code cosmetics (mostly var/function renaming)
authorMischa POSLAWSKY <netris@shiar.org>
Sat, 10 Mar 2007 17:26:59 +0000 (18:26 +0100)
committerMischa POSLAWSKY <netris@shiar.org>
Sat, 10 Mar 2007 17:26:59 +0000 (18:26 +0100)
board.c
board.h
client.c
client.h
curses.c
curses.h
inet.c
netris.h
server.c

diff --git a/board.c b/board.c
index 22b200cd13d5bf7764eb6412ed1acded0255405f..a452f6dc0035f24fc0b62e7b1384bdd34be8764f 100644 (file)
--- a/board.c
+++ b/board.c
@@ -156,7 +156,7 @@ static const char shapes[7][4][4][4] = {
            {0000, 0000, 0000, 0000} } }
 };
 
-int ShapeIterate(char s, int scr, int y, int x, ShapeDrawFunc func)
+int shape_iterate(char s, int scr, int y, int x, ShapeDrawFunc func)
 { //Draw a certain shape using <ShapeDrawFunc>
        int i, j, result;
        char type, rotation;
@@ -192,7 +192,7 @@ static unsigned char oldBoard[MAX_SCREENS][MAX_BOARD_HEIGHT][MAX_BOARD_WIDTH];
 static unsigned int changed[MAX_SCREENS][MAX_BOARD_HEIGHT];
 static int shadowy;
 
-void ClearField(int scr)
+void player_empty(int scr)
 { //Empty the whole field (all blocks BT_none)
        int y, x;
 
@@ -202,7 +202,7 @@ void ClearField(int scr)
                }
 }
 
-unsigned char GetBlock(int scr, int y, int x)
+unsigned char block_get(int scr, int y, int x)
 { //Returns the block on field at position (x,y)
        if (y < 0 || x < 0 || x >= Players[scr].boardWidth)
                return BT_wall;
@@ -212,7 +212,7 @@ unsigned char GetBlock(int scr, int y, int x)
                return board[scr][y][x];
 }
 
-static void SetBlock(int scr, int y, int x, unsigned char type)
+static void block_set(int scr, int y, int x, unsigned char type)
 {
        if (y >= 0 && y < Players[scr].boardHeight
         && x >= 0 && x < Players[scr].boardWidth) {
@@ -221,7 +221,7 @@ static void SetBlock(int scr, int y, int x, unsigned char type)
        }
 }
 
-int RefreshBoard(int scr)
+int player_draw(int scr)
 { //draw changes to screen
        int y, x, any = 0;
        unsigned int c;
@@ -230,7 +230,7 @@ int RefreshBoard(int scr)
                if ((c = changed[scr][y])) { // line changed
                        for (x = 0; c; (c >>= 1), x++)
                                if (c & 1 && board[scr][y][x] != oldBoard[scr][y][x]) {
-                                       PlotBlock(scr, y, x, board[scr][y][x]);
+                                       block_draw_window(scr, y, x, board[scr][y][x]);
                                        oldBoard[scr][y][x] = board[scr][y][x];
                                }
                        changed[scr][y] = 0; // reset
@@ -239,151 +239,154 @@ int RefreshBoard(int scr)
        return any;
 }
 
-int GlanceFunc(int scr, int y, int x, unsigned char type)
+int block_iter_set_status(int scr, int y, int x, unsigned char type)
 {
-       PlotBlockXY(y, x, type);
+       block_draw_status(y, x, type);
        return 0;
 }
 
-int ShadowFunc(int scr, int y, int x, unsigned char type)
+static int block_iter_shadow(int scr, int y, int x, unsigned char type)
 { //draw shadow
-       SetBlock(scr, y, x, BT_shadow);
+       block_set(scr, y, x, BT_shadow);
        return 0;
 }
 
-int PlotFunc(int scr, int y, int x, unsigned char type)
+static int block_iter_set(int scr, int y, int x, unsigned char type)
 {
-       SetBlock(scr, y, x, type);
+       block_set(scr, y, x, type);
        return 0;
 }
-void PlotShape(char shape, int scr, int y, int x, int shadow)
+
+void shape_draw(char shape, int scr, int y, int x, int shadow)
 { //put shape on field
        if (shadow) {
                for (shadowy = y - 1; shadowy >= 0; shadowy--)
-                       if (!ShapeFits(shape, scr, shadowy, x))
+                       if (!shape_get(shape, scr, shadowy, x))
                                break;
-               ShapeIterate(shape, scr, shadowy + 1, x, ShadowFunc);
+               shape_iterate(shape, scr, shadowy + 1, x, block_iter_shadow);
        } //draw shadow
-       ShapeIterate(shape, scr, y, x, PlotFunc);
+       shape_iterate(shape, scr, y, x, block_iter_set);
 }
 
-int EraseFunc(int scr, int y, int x, unsigned char type)
+static int block_iter_erase(int scr, int y, int x, unsigned char type)
 {
-       SetBlock(scr, y, x, BT_none);
+       block_set(scr, y, x, BT_none);
        return 0;
 }
-void EraseShape(char shape, int scr, int y, int x, int shadow)
+
+void shape_erase(char shape, int scr, int y, int x, int shadow)
 { //remove block from field
-       ShapeIterate(shape, scr, y, x, EraseFunc);
+       shape_iterate(shape, scr, y, x, block_iter_erase);
        if (shadow && scr == me) // draw shadow
-               ShapeIterate(shape, scr, shadowy + 1, x, EraseFunc);
+               shape_iterate(shape, scr, shadowy + 1, x, block_iter_erase);
 }
 
-int CollisionFunc(int scr, int y, int x, unsigned char type)
+static int block_iter_get(int scr, int y, int x, unsigned char type)
 {
-       return GetBlock(scr, y, x) > BT_none;
+       return block_get(scr, y, x) > BT_none;
 }
-int ShapeFits(char shape, int scr, int y, int x)
+
+int shape_get(char shape, int scr, int y, int x)
 { //check if there's nothing in the way
-       return !ShapeIterate(shape, scr, y, x, CollisionFunc);
+       return !shape_iterate(shape, scr, y, x, block_iter_get);
 }
 
-int VisibleFunc(int scr, int y, int x, unsigned char type)
+static int block_iter_visible(int scr, int y, int x, unsigned char type)
 {
        return (y >= 0 && y < Players[scr].boardVisible &&
                        x >= 0 && x < Players[scr].boardWidth);
 }
-int ShapeVisible(char shape, int scr, int y, int x)
+int shape_visible(char shape, int scr, int y, int x)
 {
-       return ShapeIterate(shape, scr, y, x, VisibleFunc);
+       return shape_iterate(shape, scr, y, x, block_iter_visible);
 }
 
-int MovePiece(int scr, int deltaY, int deltaX)
+int player_move(int scr, int deltaY, int deltaX)
 {
        int result;
 
-       EraseShape(Players[scr].curShape, scr,
+       shape_erase(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 1);
-       result = ShapeFits(Players[scr].curShape, scr, Players[scr].curY + deltaY,
+       result = shape_get(Players[scr].curShape, scr, Players[scr].curY + deltaY,
                           Players[scr].curX + deltaX);
        if (result) {
                Players[scr].curY += deltaY;
                Players[scr].curX += deltaX;
        }
-       PlotShape(Players[scr].curShape, scr, Players[scr].curY, Players[scr].curX,
+       shape_draw(Players[scr].curShape, scr, Players[scr].curY, Players[scr].curX,
                scr == me);
        return result;
 }
 
-int RotatePiece(int scr, int dir)
+int player_rotate(int scr, int dir)
 {
        char newshape;
        int result;
 
-       EraseShape(Players[scr].curShape, scr, Players[scr].curY,
+       shape_erase(Players[scr].curShape, scr, Players[scr].curY,
                Players[scr].curX, 1);
        /* (inc|dec)rement only 3 least significant bits which indicate rotation */
        newshape = (Players[scr].curShape & 252) + (((Players[scr].curShape & 3) + dir) & 3);
-       result = ShapeFits(newshape, scr, Players[scr].curY, Players[scr].curX);
+       result = shape_get(newshape, scr, Players[scr].curY, Players[scr].curX);
        if (!result) {
                // move if it doesn't fit anymore
                short int slideX;
                for (slideX = 0; slideX < 2; slideX = -slideX) {
                        // slide left and right
                        if (slideX >= 0) slideX++; // slide more
-                       if (result = ShapeFits(newshape, scr, Players[scr].curY,
+                       if (result = shape_get(newshape, scr, Players[scr].curY,
                                Players[scr].curX+slideX)) break;
                }
                if (result) Players[scr].curX += slideX;
        }
        if (result) Players[scr].curShape = newshape;
-       PlotShape(Players[scr].curShape, scr,
+       shape_draw(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, scr == me);
        return result;
 }
 
-int DropPiece(int scr)
+int player_drop(int scr)
 {
        int count = 0;
 
-       EraseShape(Players[scr].curShape, scr,
+       shape_erase(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 1);
-       while (ShapeFits(Players[scr].curShape, scr,
+       while (shape_get(Players[scr].curShape, scr,
               Players[scr].curY - 1, Players[scr].curX)) {
                Players[scr].curY--;
                count++;
        }
-       PlotShape(Players[scr].curShape, scr,
+       shape_draw(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 0);
        return count;
 }
 
-int BlockFree(int scr, int x, int y, unsigned char z)
+static int block_free(int scr, int x, int y, unsigned char z)
 { //Check if blocks are empty below block (x,y) and sticking to (x,y) mask <z>
        unsigned char curblock;
 
        if (y == 0) return 0; // at bottom
-       curblock = GetBlock(scr, y, x) & z;
-       if (curblock & 0x10 && !BlockFree(scr, x, y-1, z & 0xD0)) return 0;
-       if (curblock & 0x20 && !BlockFree(scr, x, y+1, z & 0xE0)) return 0;
-       if (curblock & 0x40 && !BlockFree(scr, x+1, y, z & 0x70)) return 0;
-       if (curblock & 0x80 && !BlockFree(scr, x-1, y, z & 0xB0)) return 0;
-       if ((z = GetBlock(scr, y-1, x)) & 0x20) return 1; // stuck to block below
+       curblock = block_get(scr, y, x) & z;
+       if (curblock & 0x10 && !block_free(scr, x, y-1, z & 0xD0)) return 0;
+       if (curblock & 0x20 && !block_free(scr, x, y+1, z & 0xE0)) return 0;
+       if (curblock & 0x40 && !block_free(scr, x+1, y, z & 0x70)) return 0;
+       if (curblock & 0x80 && !block_free(scr, x-1, y, z & 0xB0)) return 0;
+       if ((z = block_get(scr, y-1, x)) & 0x20) return 1; // stuck to block below
        if (z > BT_none) return 0; // some other piece below
        return 1; // nothing below
 }
 
-int BlockFall(int scr, int x, int y, unsigned char z)
+static int block_down(int scr, int x, int y, unsigned char z)
 { //Drop down block (x,y) and those sticking to it mask <z>
-       if (GetBlock(scr, y, x) & z & 0x10) BlockFall(scr, x, y-1, z & 0xD0);
-       if (GetBlock(scr, y, x) & z & 0x20) BlockFall(scr, x, y+1, z & 0xE0);
-       if (GetBlock(scr, y, x) & z & 0x40) BlockFall(scr, x+1, y, z & 0x70);
-       if (GetBlock(scr, y, x) & z & 0x80) BlockFall(scr, x-1, y, z & 0xB0);
-       SetBlock(scr, y-1, x, GetBlock(scr, y, x));
-       SetBlock(scr, y, x, BT_none);
+       if (block_get(scr, y, x) & z & 0x10) block_down(scr, x, y-1, z & 0xD0);
+       if (block_get(scr, y, x) & z & 0x20) block_down(scr, x, y+1, z & 0xE0);
+       if (block_get(scr, y, x) & z & 0x40) block_down(scr, x+1, y, z & 0x70);
+       if (block_get(scr, y, x) & z & 0x80) block_down(scr, x-1, y, z & 0xB0);
+       block_set(scr, y-1, x, block_get(scr, y, x));
+       block_set(scr, y, x, BT_none);
 }
 
-int CheckFall(int scr)
+int player_down(int scr)
 { //Drop any free blocks on field
        int xloop, x, x2, y, fallen = 0;
        unsigned char z;
@@ -391,10 +394,10 @@ int CheckFall(int scr)
        if (!Game.gravity) return 0;
        for (y = Players[scr].boardHeight - 1; y > 0; y--)
                for (x = 0; x < Players[scr].boardWidth; x++) {
-                       if ((z = GetBlock(scr, y, x)) > BT_none && (z & 0xA0) == 0) {
+                       if ((z = block_get(scr, y, x)) > BT_none && (z & 0xA0) == 0) {
                                // block present which doesn't stick left/up => topleft block
-                               if (BlockFree(scr, x, y, 0xF0)) {
-                                       BlockFall(scr, x, y, 0xF0); // move blocks down
+                               if (block_free(scr, x, y, 0xF0)) {
+                                       block_down(scr, x, y, 0xF0); // move blocks down
                                        fallen++;
                                }
                        } //block present
@@ -402,67 +405,67 @@ int CheckFall(int scr)
        return fallen;
 }
 
-int LineIsFull(int scr, int y)
+static int player_linecheck(int scr, int y)
 { //return 0 if any blocks present on line <y>
        int x;
 
        for (x = 0; x < Players[scr].boardWidth; x++)
-               if (GetBlock(scr, y, x) <= BT_none)
+               if (block_get(scr, y, x) <= BT_none)
                        return 0;
        return 1;
 }
 
-void CopyLine(int scr, int from, int to)
+static void player_linecopy(int scr, int from, int to)
 { //move blocks on line <from> to line <to>
        int x;
 
        if (from != to)
                for (x = 0; x < Players[scr].boardWidth; ++x)
-                       SetBlock(scr, to, x, GetBlock(scr, from, x));
+                       block_set(scr, to, x, block_get(scr, from, x));
 }
 
-int ClearFullLines(int scr)
+int player_lineclear(int scr)
 { //remove full lines, return lines cleared
        int from, to, x, linescleared = 0;
 
        do {
        from = to = 0;
        while (to < Players[scr].boardHeight) {
-               while (LineIsFull(scr, from)) {
+               while (player_linecheck(scr, from)) {
                        from++; // skip
                        for (x = 0; x<Players[scr].boardWidth; x++) {
                                // don't stick blocks to line which we'll remove
-                               SetBlock(scr, from, x, GetBlock(scr, from, x) & 0xEF);
+                               block_set(scr, from, x, block_get(scr, from, x) & 0xEF);
                                if (from > 1)
-                                       SetBlock(scr, from-2, x, GetBlock(scr, from-2, x) & 0xDF);
+                                       block_set(scr, from-2, x, block_get(scr, from-2, x) & 0xDF);
                        }
                }
-               CopyLine(scr, from++, to++);
+               player_linecopy(scr, from++, to++);
        }
        linescleared += from - to;
-       } while (CheckFall(scr));
+       } while (player_down(scr));
        return linescleared;
 }
 
-void InsertJunk(int scr, int color, int count, int column)
+void player_lineadd(int scr, int color, int count, int column)
 { //add <count> junklines with hole at <column> to <scr> by team <color>
        int y, x;
 
-       EraseShape(Players[scr].curShape, scr,
+       shape_erase(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 1);
        for (y = Players[scr].boardHeight - count - 1; y >= 0; --y)
-               CopyLine(scr, y, y + count);
+               player_linecopy(scr, y, y + count);
        for (y = 0; y < count; ++y)
                for (x = 0; x < Players[scr].boardWidth; ++x)
-                       SetBlock(scr, y, x, x == column ? BT_none : color + 1
+                       block_set(scr, y, x, x == column ? BT_none : color + 1
                                + 0x40 * (x != column-1 && x < Players[scr].boardWidth-1)
                                + 0x80 * (x != column+1 && x > 0));
        Players[scr].curY += count; // move piece up..
        for (y = 0; y < count; ++y)
-               if (ShapeFits(Players[scr].curShape, scr, Players[scr].curY - 1, Players[scr].curX))
+               if (shape_get(Players[scr].curShape, scr, Players[scr].curY - 1, Players[scr].curX))
                        Players[scr].curY--; // ...and down again as far as possible
                else break;
-       PlotShape(Players[scr].curShape, scr, Players[scr].curY, Players[scr].curX,
+       shape_draw(Players[scr].curShape, scr, Players[scr].curY, Players[scr].curX,
                scr == me);
 }
 
diff --git a/board.h b/board.h
index 09212ffcedd62b1ce3bbc6718d6a7192dcf1de33..5bd6a5d5245045099cd24219b44ea7ac0027d070 100644 (file)
--- a/board.h
+++ b/board.h
@@ -4,32 +4,22 @@
 extern float stdOptions[7];
 
 typedef int (*ShapeDrawFunc)(int scr, int y, int x, unsigned char type);
-extern int ShapeIterate(char s, int scr, int y, int x, ShapeDrawFunc func);
+extern int shape_iterate(char s, int scr, int y, int x, ShapeDrawFunc func);
 extern char ChooseOption(float options[7]);
-extern void ClearField(int scr);
-extern unsigned char GetBlock(int scr, int y, int x);
-extern int RefreshBoard(int scr);
-extern int GlanceFunc(int scr, int y, int x, unsigned char type);
-extern int ShadowFunc(int scr, int y, int x, unsigned char type);
-extern int PlotFunc(int scr, int y, int x, unsigned char type);
-extern void PlotShape(char shape, int scr, int y, int x, int shadow);
-extern int EraseFunc(int scr, int y, int x, unsigned char type);
-extern void EraseShape(char shape, int scr, int y, int x, int shadow);
-extern int CollisionFunc(int scr, int y, int x, unsigned char type);
-extern int ShapeFits(char shape, int scr, int y, int x);
-extern int VisibleFunc(int scr, int y, int x, unsigned char type);
-extern int ShapeVisible(char shape, int scr, int y, int x);
-extern int MovePiece(int scr, int deltaY, int deltaX);
-extern int RotatePiece(int scr, int dir);
-extern int DropPiece(int scr);
-extern int BlockFree(int scr, int x, int y, unsigned char z);
-extern int BlockFall(int scr, int x, int y, unsigned char z);
-extern int CheckFall(int scr);
-extern int LineIsFull(int scr, int y);
-extern void CopyLine(int scr, int from, int to);
-extern int ClearFullLines(int scr);
-extern void FreezePiece(int scr);
-extern void InsertJunk(int scr, int color, int count, int column);
+extern void player_empty(int scr);
+extern unsigned char block_get(int scr, int y, int x);
+extern int player_draw(int scr);
+extern int block_iter_set_status(int scr, int y, int x, unsigned char type);
+extern void shape_draw(char shape, int scr, int y, int x, int shadow);
+extern void shape_erase(char shape, int scr, int y, int x, int shadow);
+extern int shape_get(char shape, int scr, int y, int x);
+extern int shape_visible(char shape, int scr, int y, int x);
+extern int player_move(int scr, int deltaY, int deltaX);
+extern int player_rotate(int scr, int dir);
+extern int player_drop(int scr);
+extern int player_down(int scr);
+extern int player_lineclear(int scr);
+extern void player_lineadd(int scr, int color, int count, int column);
 
 #endif //__BOARD_H
 
index 8f2b00b1e81a032e788885b855ffe96466574b05..648db94190113958c580c88c4276f0daa8291215 100644 (file)
--- a/client.c
+++ b/client.c
@@ -59,7 +59,7 @@ static char *keyNames[KT_numKeys+1] = {
        "Faster", "Pause", "Redraw", "Say", "Quit", NULL
 };
 
-_Sets Sets = {7, 0, 1, 1, 1};
+sets_t Sets = {7, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
@@ -217,7 +217,7 @@ static void handle_conffile(char *filename)
        } //defaults
 }
 
-static int game_piece(int scr, char shape)
+static int player_piece(int scr, char shape)
 {
        Players[scr].score.pieces++;
        {
@@ -226,13 +226,13 @@ static int game_piece(int scr, char shape)
        }
        Players[scr].curY = Players[scr].boardVisible + 4;
        Players[scr].curX = Players[scr].boardWidth / 2 - 2;
-       while (!ShapeVisible(Players[scr].curShape, scr,
+       while (!shape_visible(Players[scr].curShape, scr,
                             Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
-       if (!ShapeFits(Players[scr].curShape, scr,
+       if (!shape_get(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
                return 0;
-       PlotShape(Players[scr].curShape, scr,
+       shape_draw(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, scr == me);
        return 1;
 }
@@ -264,9 +264,9 @@ static void game_reset(void)
                Players[i].score.score = Players[i].score.lines
                = Players[i].score.adds = 0;
                Players[i].score.pieces = -1;
-               ClearField(i);
+               player_empty(i);
        } //reset all players
-       InitFields();
+       screen_setup();
 }
 
 static void game_clear(int scr)
@@ -278,7 +278,7 @@ static void game_clear(int scr)
        int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
                              2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
 
-       if ((linesCleared = ClearFullLines(scr)) > 0) {
+       if ((linesCleared = player_lineclear(scr)) > 0) {
                if (Game.type == GT_onePlayer)
                        if ((Players[scr].score.lines / 10) <
                                        ((Players[scr].score.lines+linesCleared)/10)) {
@@ -301,12 +301,12 @@ static void game_clear(int scr)
                                        junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
                                        data[0] = junkLines;
                                        SendPacket(me, NP_giveJunk, sizeof(data), data);
-                                       Message("\\%dYou send %d lines",
+                                       msg_add("\\%dYou send %d lines",
                                                Players[me].team > 7 ? 7 : Players[me].team, junkLines);
                                } //send junk to others
                        } //multiplayer
                        else {
-                               Message("\\%dYou cleared %d lines",
+                               msg_add("\\%dYou cleared %d lines",
                                        Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
                        } //singleplayer
                } //IT'S YOU
@@ -324,7 +324,7 @@ static void game_loop(void)
        {
                switch (cmd) {
                case CT_quit:
-                       ShowPause(me);
+                       window_msg_status(me);
                        refresh();
                        gameStatus = 0;
                        return;
@@ -332,15 +332,15 @@ static void game_loop(void)
                        if (Players[me].alive <= 0) return;
                        Players[me].flags ^= SCF_paused;
                        if (Game.started > 1)
-                               Message(Players[me].flags & SCF_paused
+                               msg_add(Players[me].flags & SCF_paused
                                        ? "You paused the game" : "You unpaused the game");
                        else
-                               Message(Players[me].flags & SCF_paused
+                               msg_add(Players[me].flags & SCF_paused
                                        ? "You are not ready" : "You are ready");
                        game_setpaused();
                        if (Game.type == GT_classicTwo)
                                SendPacket(me, NP_pause, 0, NULL);
-                       ShowPause(me);
+                       window_msg_status(me);
                        changed = 1;
                        return;
                }
@@ -362,7 +362,7 @@ static void game_loop(void)
                                return handle_cmd(i, cmdend + 1);
                        }
                }
-               Message("Unknown command /%s", cmd);
+               msg_add("Unknown command /%s", cmd);
        }
 
        void handle_str(char *str)
@@ -375,7 +375,7 @@ static void game_loop(void)
                        memmove(chatText, chatText + 1, strlen(chatText));
                }
 
-               Message("<\\%d%s\\7> %s",
+               msg_add("<\\%d%s\\7> %s",
                        Players[me].team > 7 ? 7 : Players[me].team,
                        Players[me].name, chatText);
                if (Game.type == GT_classicTwo)
@@ -394,7 +394,7 @@ static void game_loop(void)
                                        handle_str(chatText);
                                        memset(chatText, 0, sizeof(chatText));
                                } //say it
-                               else Messagetype(27, -1, NULL); //escape
+                               else msg_add_char(27, -1, NULL); //escape
                                return;
                        }
                        else if (key == 27) //escape
@@ -403,7 +403,7 @@ static void game_loop(void)
                                chatText[strlen(chatText) - 1] = 0;
                        else if (strlen(chatText) < MSG_WIDTH-1) //text
                                chatText[strlen(chatText)] = key;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                } //key in chat mode
 
@@ -415,13 +415,13 @@ static void game_loop(void)
                switch (key) {
                case KT_redraw:
                        clear();
-                       InitFields();
+                       screen_setup();
 //                     ScheduleFullRedraw();
                        refresh();
                        return;
                case KT_say:
                        chatMode = 1;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                case KT_quit:
                        handle_cmd(CT_quit, NULL);
@@ -435,20 +435,20 @@ static void game_loop(void)
                // actions only available while actually playing
                switch (key) {
                case KT_left:
-                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
                        break;
                case KT_right:
-                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
                        break;
                case KT_rotleft:
-                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
                        break;
                case KT_rotright:
-                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
                        break;
                case KT_down:
                        SetITimer(Game.speed, Game.speed);
-                       if (MovePiece(me, -1, 0)) {
+                       if (player_move(me, -1, 0)) {
                                if (spied) SendPacket(me, NP_down, 0, NULL);
                        } //move one down
                        else
@@ -456,14 +456,14 @@ static void game_loop(void)
                        break;
                case KT_dropsoft:
                        SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
+                       if (player_drop(me)) {
                                if (spied) SendPacket(me, NP_drop, 0, NULL);
                        }
                        else gameStatus = 1; //dropped
                        break;
                case KT_drop:
                        SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
+                       if (player_drop(me)) {
                                if (spied) SendPacket(me, NP_drop, 0, NULL);
                        }
                        gameStatus = 1; // drop
@@ -474,7 +474,7 @@ static void game_loop(void)
                                Game.speed = SPEEDMINIMUM;
                        SetITimer(Game.speed, SetITimer(0, 0));
                        Players[me].score.level++;
-                       ShowScore(me, Players[me].score);
+                       status_draw(me, Players[me].score);
                        changed = 1;
                        break;
                }
@@ -491,26 +491,26 @@ static void game_loop(void)
                {
                        memcpy(&Players[net.uid].nextShape, net.data,
                                sizeof(Players[0].nextShape));
-                       game_piece(net.uid, Players[net.uid].curShape);
+                       player_piece(net.uid, Players[net.uid].curShape);
                        break;
                }
                case NP_down:
-                       MovePiece(net.uid, -1, 0);
+                       player_move(net.uid, -1, 0);
                        break;
                case NP_left:
-                       MovePiece(net.uid, 0, -1);
+                       player_move(net.uid, 0, -1);
                        break;
                case NP_right:
-                       MovePiece(net.uid, 0, 1);
+                       player_move(net.uid, 0, 1);
                        break;
                case NP_rotleft:
-                       RotatePiece(net.uid, -1);
+                       player_rotate(net.uid, -1);
                        break;
                case NP_rotright:
-                       RotatePiece(net.uid, 1);
+                       player_rotate(net.uid, 1);
                        break;
                case NP_drop:
-                       DropPiece(net.uid);
+                       player_drop(net.uid);
                        break;
                case NP_clear:
                        game_clear(net.uid);
@@ -520,7 +520,7 @@ static void game_loop(void)
                        netint4 data[3];
 
                        memcpy(data, net.data, sizeof(data));
-                       InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+                       player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
                        break;
                } //player added junklines
                case NP_giveJunk:
@@ -531,11 +531,11 @@ static void game_loop(void)
                        if (Players[me].alive <= 0) break;
                        memcpy(data, net.data, sizeof(data[0]));
                        column = Random(0, Players[me].boardWidth);
-                       Message("\\%d%s sends %d lines",
+                       msg_add("\\%d%s sends %d lines",
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, data[0]);
                        lastadd = net.uid;
-                       InsertJunk(me, Players[net.uid].team, data[0], column);
+                       player_lineadd(me, Players[net.uid].team, data[0], column);
                        if (spied) {
                                data[1] = column;
                                data[2] = net.uid;
@@ -545,7 +545,7 @@ static void game_loop(void)
                } //receive junklines
                case NP_msg:
                {
-                       Message("<\\%d%s\\7> %s",
+                       msg_add("<\\%d%s\\7> %s",
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, net.data, net.type);
                        break;
@@ -556,9 +556,9 @@ static void game_loop(void)
 
                        Game.started = 2;
                        paused = 0;
-                       Message("The game has started");
+                       msg_add("The game has started");
                        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-                               ShowPause(i);
+                               window_msg_status(i);
                        break;
                } //start game
                case NP_stop:
@@ -568,21 +568,21 @@ static void game_loop(void)
                                float timer;
                                int i;
 
-                               Message("The game has ended");
+                               msg_add("The game has ended");
                                timer = CurTimeval() / 1e6;
                                if (timer > 5) {
                                        for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
-                                               Message("\\%d%10s%6.1fp%5.1fa",
+                                               msg_add("\\%d%10s%6.1fp%5.1fa",
                                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                                        Players[i].score.pieces / timer * 60,
                                                        Players[i].score.adds / timer * 60);
                                                if (Players[i].alive > 0) winner = i;
                                        } //show player stats
                                if (winner)
-                                       Message("%s won after %0.0f'%02d\"",
+                                       msg_add("%s won after %0.0f'%02d\"",
                                                Players[winner].name, timer / 60, (int)timer % 60);
                                } //show game stats
-                               Message(NULL);
+                               msg_add(NULL);
                        } //game was playing
                        Game.started = 0;
                        memcpy(&Game.seed, net.data, net.size);
@@ -595,7 +595,7 @@ static void game_loop(void)
                                } //reset players
                        }
                        game_reset();  //reset everything
-                       ShowTime();    //redraw timer while unpaused
+                       status_tick();    //redraw timer while unpaused
                        game_setpaused(); //pause
                        oldPaused = 0; //reset pause
                        changed = 1;
@@ -606,18 +606,18 @@ static void game_loop(void)
                {
                        if (net.uid>maxPlayer) maxPlayer = net.uid;
                        memcpy(&Players[net.uid], net.data, net.size);
-                       ClearField(net.uid);
-                       InitFields();
+                       player_empty(net.uid);
+                       screen_setup();
                        if (Players[net.uid].team > 7)
-                               Message("%s joined the game", Players[net.uid].name);
+                               msg_add("%s joined the game", Players[net.uid].name);
                        else
-                               Message("%s joined %s team", Players[net.uid].name,
+                               msg_add("%s joined %s team", Players[net.uid].name,
                                        teamname[Players[net.uid].team]);
                        if (Players[net.uid].flags & SCF_paused) {
                                game_setpaused();
                        } //player has paused
-//                     DrawField(net.uid);
-//                             ShowPause(net.uid);
+//                     window_draw(net.uid);
+//                     window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //player joined
@@ -632,9 +632,9 @@ static void game_loop(void)
                        else
                                strcpy(s, Players[net.uid].flags&SCF_paused
                                        ? "is not ready" : "is ready");
-                       Message("%s %s", Players[net.uid].name, s);
+                       msg_add("%s %s", Players[net.uid].name, s);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //(un)pause
@@ -643,9 +643,9 @@ static void game_loop(void)
                        game_setpaused();
                        oldPaused = 0;
                        Players[net.uid].alive = -1;
-                       Message("%s left", Players[net.uid].name);
+                       msg_add("%s left", Players[net.uid].name);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                case NP_argghhh:
@@ -654,17 +654,17 @@ static void game_loop(void)
                        memcpy(&i, net.data, sizeof(i));
                        Players[net.uid].alive = 0;
                        if (i == me)
-                               Message("\\%dYou fragged %s",
+                               msg_add("\\%dYou fragged %s",
                                        Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
                        else if (i == net.uid)
-                               Message("\\%d%s died",
+                               msg_add("\\%d%s died",
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
                        else
-                               Message("\\%d%s fragged %s",
+                               msg_add("\\%d%s fragged %s",
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                        Players[net.uid].name);
                        game_setpaused();
-                       ShowPause(net.uid);
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //G/O
@@ -681,22 +681,22 @@ static void game_loop(void)
        while (gameStatus) {
                gameStatus = 2;
                if (Players[me].alive > 0) {
-                       if (!game_piece(me, ChooseOption(stdOptions))) {
+                       if (!player_piece(me, ChooseOption(stdOptions))) {
                                netint4 data[4];
 
                                Players[me].alive = 0;
-                               if (lastadd == me) Message("\\%dYou died",
+                               if (lastadd == me) msg_add("\\%dYou died",
                                        Players[me].team > 7 ? 7 : Players[me].team);
-                               else Message("\\%d%s fragged you",
+                               else msg_add("\\%d%s fragged you",
                                        Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
                                        Players[lastadd].name);
                                if (Game.type == GT_classicTwo)
                                        SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
-                               ShowPause(me);
+                               window_msg_status(me);
                                changed = 1;
                        } //die
                        else {
-                               ShowScore(me, Players[me].score);
+                               status_draw(me, Players[me].score);
                                if (spied) {
                                        SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
                                } //send new piece
@@ -705,9 +705,9 @@ static void game_loop(void)
                while (gameStatus == 2) {
                        for (i = 1; i < MAX_SCREENS; i++)
                                if (Players[i].alive > 0 && window[i].shown)
-                                       changed |= RefreshBoard(i);
+                                       changed |= player_draw(i);
                        if (changed) {
-                               if (!paused) ShowTime();
+                               if (!paused) status_tick();
                                refresh();
                                changed = 0;
                        } //screen update
@@ -720,7 +720,7 @@ static void game_loop(void)
                        switch (WaitMyEvent(&event, EM_any)) {
                        case E_alarm:
                                if (!paused && Players[me].alive > 0)
-                                       if (!MovePiece(me, -1, 0)) //move down
+                                       if (!player_move(me, -1, 0)) //move down
                                                gameStatus = 1; //new piece
                                        else
                                                if (spied) SendPacket(me, NP_down, 0, NULL);
@@ -774,7 +774,7 @@ int main(int argc, char **argv)
                        Players[i].boardHeight = MAX_BOARD_HEIGHT;
                        Players[i].boardVisible = 20;
                        strcpy(Players[i].name, "???");
-                       ClearField(i);
+                       player_empty(i);
                }
                if (!(userName = getenv("LOGNAME")) || !userName[0])
                        if (!(userName = getenv("USER")) || !userName[0])
@@ -812,7 +812,7 @@ int main(int argc, char **argv)
                Game.seed = time(0);
                Game.started = 2;
                me = 1;
-               memcpy(&Players[me], &Players[0], sizeof(_Player));
+               memcpy(&Players[me], &Players[0], sizeof(player_t));
                Players[me].team = 7;
                game_loop();
        } //singleplay
index 2da42edf7a2946f93f84d7cbfd6b5d6baebc0895..32cdb0524f40b4ea3615407ac830dc3e69b0ca09 100644 (file)
--- a/client.h
+++ b/client.h
@@ -7,8 +7,8 @@ typedef struct {
        short standout;
        short color;
        short ascii;
-} _Sets;
-extern _Sets Sets;
+} sets_t;
+extern sets_t Sets;
 
 #endif //__CLIENT_H
 
index 98465b60ad04e9bf3f38ed916db4ff4fdfd638d4..0e841ef2066bf2e9e4079cdce1adde389aae8df3 100644 (file)
--- a/curses.c
+++ b/curses.c
@@ -220,7 +220,7 @@ static void DrawTitle(void)
        standend();     //normal text
 }
 
-void DrawBox(int x1, int y1, int x2, int y2)
+static void window_border(int x1, int y1, int x2, int y2)
 { //draw grid
        int y, x;
 
@@ -240,38 +240,38 @@ void DrawBox(int x1, int y1, int x2, int y2)
        addch(Sets.ascii ? '+' : ACS_LRCORNER);
 }
 
-void DrawField(int scr)
-{ //draw field for player scr
-       if (!window[scr].shown) return; 
-       DrawBox(window[scr].posx - 1, window[scr].posy - Players[scr].boardVisible,
-               window[scr].posx + window[scr].size * Players[scr].boardWidth, window[scr].posy + 1);
+void window_draw(int player)
+{ //draw field for player
+       if (!window[player].shown) return; 
+       window_border(window[player].posx - 1, window[player].posy - Players[player].boardVisible,
+               window[player].posx + window[player].size * Players[player].boardWidth, window[player].posy + 1);
        {
-               char s[window[scr].size * Players[scr].boardWidth + 1];
+               char s[window[player].size * Players[player].boardWidth + 1];
 
-               if (Players[scr].host && Players[scr].host[0])
+               if (Players[player].host && Players[player].host[0])
                        snprintf(s, sizeof(s), " %s <%s> ",
-                               Players[scr].name, Players[scr].host);
-               else snprintf(s, sizeof(s), " %s ", Players[scr].name);
+                               Players[player].name, Players[player].host);
+               else snprintf(s, sizeof(s), " %s ", Players[player].name);
                s[sizeof(s)] = 0;
-               if (haveColor && Players[scr].team > 0 && Players[scr].team <= 7)
-                       attrset(A_REVERSE | COLOR_PAIR(Players[scr].team + 1));
-               mvaddstr(1, window[scr].posx, s);
+               if (haveColor && Players[player].team > 0 && Players[player].team <= 7)
+                       attrset(A_REVERSE | COLOR_PAIR(Players[player].team + 1));
+               mvaddstr(1, window[player].posx, s);
                if (haveColor) standend();
        } //display playername/host
 
        {
                int x, y;
-               for (y = 0; y <= Players[scr].boardVisible; y++)
-                       for (x = 0; x <= Players[scr].boardWidth; x++)
-                               PlotBlock(scr, y, x, GetBlock(scr, y, x));
+               for (y = 0; y <= Players[player].boardVisible; y++)
+                       for (x = 0; x <= Players[player].boardWidth; x++)
+                               block_draw_window(player, y, x, block_get(player, y, x));
        } //draw field
 
-       ShowPause(scr);
+       window_msg_status(player);
 }
 
-void InitFields(void)
+void screen_setup(void)
 { //calculate positions of all fields
-       int scr, prevscr;
+       int i, prev;
        int y, x;
        int spaceavail;
 
@@ -284,7 +284,7 @@ void InitFields(void)
        window[me].shown = 1;
        statusXPos = window[me].size * Players[me].boardWidth + 3;
        statusYPos = 21;
-       ShowScore(me, Players[me].score);
+       status_draw(me, Players[me].score);
 
        messageXPos = 2;
        messageYPos = 24;
@@ -296,46 +296,46 @@ void InitFields(void)
                messageXPos = statusXPos + 16;
                messageYPos = 2;
        } //messagebox doesn't fit below
-       DrawBox(messageXPos - 2, messageYPos - 1,
+       window_border(messageXPos - 2, messageYPos - 1,
                messageXPos + messageWidth + 1, messageYPos+messageHeight);
        if (msgwin = subwin(stdscr, messageHeight, messageWidth,
                            messageYPos, messageXPos))
                scrollok(msgwin, 1);  //allow scrolling
        wmove(msgwin, messageHeight - 2, 0);
-       for (scr = messageHeight - 2; scr >= 0; scr--) //display message history
-               DisplayMessage(message[scr]);
+       for (i = messageHeight - 2; i >= 0; i--) //display message history
+               msg_draw(message[i]);
 
        spaceavail = x;
-       for (scr = 1; scr <= maxPlayer; scr++)
-               spaceavail -= Players[scr].boardWidth+2;
-       prevscr = me;
-       for (scr = 1; scr < MAX_SCREENS; scr++) if (scr != me) {
-               window[scr].posy = 21;
-               window[scr].posx =
-                       window[prevscr].posx + 2 + window[prevscr].size * Players[prevscr].boardWidth;
-               if (prevscr == me) {
-                       window[scr].posx += 15; //scorebar
+       for (i = 1; i <= maxPlayer; i++)
+               spaceavail -= Players[i].boardWidth+2;
+       prev = me;
+       for (i = 1; i < MAX_SCREENS; i++) if (i != me) {
+               window[i].posy = 21;
+               window[i].posx =
+                       window[prev].posx + 2 + window[prev].size * Players[prev].boardWidth;
+               if (prev == me) {
+                       window[i].posx += 15; //scorebar
                        if (messageYPos < 24)
-                               window[scr].posx += messageWidth + 4; //messagebox
-                       spaceavail -= window[scr].posx - 3;
+                               window[i].posx += messageWidth + 4; //messagebox
+                       spaceavail -= window[i].posx - 3;
                } //stuff before second player
                if (spaceavail >= 0) {
-                       window[scr].size = 2;
-                       spaceavail -= Players[scr].boardWidth;
+                       window[i].size = 2;
+                       spaceavail -= Players[i].boardWidth;
                } //not enough space, half width
                else
-                       window[scr].size = 1;
-               if (x < window[scr].posx + 1 + window[scr].size * Players[scr].boardWidth)
-                       window[scr].shown = 0; //field doesn't fit on screen
+                       window[i].size = 1;
+               if (x < window[i].posx + 1 + window[i].size * Players[i].boardWidth)
+                       window[i].shown = 0; //field doesn't fit on screen
                else
-                       window[scr].shown = 1;
-               prevscr = scr;
+                       window[i].shown = 1;
+               prev = i;
        }
-       for (scr = 1; scr <= maxPlayer; scr++)
-               DrawField(scr);
+       for (i = 1; i <= maxPlayer; i++)
+               window_draw(i);
 }
 
-static void DisplayMessage(char *p)
+static void msg_draw(char *p)
 {
        char s[MSG_WIDTH];
        char *psearch;
@@ -356,7 +356,7 @@ static void DisplayMessage(char *p)
        waddch(msgwin, '\n');
 }
 
-void Message(char *fmt, ...)
+void msg_add(char *fmt, ...)
 { //print game/bot message
        va_list args;
        char s[MSG_WIDTH];
@@ -374,12 +374,12 @@ void Message(char *fmt, ...)
        strcpy(p, s);
 
        wmove(msgwin, messageHeight - 1, 0);
-       DisplayMessage(s);
+       msg_draw(s);
        wclrtoeol(msgwin);
        wrefresh(msgwin);
 }
 
-void Messagetype(char c, int x, char *s)
+void msg_add_char(char c, int x, char *s)
 { //show single typed character
        if (c == 27) {
                mvwaddch(msgwin, messageHeight-1, (x+1) % (messageWidth-1), ' ');
@@ -395,7 +395,7 @@ void Messagetype(char c, int x, char *s)
        wrefresh(msgwin);
 }
 
-static void PlotBlock1(int y, int x, unsigned char type)
+static void block_draw_2(int y, int x, unsigned char type)
 { //display block on screen
        move(y, x);
        if (type == BT_none) addstr("  ");
@@ -464,7 +464,8 @@ static void PlotBlock1(int y, int x, unsigned char type)
 #endif
        } //display one brick
 }
-static void PlotBlock1S(int y, int x, unsigned char type)
+
+static void block_draw_1(int y, int x, unsigned char type)
 { //display block small
        move(y, x);
        if (type == BT_none) addch(' ');
@@ -488,30 +489,31 @@ static void PlotBlock1S(int y, int x, unsigned char type)
 #endif
        } //display one brick
 }
-void PlotBlock(int scr, int y, int x, unsigned char type)
+
+void block_draw_window(int player, int y, int x, unsigned char type)
 {
-       if (y >= 0 && y < Players[scr].boardVisible
-        && x >= 0 && x < Players[scr].boardWidth) {
-               if (window[scr].size > 1)
-                       PlotBlock1(window[scr].posy - y, window[scr].posx + 2*x, type);
+       if (y >= 0 && y < Players[player].boardVisible
+        && x >= 0 && x < Players[player].boardWidth) {
+               if (window[player].size > 1)
+                       block_draw_2(window[player].posy - y, window[player].posx + 2*x, type);
                else
-                       PlotBlock1S(window[scr].posy - y, window[scr].posx + x, type);
+                       block_draw_1(window[player].posy - y, window[player].posx + x, type);
        } //on screen
 }
-void PlotBlockXY(int y, int x, unsigned char type)
-{ //Draw block at specified position on screen (not on field)
-       PlotBlock1(20 - y, 2 * x, type);
+void block_draw_status(int y, int x, unsigned char type)
+{ //Draw block at specified position next to field
+       block_draw_2(20 - y, 2 * x, type);
 }
 
-void ShowScore(int scr, struct _Score score)
+void status_draw(int player, struct score_t score)
 { //show score stuff
        float timer;
 
        mvaddstr(13, statusXPos, MSG_NEXT " ");
        mvaddstr(14, statusXPos + 5,  "        ");
-       ShapeIterate(Players[scr].nextShape, scr, 8,
-               statusXPos/2 + (Players[scr].nextShape/4 == 5 ? 3 : 4),
-               GlanceFunc); //draw; stick one more to the left
+       shape_iterate(Players[player].nextShape, player, 8,
+               statusXPos/2 + (Players[player].nextShape/4 == 5 ? 3 : 4),
+               block_iter_set_status); //draw; BT_I one more to the left
        mvprintw(3, statusXPos, MSG_LEVEL, score.level);
        mvprintw(5, statusXPos, MSG_SCORE, score.score);
        mvprintw(6, statusXPos, MSG_LINES, score.lines);
@@ -530,55 +532,55 @@ void ShowScore(int scr, struct _Score score)
        } //too early to display stats, remove old..
 }
 
-void FieldMessage(int playa, char *message)
-{ //put a message over playa's field
-       if (!window[playa].shown) return;
+void window_msg(int player, char *message)
+{ //put a message over player's field
+       if (!window[player].shown) return;
        if (message) {
                char s[MAX_BOARD_WIDTH+1];
                memset(s, ' ', MAX_BOARD_WIDTH);
-               memcpy(&s[(window[playa].size * Players[playa].boardWidth / 2) - (strlen(message) / 2)],
+               memcpy(&s[(window[player].size * Players[player].boardWidth / 2) - (strlen(message) / 2)],
                        message, strlen(message));
-               s[window[playa].size * Players[playa].boardWidth] = 0;
+               s[window[player].size * Players[player].boardWidth] = 0;
 #ifdef HAVE_NCURSES
                attrset(A_REVERSE);
 #else
                standout();
 #endif
-               mvprintw(window[playa].posy - Players[playa].boardVisible / 2,
-                       window[playa].posx, "%s", s);
+               mvprintw(window[player].posy - Players[player].boardVisible / 2,
+                       window[player].posx, "%s", s);
                standend();
        } //display
        else {
                int x, y;
-               y = Players[playa].boardVisible / 2;
-               for (x = 0; x <= Players[playa].boardWidth; x++)
-                       PlotBlock(playa, y, x, GetBlock(playa, y, x));
+               y = Players[player].boardVisible / 2;
+               for (x = 0; x <= Players[player].boardWidth; x++)
+                       block_draw_window(player, y, x, block_get(player, y, x));
        } //restore field
 }
 
-void ShowPause(int playa)
-{ //put paused over player's field
-       if (Players[playa].alive > 0)
-               if (Players[playa].flags & SCF_paused)
+void window_msg_status(int player)
+{ //put status (pause, readiness, game over) over player's field
+       if (Players[player].alive > 0)
+               if (Players[player].flags & SCF_paused)
                        if (Game.started > 1)
-                               FieldMessage(playa, window[playa].size > 1 ? "P A U S E D" : "PAUSED");
+                               window_msg(player, window[player].size > 1 ? "P A U S E D" : "PAUSED");
                        else
-                               FieldMessage(playa,
-                                       window[playa].size > 1 ? "N O T  R E A D Y" : "NOT  READY");
+                               window_msg(player,
+                                       window[player].size > 1 ? "N O T  R E A D Y" : "NOT  READY");
                else
                        if (Game.started > 1)
-                               FieldMessage(playa, NULL);
+                               window_msg(player, NULL);
                        else
-                               FieldMessage(playa, window[playa].size > 1 ? "R E A D Y" : "READY");
-       else if (!Players[playa].alive)
-               FieldMessage(playa,
-                       window[playa].size > 1 ? "G A M E  O V E R" : "GAME  OVER");
+                               window_msg(player, window[player].size > 1 ? "R E A D Y" : "READY");
+       else if (!Players[player].alive)
+               window_msg(player,
+                       window[player].size > 1 ? "G A M E  O V E R" : "GAME  OVER");
        else
-               FieldMessage(playa, window[playa].size > 1 ? "E M P T Y" : "EMPTY");
+               window_msg(player, window[player].size > 1 ? "E M P T Y" : "EMPTY");
 }
 
 
-void ShowTime(void)
+void status_tick(void)
 { //display timer
        mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
 }
@@ -592,7 +594,7 @@ static void CatchWinCh(int sig)
 { //handle window resize
        endwin();      //exit curses
        refresh();     //and reinit display (with different sizes)
-       InitFields();  //manually redraw everything
+       screen_setup();//manually redraw everything
        refresh();     //refresh
 }
 
index 13abc67056ca638851558f1806b16aa47a03d563..7228ec18fdce586759db66ca1af0538f4d690bea 100644 (file)
--- a/curses.h
+++ b/curses.h
@@ -14,18 +14,18 @@ extern void InitScreens(void);
 extern void CleanupScreens(void);
 static void GetTermcapInfo(void);
 static void OutputTermStr(char *str, int flush);
-extern void DrawBox(int x1, int y1, int x2, int y2);
-extern void DrawField(int scr);
-extern void InitFields(void);
-static void DisplayMessage(char *p);
-extern void Messagef(char *fmt, ...);
-extern void Messagetype(char c, int x, char *s);
-extern void PlotBlock(int scr, int y, int x, unsigned char type);
-extern void PlotBlockXY(int y, int x, unsigned char type);
-extern void ShowScore(int scr, struct _Score score);
-extern void FieldMessage(int playa, char *message);
-extern void ShowPause(int playa);
-extern void ShowTime(void);
+static void window_border(int x1, int y1, int x2, int y2);
+extern void window_draw(int player);
+extern void screen_setup(void);
+static void msg_draw(char *p);
+extern void msg_add(char *fmt, ...);
+extern void msg_add_char(char c, int x, char *s);
+extern void block_draw_window(int player, int y, int x, unsigned char type);
+extern void block_draw_status(int y, int x, unsigned char type);
+extern void status_draw(int player, struct score_t score);
+extern void window_msg(int player, char *message);
+extern void window_msg_status(int player);
+extern void status_tick(void);
 extern void ScheduleFullRedraw(void);
 static void CatchWinCh(int sig);
 
diff --git a/inet.c b/inet.c
index 6ab0e66b0508ab65b46afbfbfb44762316cfec5e..e6740443f3b64355270d054d488d508a7c52c773 100644 (file)
--- a/inet.c
+++ b/inet.c
@@ -95,11 +95,11 @@ void HandShake(void)
                        case NP_hello:
                        {
                                me = event.u.net.uid;
-                               memcpy(&Players[me], &Players[0], sizeof(_Player));
+                               memcpy(&Players[me], &Players[0], sizeof(player_t));
                                fprintf(stderr, "Accepted (%s) as #%d (%s)\n",
                                        event.u.net.data, me, Players[me].name);
                                SendPacket(0, NP_newPlayer,
-                                       sizeof(_Player) - sizeof(Players[me].host),
+                                       sizeof(player_t) - sizeof(Players[me].host),
                                        &Players[me]);
                                break;
                        }
index 28a4132403d7cdb66264aedf3e811d015e67bc95..99c8dcbd06c192fc2ed8c5ddf6e64296ed462f02 100644 (file)
--- a/netris.h
+++ b/netris.h
@@ -157,14 +157,14 @@ typedef struct {
        int boardHeight, boardWidth, boardVisible;
        int curX, curY;
        char curShape, nextShape;
-       struct _Score {
+       struct score_t {
                short level;
                long score;
                int pieces, lines, adds;
        } score;
        char host[256];  //last
-} _Player;
-EXT _Player Players[MAX_SCREENS];
+} player_t;
+EXT player_t Players[MAX_SCREENS];
 EXT short me;
 EXT short maxPlayer;
 EXT int spied; //in player.flags
@@ -182,8 +182,8 @@ typedef struct {
        long seed;       //4
        int initspeed;   //5
        int speed;
-} _Game;
-EXT _Game Game;
+} game_t;
+EXT game_t Game;
 
 #define MSG_WIDTH 128
 
index d33cf2444a8ad7181a900e978dc6f7aa98e1e13f..ff09dc43f9895969d72822e12e0087abd6c6f5ca 100644 (file)
--- a/server.c
+++ b/server.c
@@ -79,19 +79,19 @@ static EventGenRec *nextGen = &alarmGen;
 static sigjmp_buf close_env;
 
 
-static void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
+static void SendPacketTo(short player, short uid, NetPacketType type, int size, void *data)
 { //send to someone
        netint4 header[3];
 
-       if (netGen[playa].fd >= 0) {
+       if (netGen[player].fd >= 0) {
                if (verbose)
-                       fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, playa);
+                       fprintf(stderr, MSG_SERVER_DBG_SEND "\n", type, uid, player);
                header[0] = hton4(uid);
                header[1] = hton4(type);
                header[2] = hton4(size + HEADER_SIZE);
-               if (MyWrite(netGen[playa].fd, header, HEADER_SIZE) != HEADER_SIZE)
+               if (MyWrite(netGen[player].fd, header, HEADER_SIZE) != HEADER_SIZE)
                        die("write (header)");
-               if (size > 0 && data && MyWrite(netGen[playa].fd, data, size) != size)
+               if (size > 0 && data && MyWrite(netGen[player].fd, data, size) != size)
                        die("write");
        }
 }
@@ -101,20 +101,20 @@ static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event)
        return E_alarm;
 }
 
-static void SCloseNet(short playa)
+static void SCloseNet(short player)
 { //kick some connection's ass!
        MyEvent event;
 
-       if (netGen[playa].fd >= 0) {
-               if (Players[playa].alive >= 0) {
-                       SendPacketTo(playa, 0, NP_endConn, 0, NULL);
+       if (netGen[player].fd >= 0) {
+               if (Players[player].alive >= 0) {
+                       SendPacketTo(player, 0, NP_endConn, 0, NULL);
                        do {} while (WaitMyEvent(&event, EM_net) != E_lostConn);
                } //say bye to player
-               close(netGen[playa].fd);
-               netGen[playa].fd = -1;
+               close(netGen[player].fd);
+               netGen[player].fd = -1;
        }
-       if (netGen[playa].next)
-               RemoveEventGen(&netGen[playa]);
+       if (netGen[player].next)
+               RemoveEventGen(&netGen[player]);
 }
 
 static void CloseNets(void)
@@ -319,11 +319,11 @@ static int StartServer(void)
                                        for (i = 1; i < MAX_SCREENS; i++)
                                                if (netGen[i].fd >= 0 && i != event.u.net.sender) {
                                                        SendPacketTo(event.u.net.sender, i, NP_newPlayer,
-                                                               sizeof(_Player), &Players[i]);
+                                                               sizeof(player_t), &Players[i]);
                                                        SendPacketTo(event.u.net.sender, i, NP_newPiece,
                                                                sizeof(Players[i].curShape), &Players[i].curShape);
                                                        SendPacketTo(i, event.u.net.sender, NP_newPlayer,
-                                                               sizeof(_Player), &Players[event.u.net.sender]);
+                                                               sizeof(player_t), &Players[event.u.net.sender]);
                                                } //send (to) players
                                        fprintf(stderr, MSG_SERVER_PLAYER_JOIN "\n",
                                                event.u.net.sender,