1 * check out quadra gravity: single block over multiplayer junkhole
4 ---- near-future: ------------------------------------------------------------
6 * only global pause (handled by server in mp)
7 every client still has readiness flag
8 * piece seperation when middle cleared away? (check quadra -> piece split)
9 * correct cursorposition at quit
11 * transmit player fields of game in progress to new player
12 * server has to maintain copy of player fields
13 * server also handles endgame stats
14 * completely fix redraw
15 * server should deny duplicate nicks
16 * display total frags for players (by server?)
17 * spacebar toggles readiness as well
20 ---- asap: -------------------------------------------------------------------
23 * write options to file
24 * all messages in single include file
27 * multiple players using a single (larger) field
28 * wrap multiline messages at word end
30 * observers (join as g/o player)
31 * bot as seperate client
32 * time-based singleplayer leveling?
33 * fix -f (both client+server)
34 * more server options (field size..)
37 ---- distant future: ---------------------------------------------------------
39 * different key procedure? (allowing for multiple keys simoultaniously?)
40 * vertical shrinking of enemy fields (merging two lines into one!)
41 * server can add lines after specified time
43 * graphics.... (or at least x version for keys)
44 * extra alarm event for effects
45 * line clear animations (flash)
46 * multiple next pieces
52 abcd.fgHi..LmnoPqrsTUvWx..
55 * b: remove specials on field
56 * c: clear (bottom) line
57 * g: gravity (move all blocks down)
59 * o: block bomb (blocks around any bombs on field are moved)
60 * q: quake (shift lines left or right)
61 * r: remove 10 blocks at random
64 * d (w): donate (next inv block given to other player)
65 * f (u): flip (symetric vertical inversion)
66 * h: hide (replaces inventory blocks by ?)
67 (one block restored per line added?)
68 * l: lower (all specials from field going down (g))
69 * p: purge (half remove special blocks from inventory)
70 * t: take (take 2 specials from target player field)
71 * ?: mystery (block only revealed in inventory)
73 * d: darkness (temporarily blackens your field except
75 * f: confusion (temporarily rearranges controls)
76 * i: attack immunity (invincible to attacks)
77 * m: mutated pieces (gives several difficult pieces)
78 * v: clear column (erases vertical line)
80 * x: seperate blocks (cut all shared pieces in quadra)
82 * tetrinet compatible? (prolly not)
85 * replay ability? (tspec replay and/or quadra rec compatible?)
88 ---- consider: ---------------------------------------------------------------