+#define MSG_SERVER_TITLE "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>"
+#define MSG_SERVER_DBG_SEND ": send %d from %d to %d" // type, source id, target id
+#define MSG_SERVER_DBG_RECV ": %d sent %d" // source fd, type
+#define MSG_SERVER_CONNECT "+ Connection: %s" // hostname
+#define MSG_SERVER_PLAYER_EVERSION "= Wrong version player #%d (%s)"
+#define MSG_SERVER_PLAYER_ACCEPT "* Accepted player #%d"
+#define MSG_SERVER_PLAYER_JOIN_ESTARTED "- Can't join player #%d in non-continuous game"
+#define MSG_SERVER_PLAYER_JOIN "> Joined player #%d: %s <%s> (%s)" // nr, name, host, team
+#define MSG_SERVER_PLAYER_DIE "< Player #%d died"
+#define MSG_SERVER_PLAYER_PAUSE "* Player #%d (un)paused (pause=%d)"
+#define MSG_SERVER_PLAYER_CLOSED "- Closed connection to player #%d"
+#define MSG_SERVER_PLAYER_QUIT "- Quit player #%d"
+#define MSG_SERVER_CLOSE_ALL "- Closing connections..."
+#define MSG_SERVER_CLOSE_ALL_DONE "* All Done"
+#define MSG_SERVER_GAME_READY "* Game (%010d) ready to start"
+#define MSG_SERVER_GAME_START "* Game starts"
+#define MSG_SERVER_GAME_STOP "* Stopping game"
+