only use ascii drawstyles in ascii mode
authorMischa POSLAWSKY <netris@shiar.org>
Tue, 27 Feb 2007 17:20:55 +0000 (18:20 +0100)
committerMischa POSLAWSKY <netris@shiar.org>
Tue, 27 Feb 2007 17:20:55 +0000 (18:20 +0100)
game.c

diff --git a/game.c b/game.c
index 7537fc4ac7d419163512db0103b17c01aaf67a1c..fcc2379a68ac35e810a70df5651e919faea8278d 100644 (file)
--- a/game.c
+++ b/game.c
@@ -125,6 +125,7 @@ void HandleOption(char tag, char *value)
        case 'a':       //ascii
                if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
                else Sets.ascii = 1;
        case 'a':       //ascii
                if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
                else Sets.ascii = 1;
+               Sets.drawstyle &= ~Sets.ascii;
                break;
        case 'c':       //connect
                game = GT_classicTwo;
                break;
        case 'c':       //connect
                game = GT_classicTwo;