code indenting/alignment fixes
authorMischa POSLAWSKY <netris@shiar.org>
Tue, 27 Feb 2007 11:08:11 +0000 (12:08 +0100)
committerMischa POSLAWSKY <netris@shiar.org>
Tue, 27 Feb 2007 11:08:11 +0000 (12:08 +0100)
board.c
curses.c
game.c
inet.c
netris.h
server.c
util.c

diff --git a/board.c b/board.c
index c3a8d5cae44e69711ad4a6f7e1b698940eef6274..7946d571fc82ce14212f4505eb4ed4939c72963c 100644 (file)
--- a/board.c
+++ b/board.c
@@ -146,8 +146,8 @@ unsigned char GetBlock(int scr, int y, int x)
 
 void SetBlock(int scr, int y, int x, unsigned char type)
 {
-       if (y >= 0 && y < Players[scr].boardHeight &&
-               x >= 0 && x < Players[scr].boardWidth) {
+       if (y >= 0 && y < Players[scr].boardHeight
+        && x >= 0 && x < Players[scr].boardWidth) {
                board[scr][y][x] = type;
                changed[scr][y] |= 1 << x;
        }
@@ -237,7 +237,7 @@ int MovePiece(int scr, int deltaY, int deltaX)
        EraseShape(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 1);
        result = ShapeFits(Players[scr].curShape, scr, Players[scr].curY + deltaY,
-                               Players[scr].curX + deltaX);
+                          Players[scr].curX + deltaX);
        if (result) {
                Players[scr].curY += deltaY;
                Players[scr].curX += deltaX;
@@ -268,7 +268,7 @@ int RotatePiece(int scr, int dir)
        } //try to fit if it doesn't
        if (result) Players[scr].curShape = newshape;
        PlotShape(Players[scr].curShape, scr,
-                       Players[scr].curY, Players[scr].curX, scr == me);
+               Players[scr].curY, Players[scr].curX, scr == me);
        return result;
 } //RotatePiece
 
@@ -279,7 +279,7 @@ int DropPiece(int scr)
        EraseShape(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, 1);
        while (ShapeFits(Players[scr].curShape, scr,
-                       Players[scr].curY - 1, Players[scr].curX)) {
+              Players[scr].curY - 1, Players[scr].curX)) {
                Players[scr].curY--;
                count++;
        }
index aab808d81bc4ae44e7d84be0835f047739474382..e7f18c44ba3edce4c7822b0f9f0636fa2198a0ff 100644 (file)
--- a/curses.c
+++ b/curses.c
@@ -86,14 +86,14 @@ void InitScreens(void)
                        char type;
                        short color;
                } myColorTable[] = {
-                       { BT_white,             COLOR_WHITE },
-                       { BT_blue,              COLOR_BLUE },
-                       { BT_magenta,   COLOR_MAGENTA },
-                       { BT_cyan,              COLOR_CYAN },
-                       { BT_yellow,    COLOR_YELLOW },
-                       { BT_green,             COLOR_GREEN },
-                       { BT_red,               COLOR_RED },
-                       { BT_none,              0 }
+                       { BT_white,   COLOR_WHITE },
+                       { BT_blue,    COLOR_BLUE },
+                       { BT_magenta, COLOR_MAGENTA },
+                       { BT_cyan,    COLOR_CYAN },
+                       { BT_yellow,  COLOR_YELLOW },
+                       { BT_green,   COLOR_GREEN },
+                       { BT_red,     COLOR_RED },
+                       { BT_none,    0 }
                }; //myColorTable
                int i = 0;
 
@@ -103,36 +103,36 @@ void InitScreens(void)
                } //I've never worked on a color-changable terminal, so no idea..
                for (i = 0; myColorTable[i].type != BT_none; ++i)
                        init_pair(myColorTable[i].type, COLOR_BLACK,
-                                       myColorTable[i].color);
+                               myColorTable[i].color);
        } //haveColor
 #else
        haveColor = 0;
 #endif
 
-       AtExit(CleanupScreens);         //restore everything when done
+       AtExit(CleanupScreens);        //restore everything when done
        RestoreSignals(NULL, &oldMask);
 
-       cbreak();                                       //no line buffering
+       cbreak();                      //no line buffering
        noecho();
-//     keypad(stdscr, TRUE);           //get arrow/functionkeys 'n stuff
+//     keypad(stdscr, TRUE);          //get arrow/functionkeys 'n stuff
        OutputTermStr(term_vi, 0);
-       AddEventGen(&keyGen);           //key handler
-       signal(SIGWINCH, CatchWinCh);   //handle window resize
+       AddEventGen(&keyGen);          //key handler
+       signal(SIGWINCH, CatchWinCh);  //handle window resize
 //  ioctl(STDIN_FILENO, KDSKBMODE, K_MEDIUMRAW);
-       standend();                                     //normal text
+       standend();                    //normal text
 
        memset(messages, 0, sizeof(messages)); //empty messages
        {
                int i;
                for (i = 0; i<MSG_HEIGHT; i++)
-                       message[i] = messages[i]; //set pointers
+                       message[i] = messages[i];  //set pointers
        }
 } //InitScreens
 
 void CleanupScreens(void)
 {
        RemoveEventGen(&keyGen);
-       endwin();                                       //end curses
+       endwin();                      //end curses
        OutputTermStr(term_ve, 1);
 } //CleanupScreens
 
@@ -175,10 +175,10 @@ void GetTermcapInfo(void)
         */
        if (!term_vi || !term_ve) {
                static char *vts[] = {
-                               "vt100", "vt101", "vt102",
-                               "vt200", "vt220", "vt300",
-                               "vt320", "vt400", "vt420",
-                               "screen", "xterm", NULL };
+                       "vt100", "vt101", "vt102",
+                       "vt200", "vt220", "vt300",
+                       "vt320", "vt400", "vt420",
+                       "screen", "xterm", NULL };
                int i;
 
                for (i = 0; vts[i]; i++)
diff --git a/game.c b/game.c
index 79520aa47c9d7fa0e9172412e58ee2bc05e6a8ac..430bd0ec4db12bf5995b0a5d5512c059df59d4d6 100644 (file)
--- a/game.c
+++ b/game.c
@@ -96,7 +96,7 @@ void MapKeys(char *newKeys)
                                fprintf(stderr, "Duplicate key mappings:\n");
                        errs++;
                        fprintf(stderr, "  %s mapped to both %s and %s\n",
-                                       scratch, keyNames[used[ch]-1], keyNames[k]);
+                               scratch, keyNames[used[ch]-1], keyNames[k]);
                }
                used[ch] = k + 1;
        }
@@ -216,7 +216,7 @@ int StartNewPiece(int scr, char shape)
        Players[scr].curY = Players[scr].boardVisible + 4;
        Players[scr].curX = Players[scr].boardWidth / 2 - 2;
        while (!ShapeVisible(Players[scr].curShape, scr,
-                       Players[scr].curY, Players[scr].curX))
+                            Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
        if (!ShapeFits(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
@@ -247,7 +247,7 @@ void StartGame(void)
                Game.speed /= SPEEDINC;
        if (Game.speed < SPEEDMINIMUM)
                Game.speed = SPEEDMINIMUM;
-       ResetBaseTime();                        //reset timer
+       ResetBaseTime();  //reset timer
        SetITimer(Game.speed, Game.speed);
        Players[me].nextShape = ChooseOption(stdOptions);
        for (i = 1; i <= maxPlayer; i++) {
@@ -266,7 +266,7 @@ void CheckClears(int scr)
 //     int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
 //                           2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
        int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
-                                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+                             2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
 
        if ((linesCleared = ClearFullLines(scr)) > 0) {
                if (game == GT_onePlayer)
@@ -728,8 +728,9 @@ int main(int argc, char **argv)
 //             ReadConf(optarg);
 //     else
        ReadConf(CONFIG_FILE);
-       while ((ch = getopt_long(argc, argv,
-                       "hHRk:c:n:odDSCap:i:l:t:", options, NULL)) != -1)
+       while ((ch = getopt_long(
+               argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+       )) != -1)
                HandleOption(ch, optarg);
        if (optind < argc) {
                Usage();
@@ -737,7 +738,7 @@ int main(int argc, char **argv)
        }
 //     WriteConf();
 
-       InitScreens();                          //setup screen
+       InitScreens();  //setup screen
        if (game == GT_classicTwo) {
                spied = 1;
                InitiateConnection(hostStr, port);
diff --git a/inet.c b/inet.c
index 8da9956b16917e3f236a9409432c8df139553e32..8f1f4538dd739ca2cea9f80e2bf38d845c914fad 100644 (file)
--- a/inet.c
+++ b/inet.c
@@ -114,11 +114,11 @@ void HandShake(void)
                        {
                                static struct {
                                        int playerflags;
-                                       int maxplayers; //1
-                                       int started;    //2
-                                       int continuous; //3
-                                       long seed;              //4
-                                       int initspeed;  //5
+                                       int maxplayers;  //1
+                                       int started;     //2
+                                       int continuous;  //3
+                                       long seed;       //4
+                                       int initspeed;   //5
                                } data;
 
                                memcpy(&data, event.u.net.data, event.u.net.size);
index cab651cf0a97f22098e4b589985a0de65b4602ea..72e2522eaf09ee16f0da6a31341b2283832c861c 100644 (file)
--- a/netris.h
+++ b/netris.h
@@ -29,9 +29,9 @@
 #include <stdio.h>
 #include <signal.h>
 
-#define version_string         "0.8"
+#define version_string "0.8"
 
-#ifdef NOEXT   //prevent re-declaration
+#ifdef NOEXT  //prevent re-declaration
 # define EXT
 #else
 # define EXT extern
@@ -58,10 +58,10 @@ typedef long netint4;
 #define ntoh4(x) ntohl(x)
 
 /* Protocol versions */
-#define MAJOR_VERSION          1       
-#define PROTOCOL_VERSION       4
+#define MAJOR_VERSION     1
+#define PROTOCOL_VERSION  4
 
-#define DEFAULT_PORT 9284      /* Very arbitrary */
+#define DEFAULT_PORT 9284  /* Very arbitrary */
 
 #define CONFIG_FILE "netris.conf"
 
@@ -69,16 +69,16 @@ typedef long netint4;
 //#define DEFAULT_KEYS "4685 2fp^lq"
 #define DEFAULT_KEYS "dcaf b^fp^lq"
 
-#define MAX_BOARD_WIDTH                32
-#define MAX_BOARD_HEIGHT       64
-#define MAX_SCREENS                    9 //8 players
+#define MAX_BOARD_WIDTH    32
+#define MAX_BOARD_HEIGHT   64
+#define MAX_SCREENS         9 //8 players
 
 /* Event masks */
-#define EM_alarm                       000001
-#define EM_key                         000002
-#define EM_net                         000004
-#define EM_connect                     000020
-#define EM_any                         000777
+#define EM_alarm       000001
+#define EM_key         000002
+#define EM_net         000004
+#define EM_connect     000020
+#define EM_any         000777
 
 typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
 typedef enum _BlockTypeA {
@@ -93,33 +93,33 @@ typedef enum _MyEventType {
        E_none, E_alarm, E_key, E_connect, E_net, E_lostConn
 } MyEventType;
 typedef enum _NetPacketType {
-       NP_endConn,             //client/server quits
-       NP_byeBye,              //unused atm
-       NP_error,               //handshake error
-       NP_hello,               //check versions
-       NP_gamedata,    //game options
-
-       NP_start,               //game ok to start
-       NP_pause,               //player (un)pauses
-       NP_stop,                //game ended
-       NP_newPlayer,   //add new player
-       NP_team,                //player switched teams
-       NP_argghhh,             //player died
-       NP_part,                //player left
-
-       NP_msg,                 //chat message
-
-       NP_newPiece,    //new piece info
-       NP_rotright,    //rotate piece clockwise
-       NP_rotleft,             //rotate piece counterclockwise
-       NP_left,                //move piece left
-       NP_right,               //move piece right
-       NP_down,                //move piece one down
-       NP_drop,                //drop piece to bottom
-       NP_clear,               //line cleared
-       NP_insertJunk,  //player added junk
-
-       NP_giveJunk             //player has to add junk
+       NP_endConn,     //client/server quits
+       NP_byeBye,      //unused atm
+       NP_error,       //handshake error
+       NP_hello,       //check versions
+       NP_gamedata,    //game options
+
+       NP_start,       //game ok to start
+       NP_pause,       //player (un)pauses
+       NP_stop,        //game ended
+       NP_newPlayer,   //add new player
+       NP_team,        //player switched teams
+       NP_argghhh,     //player died
+       NP_part,        //player left
+
+       NP_msg,         //chat message
+
+       NP_newPiece,    //new piece info
+       NP_rotright,    //rotate piece clockwise
+       NP_rotleft,     //rotate piece counterclockwise
+       NP_left,        //move piece left
+       NP_right,       //move piece right
+       NP_down,        //move piece one down
+       NP_drop,        //drop piece to bottom
+       NP_clear,       //line cleared
+       NP_insertJunk,  //player added junk
+
+       NP_giveJunk     //player has to add junk
 } NetPacketType;
 
 typedef struct {
@@ -162,7 +162,7 @@ typedef struct _Shape {
 } Shape;
 
 /* NP_startConn flags */
-#define SCF_paused             1
+#define SCF_paused  1
 
 typedef struct {
        int alive;
@@ -178,23 +178,23 @@ typedef struct {
                long score;
                int pieces, lines, adds;
        } score;
-       char host[256]; //last
+       char host[256];  //last
 } _Player;
 EXT _Player Players[MAX_SCREENS];
 EXT short me;
 EXT short maxPlayer;
 EXT int spied; //in player.flags
 
-#define DEFAULT_INTERVAL       1000000 /* Step-down interval in microseconds */
-#define SPEEDINC                       1.2
-#define SPEEDMINIMUM           40000
+#define DEFAULT_INTERVAL  1000000  /* Step-down interval in microseconds */
+#define SPEEDINC          1.2
+#define SPEEDMINIMUM      40000
 
 typedef struct {
-       int gravity;    //1
-       int started;    //2
-       int continuous; //3
-       long seed;              //4
-       int initspeed;  //5
+       int gravity;     //1
+       int started;     //2
+       int continuous;  //3
+       long seed;       //4
+       int initspeed;   //5
        int speed;
 } _Game;
 EXT _Game Game;
index 7d63e022ac06db2281ce6ec27a24f1664fb2b3a5..11c42e31a2e733d1c8e890934db1b83625bcf62e 100644 (file)
--- a/server.c
+++ b/server.c
 #define HEADER_SIZE sizeof(netint4[3])
 
 static struct option options[] = {
-       { "wait",               0, 0, 'w' },
-       { "port",               1, 0, 'p' },
-       { "quadra",             1, 0, 'q' },
-       { "min-players",1, 0, 'm' },
-       { "max-players",1, 0, 'x' },
-       { "continuous", 1, 0, 'c' },
-       { "speed",              1, 0, 'i' },
-       { "seed",               1, 0, 's' },
-       { "verbose",    0, 0, 'v' },
-       { "info",               0, 0, 'H' },
-       { "help",               0, 0, 'h' },
-       { 0,                    0, 0,  0 }
+       { "wait",        0, 0, 'w' },
+       { "port",        1, 0, 'p' },
+       { "quadra",      1, 0, 'q' },
+       { "min-players", 1, 0, 'm' },
+       { "max-players", 1, 0, 'x' },
+       { "continuous",  1, 0, 'c' },
+       { "speed",       1, 0, 'i' },
+       { "seed",        1, 0, 's' },
+       { "verbose",     0, 0, 'v' },
+       { "info",        0, 0, 'H' },
+       { "help",        0, 0, 'h' },
+       { 0,             0, 0,  0  }
 };
 
 static char minplayers = 2;
@@ -105,7 +105,7 @@ void SCloseNet(short playa)
        if (netGen[playa].fd >= 0) {
                if (Players[playa].alive >= 0) {
                        SendPacketTo(playa, 0, NP_endConn, 0, NULL);
-                       do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+                       do {} while (WaitMyEvent(&event, EM_net) != E_lostConn);
                } //say bye to player
                close(netGen[playa].fd);
                netGen[playa].fd = -1;
@@ -188,7 +188,7 @@ static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event)
                                sprintf(Players[new].host, "%s", inet_ntoa(addr.sin_addr));
                                if (addr.sin_family == AF_INET) {
                                        host = gethostbyaddr((void *)&addr.sin_addr,
-                                                       sizeof(struct in_addr), AF_INET);
+                                                            sizeof(struct in_addr), AF_INET);
                                        if (host) {
                                                strncpy(Players[new].host, host->h_name,
                                                        sizeof(Players[new].host) - 1);
@@ -221,7 +221,7 @@ int StartServer(void)
        int paused = 1;
        int i;
        char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
-                                                       "Red", "Grey", "White", "*Orange" };
+                             "Red", "Grey", "White", "*Orange" };
 
        do {
                switch (WaitMyEvent(&event, EM_any)) {
@@ -251,7 +251,7 @@ int StartServer(void)
                                                major = ntoh4(versiondata[0]);
                                                protocolVersion = ntoh4(versiondata[1]);
                                                if (major != MAJOR_VERSION
-                                               || protocolVersion != PROTOCOL_VERSION) {
+                                                || protocolVersion != PROTOCOL_VERSION) {
                                                        snprintf(data, sizeof(data),
                                                                "Version mismatch: received %d.%d",
                                                                major, protocolVersion);
@@ -365,7 +365,7 @@ int StartServer(void)
                                        sendtoall:
 //                                             if (event.u.net.type >= NP_pause)
                                                if (event.u.net.type >= NP_rotright
-                                               && Game.started < 2)
+                                                && Game.started < 2)
                                                        break;
                                                for (i = 1; i < MAX_SCREENS; i++)
                                                        if (i != event.u.net.sender)
@@ -424,27 +424,27 @@ int StartServer(void)
 void SHeader(void)
 {
        fprintf(stderr,
-         "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>\n\n",
-         version_string);
+               "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>\n\n",
+               version_string);
 }
 
 void SUsage(void)
 {
        SHeader();
        fprintf(stderr,
-         "Usage: netris <options>\n"
-         "\n"
-         "  -h, --help\t\tPrint this usage information\n"
-         "  -H, --info\t\tShow distribution and warranty information\n"
-         "\n"
-         "  -p, --port <port>\tSet port number (default is %d)\n"
-         "\n"
-         "  -s, --seed <seed>\tStart with given random seed\n"
-         "  -i, --speed <sec>\tSet the initial step-down interval, in seconds\n"
-         "  -m, --min-players <2>\tNumber of players required before starting the game\n"
-         "  -x, --max-players <8>\tMaximum number of players allowed in the game\n"
-         "  -c, --continuous\tDon'n quit the game\n"
-         "\n", DEFAULT_PORT);
+               "Usage: netris <options>\n"
+               "\n"
+               "  -h, --help\t\tPrint this usage information\n"
+               "  -H, --info\t\tShow distribution and warranty information\n"
+               "\n"
+               "  -p, --port <port>\tSet port number (default is %d)\n"
+               "\n"
+               "  -s, --seed <seed>\tStart with given random seed\n"
+               "  -i, --speed <sec>\tSet the initial step-down interval, in seconds\n"
+               "  -m, --min-players <2>\tNumber of players required before starting the game\n"
+               "  -x, --max-players <8>\tMaximum number of players allowed in the game\n"
+               "  -c, --continuous\tDon'n quit the game\n"
+               "\n", DEFAULT_PORT);
 }
 
 void WriteConf(void)
@@ -466,36 +466,36 @@ void WriteConf(void)
 void HandleOption(char tag, char *value)
 {
        switch (tag) {
-               case 'v':       //verbose
+               case 'v':  //verbose
                        verbose = 1;
                        break;
-               case 'p':       //port
+               case 'p':  //port
                        port = atoi(value);
                        break;
-               case 'c':       //min-players
+               case 'c':  //min-players
                        Game.continuous = atoi(value);
                        break;
-               case 'm':       //min-players
+               case 'm':  //min-players
                        minplayers = atoi(value);
                        break;
-               case 'x':       //max-players
+               case 'x':  //max-players
                        maxplayers = atoi(value);
                        if (maxplayers >= MAX_SCREENS)
                                maxplayers = MAX_SCREENS;
                        break;
-               case 'q':       //quadra-style gravity
+               case 'q':  //quadra-style gravity
                        Game.gravity ^= 1;
                        break;
-               case 'i':       //speed (of level 1)
+               case 'i':  //speed (of level 1)
                        Game.initspeed = atof(value) * 1e6;
                        break;
-               case 's':       //seed
+               case 's':  //seed
                        Game.seed = atoi(value);
                        break;
-               case 'H':       //info
+               case 'H':  //info
                        SHeader();
                        DistInfo(); exit(0);
-               case 'h':       //help
+               case 'h':  //help
                        SUsage(); exit(0);
                default:
                        break;
@@ -516,8 +516,8 @@ void ReadConf(char *filename)
                        if ((ch = strchr(buf, '#')))
                                *ch = '\0'; // truncate string from # char
                        for (i = strlen(buf)-1; i >= 0; i--)
-                               if (buf[i] == ' ' || buf[i] == '\t'
-                               || buf[i] == '\n' || buf[i] == 13)
+                               if (buf[i] == ' '  || buf[i] == '\t'
+                                || buf[i] == '\n' || buf[i] == 13)
                                        buf[i] = '\0';
                                else break;
 
@@ -564,8 +564,9 @@ int main(int argc, char **argv)
 //             ReadConf(optarg);
 //     else
        ReadConf(CONFIG_FILE);
-       while ((ch = getopt_long(argc, argv,
-                       "hHvqp:i:s:c:m:x:", options, NULL)) != -1)
+       while ((ch = getopt_long(
+               argc, argv, "hHvqp:i:s:c:m:x:", options, NULL
+       )) != -1)
                HandleOption(ch, optarg);
        if (optind < argc) {
                SUsage();
@@ -595,7 +596,7 @@ int main(int argc, char **argv)
                        die("socket");
                val1 = 1;
                setsockopt(connGen.fd, SOL_SOCKET, SO_REUSEADDR,
-                               (void *)&val1, sizeof(val1));
+                       (void *)&val1, sizeof(val1));
                if (bind(connGen.fd, (struct sockaddr *)&addr, sizeof(addr)) < 0)
                        die("bind");
                if (listen(connGen.fd, 1) < 0)
diff --git a/util.c b/util.c
index 791a007324ebad637c60bceeeee21585134a8212..306c197c8afee5799f70dffbacd6d2555e00e307 100644 (file)
--- a/util.c
+++ b/util.c
@@ -34,7 +34,7 @@
 
 static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event);
 static EventGenRec alarmGen =
-               { &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm };
+       { &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm };
 static EventGenRec *nextGen = &alarmGen;
 
 static int myRandSeed = 1;
@@ -56,80 +56,80 @@ void AtExit(void (*handler)(void))
 void Header(void)
 {
        fprintf(stderr,
-         "NETRIS %s\t(c) 1994-1996,1999 Mark H. Weaver <mhw@netris.org>\n"
-         "          \t(c) 2002 Shiar <shiar@shiar.org>\n\n",
-         version_string);
+               "NETRIS %s\t(c) 1994-1996,1999 Mark H. Weaver <mhw@netris.org>\n"
+               "          \t(c) 2002 Shiar <shiar@shiar.org>\n\n",
+               version_string);
 } //Header
 
 void Usage(void)
 {
        Header();
        fprintf(stderr,
-         "Usage: netris <options>\n"
-         "\n"
-         "  -h, --help\t\tPrint this usage information\n"
-         "  -H, --info\t\tShow distribution and warranty information\n"
-         "  -R, --rules\t\tShow game rules\n"
-         "\n"
-         "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
-         "  -a, --ascii\t\tUse ascii characters\n"
-         "  -C, --color=0\t\tDisable color\n"
-         "\n"
-         "  -c, --connect <host>\tInitiate connection\n"
-         "  -p, --port <port>\tSet port number (default is %d)\n"
-         "\n"
-         "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
-         "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
-         "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
-         "  -d, --dropmode\tDrops go into drop mode\n"
-         "  -D, --instadrop\tInstant drop\n"
-         "\n"
-         "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
-         "  -F, --fair-robot\tUse fair robot interface\n"
-         "\n", DEFAULT_PORT, DEFAULT_KEYS);
+               "Usage: netris <options>\n"
+               "\n"
+               "  -h, --help\t\tPrint this usage information\n"
+               "  -H, --info\t\tShow distribution and warranty information\n"
+               "  -R, --rules\t\tShow game rules\n"
+               "\n"
+               "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
+               "  -a, --ascii\t\tUse ascii characters\n"
+               "  -C, --color=0\t\tDisable color\n"
+               "\n"
+               "  -c, --connect <host>\tInitiate connection\n"
+               "  -p, --port <port>\tSet port number (default is %d)\n"
+               "\n"
+               "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
+               "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
+               "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
+               "  -d, --dropmode\tDrops go into drop mode\n"
+               "  -D, --instadrop\tInstant drop\n"
+               "\n"
+               "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
+               "  -F, --fair-robot\tUse fair robot interface\n"
+               "\n", DEFAULT_PORT, DEFAULT_KEYS);
 }
 
 void DistInfo(void)
 {
        fprintf(stderr,
-         "This program is free software; you can redistribute it and/or modify\n"
-         "it under the terms of the GNU General Public License as published by\n"
-         "the Free Software Foundation; either version 2 of the License, or\n"
-         "(at your option) any later version.\n"
-         "\n"
-         "This program is distributed in the hope that it will be useful,\n"
-         "but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
-         "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n"
-         "GNU General Public License for more details.\n"
-         "\n"
-         "You should have received a copy of the GNU General Public License\n"
-         "along with this program; if not, write to the Free Software\n"
-         "Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\n"
-         "\n");
+               "This program is free software; you can redistribute it and/or modify\n"
+               "it under the terms of the GNU General Public License as published by\n"
+               "the Free Software Foundation; either version 2 of the License, or\n"
+               "(at your option) any later version.\n"
+               "\n"
+               "This program is distributed in the hope that it will be useful,\n"
+               "but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
+               "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n"
+               "GNU General Public License for more details.\n"
+               "\n"
+               "You should have received a copy of the GNU General Public License\n"
+               "along with this program; if not, write to the Free Software\n"
+               "Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\n"
+               "\n");
 } //DistInfo
 
 void Rules(void)
 {
        Header();
        fprintf(stderr,
-         "One player mode\n"
-         "---------------\n"
-         "Good old Tetris. Scoring is like on the GameBoy version (so try to\n"
-         "remove as many lines at once as you can). After removing ten lines\n"
-         "you go to the next level, which will be faster thus making the game\n"
-         "harder to play.\n"
-         "\n"
-         "Two player mode\n"
-         "---------------\n"
-         "It's just like normal T*tris except that when you clear more than\n"
-         "one row with a single piece, the other player receives penalty lines\n"
-         "For clearing 2, 3 or 4 rows, respectively 1, 2 or 4 junk rows will\n"
-         "be added to the bottom of your opponent's board respectively.\n"
-         "The junk rows have exactly one empty column, which will line up for\n"
-         "multiple rows.\n"
-         "\n"
-         "The longest surviving player wins the game.\n"
-         "\n");
+               "One player mode\n"
+               "---------------\n"
+               "Good old Tetris. Scoring is like on the GameBoy version (so try to\n"
+               "remove as many lines at once as you can). After removing ten lines\n"
+               "you go to the next level, which will be faster thus making the game\n"
+               "harder to play.\n"
+               "\n"
+               "Two player mode\n"
+               "---------------\n"
+               "It's just like normal T*tris except that when you clear more than\n"
+               "one row with a single piece, the other player receives penalty lines\n"
+               "For clearing 2, 3 or 4 rows, respectively 1, 2 or 4 junk rows will\n"
+               "be added to the bottom of your opponent's board respectively.\n"
+               "The junk rows have exactly one empty column, which will line up for\n"
+               "multiple rows.\n"
+               "\n"
+               "The longest surviving player wins the game.\n"
+               "\n");
 } //Rules
 
 ///////////// RANDOM /////////////
@@ -374,7 +374,7 @@ MyEventType WaitMyEvent(MyEvent *event, int mask)
                        tv.tv_sec = 0;
                        tv.tv_usec = (retry && !anyReady) ? 500000 : 0;
                        result = select(FD_SETSIZE, &fds[FT_read], &fds[FT_write],
-                                       &fds[FT_except], anyReady ? &tv : NULL);
+                                       &fds[FT_except], anyReady ? &tv : NULL);
                }
                else {
                        if (retry && !anyReady)
@@ -383,9 +383,10 @@ MyEventType WaitMyEvent(MyEvent *event, int mask)
                }
                gen = nextGen;
                do {
-                       if ((gen->mask & mask)
-                                       && (gen->ready || (result > 0 && gen->fd >= 0
-                                               && FD_ISSET(gen->fd, &fds[gen->fdType])))) {
+                       if ((gen->mask & mask) && (gen->ready || (
+                               result > 0 && gen->fd >= 0
+                               && FD_ISSET(gen->fd, &fds[gen->fdType])
+                       ))) {
                                gen->ready = 0;
                                event->type = gen->func(gen, event);
                                if (event->type != E_none) {