code cleanup
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.en.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125         case 'a':       //ascii
126                 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
127                 else Sets.ascii = 1;
128                 Sets.drawstyle &= ~Sets.ascii;
129                 break;
130         case 'c':       //connect
131                 game = GT_classicTwo;
132                 hostStr = value;
133                 break;
134         case 'p':       //port
135                 port = atoi(value);
136                 break;
137         case 'i':       //speed (of level 1)
138                 Game.initspeed = atof(value) * 1e6;
139                 break;
140         case 'l':       //level
141                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
142                 break;
143         case 'n':       //nick
144                 memcpy(Players[0].name, value, strlen(value) + 1);
145                 break;
146         case 't':       //team
147                 Players[0].team = atoi(value);
148                 break;
149         case 'd':       //dropmode
150                 Sets.dropmode = atoi(value);
151                 break;
152         case 'C':       //color
153                 if (value && !strcasecmp(value, "1")) Sets.color = 1;
154                 else Sets.color = 0;
155                 break;
156         case 'S':       //slowterm
157                 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
158                 else Sets.standout = 0;
159                 break;
160         case 'k':       //keys
161                 MapKeys(value);
162                 break;
163         case 'H':       //info
164                 Header();
165                 DistInfo();
166                 exit(0);
167         case 'R':       //rules
168                 Rules();
169                 exit(0);
170         case 'h':       //help
171                 Usage();
172                 exit(0);
173         default:
174                 Usage();
175                 exit(1);
176         }
177 }
178
179 void ReadConf(char *filename)
180 {
181         FILE *file_in;
182         char buf[513];
183         int i;
184         char *ch;
185         char tag[81], value[81];
186
187         file_in = fopen(filename, "r");
188         if (file_in) {
189                 while (fgets(buf, 512, file_in) != NULL) {
190                         if ((ch = strchr(buf, '#')))
191                                 *ch = '\0'; // truncate string from # char
192                         for (i = strlen(buf) - 1; i >= 0; i--)
193                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
194                                         buf[i] = '\0';
195                                 else break;
196
197                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
198                         for (i = 0; options[i].name; i++){
199                                 if (!strcasecmp(options[i].name, tag)) {
200                                         HandleOption(options[i].val, value);
201                                         break;
202                                 }
203                         }
204                 }
205                 fclose(file_in);
206         } //read file
207         else {
208                 fprintf(stderr, "Unable to open config file %s.\n", filename);
209         } //defaults
210
211 }
212
213 int StartNewPiece(int scr, char shape)
214 {
215         Players[scr].score.pieces++;
216         {
217                 Players[scr].curShape = Players[scr].nextShape;
218                 Players[scr].nextShape = shape;
219         }
220         Players[scr].curY = Players[scr].boardVisible + 4;
221         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
222         while (!ShapeVisible(Players[scr].curShape, scr,
223                              Players[scr].curY, Players[scr].curX))
224                 Players[scr].curY--;
225         if (!ShapeFits(Players[scr].curShape, scr,
226                         Players[scr].curY, Players[scr].curX))
227                 return 0;
228         PlotShape(Players[scr].curShape, scr,
229                 Players[scr].curY, Players[scr].curX, scr == me);
230         return 1;
231 }
232
233 void checkPaused(void)
234 { //check whether anyone paused the game
235         int i;
236
237         paused = Game.started < 1;
238         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
239                 paused |= Players[i].flags & SCF_paused;
240         if (paused) paused = 1;
241 }
242
243 void StartGame(void)
244 { //init new game
245         int i;
246
247         lastadd = me;
248         SRandom(Game.seed);
249         Game.speed = Game.initspeed;
250         for (i = 1; i < Players[me].score.level; i++)
251                 Game.speed /= SPEEDINC;
252         if (Game.speed < SPEEDMINIMUM)
253                 Game.speed = SPEEDMINIMUM;
254         ResetBaseTime();  //reset timer
255         SetITimer(Game.speed, Game.speed);
256         Players[me].nextShape = ChooseOption(stdOptions);
257         for (i = 1; i <= maxPlayer; i++) {
258                 Players[i].score.score = Players[i].score.lines
259                 = Players[i].score.adds = 0;
260                 Players[i].score.pieces = -1;
261                 ClearField(i);
262         } //reset all players
263         InitFields();
264 }
265
266 void CheckClears(int scr)
267 { //check for full lines
268         int linesCleared;
269         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
270 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
271 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
272         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
273                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
274
275         if ((linesCleared = ClearFullLines(scr)) > 0) {
276                 if (game == GT_onePlayer)
277                         if ((Players[scr].score.lines / 10) <
278                                         ((Players[scr].score.lines+linesCleared)/10)) {
279                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
280                                         Game.speed = SPEEDMINIMUM;
281                                 SetITimer(Game.speed, SetITimer(0, 0));
282                                 Players[scr].score.level++;
283                         } //level up
284                 Players[scr].score.score += Game.gravity
285                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
286                 Players[scr].score.lines += linesCleared;
287                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
288                 if (scr == me) {
289                         if (game == GT_classicTwo) {
290                                 SendPacket(scr, NP_clear, 0, NULL);
291                                 if (linesCleared > 1) {
292                                         short junkLines;
293                                         netint4 data[1];
294
295                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
296                                         data[0] = junkLines;
297                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
298                                         Message("\\%dYou send %d lines",
299                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
300                                 } //send junk to others
301                         } //multiplayer
302                         else {
303                                 Message("\\%dYou cleared %d lines",
304                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
305                         } //singleplayer
306                 } //IT'S YOU
307         } //lines cleared
308 }
309
310 void OneGame(void)
311 {
312         int changed = 0;
313         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
314         int dropMode = 0;
315         int chatMode = 0;
316         char chatText[MSG_WIDTH] = "\0";
317
318         void GameKey(char key)
319         {
320                 char *p;
321
322                 if (chatMode) {
323                         if (key == 13) {
324                                 // enter text
325                                 chatMode = 0;
326                                 if (chatText[0]) {
327                                         Message("<\\%d%s\\7> %s",
328                                                 Players[me].team > 7 ? 7 : Players[me].team,
329                                                 Players[me].name, chatText);
330                                         if (game == GT_classicTwo)
331                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
332                                         memset(chatText, 0, sizeof(chatText));
333                                 } //say it
334                                 else Messagetype(27, -1, NULL); //escape
335                                 return;
336                         }
337                         else if (key == 27) //escape
338                                 chatMode = 0;
339                         else if (key == 127 && chatText) //backspace
340                                 chatText[strlen(chatText) - 1] = 0;
341                         else if (strlen(chatText) < MSG_WIDTH-1) //text
342                                 chatText[strlen(chatText)] = key;
343                         Messagetype(key, strlen(chatText) - 1, chatText);
344                         return;
345                 } //key in chat mode
346
347                 if (!(p = strchr(keyTable, tolower(key)))) return;
348                 key = p - keyTable;
349
350                 // global actions (always possible, even if not playing)
351                 switch (key) {
352                 case KT_redraw:
353                         clear();
354                         InitFields();
355 //                      ScheduleFullRedraw();
356                         refresh();
357                         break;
358                 case KT_say:
359                         chatMode = 1;
360                         Messagetype(key, strlen(chatText) - 1, chatText);
361                         break;
362                 case KT_quit:
363                         ShowPause(me);
364                         refresh();
365                         gameStatus = 0;
366                         break;
367                 }
368
369                 if (Players[me].alive <= 0) return;
370                 // actions available while in game
371                 switch (key) {
372                 case KT_pause:
373                         Players[me].flags ^= SCF_paused;
374                         if (Game.started > 1)
375                                 Message(Players[me].flags & SCF_paused
376                                         ? "You paused the game" : "You unpaused the game");
377                         else
378                                 Message(Players[me].flags & SCF_paused
379                                         ? "You are not ready" : "You are ready");
380                         checkPaused();
381                         if (game == GT_classicTwo)
382                                 SendPacket(me, NP_pause, 0, NULL);
383                         ShowPause(me);
384                         changed = 1;
385                         break;
386                 }
387
388                 if (paused) return;
389                 // actions only available while actually playing
390                 switch (key) {
391                 case KT_left:
392                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
393                         break;
394                 case KT_right:
395                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
396                         break;
397                 case KT_rotleft:
398                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
399                         break;
400                 case KT_rotright:
401                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
402                         break;
403                 case KT_down:
404                         SetITimer(Game.speed, Game.speed);
405                         if (MovePiece(me, -1, 0)) {
406                                 if (spied) SendPacket(me, NP_down, 0, NULL);
407                         } //move one down
408                         else
409                                 gameStatus = 1; //completely dropped
410                         break;
411                 case KT_drop:
412                         SetITimer(Game.speed, Game.speed);
413                         if (DropPiece(me)) {
414                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
415                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
416                         }
417                         else gameStatus = 1; //dropped
418                         dropMode = Sets.dropmode > 1;
419                         break;
420                 case KT_faster:
421                         if (game != GT_onePlayer) break;
422                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
423                                 Game.speed = SPEEDMINIMUM;
424                         SetITimer(Game.speed, SetITimer(0, 0));
425                         Players[me].score.level++;
426                         ShowScore(me, Players[me].score);
427                         changed = 1;
428                         break;
429                 }
430
431                 if (dropMode && DropPiece(me) > 0) {
432                         SetITimer(Game.speed, Game.speed);
433                         if (spied) SendPacket(me, NP_drop, 0, NULL);
434                 }
435                 return;
436         } //GameKey
437
438         int oldPaused = 0;
439
440         void GameNet(_netEvent net)
441         {
442                 switch(net.type) {
443                 case NP_newPiece:
444                 {
445                         memcpy(&Players[net.uid].nextShape, net.data,
446                                 sizeof(Players[0].nextShape));
447                         StartNewPiece(net.uid, Players[net.uid].curShape);
448                         break;
449                 }
450                 case NP_down:
451                         MovePiece(net.uid, -1, 0);
452                         break;
453                 case NP_left:
454                         MovePiece(net.uid, 0, -1);
455                         break;
456                 case NP_right:
457                         MovePiece(net.uid, 0, 1);
458                         break;
459                 case NP_rotleft:
460                         RotatePiece(net.uid, -1);
461                         break;
462                 case NP_rotright:
463                         RotatePiece(net.uid, 1);
464                         break;
465                 case NP_drop:
466                         DropPiece(net.uid);
467                         break;
468                 case NP_clear:
469                         CheckClears(net.uid);
470                         break;
471                 case NP_insertJunk:
472                 {
473                         netint4 data[3];
474
475                         memcpy(data, net.data, sizeof(data));
476                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
477                         break;
478                 } //player added junklines
479                 case NP_giveJunk:
480                 {
481                         netint4 data[3];
482                         short column;
483
484                         if (Players[me].alive <= 0) break;
485                         memcpy(data, net.data, sizeof(data[0]));
486                         column = Random(0, Players[me].boardWidth);
487                         Message("\\%d%s sends %d lines",
488                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
489                                 Players[net.uid].name, data[0]);
490                         lastadd = net.uid;
491                         InsertJunk(me, Players[net.uid].team, data[0], column);
492                         if (spied) {
493                                 data[1] = column;
494                                 data[2] = net.uid;
495                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
496                         } //show changes to others
497                         break;
498                 } //receive junklines
499                 case NP_msg:
500                 {
501                         Message("<\\%d%s\\7> %s",
502                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
503                                 Players[net.uid].name, net.data, net.type);
504                         break;
505                 } //chat
506                 case NP_start:
507                 {
508                         int i;
509
510                         Game.started = 2;
511                         paused = 0;
512                         Message("The game has started");
513                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
514                                 ShowPause(i);
515                         break;
516                 } //start game
517                 case NP_stop:
518                 {
519                         if (Game.started > 1) {
520                                 int winner;
521                                 float timer;
522                                 int i;
523
524                                 Message("The game has ended");
525                                 timer = CurTimeval() / 1e6;
526                                 if (timer > 5) {
527                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
528                                                 Message("\\%d%10s%6.1fp%5.1fa",
529                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
530                                                         Players[i].score.pieces / timer * 60,
531                                                         Players[i].score.adds / timer * 60);
532                                                 if (Players[i].alive > 0) winner = i;
533                                         } //show player stats
534                                 if (winner)
535                                         Message("%s won after %0.0f'%02d\"",
536                                                 Players[winner].name, timer / 60, (int)timer % 60);
537                                 } //show game stats
538                                 Message(NULL);
539                         } //game was playing
540                         Game.started = 0;
541                         memcpy(&Game.seed, net.data, net.size);
542                         {
543                                 int i;
544
545                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
546                                         Players[i].alive = 1;
547                                         Players[i].flags |= SCF_paused;
548                                 } //reset players
549                         }
550                         StartGame();   //reset everything
551                         ShowTime();    //redraw timer while unpaused
552                         checkPaused(); //pause
553                         oldPaused = 0; //reset pause
554                         changed = 1;
555                         gameStatus = 1;
556                         break;
557                 } //stop game
558                 case NP_newPlayer:
559                 {
560                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
561                                                                   "Red", "Grey", "White", "*Orange" };
562
563                         if (net.uid>maxPlayer) maxPlayer = net.uid;
564                         memcpy(&Players[net.uid], net.data, net.size);
565                         ClearField(net.uid);
566                         InitFields();
567                         if (Players[net.uid].team > 7)
568                                 Message("%s joined the game", Players[net.uid].name);
569                         else
570                                 Message("%s joined %s team", Players[net.uid].name,
571                                         teams[Players[net.uid].team]);
572                         if (Players[net.uid].flags & SCF_paused) {
573                                 checkPaused();
574                         } //player has paused
575 //                      DrawField(net.uid);
576 //                              ShowPause(net.uid);
577                         changed = 1;
578                         break;
579                 } //player joined
580                 case NP_pause:
581                 {
582                         char s[20];
583
584                         Players[net.uid].flags ^= SCF_paused;
585                         if (Game.started > 1)
586                                 strcpy(s, Players[net.uid].flags&SCF_paused
587                                         ? "paused the game" : "unpaused the game");
588                         else
589                                 strcpy(s, Players[net.uid].flags&SCF_paused
590                                         ? "is not ready" : "is ready");
591                         Message("%s %s", Players[net.uid].name, s);
592                         checkPaused();
593                         ShowPause(net.uid);
594                         changed = 1;
595                         break;
596                 } //(un)pause
597                 case NP_part:
598                         // player left
599                         checkPaused();
600                         oldPaused = 0;
601                         Players[net.uid].alive = -1;
602                         Message("%s left", Players[net.uid].name);
603                         checkPaused();
604                         ShowPause(net.uid);
605                         changed = 1;
606                         break;
607                 case NP_argghhh:
608                 {
609                         char i;
610                         memcpy(&i, net.data, sizeof(i));
611                         Players[net.uid].alive = 0;
612                         if (i == me)
613                                 Message("\\%dYou fragged %s",
614                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
615                         else if (i == net.uid)
616                                 Message("\\%d%s died",
617                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
618                         else
619                                 Message("\\%d%s fragged %s",
620                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
621                                         Players[net.uid].name);
622                         checkPaused();
623                         ShowPause(net.uid);
624                         changed = 1;
625                         break;
626                 } //G/O
627                 default:
628                         break;
629                 } //E_net
630         } //GameNet
631
632         MyEvent event;
633         long pauseTimeLeft;
634         int i;
635
636         StartGame();
637         while (gameStatus) {
638 GameLoop:
639                 gameStatus = 2;
640                 if (Players[me].alive > 0) {
641                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
642                                         netint4 data[4];
643                                 Players[me].alive = 0;
644                                 if (lastadd == me) Message("\\%dYou died",
645                                         Players[me].team > 7 ? 7 : Players[me].team);
646                                 else Message("\\%d%s fragged you",
647                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
648                                         Players[lastadd].name);
649                                 if (game == GT_classicTwo)
650                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
651                                 ShowPause(me);
652                                 changed = 1;
653                         } //die
654                         else {
655                                 ShowScore(me, Players[me].score);
656                                 if (spied) {
657                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
658                                 } //send new piece
659                         }
660                 } //new piece
661                 while (gameStatus == 2) {
662                         for (i = 1; i < MAX_SCREENS; i++)
663                                 if (Players[i].alive > 0 && PlayerDisp[i])
664                                         changed |= RefreshBoard(i);
665                         if (changed) {
666                                 if (!paused) ShowTime();
667                                 refresh();
668                                 changed = 0;
669                         } //screen update
670                         {
671                         short playercount = 0;
672                         for (i = 1; i < MAX_SCREENS; i++)
673                                 if (Players[i].alive >= 0) playercount++;
674                         if (playercount < 1) gameStatus = 0;
675                         }
676                         switch (WaitMyEvent(&event, EM_any)) {
677                         case E_alarm:
678                                 if (!paused && Players[me].alive > 0)
679                                         if (!MovePiece(me, -1, 0)) //move down
680                                                 gameStatus = 1; //new piece
681                                         else
682                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
683                                 break;
684                         case E_key:
685                                 GameKey(event.u.key);
686                                 break;
687                         case E_net:
688                                 GameNet(event.u.net);
689                                 break;
690                         case E_lostConn:
691                                 goto gameOver;
692                         } //handle event
693                         if (paused != oldPaused) {
694                                 if (paused) {
695                                         PauseTime();
696                                         pauseTimeLeft = SetITimer(0, 0);
697                                 }
698                                 else {
699                                         SetITimer(Game.speed, pauseTimeLeft);
700                                         ResumeTime();
701                                 }
702                                 oldPaused = paused;
703                         } //(un)pause
704                 } //game loop
705                 dropMode = 0;
706                 Players[me].score.score++;
707                 CheckClears(me);
708         } //new piece loop
709 gameOver:
710         SetITimer(0, 0);
711 }
712
713 int main(int argc, char **argv)
714 {
715         char ch;
716
717         game = GT_onePlayer;
718         port = DEFAULT_PORT;
719         maxPlayer = 1;
720         Game.initspeed = DEFAULT_INTERVAL;
721         Game.gravity = 0;
722         MapKeys(DEFAULT_KEYS);
723         {
724                 int i;
725                 char *userName;
726
727                 for (i = 0; i < MAX_SCREENS; i++) {
728                         Players[i].alive = -1;
729                         Players[i].score.level = 1;
730                         Players[i].boardWidth = 10;
731                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
732                         Players[i].boardVisible = 20;
733                         strcpy(Players[i].name, "???");
734                         ClearField(i);
735                 }
736                 if (!(userName = getenv("LOGNAME")) || !userName[0])
737                         if (!(userName = getenv("USER")) || !userName[0])
738                                 userName = "Anonymous";
739                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
740                 Players[0].name[16] = 0;
741                 Players[0].alive = 1;
742                 Players[0].dropmode = 0;
743         } //set defaults
744
745 //      if (getopt(argc, argv, "f:") == 'f')
746 //              ReadConf(optarg);
747 //      else
748         ReadConf(CONFIG_FILE);
749         while ((ch = getopt_long(
750                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
751         )) != -1)
752                 HandleOption(ch, optarg);
753         if (optind < argc) {
754                 Usage();
755                 exit(1);
756         }
757 //      WriteConf();
758
759         InitScreens();  //setup screen
760
761         if (game == GT_classicTwo) {
762                 spied = 1;
763                 InitiateConnection(hostStr, port);
764                 HandShake();
765                 maxPlayer = me;
766                 checkPaused();
767                 OneGame();
768         } //client
769         else {
770                 Game.seed = time(0);
771                 Game.started = 2;
772                 me = 1;
773                 memcpy(&Players[me], &Players[0], sizeof(_Player));
774                 Players[me].team = 7;
775                 OneGame();
776         } //singleplay
777         return 0;
778 }
779