING! + ------------------------------------------------------------------------ <<<<<<< \ No newline at end of file +---------------------------------------------------------------------- <<<<<<<