#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
+#include <setjmp.h>
static struct option options[] = {
{ "ascii", 2, 0, 'a' },
static char *hostStr;
static int paused = 0;
+static char lastadd;
+
+static sigjmp_buf close_env;
ExtFunc void MapKeys(char *newKeys)
Players[scr].curY, Players[scr].curX))
return 0;
PlotShape(Players[scr].curShape, scr,
- Players[scr].curY, Players[scr].curX, 1);
+ Players[scr].curY, Players[scr].curX, 1, 1);
return 1;
}
{ //check whether anyone paused the game
int i;
- paused = 0;
- for (i = 1; i <= totalPlayers; i++)
- if (Players[i].alive)
- paused |= Players[i].flags & SCF_paused;
+ paused = Game.started < 1;
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
+ paused |= Players[i].flags & SCF_paused;
+ if (paused) paused = 1;
} //checkPaused
-ExtFunc void OneGame(int scr)
+ExtFunc void StartGame(void)
+{ //init new game
+ int i;
+
+ maxPlayer = lastadd = me;
+ SRandom(Game.seed);
+ Game.speed = Game.initspeed;
+ for (i = 1; i < Players[me].score.level; i++)
+ Game.speed /= SPEEDINC;
+ if (Game.speed < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ ResetBaseTime(); //reset timer
+ InitFields();
+ SetITimer(Game.speed, Game.speed);
+ Players[me].nextShape = ChooseOption(stdOptions);
+ for (i = 1; i < MAX_SCREENS; i++) {
+ Players[i].score.score = Players[i].score.drops
+ = Players[i].score.lines = Players[i].score.adds = 0;
+ ClearField(i);
+ DrawField(i);
+ } //reset all players
+} //StartGame
+
+ExtFunc void OneGame(void)
{
MyEvent event;
int linesCleared, changed = 0;
- int spied = 0, dropMode = 0;
+ int dropMode = 0;
int oldPaused = 0;
long pauseTimeLeft;
int pieceCount = 0;
char *p, *cmd;
int playercount;
int linevalues[4] = { 40, 100, 400, 1200 }; //= 50*lines! - 10*(lines==1)
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
int i;
- Game.speed = Game.initspeed;
- for (i = 1; i < Players[scr].score.level; i++)
- Game.speed /= SPEEDINC;
- if (Game.speed < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- ResetBaseTime();
- InitFields();
- for (i = 1; i <= totalPlayers; i++)
- if (Players[i].spy) DrawField(i);
- if (totalPlayers > 1) {
- spied = 1;
- }
- SetITimer(Game.speed, Game.speed);
+ StartGame();
if (robotEnable) {
+ int counter;
RobotCmd(0, "GameType %s\n", gameNames[game]);
RobotCmd(0, "BoardSize 0 %d %d\n",
- Players[scr].boardVisible, Players[scr].boardWidth);
- for (i = 1; i <= totalPlayers; i++) {
- RobotCmd(0, "BoardSize %d %d %d\n",
- i, Players[i].boardVisible, Players[i].boardWidth);
- RobotCmd(0, "Opponent %d %s %s\n",
- i, Players[i].name, Players[i].host);
- if (Players[i].flags & SCF_usingRobot)
- RobotCmd(0, "OpponentFlag %d robot\n", i);
- if (Players[i].flags & SCF_fairRobot)
- RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
- }
+ Players[me].boardVisible, Players[me].boardWidth);
+ for (i = 1; i < MAX_SCREENS; i++)
+ if ((Players[i].alive >= 0) && (i != me)) {
+ RobotCmd(0, "BoardSize %d %d %d\n",
+ counter, Players[i].boardVisible, Players[i].boardWidth);
+ RobotCmd(0, "Opponent %d %s %s\n",
+ counter, Players[i].name, Players[i].host);
+ if (Players[i].flags & SCF_usingRobot)
+ RobotCmd(0, "OpponentFlag %d robot\n", i);
+ if (Players[i].flags & SCF_fairRobot)
+ RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
+ counter++;
+ } //enemy
RobotCmd(0, "TickLength %.3f\n", Game.speed / 1.0e6);
RobotCmd(0, "BeginGame\n");
RobotTimeStamp();
}
- Players[scr].nextShape = ChooseOption(stdOptions);
while (1) {
- if (Players[scr].alive) {
- if (!StartNewPiece(scr, ChooseOption(stdOptions))) {
+GameLoop:
+ if (Players[me].alive > 0) {
+ if (!StartNewPiece(me, ChooseOption(stdOptions))) {
netint4 data[4];
- Players[scr].alive = 0;
- FieldMessage(scr, "G A M E O V E R");
- changed = 1;
+ Players[me].alive = 0;
+ if (lastadd == me) Messagef("\\%dYou died",
+ Players[me].team > 7 ? 7 : Players[me].team);
+ else Messagef("\\%d%s fragged you",
+ Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
+ Players[lastadd].name);
if (game == GT_classicTwo)
- SendPacket(scr, NP_argghhh,
- sizeof(Players[0].alive), &Players[scr].alive);
+ SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
+ ShowPause(me);
+ changed = 1;
} //die
else {
- ShowScore(scr, Players[scr].score);
+ ShowScore(me, Players[me].score);
if (robotEnable && !fairRobot)
RobotCmd(1, "NewPiece %d\n", ++pieceCount);
if (spied) {
short shapeNum;
netint2 data[1];
- shapeNum = ShapeToNetNum(Players[scr].curShape);
+ shapeNum = ShapeToNetNum(Players[me].curShape);
data[0] = hton2(shapeNum);
- SendPacket(scr, NP_newPiece, sizeof(data), data);
+ SendPacket(me, NP_newPiece, sizeof(data), data);
} //send new piece
}
- }
- for (;;) {
- for (i = 1; i <= totalPlayers; i++) if (Players[i].spy)
- changed |= RefreshBoard(i);
+ } //new piece
+ while (1) {
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0 && Players[i].spy)
+ changed |= RefreshBoard(i);
if (changed) {
if (!paused) ShowTime();
refresh();
changed = 0;
- }
+ } //screen update
playercount = 0;
- for (i = 1; i <= totalPlayers; i++)
- if (Players[i].alive) playercount++;
- if (playercount < game + 1) goto gameOver;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) playercount++;
+ if (playercount < 1) goto gameOver;
CheckNetConn();
switch (WaitMyEvent(&event, EM_any)) {
case E_alarm:
- if (Players[scr].alive)
- if (!MovePiece(scr, -1, 0))
+ if (!paused && Players[me].alive > 0)
+ if (!MovePiece(me, -1, 0))
goto nextPiece;
else if (spied)
- SendPacket(scr, NP_down, 0, NULL);
+ SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
+ Messagef("key: %d", event.u.key);
p = strchr(keyTable, tolower(event.u.key));
key = p - keyTable;
if (robotEnable) {
} //let robot handle keypress
if (!p) break;
keyEvent:
- if (!Players[scr].alive && key != KT_quit) break;
+ if (Players[me].alive <= 0 && key != KT_quit) break;
if (paused && key < KT_pause) break;
switch(key) {
case KT_left:
- if (MovePiece(scr, 0, -1) && spied)
- SendPacket(scr, NP_left, 0, NULL);
+ if (MovePiece(me, 0, -1) && spied)
+ SendPacket(me, NP_left, 0, NULL);
break;
case KT_right:
- if (MovePiece(scr, 0, 1) && spied)
- SendPacket(scr, NP_right, 0, NULL);
+ if (MovePiece(me, 0, 1) && spied)
+ SendPacket(me, NP_right, 0, NULL);
break;
case KT_rotleft:
- if (RotatePiece(scr, 0) && spied)
- SendPacket(scr, NP_rotleft, 0, NULL);
+ if (RotatePiece(me, 0) && spied)
+ SendPacket(me, NP_rotleft, 0, NULL);
break;
case KT_rotright:
- if (RotatePiece(scr, 1) && spied)
- SendPacket(scr, NP_rotright, 0, NULL);
+ if (RotatePiece(me, 1) && spied)
+ SendPacket(me, NP_rotright, 0, NULL);
break;
case KT_down:
SetITimer(Game.speed, Game.speed);
- if (MovePiece(scr, -1, 0)) {
- if (spied) SendPacket(scr, NP_down, 0, NULL);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
}
else goto nextPiece;
break;
case KT_drop:
SetITimer(Game.speed, Game.speed);
- if (DropPiece(scr)) {
- if (spied) SendPacket(scr, NP_drop, 0, NULL);
- if (Players[scr].dropmode == 2) goto nextPiece;
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (Players[me].dropmode == 2) goto nextPiece;
}
else goto nextPiece;
- dropMode = Players[scr].dropmode;
- break;
- case KT_pause:
- Players[scr].flags ^= SCF_paused;
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(scr, NP_pause, 0, NULL);
- if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
- ShowPause(scr);
- changed = 1;
+ dropMode = Players[me].dropmode;
break;
case KT_faster:
if (game != GT_onePlayer)
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
- Players[scr].score.level++;
- ShowScore(scr, Players[scr].score);
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Messagef(Players[me].flags & SCF_paused
+ ? "You paused the game"
+ : "You unpaused the game");
+ else
+ Messagef(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
+ ShowPause(me);
changed = 1;
break;
case KT_redraw:
- ScheduleFullRedraw();
-// if (paused)
-// RefreshScreen();
+ DrawTitle();
+ InitFields();
+// ScheduleFullRedraw();
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].spy && Players[i].alive > 0)
+ RefreshBoard(i);
+ refresh();
break;
case KT_quit:
- FieldMessage(me, "G A M E O V E R");
+ ShowPause(me);
refresh();
goto gameOver;
} //E_key
- if (dropMode && DropPiece(scr) > 0) {
+ if (dropMode && DropPiece(me) > 0) {
SetITimer(Game.speed, Game.speed);
if (spied)
- SendPacket(scr, NP_drop, 0, NULL);
+ SendPacket(me, NP_drop, 0, NULL);
}
break;
case E_robot:
num == pieceCount)))
goto keyEvent;
if (!strcmp(cmd, "Message")) {
- Message(p);
+ Messagef(p);
changed = 1;
}
break;
} //E_robot
case E_net:
switch(event.u.net.type) {
- case NP_giveJunk:
- {
- netint2 data[2];
- short column;
-
- if (!Players[scr].alive) break;
- memcpy(data, event.u.net.data, sizeof(data[0]));
- column = Random(0, Players[scr].boardWidth);
- data[1] = hton2(column);
- InsertJunk(scr, ntoh2(data[0]), column);
- if (spied)
- SendPacket(scr, NP_insertJunk, sizeof(data), data);
-// Message("Opponent added %d lines");
- break;
- } //receive junklines
case NP_newPiece:
{
short shapeNum;
FreezePiece(event.u.net.uid);
memcpy(data, event.u.net.data, sizeof(data));
shapeNum = ntoh2(data[0]);
- StartNewPiece(event.u.net.uid, NetNumToShape(shapeNum));
+ StartNewPiece(event.u.net.uid,
+ NetNumToShape(shapeNum));
break;
} //new piece
case NP_down:
netint2 data[2];
memcpy(data, event.u.net.data, sizeof(data));
- InsertJunk(event.u.net.uid, ntoh2(data[0]), ntoh2(data[1]));
+ InsertJunk(event.u.net.uid, ntoh2(data[0]),
+ ntoh2(data[1]));
break;
} //player added junklines
+ case NP_giveJunk:
+ {
+ netint2 data[2];
+ short column;
+
+ if (Players[me].alive <= 0) break;
+ memcpy(data, event.u.net.data, sizeof(data[0]));
+ column = Random(0, Players[me].boardWidth);
+ data[1] = hton2(column);
+ Messagef("\\%d%s sends %d lines",
+ Players[event.u.net.uid].team > 7 ? 7
+ : Players[event.u.net.uid].team,
+ Players[event.u.net.uid].name, ntoh2(data[0]));
+ lastadd = event.u.net.uid;
+ InsertJunk(me, ntoh2(data[0]), column);
+ if (spied)
+ SendPacket(me, NP_insertJunk, sizeof(data),
+ data);
+ break;
+ } //receive junklines
+ case NP_start:
+ {
+ Game.started = 2;
+ paused = 0;
+ Messagef("The game has started");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0) ShowPause(i);
+ break;
+ } //start game
+ case NP_stop:
+ {
+ if (Game.started > 1)
+ Messagef("The game has ended");
+ Game.started = 0;
+ memcpy(&Game.seed, event.u.net.data,
+ event.u.net.size);
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ goto GameLoop;
+ } //stop game
+ case NP_newPlayer:
+ {
+ if (event.u.net.uid > maxPlayer)
+ maxPlayer = event.u.net.uid;
+ memcpy(&Players[event.u.net.uid],
+ event.u.net.data, event.u.net.size);
+ ClearField(event.u.net.uid);
+ if (Players[event.u.net.uid].team > 7)
+ Messagef("%s joined the game",
+ Players[event.u.net.uid].name);
+ else
+ Messagef("%s joined %s team",
+ Players[event.u.net.uid].name,
+ teams[Players[event.u.net.uid].team]);
+ if (Players[event.u.net.uid].flags & SCF_paused) {
+ checkPaused();
+ if (robotEnable)
+ RobotCmd(1, "Pause %d\n", paused);
+ } //player has paused
+ DrawField(event.u.net.uid);
+// ShowPause(event.u.net.uid);
+ changed = 1;
+ break;
+ } //player joined
case NP_pause:
{
+ char s[20];
+
Players[event.u.net.uid].flags ^= SCF_paused;
+ if (Game.started > 1)
+ strcpy(s,
+ Players[event.u.net.uid].flags & SCF_paused
+ ? "paused the game" : "unpaused the game");
+ else
+ strcpy(s,
+ Players[event.u.net.uid].flags & SCF_paused
+ ? "is not ready" : "is ready");
+ Messagef("%s %s",
+ Players[event.u.net.uid].name, s);
checkPaused();
if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
ShowPause(event.u.net.uid);
changed = 1;
break;
} //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[event.u.net.uid].alive = -1;
+ Messagef("%s left",
+ Players[event.u.net.uid].name);
+ checkPaused();
+ ShowPause(event.u.net.uid);
+ changed = 1;
+ break;
+ } //player left
case NP_argghhh:
{
- memcpy(&Players[event.u.net.uid].alive,
- event.u.net.data, sizeof(Players[0].alive));
-// checkPaused();
- FieldMessage(event.u.net.uid, "G A M E O V E R");
+ char i;
+ memcpy(&i, event.u.net.data, sizeof(i));
+ Players[event.u.net.uid].alive = 0;
+ if (i == me) Messagef("\\%dYou fragged %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[event.u.net.uid].name);
+ else if (i == event.u.net.uid)
+ Messagef("\\%d%s died",
+ Players[i].team > 7 ? 7 : Players[i].team,
+ Players[i].name);
+ else Messagef("\\%d%s fragged %s",
+ Players[i].team > 7 ? 7 : Players[i].team,
+ Players[i].name,
+ Players[event.u.net.uid].name);
+ checkPaused();
+ ShowPause(event.u.net.uid);
changed = 1;
break;
} //G/O
} //game loop
nextPiece:
dropMode = 0;
- FreezePiece(scr);
- Players[scr].score.drops++;
- Players[scr].score.score++;
- if ((linesCleared = ClearFullLines(scr)) > 0) {
+ FreezePiece(me);
+ Players[me].score.drops++;
+ Players[me].score.score++;
+ if ((linesCleared = ClearFullLines(me)) > 0) {
if (game == GT_onePlayer)
- if ((Players[scr].score.lines / 10) <
- ((Players[scr].score.lines + linesCleared) / 10)) {
+ if ((Players[me].score.lines / 10) <
+ ((Players[me].score.lines + linesCleared) / 10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
- Players[scr].score.level++;
+ Players[me].score.level++;
} //level up
- Players[scr].score.score += linevalues[linesCleared];
- Players[scr].score.lines += linesCleared;
- Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ Players[me].score.score += linevalues[linesCleared - 1];
+ Players[me].score.lines += linesCleared;
+ Players[me].score.adds += linesCleared - (linesCleared < 4);
if (spied)
- SendPacket(scr, NP_clear, 0, NULL);
+ SendPacket(me, NP_clear, 0, NULL);
}
if (game == GT_classicTwo && linesCleared > 1) {
short junkLines;
junkLines = linesCleared - (linesCleared < 4);
data[0] = hton2(junkLines);
- SendPacket(scr, NP_giveJunk, sizeof(data), data);
- }
+ SendPacket(me, NP_giveJunk, sizeof(data), data);
+ Messagef("\\%dYou sent %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
+ } //send junk to others
} //new piece loop
gameOver:
SetITimer(0, 0);
}
+ExtFunc void CatchInt(int sig)
+{
+ siglongjmp(close_env, 1);
+}
+
ExtFunc int main(int argc, char **argv)
{
char ch;
int i;
char *userName;
- for (i = 0; i <= MAX_SCREENS; i++)
+ for (i = 0; i < MAX_SCREENS; i++) {
+ Players[i].alive = -1;
Players[i].score.level = Players[i].spy = 1;
+ Players[i].boardWidth = 10;
+ Players[i].boardHeight = MAX_BOARD_HEIGHT;
+ Players[i].boardVisible = 20;
+ strcpy(Players[i].name, "???");
+ ClearField(i);
+ }
if (!(userName = getenv("LOGNAME")) || !userName[0])
if (!(userName = getenv("USER")) || !userName[0])
userName = "Anonymous";
strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
Players[0].name[16] = 0;
- Players[0].boardWidth = 10;
- Players[0].boardHeight = MAX_BOARD_HEIGHT;
- Players[0].boardVisible = 20;
- Players[0].spy = 1;
Players[0].alive = 1;
- }
+ } //set defaults
// if (getopt(argc, argv, "f:") == 'f')
// ReadConf(optarg);
fatal("You can't use the -F option without the -r option");
// WriteConf();
- InitUtil();
- InitScreens();
+ if (sigsetjmp(close_env, 1))
+ exit(0);
+ signal(SIGINT, CatchInt); //handle exit (^C)
+ InitScreens(); //setup screen
+ DrawTitle();
if (initConn) {
game = GT_classicTwo;
- Players[0].flags |= SCF_paused;
- paused = SCF_paused;
+ spied = 1;
InitiateConnection(hostStr, port);
HandShake();
- OneGame(me);
+ checkPaused();
+ OneGame();
} //client
else {
game = GT_onePlayer;
- totalPlayers = 1;
+ Game.seed = time(0);
+ Game.started = 2;
+ Game.maxplayers = 1;
me = 1;
memcpy(&Players[me], &Players[0], sizeof(Player));
- OneGame(me);
+ OneGame();
} //singleplay
return 0;
}