only use ascii drawstyles in ascii mode
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.en.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125         case 'a':       //ascii
126                 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
127                 else Sets.ascii = 1;
128                 Sets.drawstyle &= ~Sets.ascii;
129                 break;
130         case 'c':       //connect
131                 game = GT_classicTwo;
132                 hostStr = value;
133                 break;
134         case 'p':       //port
135                 port = atoi(value);
136                 break;
137         case 'i':       //speed (of level 1)
138                 Game.initspeed = atof(value) * 1e6;
139                 break;
140         case 'l':       //level
141                 if ((Players[0].score.level = atof(value)) < 1)
142                         Players[0].score.level = 1;
143                 if (Players[0].score.level > 15)
144                         Players[0].score.level = 15;
145                 break;
146         case 'n':       //nick
147                 memcpy(Players[0].name, value, strlen(value) + 1);
148                 break;
149         case 't':       //team
150                 Players[0].team = atoi(value);
151                 break;
152         case 'd':       //dropmode
153                 Sets.dropmode = atoi(value);
154                 break;
155         case 'C':       //color
156                 if (value && !strcasecmp(value, "1")) Sets.color = 1;
157                 else Sets.color = 0;
158                 break;
159         case 'S':       //slowterm
160                 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
161                 else Sets.standout = 0;
162                 break;
163         case 'k':       //keys
164                 MapKeys(value);
165                 break;
166         case 'H':       //info
167                 Header();
168                 DistInfo();
169                 exit(0);
170         case 'R':       //rules
171                 Rules();
172                 exit(0);
173         case 'h':       //help
174                 Usage();
175                 exit(0);
176         default:
177                 Usage();
178                 exit(1);
179         }
180 }
181
182 void ReadConf(char *filename)
183 {
184         FILE *file_in;
185         char buf[513];
186         int i;
187         char *ch;
188         char tag[81], value[81];
189
190         file_in = fopen(filename, "r");
191         if (file_in) {
192                 while (fgets(buf, 512, file_in) != NULL) {
193                         if ((ch = strchr(buf, '#')))
194                                 *ch = '\0'; // truncate string from # char
195                         for (i = strlen(buf) - 1; i >= 0; i--)
196                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
197                                         buf[i] = '\0';
198                                 else break;
199
200                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
201                         for (i = 0; options[i].name; i++){
202                                 if (!strcasecmp(options[i].name, tag)) {
203                                         HandleOption(options[i].val, value);
204                                         break;
205                                 }
206                         }
207                 }
208                 fclose(file_in);
209         } //read file
210         else {
211                 fprintf(stderr, "Unable to open config file %s.\n", filename);
212         } //defaults
213
214 }
215
216 int StartNewPiece(int scr, char shape)
217 {
218         Players[scr].score.pieces++;
219         {
220                 Players[scr].curShape = Players[scr].nextShape;
221                 Players[scr].nextShape = shape;
222         }
223         Players[scr].curY = Players[scr].boardVisible + 4;
224         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
225         while (!ShapeVisible(Players[scr].curShape, scr,
226                              Players[scr].curY, Players[scr].curX))
227                 Players[scr].curY--;
228         if (!ShapeFits(Players[scr].curShape, scr,
229                         Players[scr].curY, Players[scr].curX))
230                 return 0;
231         PlotShape(Players[scr].curShape, scr,
232                 Players[scr].curY, Players[scr].curX, scr == me);
233         return 1;
234 }
235
236 void checkPaused(void)
237 { //check whether anyone paused the game
238         int i;
239
240         paused = Game.started < 1;
241         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
242                 paused |= Players[i].flags & SCF_paused;
243         if (paused) paused = 1;
244 }
245
246 void StartGame(void)
247 { //init new game
248         int i;
249
250         lastadd = me;
251         SRandom(Game.seed);
252         Game.speed = Game.initspeed;
253         for (i = 1; i < Players[me].score.level; i++)
254                 Game.speed /= SPEEDINC;
255         if (Game.speed < SPEEDMINIMUM)
256                 Game.speed = SPEEDMINIMUM;
257         ResetBaseTime();  //reset timer
258         SetITimer(Game.speed, Game.speed);
259         Players[me].nextShape = ChooseOption(stdOptions);
260         for (i = 1; i <= maxPlayer; i++) {
261                 Players[i].score.score = Players[i].score.lines
262                 = Players[i].score.adds = 0;
263                 Players[i].score.pieces = -1;
264                 ClearField(i);
265         } //reset all players
266         InitFields();
267 }
268
269 void CheckClears(int scr)
270 { //check for full lines
271         int linesCleared;
272         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
273 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
274 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
275         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
276                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
277
278         if ((linesCleared = ClearFullLines(scr)) > 0) {
279                 if (game == GT_onePlayer)
280                         if ((Players[scr].score.lines / 10) <
281                                         ((Players[scr].score.lines+linesCleared)/10)) {
282                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
283                                         Game.speed = SPEEDMINIMUM;
284                                 SetITimer(Game.speed, SetITimer(0, 0));
285                                 Players[scr].score.level++;
286                         } //level up
287                 Players[scr].score.score += Game.gravity
288                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
289                 Players[scr].score.lines += linesCleared;
290                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
291                 if (scr == me) {
292                         if (game == GT_classicTwo) {
293                                 SendPacket(scr, NP_clear, 0, NULL);
294                                 if (linesCleared > 1) {
295                                         short junkLines;
296                                         netint4 data[1];
297
298                                         if (Game.gravity) junkLines = linesCleared - 1;
299                                         else junkLines = linesCleared - (linesCleared < 4);
300                                         data[0] = junkLines;
301                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
302                                         Message("\\%dYou send %d lines",
303                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
304                                 } //send junk to others
305                         } //multiplayer
306                         else {
307                                 Message("\\%dYou cleared %d lines",
308                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
309                         } //singleplayer
310                 } //IT'S YOU
311         } //lines cleared
312 }
313
314 void OneGame(void)
315 {
316         int changed = 0;
317         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
318         int dropMode = 0;
319         int chatMode = 0;
320         char chatText[MSG_WIDTH] = "\0";
321
322         void GameKey(char key)
323         {
324                 char *p;
325
326                 if (key == 13) {
327                         if (!(chatMode = !chatMode)) {
328                                 if (chatText[0]) {
329                                         Message("<\\%d%s\\7> %s",
330                                                 Players[me].team > 7 ? 7 : Players[me].team,
331                                                 Players[me].name, chatText);
332                                         if (game==GT_classicTwo)
333                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
334                                         memset(chatText, 0, sizeof(chatText));
335                                 } //say it
336                                 else Messagetype(27, -1, NULL); //escape
337                                 return;
338                         } //leave chat mode
339                 } //enter pressed (start/stop chat mode)
340                 if (chatMode) {
341                         if (key == 27) //escape
342                                 chatMode = 0;
343                         else if (key == 127 && chatText) //backspace
344                                 chatText[strlen(chatText) - 1] = 0;
345                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
346                                 chatText[strlen(chatText)] = key;
347                         Messagetype(key, strlen(chatText) - 1, chatText);
348                         return;
349                 } //key in chat mode
350                 if (!(p = strchr(keyTable, tolower(key)))) return;
351                 key = p - keyTable;
352                 if (Players[me].alive <= 0 && key != KT_quit) return;
353                 if (paused && key < KT_pause) return;
354                 switch (key) {
355                 case KT_left:
356                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
357                         break;
358                 case KT_right:
359                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
360                         break;
361                 case KT_rotleft:
362                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
363                         break;
364                 case KT_rotright:
365                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
366                         break;
367                 case KT_down:
368                         SetITimer(Game.speed, Game.speed);
369                         if (MovePiece(me, -1, 0)) {
370                                 if (spied) SendPacket(me, NP_down, 0, NULL);
371                         } //move one down
372                         else
373                                 gameStatus = 1; //completely dropped
374                         break;
375                 case KT_drop:
376                         SetITimer(Game.speed, Game.speed);
377                         if (DropPiece(me)) {
378                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
379                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
380                         }
381                         else gameStatus = 1; //dropped
382                         dropMode = Sets.dropmode > 1;
383                         break;
384                 case KT_faster:
385                         if (game != GT_onePlayer) break;
386                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
387                                 Game.speed = SPEEDMINIMUM;
388                         SetITimer(Game.speed, SetITimer(0, 0));
389                         Players[me].score.level++;
390                         ShowScore(me, Players[me].score);
391                         changed = 1;
392                         break;
393                 case KT_pause:
394                         Players[me].flags ^= SCF_paused;
395                         if (Game.started > 1)
396                                 Message(Players[me].flags & SCF_paused
397                                         ? "You paused the game" : "You unpaused the game");
398                         else
399                                 Message(Players[me].flags & SCF_paused
400                                         ? "You are not ready" : "You are ready");
401                         checkPaused();
402                         if (game == GT_classicTwo)
403                                 SendPacket(me, NP_pause, 0, NULL);
404                         ShowPause(me);
405                         changed = 1;
406                         break;
407                 case KT_redraw:
408                         clear();
409                         InitFields();
410 //                      ScheduleFullRedraw();
411                         refresh();
412                         break;
413                 case KT_quit:
414                         ShowPause(me);
415                         refresh();
416                         gameStatus = 0;
417                         break;
418                 } //E_key
419                 if (dropMode && DropPiece(me) > 0) {
420                         SetITimer(Game.speed, Game.speed);
421                         if (spied) SendPacket(me, NP_drop, 0, NULL);
422                 }
423                 return;
424         } //GameKey
425
426         int oldPaused = 0;
427
428         void GameNet(_netEvent net)
429         {
430                 switch(net.type) {
431                 case NP_newPiece:
432                 {
433                         FreezePiece(net.uid);
434                         memcpy(&Players[net.uid].nextShape, net.data,
435                                 sizeof(Players[0].nextShape));
436                         StartNewPiece(net.uid, Players[net.uid].curShape);
437                         break;
438                 }
439                 case NP_down:
440                         MovePiece(net.uid, -1, 0);
441                         break;
442                 case NP_left:
443                         MovePiece(net.uid, 0, -1);
444                         break;
445                 case NP_right:
446                         MovePiece(net.uid, 0, 1);
447                         break;
448                 case NP_rotleft:
449                         RotatePiece(net.uid, -1);
450                         break;
451                 case NP_rotright:
452                         RotatePiece(net.uid, 1);
453                         break;
454                 case NP_drop:
455                         DropPiece(net.uid);
456                         break;
457                 case NP_clear:
458                         CheckClears(net.uid);
459                         break;
460                 case NP_insertJunk:
461                 {
462                         netint4 data[3];
463
464                         memcpy(data, net.data, sizeof(data));
465                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
466                         break;
467                 } //player added junklines
468                 case NP_giveJunk:
469                 {
470                         netint4 data[3];
471                         short column;
472
473                         if (Players[me].alive <= 0) break;
474                         memcpy(data, net.data, sizeof(data[0]));
475                         column = Random(0, Players[me].boardWidth);
476                         Message("\\%d%s sends %d lines",
477                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
478                                 Players[net.uid].name, data[0]);
479                         lastadd = net.uid;
480                         InsertJunk(me, Players[net.uid].team, data[0], column);
481                         if (spied) {
482                                 data[1] = column;
483                                 data[2] = net.uid;
484                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
485                         } //show changes to others
486                         break;
487                 } //receive junklines
488                 case NP_msg:
489                 {
490                         Message("<\\%d%s\\7> %s",
491                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
492                                 Players[net.uid].name, net.data, net.type);
493                         break;
494                 } //chat
495                 case NP_start:
496                 {
497                         int i;
498
499                         Game.started = 2;
500                         paused = 0;
501                         Message("The game has started");
502                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
503                                 ShowPause(i);
504                         break;
505                 } //start game
506                 case NP_stop:
507                 {
508                         if (Game.started > 1) {
509                                 int winner;
510                                 float timer;
511                                 int i;
512
513                                 Message("The game has ended");
514                                 timer = CurTimeval() / 1e6;
515                                 if (timer > 5) {
516                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
517                                                 Message("\\%d%10s%6.1fp%5.1fa",
518                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
519                                                         Players[i].score.pieces / timer * 60,
520                                                         Players[i].score.adds / timer * 60);
521                                                 if (Players[i].alive > 0) winner = i;
522                                         } //show player stats
523                                 if (winner)
524                                         Message("%s won after %0.0f'%02d\"",
525                                                 Players[winner].name, timer / 60, (int)timer % 60);
526                                 } //show game stats
527                                 Message(NULL);
528                         } //game was playing
529                         Game.started = 0;
530                         memcpy(&Game.seed, net.data, net.size);
531                         {
532                                 int i;
533
534                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
535                                         Players[i].alive = 1;
536                                         Players[i].flags |= SCF_paused;
537                                 } //reset players
538                         }
539                         StartGame();   //reset everything
540                         ShowTime();    //redraw timer while unpaused
541                         checkPaused(); //pause
542                         oldPaused = 0; //reset pause
543                         changed = 1;
544                         gameStatus = 1;
545                         break;
546                 } //stop game
547                 case NP_newPlayer:
548                 {
549                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
550                                                                   "Red", "Grey", "White", "*Orange" };
551
552                         if (net.uid>maxPlayer) maxPlayer = net.uid;
553                         memcpy(&Players[net.uid], net.data, net.size);
554                         ClearField(net.uid);
555                         InitFields();
556                         if (Players[net.uid].team > 7)
557                                 Message("%s joined the game", Players[net.uid].name);
558                         else
559                                 Message("%s joined %s team", Players[net.uid].name,
560                                         teams[Players[net.uid].team]);
561                         if (Players[net.uid].flags & SCF_paused) {
562                                 checkPaused();
563                         } //player has paused
564 //                      DrawField(net.uid);
565 //                              ShowPause(net.uid);
566                         changed = 1;
567                         break;
568                 } //player joined
569                 case NP_pause:
570                 {
571                         char s[20];
572
573                         Players[net.uid].flags ^= SCF_paused;
574                         if (Game.started > 1)
575                                 strcpy(s, Players[net.uid].flags&SCF_paused
576                                         ? "paused the game" : "unpaused the game");
577                         else
578                                 strcpy(s, Players[net.uid].flags&SCF_paused
579                                         ? "is not ready" : "is ready");
580                         Message("%s %s", Players[net.uid].name, s);
581                         checkPaused();
582                         ShowPause(net.uid);
583                         changed = 1;
584                         break;
585                 } //(un)pause
586                 case NP_part:
587                         checkPaused();
588                         oldPaused = 0;
589                 {
590                         Players[net.uid].alive = -1;
591                         Message("%s left", Players[net.uid].name);
592                         checkPaused();
593                         ShowPause(net.uid);
594                         changed = 1;
595                         break;
596                 } //player left
597                 case NP_argghhh:
598                 {
599                         char i;
600                         memcpy(&i, net.data, sizeof(i));
601                         Players[net.uid].alive = 0;
602                         if (i == me) Message("\\%dYou fragged %s",
603                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
604                         else if (i==net.uid)
605                                 Message("\\%d%s died",
606                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
607                         else
608                                 Message("\\%d%s fragged %s",
609                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
610                                         Players[net.uid].name);
611                         checkPaused();
612                         ShowPause(net.uid);
613                         changed = 1;
614                         break;
615                 } //G/O
616                 default:
617                         break;
618                 } //E_net
619         } //GameNet
620
621         MyEvent event;
622         long pauseTimeLeft;
623         int i;
624
625         StartGame();
626         while (gameStatus) {
627 GameLoop:
628                 gameStatus = 2;
629                 if (Players[me].alive > 0) {
630                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
631                                         netint4 data[4];
632                                 Players[me].alive = 0;
633                                 if (lastadd == me) Message("\\%dYou died",
634                                         Players[me].team > 7 ? 7 : Players[me].team);
635                                 else Message("\\%d%s fragged you",
636                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
637                                         Players[lastadd].name);
638                                 if (game == GT_classicTwo)
639                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
640                                 ShowPause(me);
641                                 changed = 1;
642                         } //die
643                         else {
644                                 ShowScore(me, Players[me].score);
645                                 if (spied) {
646                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
647                                 } //send new piece
648                         }
649                 } //new piece
650                 while (gameStatus == 2) {
651                         for (i = 1; i < MAX_SCREENS; i++)
652                                 if (Players[i].alive > 0 && PlayerDisp[i])
653                                         changed |= RefreshBoard(i);
654                         if (changed) {
655                                 if (!paused) ShowTime();
656                                 refresh();
657                                 changed = 0;
658                         } //screen update
659                         {
660                         short playercount = 0;
661                         for (i = 1; i < MAX_SCREENS; i++)
662                                 if (Players[i].alive >= 0) playercount++;
663                         if (playercount < 1) gameStatus = 0;
664                         }
665                         switch (WaitMyEvent(&event, EM_any)) {
666                         case E_alarm:
667                                 if (!paused && Players[me].alive > 0)
668                                         if (!MovePiece(me, -1, 0)) //move down
669                                                 gameStatus = 1; //new piece
670                                         else
671                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
672                                 break;
673                         case E_key:
674                                 GameKey(event.u.key);
675                                 break;
676                         case E_net:
677                                 GameNet(event.u.net);
678                                 break;
679                         case E_lostConn:
680                                 goto gameOver;
681                         } //handle event
682                         if (paused != oldPaused) {
683                                 if (paused) {
684                                         PauseTime();
685                                         pauseTimeLeft = SetITimer(0, 0);
686                                 }
687                                 else {
688                                         SetITimer(Game.speed, pauseTimeLeft);
689                                         ResumeTime();
690                                 }
691                                 oldPaused = paused;
692                         } //(un)pause
693                 } //game loop
694                 dropMode = 0;
695                 Players[me].score.score++;
696                 CheckClears(me);
697         } //new piece loop
698 gameOver:
699         SetITimer(0, 0);
700 }
701
702 int main(int argc, char **argv)
703 {
704         char ch;
705
706         game = GT_onePlayer;
707         port = DEFAULT_PORT;
708         maxPlayer = 1;
709         Game.initspeed = DEFAULT_INTERVAL;
710         Game.gravity = 0;
711         MapKeys(DEFAULT_KEYS);
712         {
713                 int i;
714                 char *userName;
715
716                 for (i = 0; i < MAX_SCREENS; i++) {
717                         Players[i].alive = -1;
718                         Players[i].score.level = 1;
719                         Players[i].boardWidth = 10;
720                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
721                         Players[i].boardVisible = 20;
722                         strcpy(Players[i].name, "???");
723                         ClearField(i);
724                 }
725                 if (!(userName = getenv("LOGNAME")) || !userName[0])
726                         if (!(userName = getenv("USER")) || !userName[0])
727                                 userName = "Anonymous";
728                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
729                 Players[0].name[16] = 0;
730                 Players[0].alive = 1;
731                 Players[0].dropmode = 0;
732         } //set defaults
733
734 //      if (getopt(argc, argv, "f:") == 'f')
735 //              ReadConf(optarg);
736 //      else
737         ReadConf(CONFIG_FILE);
738         while ((ch = getopt_long(
739                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
740         )) != -1)
741                 HandleOption(ch, optarg);
742         if (optind < argc) {
743                 Usage();
744                 exit(1);
745         }
746 //      WriteConf();
747
748         InitScreens();  //setup screen
749
750         if (game == GT_classicTwo) {
751                 spied = 1;
752                 InitiateConnection(hostStr, port);
753                 HandShake();
754                 maxPlayer = me;
755                 checkPaused();
756                 OneGame();
757         } //client
758         else {
759                 Game.seed = time(0);
760                 Game.started = 2;
761                 me = 1;
762                 memcpy(&Players[me], &Players[0], sizeof(_Player));
763                 Players[me].team = 7;
764                 OneGame();
765         } //singleplay
766         return 0;
767 }
768