2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
28 #include <sys/types.h>
29 #include <netinet/in.h>
38 static struct option options[] = {
39 { "ascii", 2, 0, 'a' },
40 { "connect", 1, 0, 'c' },
41 { "port", 1, 0, 'p' },
42 { "level", 1, 0, 'l' },
43 { "nick", 1, 0, 'n' },
44 { "team", 1, 0, 't' },
45 { "dropmode", 2, 0, 'd' },
46 { "color", 2, 0, 'C' },
47 { "slowterm", 2, 0, 'S' },
48 { "keys", 1, 0, 'k' },
49 { "rules", 0, 0, 'R' },
50 { "info", 0, 0, 'H' },
51 { "help", 0, 0, 'h' },
55 enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
56 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Quit", NULL };
62 _Sets Sets = {7, 0, 1, 1, 1}; //Sets
64 static char keyTable[KT_numKeys+1];
67 static int paused = 0;
71 void MapKeys(char *newKeys)
78 /* XXX assumptions about ASCII encoding here */
79 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
80 if (newKeys[i] == '^' && newKeys[i+1])
81 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83 keyTable[k] = newKeys[i];
85 memset(used, 0, sizeof(used));
86 for (k = 0; k < KT_numKeys; k++) {
87 ch = (unsigned char) keyTable[k];
89 if (iscntrl(ch) && ch < ' ')
90 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92 sprintf(scratch, "\"%c\"", ch);
94 sprintf(scratch, "0x%X", ch);
96 fprintf(stderr, "Duplicate key mappings:\n");
98 fprintf(stderr, " %s mapped to both %s and %s\n",
99 scratch, keyNames[used[ch]-1], keyNames[k]);
111 file_out = fopen(CONFIG_FILE, "w");
112 if (file_out == NULL)
113 die("Error writing config file");
115 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
118 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
121 void HandleOption(char tag, char *value)
125 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
129 game = GT_classicTwo;
135 case 'i': //speed (of level 1)
136 Game.initspeed = atof(value) * 1e6;
139 if ((Players[0].score.level = atof(value)) < 1)
140 Players[0].score.level = 1;
141 if (Players[0].score.level > 15)
142 Players[0].score.level = 15;
145 memcpy(Players[0].name, value, strlen(value) + 1);
148 Players[0].team = atoi(value);
151 Sets.dropmode = atoi(value);
154 if (value && !strcasecmp(value, "1")) Sets.color = 1;
158 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
159 else Sets.standout = 0;
162 MapKeys(value); break;
174 void ReadConf(char *filename)
180 char tag[81], value[81];
182 file_in = fopen(filename, "r");
184 while (fgets(buf, 512, file_in) != NULL) {
185 if ((ch = strchr(buf, '#')))
186 *ch = '\0'; // truncate string from # char
187 for (i = strlen(buf)-1; i >= 0; i--)
188 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
192 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
193 for (i = 0; options[i].name; i++){
194 if (!strcasecmp(options[i].name, tag)) {
195 HandleOption(options[i].val, value);
203 fprintf(stderr, "Unable to open config file %s.\n", filename);
208 int StartNewPiece(int scr, char shape)
210 Players[scr].score.pieces++;
212 Players[scr].curShape = Players[scr].nextShape;
213 Players[scr].nextShape = shape;
215 Players[scr].curY = Players[scr].boardVisible + 4;
216 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
217 while (!ShapeVisible(Players[scr].curShape, scr,
218 Players[scr].curY, Players[scr].curX))
220 if (!ShapeFits(Players[scr].curShape, scr,
221 Players[scr].curY, Players[scr].curX))
223 PlotShape(Players[scr].curShape, scr,
224 Players[scr].curY, Players[scr].curX, scr == me);
228 void checkPaused(void)
229 { //check whether anyone paused the game
232 paused = Game.started < 1;
233 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
234 paused |= Players[i].flags & SCF_paused;
235 if (paused) paused = 1;
244 Game.speed = Game.initspeed;
245 for (i = 1; i < Players[me].score.level; i++)
246 Game.speed /= SPEEDINC;
247 if (Game.speed < SPEEDMINIMUM)
248 Game.speed = SPEEDMINIMUM;
249 ResetBaseTime(); //reset timer
250 SetITimer(Game.speed, Game.speed);
251 Players[me].nextShape = ChooseOption(stdOptions);
252 for (i = 1; i <= maxPlayer; i++) {
253 Players[i].score.score = Players[i].score.lines
254 = Players[i].score.adds = 0;
255 Players[i].score.pieces = -1;
257 } //reset all players
261 void CheckClears(int scr)
262 { //check for full lines
264 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
265 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
266 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
267 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
268 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
270 if ((linesCleared = ClearFullLines(scr)) > 0) {
271 if (game == GT_onePlayer)
272 if ((Players[scr].score.lines / 10) <
273 ((Players[scr].score.lines+linesCleared)/10)) {
274 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
275 Game.speed = SPEEDMINIMUM;
276 SetITimer(Game.speed, SetITimer(0, 0));
277 Players[scr].score.level++;
279 Players[scr].score.score += Game.gravity
280 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
281 Players[scr].score.lines += linesCleared;
282 Players[scr].score.adds += linesCleared - (linesCleared < 4);
284 if (game == GT_classicTwo) {
285 SendPacket(scr, NP_clear, 0, NULL);
286 if (linesCleared > 1) {
290 if (Game.gravity) junkLines = linesCleared - 1;
291 else junkLines = linesCleared - (linesCleared < 4);
293 SendPacket(me, NP_giveJunk, sizeof(data), data);
294 Message("\\%dYou send %d lines",
295 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
296 } //send junk to others
299 Message("\\%dYou cleared %d lines",
300 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
309 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
312 char chatText[MSG_WIDTH] = "\0";
314 void GameKey(char key)
319 if (!(chatMode = !chatMode)) {
321 Message("<\\%d%s\\7> %s",
322 Players[me].team > 7 ? 7 : Players[me].team,
323 Players[me].name, chatText);
324 if (game==GT_classicTwo)
325 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
326 memset(chatText, 0, sizeof(chatText));
328 else Messagetype(27, -1, NULL); //escape
331 } //enter pressed (start/stop chat mode)
333 if (key == 27) //escape
335 else if (key == 127 && chatText) //backspace
336 chatText[strlen(chatText) - 1] = 0;
337 else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
338 chatText[strlen(chatText)] = key;
339 Messagetype(key, strlen(chatText) - 1, chatText);
342 if (!(p = strchr(keyTable, tolower(key)))) return;
344 if (Players[me].alive <= 0 && key != KT_quit) return;
345 if (paused && key < KT_pause) return;
348 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
351 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
354 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
357 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
360 SetITimer(Game.speed, Game.speed);
361 if (MovePiece(me, -1, 0)) {
362 if (spied) SendPacket(me, NP_down, 0, NULL);
365 gameStatus = 1; //completely dropped
368 SetITimer(Game.speed, Game.speed);
370 if (spied) SendPacket(me, NP_drop, 0, NULL);
371 if (!Sets.dropmode) gameStatus = 1; //instadrop
373 else gameStatus = 1; //dropped
374 dropMode = Sets.dropmode>1;
377 if (game != GT_onePlayer) break;
378 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
379 Game.speed = SPEEDMINIMUM;
380 SetITimer(Game.speed, SetITimer(0, 0));
381 Players[me].score.level++;
382 ShowScore(me, Players[me].score);
386 Players[me].flags ^= SCF_paused;
387 if (Game.started > 1)
388 Message(Players[me].flags & SCF_paused
389 ? "You paused the game" : "You unpaused the game");
391 Message(Players[me].flags & SCF_paused
392 ? "You are not ready" : "You are ready");
394 if (game == GT_classicTwo)
395 SendPacket(me, NP_pause, 0, NULL);
402 // ScheduleFullRedraw();
411 if (dropMode && DropPiece(me) > 0) {
412 SetITimer(Game.speed, Game.speed);
413 if (spied) SendPacket(me, NP_drop, 0, NULL);
420 void GameNet(_netEvent net)
425 FreezePiece(net.uid);
426 memcpy(&Players[net.uid].nextShape, net.data,
427 sizeof(Players[0].nextShape));
428 StartNewPiece(net.uid, Players[net.uid].curShape);
432 MovePiece(net.uid, -1, 0);
435 MovePiece(net.uid, 0, -1);
438 MovePiece(net.uid, 0, 1);
441 RotatePiece(net.uid, -1);
444 RotatePiece(net.uid, 1);
450 CheckClears(net.uid);
456 memcpy(data, net.data, sizeof(data));
457 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
459 } //player added junklines
465 if (Players[me].alive<=0) break;
466 memcpy(data, net.data, sizeof(data[0]));
467 column = Random(0, Players[me].boardWidth);
468 Message("\\%d%s sends %d lines",
469 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
470 Players[net.uid].name, data[0]);
472 InsertJunk(me, Players[net.uid].team, data[0], column);
476 SendPacket(me, NP_insertJunk, sizeof(data), data);
477 } //show changes to others
479 } //receive junklines
482 Message("<\\%d%s\\7> %s",
483 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
484 Players[net.uid].name, net.data, net.type);
493 Message("The game has started");
494 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
500 if (Game.started>1) {
505 Message("The game has ended");
506 timer = CurTimeval()/1e6;
508 for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
509 Message("\\%d%10s%6.1fp%5.1fa",
510 Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
511 Players[i].score.pieces/timer*60,
512 Players[i].score.adds/timer*60);
513 if (Players[i].alive>0) winner = i;
514 } //show player stats
516 Message("%s won after %0.0f'%02d\"",
517 Players[winner].name, timer/60, (int)timer%60);
522 memcpy(&Game.seed, net.data, net.size);
526 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
527 Players[i].alive = 1;
528 Players[i].flags |= SCF_paused;
531 StartGame(); //reset everything
532 ShowTime(); //redraw timer while unpaused
533 checkPaused(); //pause
534 oldPaused = 0; //reset pause
541 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
542 "Red", "Grey", "White", "*Orange" };
544 if (net.uid>maxPlayer) maxPlayer = net.uid;
545 memcpy(&Players[net.uid], net.data, net.size);
548 if (Players[net.uid].team>7)
549 Message("%s joined the game", Players[net.uid].name);
551 Message("%s joined %s team", Players[net.uid].name,
552 teams[Players[net.uid].team]);
553 if (Players[net.uid].flags&SCF_paused) {
555 } //player has paused
556 // DrawField(net.uid);
557 // ShowPause(net.uid);
565 Players[net.uid].flags ^= SCF_paused;
567 strcpy(s, Players[net.uid].flags&SCF_paused
568 ? "paused the game" : "unpaused the game");
570 strcpy(s, Players[net.uid].flags&SCF_paused
571 ? "is not ready" : "is ready");
572 Message("%s %s", Players[net.uid].name, s);
582 Players[net.uid].alive = -1;
583 Message("%s left", Players[net.uid].name);
592 memcpy(&i, net.data, sizeof(i));
593 Players[net.uid].alive = 0;
594 if (i == me) Message("\\%dYou fragged %s",
595 Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
597 Message("\\%d%s died",
598 Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
600 Message("\\%d%s fragged %s",
601 Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
602 Players[net.uid].name);
621 if (Players[me].alive > 0) {
622 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
624 Players[me].alive = 0;
625 if (lastadd == me) Message("\\%dYou died",
626 Players[me].team > 7 ? 7 : Players[me].team);
627 else Message("\\%d%s fragged you",
628 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
629 Players[lastadd].name);
630 if (game == GT_classicTwo)
631 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
636 ShowScore(me, Players[me].score);
638 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
642 while (gameStatus == 2) {
643 for (i = 1; i < MAX_SCREENS; i++)
644 if (Players[i].alive > 0 && PlayerDisp[i])
645 changed |= RefreshBoard(i);
647 if (!paused) ShowTime();
652 short playercount = 0;
653 for (i = 1; i < MAX_SCREENS; i++)
654 if (Players[i].alive >= 0) playercount++;
655 if (playercount < 1) gameStatus = 0;
657 switch (WaitMyEvent(&event, EM_any)) {
659 if (!paused && Players[me].alive > 0)
660 if (!MovePiece(me, -1, 0)) //move down
661 gameStatus = 1; //new piece
663 if (spied) SendPacket(me, NP_down, 0, NULL);
666 GameKey(event.u.key);
669 GameNet(event.u.net);
674 if (paused != oldPaused) {
677 pauseTimeLeft = SetITimer(0, 0);
680 SetITimer(Game.speed, pauseTimeLeft);
687 Players[me].score.score++;
694 int main(int argc, char **argv)
701 Game.initspeed = DEFAULT_INTERVAL;
703 MapKeys(DEFAULT_KEYS);
708 for (i = 0; i < MAX_SCREENS; i++) {
709 Players[i].alive = -1;
710 Players[i].score.level = 1;
711 Players[i].boardWidth = 10;
712 Players[i].boardHeight = MAX_BOARD_HEIGHT;
713 Players[i].boardVisible = 20;
714 strcpy(Players[i].name, "???");
717 if (!(userName = getenv("LOGNAME")) || !userName[0])
718 if (!(userName = getenv("USER")) || !userName[0])
719 userName = "Anonymous";
720 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
721 Players[0].name[16] = 0;
722 Players[0].alive = 1;
723 Players[0].dropmode = 0;
726 // if (getopt(argc, argv, "f:") == 'f')
729 ReadConf(CONFIG_FILE);
730 while ((ch = getopt_long(argc, argv,
731 "hHRk:c:n:odDSCap:i:l:t:", options, NULL)) != -1)
732 HandleOption(ch, optarg);
739 InitScreens(); //setup screen
740 if (game == GT_classicTwo) {
742 InitiateConnection(hostStr, port);
752 memcpy(&Players[me], &Players[0], sizeof(_Player));
753 Players[me].team = 7;