Sets.drawstyle &= ~Sets.ascii;
break;
case 'c': //connect
- game = GT_classicTwo;
+ Game.type = GT_classicTwo;
hostStr = value;
break;
case 'p': //port
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((linesCleared = ClearFullLines(scr)) > 0) {
- if (game == GT_onePlayer)
+ if (Game.type == GT_onePlayer)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Players[scr].score.lines += linesCleared;
Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
- if (game == GT_classicTwo) {
+ if (Game.type == GT_classicTwo) {
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
game_setpaused();
- if (game == GT_classicTwo)
+ if (Game.type == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
changed = 1;
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
- if (game == GT_classicTwo)
+ if (Game.type == GT_classicTwo)
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
gameStatus = 1; // drop
break;
case KT_faster:
- if (game != GT_onePlayer) break;
+ if (Game.type != GT_onePlayer) break;
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
else Message("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
- if (game == GT_classicTwo)
+ if (Game.type == GT_classicTwo)
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
ShowPause(me);
changed = 1;
{
char ch;
- game = GT_onePlayer;
+ Game.type = GT_onePlayer;
port = DEFAULT_PORT;
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
InitScreens(); //setup screen
- if (game == GT_classicTwo) {
+ if (Game.type == GT_classicTwo) {
spied = 1;
InitiateConnection(hostStr, port);
HandShake();