static char *hostStr;
static int paused = 0;
+static char lastadd;
static sigjmp_buf close_env;
int i;
paused = Game.started < 1;
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
paused |= Players[i].flags & SCF_paused;
if (paused) paused = 1;
- else if (Game.started == 1) {
- Game.started = 2;
- Messagef("The game has started");
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
- ShowPause(i);
- } //everybody ready
} //checkPaused
+ExtFunc void StartGame(void)
+{ //init new game
+ int i;
+
+ maxPlayer = lastadd = me;
+ SRandom(Game.seed);
+ Game.speed = Game.initspeed;
+ for (i = 1; i < Players[me].score.level; i++)
+ Game.speed /= SPEEDINC;
+ if (Game.speed < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ ResetBaseTime(); //reset timer
+ InitFields();
+ SetITimer(Game.speed, Game.speed);
+ Players[me].nextShape = ChooseOption(stdOptions);
+ for (i = 1; i < MAX_SCREENS; i++) {
+ Players[i].score.score = Players[i].score.drops
+ = Players[i].score.lines = Players[i].score.adds = 0;
+ ClearField(i);
+ DrawField(i);
+ } //reset all players
+} //StartGame
+
ExtFunc void OneGame(void)
{
MyEvent event;
int key;
char *p, *cmd;
int playercount;
- char lastadd;
int linevalues[4] = { 40, 100, 400, 1200 }; //= 50*lines! - 10*(lines==1)
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
int i;
- maxPlayer = lastadd = me;
- Game.speed = Game.initspeed;
- for (i = 1; i < Players[me].score.level; i++)
- Game.speed /= SPEEDINC;
- if (Game.speed < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- ResetBaseTime(); //reset timer
- ClearField(me);
- InitFields();
- SetITimer(Game.speed, Game.speed);
+ StartGame();
if (robotEnable) {
int counter;
RobotCmd(0, "GameType %s\n", gameNames[game]);
RobotCmd(0, "BoardSize 0 %d %d\n",
Players[me].boardVisible, Players[me].boardWidth);
- for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive && i != me) {
- RobotCmd(0, "BoardSize %d %d %d\n",
- counter, Players[i].boardVisible, Players[i].boardWidth);
- RobotCmd(0, "Opponent %d %s %s\n",
- counter, Players[i].name, Players[i].host);
- if (Players[i].flags & SCF_usingRobot)
- RobotCmd(0, "OpponentFlag %d robot\n", i);
- if (Players[i].flags & SCF_fairRobot)
- RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
- counter++;
- }
+ for (i = 1; i < MAX_SCREENS; i++)
+ if ((Players[i].alive >= 0) && (i != me)) {
+ RobotCmd(0, "BoardSize %d %d %d\n",
+ counter, Players[i].boardVisible, Players[i].boardWidth);
+ RobotCmd(0, "Opponent %d %s %s\n",
+ counter, Players[i].name, Players[i].host);
+ if (Players[i].flags & SCF_usingRobot)
+ RobotCmd(0, "OpponentFlag %d robot\n", i);
+ if (Players[i].flags & SCF_fairRobot)
+ RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
+ counter++;
+ } //enemy
RobotCmd(0, "TickLength %.3f\n", Game.speed / 1.0e6);
RobotCmd(0, "BeginGame\n");
RobotTimeStamp();
}
- Players[me].nextShape = ChooseOption(stdOptions);
while (1) {
- if (Players[me].alive) {
+GameLoop:
+ if (Players[me].alive > 0) {
if (!StartNewPiece(me, ChooseOption(stdOptions))) {
netint4 data[4];
Players[me].alive = 0;
- if (lastadd == me) Messagef("You died");
+ if (lastadd == me) Messagef("\\%dYou died",
+ Players[me].team > 7 ? 7 : Players[me].team);
else Messagef("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
} //new piece
while (1) {
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
+ if (Players[i].alive > 0 && Players[i].spy)
changed |= RefreshBoard(i);
if (changed) {
if (!paused) ShowTime();
} //screen update
playercount = 0;
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive) playercount++;
+ if (Players[i].alive >= 0) playercount++;
if (playercount < 1) goto gameOver;
CheckNetConn();
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
- if (!paused && Players[me].alive)
+ if (!paused && Players[me].alive > 0)
if (!MovePiece(me, -1, 0))
goto nextPiece;
else if (spied)
SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
+ Messagef("key: %d", event.u.key);
p = strchr(keyTable, tolower(event.u.key));
key = p - keyTable;
if (robotEnable) {
} //let robot handle keypress
if (!p) break;
keyEvent:
- if (!Players[me].alive && key != KT_quit) break;
+ if (Players[me].alive <= 0 && key != KT_quit) break;
if (paused && key < KT_pause) break;
switch(key) {
case KT_left:
InitFields();
// ScheduleFullRedraw();
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive && Players[i].spy)
+ if (Players[i].spy && Players[i].alive > 0)
RefreshBoard(i);
refresh();
break;
netint2 data[2];
short column;
- if (!Players[me].alive) break;
+ if (Players[me].alive <= 0) break;
memcpy(data, event.u.net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
data[1] = hton2(column);
} //receive junklines
case NP_start:
{
- Game.started = 1;
- checkPaused();
+ Game.started = 2;
+ paused = 0;
+ Messagef("The game has started");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0) ShowPause(i);
break;
} //start game
+ case NP_stop:
+ {
+ if (Game.started > 1)
+ Messagef("The game has ended");
+ Game.started = 0;
+ memcpy(&Game.seed, event.u.net.data,
+ event.u.net.size);
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ goto GameLoop;
+ } //stop game
case NP_newPlayer:
{
if (event.u.net.uid > maxPlayer)
memcpy(&Players[event.u.net.uid],
event.u.net.data, event.u.net.size);
ClearField(event.u.net.uid);
- Messagef("\\%d%s joins the game",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
- Players[event.u.net.uid].name);
+ if (Players[event.u.net.uid].team > 7)
+ Messagef("%s joined the game",
+ Players[event.u.net.uid].name);
+ else
+ Messagef("%s joined %s team",
+ Players[event.u.net.uid].name,
+ teams[Players[event.u.net.uid].team]);
if (Players[event.u.net.uid].flags & SCF_paused) {
checkPaused();
if (robotEnable)
else
strcpy(s,
Players[event.u.net.uid].flags & SCF_paused
- ? "is not ready" : "is good to go");
- Messagef("\\%d%s %s",
- Players[event.u.net.uid].team > 7 ? 7
- : Players[event.u.net.uid].team,
+ ? "is not ready" : "is ready");
+ Messagef("%s %s",
Players[event.u.net.uid].name, s);
checkPaused();
if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
changed = 1;
break;
} //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[event.u.net.uid].alive = -1;
+ Messagef("%s left",
+ Players[event.u.net.uid].name);
+ checkPaused();
+ ShowPause(event.u.net.uid);
+ changed = 1;
+ break;
+ } //player left
case NP_argghhh:
{
char i;
memcpy(&i, event.u.net.data, sizeof(i));
Players[event.u.net.uid].alive = 0;
- if (i == me) Messagef("You fragged %s",
+ if (i == me) Messagef("\\%dYou fragged %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
Players[event.u.net.uid].name);
else if (i == event.u.net.uid)
Messagef("\\%d%s died",
junkLines = linesCleared - (linesCleared < 4);
data[0] = hton2(junkLines);
SendPacket(me, NP_giveJunk, sizeof(data), data);
- Messagef("You sent %d lines", junkLines);
+ Messagef("\\%dYou sent %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
} //send junk to others
} //new piece loop
gameOver:
char *userName;
for (i = 0; i < MAX_SCREENS; i++) {
+ Players[i].alive = -1;
Players[i].score.level = Players[i].spy = 1;
Players[i].boardWidth = 10;
Players[i].boardHeight = MAX_BOARD_HEIGHT;
Players[i].boardVisible = 20;
strcpy(Players[i].name, "???");
+ ClearField(i);
}
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
fatal("You can't use the -F option without the -r option");
// WriteConf();
- SRandom(time(0)); //randomize
if (sigsetjmp(close_env, 1))
exit(0);
signal(SIGINT, CatchInt); //handle exit (^C)
} //client
else {
game = GT_onePlayer;
+ Game.seed = time(0);
Game.started = 2;
Game.maxplayers = 1;
me = 1;