code indenting/alignment fixes
[netris.git] / netris.h
index cab651cf0a97f22098e4b589985a0de65b4602ea..72e2522eaf09ee16f0da6a31341b2283832c861c 100644 (file)
--- a/netris.h
+++ b/netris.h
@@ -29,9 +29,9 @@
 #include <stdio.h>
 #include <signal.h>
 
-#define version_string         "0.8"
+#define version_string "0.8"
 
-#ifdef NOEXT   //prevent re-declaration
+#ifdef NOEXT  //prevent re-declaration
 # define EXT
 #else
 # define EXT extern
@@ -58,10 +58,10 @@ typedef long netint4;
 #define ntoh4(x) ntohl(x)
 
 /* Protocol versions */
-#define MAJOR_VERSION          1       
-#define PROTOCOL_VERSION       4
+#define MAJOR_VERSION     1
+#define PROTOCOL_VERSION  4
 
-#define DEFAULT_PORT 9284      /* Very arbitrary */
+#define DEFAULT_PORT 9284  /* Very arbitrary */
 
 #define CONFIG_FILE "netris.conf"
 
@@ -69,16 +69,16 @@ typedef long netint4;
 //#define DEFAULT_KEYS "4685 2fp^lq"
 #define DEFAULT_KEYS "dcaf b^fp^lq"
 
-#define MAX_BOARD_WIDTH                32
-#define MAX_BOARD_HEIGHT       64
-#define MAX_SCREENS                    9 //8 players
+#define MAX_BOARD_WIDTH    32
+#define MAX_BOARD_HEIGHT   64
+#define MAX_SCREENS         9 //8 players
 
 /* Event masks */
-#define EM_alarm                       000001
-#define EM_key                         000002
-#define EM_net                         000004
-#define EM_connect                     000020
-#define EM_any                         000777
+#define EM_alarm       000001
+#define EM_key         000002
+#define EM_net         000004
+#define EM_connect     000020
+#define EM_any         000777
 
 typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
 typedef enum _BlockTypeA {
@@ -93,33 +93,33 @@ typedef enum _MyEventType {
        E_none, E_alarm, E_key, E_connect, E_net, E_lostConn
 } MyEventType;
 typedef enum _NetPacketType {
-       NP_endConn,             //client/server quits
-       NP_byeBye,              //unused atm
-       NP_error,               //handshake error
-       NP_hello,               //check versions
-       NP_gamedata,    //game options
-
-       NP_start,               //game ok to start
-       NP_pause,               //player (un)pauses
-       NP_stop,                //game ended
-       NP_newPlayer,   //add new player
-       NP_team,                //player switched teams
-       NP_argghhh,             //player died
-       NP_part,                //player left
-
-       NP_msg,                 //chat message
-
-       NP_newPiece,    //new piece info
-       NP_rotright,    //rotate piece clockwise
-       NP_rotleft,             //rotate piece counterclockwise
-       NP_left,                //move piece left
-       NP_right,               //move piece right
-       NP_down,                //move piece one down
-       NP_drop,                //drop piece to bottom
-       NP_clear,               //line cleared
-       NP_insertJunk,  //player added junk
-
-       NP_giveJunk             //player has to add junk
+       NP_endConn,     //client/server quits
+       NP_byeBye,      //unused atm
+       NP_error,       //handshake error
+       NP_hello,       //check versions
+       NP_gamedata,    //game options
+
+       NP_start,       //game ok to start
+       NP_pause,       //player (un)pauses
+       NP_stop,        //game ended
+       NP_newPlayer,   //add new player
+       NP_team,        //player switched teams
+       NP_argghhh,     //player died
+       NP_part,        //player left
+
+       NP_msg,         //chat message
+
+       NP_newPiece,    //new piece info
+       NP_rotright,    //rotate piece clockwise
+       NP_rotleft,     //rotate piece counterclockwise
+       NP_left,        //move piece left
+       NP_right,       //move piece right
+       NP_down,        //move piece one down
+       NP_drop,        //drop piece to bottom
+       NP_clear,       //line cleared
+       NP_insertJunk,  //player added junk
+
+       NP_giveJunk     //player has to add junk
 } NetPacketType;
 
 typedef struct {
@@ -162,7 +162,7 @@ typedef struct _Shape {
 } Shape;
 
 /* NP_startConn flags */
-#define SCF_paused             1
+#define SCF_paused  1
 
 typedef struct {
        int alive;
@@ -178,23 +178,23 @@ typedef struct {
                long score;
                int pieces, lines, adds;
        } score;
-       char host[256]; //last
+       char host[256];  //last
 } _Player;
 EXT _Player Players[MAX_SCREENS];
 EXT short me;
 EXT short maxPlayer;
 EXT int spied; //in player.flags
 
-#define DEFAULT_INTERVAL       1000000 /* Step-down interval in microseconds */
-#define SPEEDINC                       1.2
-#define SPEEDMINIMUM           40000
+#define DEFAULT_INTERVAL  1000000  /* Step-down interval in microseconds */
+#define SPEEDINC          1.2
+#define SPEEDMINIMUM      40000
 
 typedef struct {
-       int gravity;    //1
-       int started;    //2
-       int continuous; //3
-       long seed;              //4
-       int initspeed;  //5
+       int gravity;     //1
+       int started;     //2
+       int continuous;  //3
+       long seed;       //4
+       int initspeed;   //5
        int speed;
 } _Game;
 EXT _Game Game;