modernize configure
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.en.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125                 case 'a':       //ascii
126                         if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
127                         else Sets.ascii = 1;
128                         break;
129                 case 'c':       //connect
130                         game = GT_classicTwo;
131                         hostStr = value;
132                         break;
133                 case 'p':       //port
134                         port = atoi(value);
135                         break;
136                 case 'i':       //speed (of level 1)
137                         Game.initspeed = atof(value) * 1e6;
138                         break;
139                 case 'l':       //level
140                         if ((Players[0].score.level = atof(value)) < 1)
141                                 Players[0].score.level = 1;
142                         if (Players[0].score.level > 15)
143                                 Players[0].score.level = 15;
144                         break;
145                 case 'n':       //nick
146                         memcpy(Players[0].name, value, strlen(value) + 1);
147                         break;
148                 case 't':       //team
149                         Players[0].team = atoi(value);
150                         break;
151                 case 'd':       //dropmode
152                         Sets.dropmode = atoi(value);
153                         break;
154                 case 'C':       //color
155                         if (value && !strcasecmp(value, "1")) Sets.color = 1;
156                         else Sets.color = 0;
157                         break;
158                 case 'S':       //slowterm
159                         if (value && !strcasecmp(value, "1")) Sets.standout = 1;
160                         else Sets.standout = 0;
161                         break;
162                 case 'k':       //keys
163                         MapKeys(value);
164                         break;
165                 case 'H':       //info
166                         Header();
167                         DistInfo();
168                         exit(0);
169                 case 'R':       //rules
170                         Rules();
171                         exit(0);
172                 case 'h':       //help
173                         Usage();
174                         exit(0);
175                 default:
176                         Usage();
177                         exit(1);
178         }
179 }
180
181 void ReadConf(char *filename)
182 {
183         FILE *file_in;
184         char buf[513];
185         int i;
186         char *ch;
187         char tag[81], value[81];
188
189         file_in = fopen(filename, "r");
190         if (file_in) {
191                 while (fgets(buf, 512, file_in) != NULL) {
192                         if ((ch = strchr(buf, '#')))
193                                 *ch = '\0'; // truncate string from # char
194                         for (i = strlen(buf) - 1; i >= 0; i--)
195                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
196                                         buf[i] = '\0';
197                                 else break;
198
199                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
200                         for (i = 0; options[i].name; i++){
201                                 if (!strcasecmp(options[i].name, tag)) {
202                                         HandleOption(options[i].val, value);
203                                         break;
204                                 }
205                         }
206                 }
207                 fclose(file_in);
208         } //read file
209         else {
210                 fprintf(stderr, "Unable to open config file %s.\n", filename);
211         } //defaults
212
213 }
214
215 int StartNewPiece(int scr, char shape)
216 {
217         Players[scr].score.pieces++;
218         {
219                 Players[scr].curShape = Players[scr].nextShape;
220                 Players[scr].nextShape = shape;
221         }
222         Players[scr].curY = Players[scr].boardVisible + 4;
223         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
224         while (!ShapeVisible(Players[scr].curShape, scr,
225                              Players[scr].curY, Players[scr].curX))
226                 Players[scr].curY--;
227         if (!ShapeFits(Players[scr].curShape, scr,
228                         Players[scr].curY, Players[scr].curX))
229                 return 0;
230         PlotShape(Players[scr].curShape, scr,
231                 Players[scr].curY, Players[scr].curX, scr == me);
232         return 1;
233 }
234
235 void checkPaused(void)
236 { //check whether anyone paused the game
237         int i;
238
239         paused = Game.started < 1;
240         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
241                 paused |= Players[i].flags & SCF_paused;
242         if (paused) paused = 1;
243 }
244
245 void StartGame(void)
246 { //init new game
247         int i;
248
249         lastadd = me;
250         SRandom(Game.seed);
251         Game.speed = Game.initspeed;
252         for (i = 1; i < Players[me].score.level; i++)
253                 Game.speed /= SPEEDINC;
254         if (Game.speed < SPEEDMINIMUM)
255                 Game.speed = SPEEDMINIMUM;
256         ResetBaseTime();  //reset timer
257         SetITimer(Game.speed, Game.speed);
258         Players[me].nextShape = ChooseOption(stdOptions);
259         for (i = 1; i <= maxPlayer; i++) {
260                 Players[i].score.score = Players[i].score.lines
261                 = Players[i].score.adds = 0;
262                 Players[i].score.pieces = -1;
263                 ClearField(i);
264         } //reset all players
265         InitFields();
266 }
267
268 void CheckClears(int scr)
269 { //check for full lines
270         int linesCleared;
271         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
272 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
273 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
274         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
275                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
276
277         if ((linesCleared = ClearFullLines(scr)) > 0) {
278                 if (game == GT_onePlayer)
279                         if ((Players[scr].score.lines / 10) <
280                                         ((Players[scr].score.lines+linesCleared)/10)) {
281                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
282                                         Game.speed = SPEEDMINIMUM;
283                                 SetITimer(Game.speed, SetITimer(0, 0));
284                                 Players[scr].score.level++;
285                         } //level up
286                 Players[scr].score.score += Game.gravity
287                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
288                 Players[scr].score.lines += linesCleared;
289                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
290                 if (scr == me) {
291                         if (game == GT_classicTwo) {
292                                 SendPacket(scr, NP_clear, 0, NULL);
293                                 if (linesCleared > 1) {
294                                         short junkLines;
295                                         netint4 data[1];
296
297                                         if (Game.gravity) junkLines = linesCleared - 1;
298                                         else junkLines = linesCleared - (linesCleared < 4);
299                                         data[0] = junkLines;
300                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
301                                         Message("\\%dYou send %d lines",
302                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
303                                 } //send junk to others
304                         } //multiplayer
305                         else {
306                                 Message("\\%dYou cleared %d lines",
307                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
308                         } //singleplayer
309                 } //IT'S YOU
310         } //lines cleared
311 }
312
313 void OneGame(void)
314 {
315         int changed = 0;
316         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
317         int dropMode = 0;
318         int chatMode = 0;
319         char chatText[MSG_WIDTH] = "\0";
320
321         void GameKey(char key)
322         {
323                 char *p;
324
325                 if (key == 13) {
326                         if (!(chatMode = !chatMode)) {
327                                 if (chatText[0]) {
328                                         Message("<\\%d%s\\7> %s",
329                                                 Players[me].team > 7 ? 7 : Players[me].team,
330                                                 Players[me].name, chatText);
331                                         if (game==GT_classicTwo)
332                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
333                                         memset(chatText, 0, sizeof(chatText));
334                                 } //say it
335                                 else Messagetype(27, -1, NULL); //escape
336                                 return;
337                         } //leave chat mode
338                 } //enter pressed (start/stop chat mode)
339                 if (chatMode) {
340                         if (key == 27) //escape
341                                 chatMode = 0;
342                         else if (key == 127 && chatText) //backspace
343                                 chatText[strlen(chatText) - 1] = 0;
344                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
345                                 chatText[strlen(chatText)] = key;
346                         Messagetype(key, strlen(chatText) - 1, chatText);
347                         return;
348                 } //key in chat mode
349                 if (!(p = strchr(keyTable, tolower(key)))) return;
350                 key = p - keyTable;
351                 if (Players[me].alive <= 0 && key != KT_quit) return;
352                 if (paused && key < KT_pause) return;
353                 switch (key) {
354                         case KT_left:
355                                 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
356                                 break;
357                         case KT_right:
358                                 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
359                                 break;
360                         case KT_rotleft:
361                                 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
362                                 break;
363                         case KT_rotright:
364                                 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
365                                 break;
366                         case KT_down:
367                                 SetITimer(Game.speed, Game.speed);
368                                 if (MovePiece(me, -1, 0)) {
369                                         if (spied) SendPacket(me, NP_down, 0, NULL);
370                                 } //move one down
371                                 else
372                                         gameStatus = 1; //completely dropped
373                                 break;
374                         case KT_drop:
375                                 SetITimer(Game.speed, Game.speed);
376                                 if (DropPiece(me)) {
377                                         if (spied) SendPacket(me, NP_drop, 0, NULL);
378                                         if (!Sets.dropmode) gameStatus = 1; //instadrop
379                                 }
380                                 else gameStatus = 1; //dropped
381                                 dropMode = Sets.dropmode > 1;
382                                 break;
383                         case KT_faster:
384                                 if (game != GT_onePlayer) break;
385                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
386                                         Game.speed = SPEEDMINIMUM;
387                                 SetITimer(Game.speed, SetITimer(0, 0));
388                                 Players[me].score.level++;
389                                 ShowScore(me, Players[me].score);
390                                 changed = 1;
391                                 break;
392                         case KT_pause:
393                                 Players[me].flags ^= SCF_paused;
394                                 if (Game.started > 1)
395                                         Message(Players[me].flags & SCF_paused
396                                                 ? "You paused the game" : "You unpaused the game");
397                                 else
398                                         Message(Players[me].flags & SCF_paused
399                                                 ? "You are not ready" : "You are ready");
400                                 checkPaused();
401                                 if (game == GT_classicTwo)
402                                         SendPacket(me, NP_pause, 0, NULL);
403                                 ShowPause(me);
404                                 changed = 1;
405                                 break;
406                         case KT_redraw:
407                                 clear();
408                                 InitFields();
409 //                              ScheduleFullRedraw();
410                                 refresh();
411                                 break;
412                         case KT_quit:
413                                 ShowPause(me);
414                                 refresh();
415                                 gameStatus = 0;
416                                 break;
417                 } //E_key
418                 if (dropMode && DropPiece(me) > 0) {
419                         SetITimer(Game.speed, Game.speed);
420                         if (spied) SendPacket(me, NP_drop, 0, NULL);
421                 }
422                 return;
423         } //GameKey
424
425         int oldPaused = 0;
426
427         void GameNet(_netEvent net)
428         {
429                 switch(net.type) {
430                 case NP_newPiece:
431                 {
432                         FreezePiece(net.uid);
433                         memcpy(&Players[net.uid].nextShape, net.data,
434                                 sizeof(Players[0].nextShape));
435                         StartNewPiece(net.uid, Players[net.uid].curShape);
436                         break;
437                 }
438                 case NP_down:
439                         MovePiece(net.uid, -1, 0);
440                         break;
441                 case NP_left:
442                         MovePiece(net.uid, 0, -1);
443                         break;
444                 case NP_right:
445                         MovePiece(net.uid, 0, 1);
446                         break;
447                 case NP_rotleft:
448                         RotatePiece(net.uid, -1);
449                         break;
450                 case NP_rotright:
451                         RotatePiece(net.uid, 1);
452                         break;
453                 case NP_drop:
454                         DropPiece(net.uid);
455                         break;
456                 case NP_clear:
457                         CheckClears(net.uid);
458                         break;
459                 case NP_insertJunk:
460                 {
461                         netint4 data[3];
462
463                         memcpy(data, net.data, sizeof(data));
464                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
465                         break;
466                 } //player added junklines
467                 case NP_giveJunk:
468                 {
469                         netint4 data[3];
470                         short column;
471
472                         if (Players[me].alive <= 0) break;
473                         memcpy(data, net.data, sizeof(data[0]));
474                         column = Random(0, Players[me].boardWidth);
475                         Message("\\%d%s sends %d lines",
476                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
477                                 Players[net.uid].name, data[0]);
478                         lastadd = net.uid;
479                         InsertJunk(me, Players[net.uid].team, data[0], column);
480                         if (spied) {
481                                 data[1] = column;
482                                 data[2] = net.uid;
483                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
484                         } //show changes to others
485                         break;
486                 } //receive junklines
487                 case NP_msg:
488                 {
489                         Message("<\\%d%s\\7> %s",
490                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
491                                 Players[net.uid].name, net.data, net.type);
492                         break;
493                 } //chat
494                 case NP_start:
495                 {
496                         int i;
497
498                         Game.started = 2;
499                         paused = 0;
500                         Message("The game has started");
501                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
502                                 ShowPause(i);
503                         break;
504                 } //start game
505                 case NP_stop:
506                 {
507                         if (Game.started > 1) {
508                                 int winner;
509                                 float timer;
510                                 int i;
511
512                                 Message("The game has ended");
513                                 timer = CurTimeval() / 1e6;
514                                 if (timer > 5) {
515                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
516                                                 Message("\\%d%10s%6.1fp%5.1fa",
517                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
518                                                         Players[i].score.pieces / timer * 60,
519                                                         Players[i].score.adds / timer * 60);
520                                                 if (Players[i].alive > 0) winner = i;
521                                         } //show player stats
522                                 if (winner)
523                                         Message("%s won after %0.0f'%02d\"",
524                                                 Players[winner].name, timer / 60, (int)timer % 60);
525                                 } //show game stats
526                                 Message(NULL);
527                         } //game was playing
528                         Game.started = 0;
529                         memcpy(&Game.seed, net.data, net.size);
530                         {
531                                 int i;
532
533                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
534                                         Players[i].alive = 1;
535                                         Players[i].flags |= SCF_paused;
536                                 } //reset players
537                         }
538                         StartGame();   //reset everything
539                         ShowTime();    //redraw timer while unpaused
540                         checkPaused(); //pause
541                         oldPaused = 0; //reset pause
542                         changed = 1;
543                         gameStatus = 1;
544                         break;
545                 } //stop game
546                 case NP_newPlayer:
547                 {
548                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
549                                                                   "Red", "Grey", "White", "*Orange" };
550
551                         if (net.uid>maxPlayer) maxPlayer = net.uid;
552                         memcpy(&Players[net.uid], net.data, net.size);
553                         ClearField(net.uid);
554                         InitFields();
555                         if (Players[net.uid].team > 7)
556                                 Message("%s joined the game", Players[net.uid].name);
557                         else
558                                 Message("%s joined %s team", Players[net.uid].name,
559                                         teams[Players[net.uid].team]);
560                         if (Players[net.uid].flags & SCF_paused) {
561                                 checkPaused();
562                         } //player has paused
563 //                      DrawField(net.uid);
564 //                              ShowPause(net.uid);
565                         changed = 1;
566                         break;
567                 } //player joined
568                 case NP_pause:
569                 {
570                         char s[20];
571
572                         Players[net.uid].flags ^= SCF_paused;
573                         if (Game.started > 1)
574                                 strcpy(s, Players[net.uid].flags&SCF_paused
575                                         ? "paused the game" : "unpaused the game");
576                         else
577                                 strcpy(s, Players[net.uid].flags&SCF_paused
578                                         ? "is not ready" : "is ready");
579                         Message("%s %s", Players[net.uid].name, s);
580                         checkPaused();
581                         ShowPause(net.uid);
582                         changed = 1;
583                         break;
584                 } //(un)pause
585                 case NP_part:
586                         checkPaused();
587                         oldPaused = 0;
588                 {
589                         Players[net.uid].alive = -1;
590                         Message("%s left", Players[net.uid].name);
591                         checkPaused();
592                         ShowPause(net.uid);
593                         changed = 1;
594                         break;
595                 } //player left
596                 case NP_argghhh:
597                 {
598                         char i;
599                         memcpy(&i, net.data, sizeof(i));
600                         Players[net.uid].alive = 0;
601                         if (i == me) Message("\\%dYou fragged %s",
602                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
603                         else if (i==net.uid)
604                                 Message("\\%d%s died",
605                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
606                         else
607                                 Message("\\%d%s fragged %s",
608                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
609                                         Players[net.uid].name);
610                         checkPaused();
611                         ShowPause(net.uid);
612                         changed = 1;
613                         break;
614                 } //G/O
615                 default:
616                         break;
617                 } //E_net
618         } //GameNet
619
620         MyEvent event;
621         long pauseTimeLeft;
622         int i;
623
624         StartGame();
625         while (gameStatus) {
626 GameLoop:
627                 gameStatus = 2;
628                 if (Players[me].alive > 0) {
629                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
630                                         netint4 data[4];
631                                 Players[me].alive = 0;
632                                 if (lastadd == me) Message("\\%dYou died",
633                                         Players[me].team > 7 ? 7 : Players[me].team);
634                                 else Message("\\%d%s fragged you",
635                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
636                                         Players[lastadd].name);
637                                 if (game == GT_classicTwo)
638                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
639                                 ShowPause(me);
640                                 changed = 1;
641                         } //die
642                         else {
643                                 ShowScore(me, Players[me].score);
644                                 if (spied) {
645                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
646                                 } //send new piece
647                         }
648                 } //new piece
649                 while (gameStatus == 2) {
650                         for (i = 1; i < MAX_SCREENS; i++)
651                                 if (Players[i].alive > 0 && PlayerDisp[i])
652                                         changed |= RefreshBoard(i);
653                         if (changed) {
654                                 if (!paused) ShowTime();
655                                 refresh();
656                                 changed = 0;
657                         } //screen update
658                         {
659                         short playercount = 0;
660                         for (i = 1; i < MAX_SCREENS; i++)
661                                 if (Players[i].alive >= 0) playercount++;
662                         if (playercount < 1) gameStatus = 0;
663                         }
664                         switch (WaitMyEvent(&event, EM_any)) {
665                                 case E_alarm:
666                                         if (!paused && Players[me].alive > 0)
667                                                 if (!MovePiece(me, -1, 0)) //move down
668                                                         gameStatus = 1; //new piece
669                                                 else
670                                                         if (spied) SendPacket(me, NP_down, 0, NULL);
671                                         break;
672                                 case E_key:
673                                         GameKey(event.u.key);
674                                         break;
675                                 case E_net:
676                                         GameNet(event.u.net);
677                                         break;
678                                 case E_lostConn:
679                                         goto gameOver;
680                         } //handle event
681                         if (paused != oldPaused) {
682                                 if (paused) {
683                                         PauseTime();
684                                         pauseTimeLeft = SetITimer(0, 0);
685                                 }
686                                 else {
687                                         SetITimer(Game.speed, pauseTimeLeft);
688                                         ResumeTime();
689                                 }
690                                 oldPaused = paused;
691                         } //(un)pause
692                 } //game loop
693                 dropMode = 0;
694                 Players[me].score.score++;
695                 CheckClears(me);
696         } //new piece loop
697 gameOver:
698         SetITimer(0, 0);
699 }
700
701 int main(int argc, char **argv)
702 {
703         char ch;
704
705         game = GT_onePlayer;
706         port = DEFAULT_PORT;
707         maxPlayer = 1;
708         Game.initspeed = DEFAULT_INTERVAL;
709         Game.gravity = 0;
710         MapKeys(DEFAULT_KEYS);
711         {
712                 int i;
713                 char *userName;
714
715                 for (i = 0; i < MAX_SCREENS; i++) {
716                         Players[i].alive = -1;
717                         Players[i].score.level = 1;
718                         Players[i].boardWidth = 10;
719                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
720                         Players[i].boardVisible = 20;
721                         strcpy(Players[i].name, "???");
722                         ClearField(i);
723                 }
724                 if (!(userName = getenv("LOGNAME")) || !userName[0])
725                         if (!(userName = getenv("USER")) || !userName[0])
726                                 userName = "Anonymous";
727                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
728                 Players[0].name[16] = 0;
729                 Players[0].alive = 1;
730                 Players[0].dropmode = 0;
731         } //set defaults
732
733 //      if (getopt(argc, argv, "f:") == 'f')
734 //              ReadConf(optarg);
735 //      else
736         ReadConf(CONFIG_FILE);
737         while ((ch = getopt_long(
738                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
739         )) != -1)
740                 HandleOption(ch, optarg);
741         if (optind < argc) {
742                 Usage();
743                 exit(1);
744         }
745 //      WriteConf();
746
747         InitScreens();  //setup screen
748
749         if (game == GT_classicTwo) {
750                 spied = 1;
751                 InitiateConnection(hostStr, port);
752                 HandShake();
753                 maxPlayer = me;
754                 checkPaused();
755                 OneGame();
756         } //client
757         else {
758                 Game.seed = time(0);
759                 Game.started = 2;
760                 me = 1;
761                 memcpy(&Players[me], &Players[0], sizeof(_Player));
762                 Players[me].team = 7;
763                 OneGame();
764         } //singleplay
765         return 0;
766 }
767