1 #define MSG_NEXT "next "
2 #define MSG_LEVEL "level %5d"
3 #define MSG_SCORE "score%8d"
4 #define MSG_LINES "lines%8d"
5 #define MSG_PPM "ppm %9.1f"
6 #define MSG_APM "apm %9.1f"
7 #define MSG_YIELD "yield %3d%%"
9 #define MSG_TITLE "NETRIS"
10 #define MSG_TITLESUB "(C)1994-1996,1999 Mark H. Weaver, (C)2002 Shiar"
12 #define MSG_SERVER_TITLE "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>"
13 #define MSG_SERVER_DBG_SEND ": send %d from %d to %d" // type, source id, target id
14 #define MSG_SERVER_DBG_RECV ": %d sent %d" // source fd, type
15 #define MSG_SERVER_CONNECT "+ Connection: %s" // hostname
16 #define MSG_SERVER_PLAYER_EVERSION "= Wrong version player #%d (%s)"
17 #define MSG_SERVER_PLAYER_ACCEPT "* Accepted player #%d"
18 #define MSG_SERVER_PLAYER_JOIN_ESTARTED "- Can't join player #%d in non-continuous game"
19 #define MSG_SERVER_PLAYER_JOIN "> Joined player #%d: %s <%s> (%s)" // nr, name, host, team
20 #define MSG_SERVER_PLAYER_DIE "< Player #%d died"
21 #define MSG_SERVER_PLAYER_PAUSE "* Player #%d (un)paused (pause=%d)"
22 #define MSG_SERVER_PLAYER_CLOSED "- Closed connection to player #%d"
23 #define MSG_SERVER_PLAYER_QUIT "- Quit player #%d"
24 #define MSG_SERVER_CLOSE_ALL "- Closing connections..."
25 #define MSG_SERVER_CLOSE_ALL_DONE "* All Done"
26 #define MSG_SERVER_GAME_READY "* Game (%010d) ready to start"
27 #define MSG_SERVER_GAME_START "* Game starts"
28 #define MSG_SERVER_GAME_STOP "* Stopping game"