code cosmetics (mostly var/function renaming)
[netris.git] / client.c
index 8f2b00b1e81a032e788885b855ffe96466574b05..648db94190113958c580c88c4276f0daa8291215 100644 (file)
--- a/client.c
+++ b/client.c
@@ -59,7 +59,7 @@ static char *keyNames[KT_numKeys+1] = {
        "Faster", "Pause", "Redraw", "Say", "Quit", NULL
 };
 
-_Sets Sets = {7, 0, 1, 1, 1};
+sets_t Sets = {7, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
@@ -217,7 +217,7 @@ static void handle_conffile(char *filename)
        } //defaults
 }
 
-static int game_piece(int scr, char shape)
+static int player_piece(int scr, char shape)
 {
        Players[scr].score.pieces++;
        {
@@ -226,13 +226,13 @@ static int game_piece(int scr, char shape)
        }
        Players[scr].curY = Players[scr].boardVisible + 4;
        Players[scr].curX = Players[scr].boardWidth / 2 - 2;
-       while (!ShapeVisible(Players[scr].curShape, scr,
+       while (!shape_visible(Players[scr].curShape, scr,
                             Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
-       if (!ShapeFits(Players[scr].curShape, scr,
+       if (!shape_get(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
                return 0;
-       PlotShape(Players[scr].curShape, scr,
+       shape_draw(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, scr == me);
        return 1;
 }
@@ -264,9 +264,9 @@ static void game_reset(void)
                Players[i].score.score = Players[i].score.lines
                = Players[i].score.adds = 0;
                Players[i].score.pieces = -1;
-               ClearField(i);
+               player_empty(i);
        } //reset all players
-       InitFields();
+       screen_setup();
 }
 
 static void game_clear(int scr)
@@ -278,7 +278,7 @@ static void game_clear(int scr)
        int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
                              2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
 
-       if ((linesCleared = ClearFullLines(scr)) > 0) {
+       if ((linesCleared = player_lineclear(scr)) > 0) {
                if (Game.type == GT_onePlayer)
                        if ((Players[scr].score.lines / 10) <
                                        ((Players[scr].score.lines+linesCleared)/10)) {
@@ -301,12 +301,12 @@ static void game_clear(int scr)
                                        junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
                                        data[0] = junkLines;
                                        SendPacket(me, NP_giveJunk, sizeof(data), data);
-                                       Message("\\%dYou send %d lines",
+                                       msg_add("\\%dYou send %d lines",
                                                Players[me].team > 7 ? 7 : Players[me].team, junkLines);
                                } //send junk to others
                        } //multiplayer
                        else {
-                               Message("\\%dYou cleared %d lines",
+                               msg_add("\\%dYou cleared %d lines",
                                        Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
                        } //singleplayer
                } //IT'S YOU
@@ -324,7 +324,7 @@ static void game_loop(void)
        {
                switch (cmd) {
                case CT_quit:
-                       ShowPause(me);
+                       window_msg_status(me);
                        refresh();
                        gameStatus = 0;
                        return;
@@ -332,15 +332,15 @@ static void game_loop(void)
                        if (Players[me].alive <= 0) return;
                        Players[me].flags ^= SCF_paused;
                        if (Game.started > 1)
-                               Message(Players[me].flags & SCF_paused
+                               msg_add(Players[me].flags & SCF_paused
                                        ? "You paused the game" : "You unpaused the game");
                        else
-                               Message(Players[me].flags & SCF_paused
+                               msg_add(Players[me].flags & SCF_paused
                                        ? "You are not ready" : "You are ready");
                        game_setpaused();
                        if (Game.type == GT_classicTwo)
                                SendPacket(me, NP_pause, 0, NULL);
-                       ShowPause(me);
+                       window_msg_status(me);
                        changed = 1;
                        return;
                }
@@ -362,7 +362,7 @@ static void game_loop(void)
                                return handle_cmd(i, cmdend + 1);
                        }
                }
-               Message("Unknown command /%s", cmd);
+               msg_add("Unknown command /%s", cmd);
        }
 
        void handle_str(char *str)
@@ -375,7 +375,7 @@ static void game_loop(void)
                        memmove(chatText, chatText + 1, strlen(chatText));
                }
 
-               Message("<\\%d%s\\7> %s",
+               msg_add("<\\%d%s\\7> %s",
                        Players[me].team > 7 ? 7 : Players[me].team,
                        Players[me].name, chatText);
                if (Game.type == GT_classicTwo)
@@ -394,7 +394,7 @@ static void game_loop(void)
                                        handle_str(chatText);
                                        memset(chatText, 0, sizeof(chatText));
                                } //say it
-                               else Messagetype(27, -1, NULL); //escape
+                               else msg_add_char(27, -1, NULL); //escape
                                return;
                        }
                        else if (key == 27) //escape
@@ -403,7 +403,7 @@ static void game_loop(void)
                                chatText[strlen(chatText) - 1] = 0;
                        else if (strlen(chatText) < MSG_WIDTH-1) //text
                                chatText[strlen(chatText)] = key;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                } //key in chat mode
 
@@ -415,13 +415,13 @@ static void game_loop(void)
                switch (key) {
                case KT_redraw:
                        clear();
-                       InitFields();
+                       screen_setup();
 //                     ScheduleFullRedraw();
                        refresh();
                        return;
                case KT_say:
                        chatMode = 1;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                case KT_quit:
                        handle_cmd(CT_quit, NULL);
@@ -435,20 +435,20 @@ static void game_loop(void)
                // actions only available while actually playing
                switch (key) {
                case KT_left:
-                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
                        break;
                case KT_right:
-                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
                        break;
                case KT_rotleft:
-                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
                        break;
                case KT_rotright:
-                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
                        break;
                case KT_down:
                        SetITimer(Game.speed, Game.speed);
-                       if (MovePiece(me, -1, 0)) {
+                       if (player_move(me, -1, 0)) {
                                if (spied) SendPacket(me, NP_down, 0, NULL);
                        } //move one down
                        else
@@ -456,14 +456,14 @@ static void game_loop(void)
                        break;
                case KT_dropsoft:
                        SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
+                       if (player_drop(me)) {
                                if (spied) SendPacket(me, NP_drop, 0, NULL);
                        }
                        else gameStatus = 1; //dropped
                        break;
                case KT_drop:
                        SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
+                       if (player_drop(me)) {
                                if (spied) SendPacket(me, NP_drop, 0, NULL);
                        }
                        gameStatus = 1; // drop
@@ -474,7 +474,7 @@ static void game_loop(void)
                                Game.speed = SPEEDMINIMUM;
                        SetITimer(Game.speed, SetITimer(0, 0));
                        Players[me].score.level++;
-                       ShowScore(me, Players[me].score);
+                       status_draw(me, Players[me].score);
                        changed = 1;
                        break;
                }
@@ -491,26 +491,26 @@ static void game_loop(void)
                {
                        memcpy(&Players[net.uid].nextShape, net.data,
                                sizeof(Players[0].nextShape));
-                       game_piece(net.uid, Players[net.uid].curShape);
+                       player_piece(net.uid, Players[net.uid].curShape);
                        break;
                }
                case NP_down:
-                       MovePiece(net.uid, -1, 0);
+                       player_move(net.uid, -1, 0);
                        break;
                case NP_left:
-                       MovePiece(net.uid, 0, -1);
+                       player_move(net.uid, 0, -1);
                        break;
                case NP_right:
-                       MovePiece(net.uid, 0, 1);
+                       player_move(net.uid, 0, 1);
                        break;
                case NP_rotleft:
-                       RotatePiece(net.uid, -1);
+                       player_rotate(net.uid, -1);
                        break;
                case NP_rotright:
-                       RotatePiece(net.uid, 1);
+                       player_rotate(net.uid, 1);
                        break;
                case NP_drop:
-                       DropPiece(net.uid);
+                       player_drop(net.uid);
                        break;
                case NP_clear:
                        game_clear(net.uid);
@@ -520,7 +520,7 @@ static void game_loop(void)
                        netint4 data[3];
 
                        memcpy(data, net.data, sizeof(data));
-                       InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+                       player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
                        break;
                } //player added junklines
                case NP_giveJunk:
@@ -531,11 +531,11 @@ static void game_loop(void)
                        if (Players[me].alive <= 0) break;
                        memcpy(data, net.data, sizeof(data[0]));
                        column = Random(0, Players[me].boardWidth);
-                       Message("\\%d%s sends %d lines",
+                       msg_add("\\%d%s sends %d lines",
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, data[0]);
                        lastadd = net.uid;
-                       InsertJunk(me, Players[net.uid].team, data[0], column);
+                       player_lineadd(me, Players[net.uid].team, data[0], column);
                        if (spied) {
                                data[1] = column;
                                data[2] = net.uid;
@@ -545,7 +545,7 @@ static void game_loop(void)
                } //receive junklines
                case NP_msg:
                {
-                       Message("<\\%d%s\\7> %s",
+                       msg_add("<\\%d%s\\7> %s",
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, net.data, net.type);
                        break;
@@ -556,9 +556,9 @@ static void game_loop(void)
 
                        Game.started = 2;
                        paused = 0;
-                       Message("The game has started");
+                       msg_add("The game has started");
                        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-                               ShowPause(i);
+                               window_msg_status(i);
                        break;
                } //start game
                case NP_stop:
@@ -568,21 +568,21 @@ static void game_loop(void)
                                float timer;
                                int i;
 
-                               Message("The game has ended");
+                               msg_add("The game has ended");
                                timer = CurTimeval() / 1e6;
                                if (timer > 5) {
                                        for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
-                                               Message("\\%d%10s%6.1fp%5.1fa",
+                                               msg_add("\\%d%10s%6.1fp%5.1fa",
                                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                                        Players[i].score.pieces / timer * 60,
                                                        Players[i].score.adds / timer * 60);
                                                if (Players[i].alive > 0) winner = i;
                                        } //show player stats
                                if (winner)
-                                       Message("%s won after %0.0f'%02d\"",
+                                       msg_add("%s won after %0.0f'%02d\"",
                                                Players[winner].name, timer / 60, (int)timer % 60);
                                } //show game stats
-                               Message(NULL);
+                               msg_add(NULL);
                        } //game was playing
                        Game.started = 0;
                        memcpy(&Game.seed, net.data, net.size);
@@ -595,7 +595,7 @@ static void game_loop(void)
                                } //reset players
                        }
                        game_reset();  //reset everything
-                       ShowTime();    //redraw timer while unpaused
+                       status_tick();    //redraw timer while unpaused
                        game_setpaused(); //pause
                        oldPaused = 0; //reset pause
                        changed = 1;
@@ -606,18 +606,18 @@ static void game_loop(void)
                {
                        if (net.uid>maxPlayer) maxPlayer = net.uid;
                        memcpy(&Players[net.uid], net.data, net.size);
-                       ClearField(net.uid);
-                       InitFields();
+                       player_empty(net.uid);
+                       screen_setup();
                        if (Players[net.uid].team > 7)
-                               Message("%s joined the game", Players[net.uid].name);
+                               msg_add("%s joined the game", Players[net.uid].name);
                        else
-                               Message("%s joined %s team", Players[net.uid].name,
+                               msg_add("%s joined %s team", Players[net.uid].name,
                                        teamname[Players[net.uid].team]);
                        if (Players[net.uid].flags & SCF_paused) {
                                game_setpaused();
                        } //player has paused
-//                     DrawField(net.uid);
-//                             ShowPause(net.uid);
+//                     window_draw(net.uid);
+//                     window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //player joined
@@ -632,9 +632,9 @@ static void game_loop(void)
                        else
                                strcpy(s, Players[net.uid].flags&SCF_paused
                                        ? "is not ready" : "is ready");
-                       Message("%s %s", Players[net.uid].name, s);
+                       msg_add("%s %s", Players[net.uid].name, s);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //(un)pause
@@ -643,9 +643,9 @@ static void game_loop(void)
                        game_setpaused();
                        oldPaused = 0;
                        Players[net.uid].alive = -1;
-                       Message("%s left", Players[net.uid].name);
+                       msg_add("%s left", Players[net.uid].name);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                case NP_argghhh:
@@ -654,17 +654,17 @@ static void game_loop(void)
                        memcpy(&i, net.data, sizeof(i));
                        Players[net.uid].alive = 0;
                        if (i == me)
-                               Message("\\%dYou fragged %s",
+                               msg_add("\\%dYou fragged %s",
                                        Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
                        else if (i == net.uid)
-                               Message("\\%d%s died",
+                               msg_add("\\%d%s died",
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
                        else
-                               Message("\\%d%s fragged %s",
+                               msg_add("\\%d%s fragged %s",
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                        Players[net.uid].name);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //G/O
@@ -681,22 +681,22 @@ static void game_loop(void)
        while (gameStatus) {
                gameStatus = 2;
                if (Players[me].alive > 0) {
-                       if (!game_piece(me, ChooseOption(stdOptions))) {
+                       if (!player_piece(me, ChooseOption(stdOptions))) {
                                netint4 data[4];
 
                                Players[me].alive = 0;
-                               if (lastadd == me) Message("\\%dYou died",
+                               if (lastadd == me) msg_add("\\%dYou died",
                                        Players[me].team > 7 ? 7 : Players[me].team);
-                               else Message("\\%d%s fragged you",
+                               else msg_add("\\%d%s fragged you",
                                        Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
                                        Players[lastadd].name);
                                if (Game.type == GT_classicTwo)
                                        SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
-                               ShowPause(me);
+                               window_msg_status(me);
                                changed = 1;
                        } //die
                        else {
-                               ShowScore(me, Players[me].score);
+                               status_draw(me, Players[me].score);
                                if (spied) {
                                        SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
                                } //send new piece
@@ -705,9 +705,9 @@ static void game_loop(void)
                while (gameStatus == 2) {
                        for (i = 1; i < MAX_SCREENS; i++)
                                if (Players[i].alive > 0 && window[i].shown)
-                                       changed |= RefreshBoard(i);
+                                       changed |= player_draw(i);
                        if (changed) {
-                               if (!paused) ShowTime();
+                               if (!paused) status_tick();
                                refresh();
                                changed = 0;
                        } //screen update
@@ -720,7 +720,7 @@ static void game_loop(void)
                        switch (WaitMyEvent(&event, EM_any)) {
                        case E_alarm:
                                if (!paused && Players[me].alive > 0)
-                                       if (!MovePiece(me, -1, 0)) //move down
+                                       if (!player_move(me, -1, 0)) //move down
                                                gameStatus = 1; //new piece
                                        else
                                                if (spied) SendPacket(me, NP_down, 0, NULL);
@@ -774,7 +774,7 @@ int main(int argc, char **argv)
                        Players[i].boardHeight = MAX_BOARD_HEIGHT;
                        Players[i].boardVisible = 20;
                        strcpy(Players[i].name, "???");
-                       ClearField(i);
+                       player_empty(i);
                }
                if (!(userName = getenv("LOGNAME")) || !userName[0])
                        if (!(userName = getenv("USER")) || !userName[0])
@@ -812,7 +812,7 @@ int main(int argc, char **argv)
                Game.seed = time(0);
                Game.started = 2;
                me = 1;
-               memcpy(&Players[me], &Players[0], sizeof(_Player));
+               memcpy(&Players[me], &Players[0], sizeof(player_t));
                Players[me].team = 7;
                game_loop();
        } //singleplay