unofficial version 0.8: chat, code cleanup
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  *
19  * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
20  */
21
22 #define NOEXT
23 #include "netris.h"
24
25 #include <stdlib.h>
26 #include <ctype.h>
27 #include <string.h>
28 #include <sys/types.h>
29 #include <netinet/in.h>
30
31 #include "client.h"
32 #include "util.h"
33 #include "board.h"
34 #include "curses.h"
35 #include "inet.h"
36 #include "msg.en.h"
37
38 static struct option options[] = {
39         { "ascii",              2, 0, 'a' },
40         { "connect",    1, 0, 'c' },
41         { "port",               1, 0, 'p' },
42         { "level",              1, 0, 'l' },
43         { "nick",               1, 0, 'n' },
44         { "team",               1, 0, 't' },
45         { "dropmode",   2, 0, 'd' },
46         { "color",              2, 0, 'C' },
47         { "slowterm",   2, 0, 'S' },
48         { "keys",               1, 0, 'k' },
49         { "rules",              0, 0, 'R' },
50         { "info",               0, 0, 'H' },
51         { "help",               0, 0, 'h' },
52         { 0,                    0, 0,  0 }
53 };
54
55 enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
56                 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL };
61
62 _Sets Sets = {7, 0, 1, 1, 1}; //Sets
63
64 static char keyTable[KT_numKeys+1];
65
66 static char *hostStr;
67 static int paused = 0;
68 static char lastadd;
69
70
71 void MapKeys(char *newKeys)
72 {
73         int i, k, ch;
74         char used[256];
75         int errs = 0;
76         char scratch[6];
77
78         /* XXX assumptions about ASCII encoding here */
79         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
80                 if (newKeys[i] == '^' && newKeys[i+1])
81                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
82                 else
83                         keyTable[k] = newKeys[i];
84         }
85         memset(used, 0, sizeof(used));
86         for (k = 0; k < KT_numKeys; k++) {
87                 ch = (unsigned char) keyTable[k];
88                 if (used[ch]) {
89                         if (iscntrl(ch) && ch < ' ')
90                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
91                         else if (isprint(ch))
92                                 sprintf(scratch, "\"%c\"", ch);
93                         else
94                                 sprintf(scratch, "0x%X", ch);
95                         if (!errs)
96                                 fprintf(stderr, "Duplicate key mappings:\n");
97                         errs++;
98                         fprintf(stderr, "  %s mapped to both %s and %s\n",
99                                         scratch, keyNames[used[ch]-1], keyNames[k]);
100                 }
101                 used[ch] = k + 1;
102         }
103         if (errs)
104                 exit(1);
105 } //MapKeys
106
107 void WriteConf(void)
108 {
109         FILE *file_out;
110
111         file_out = fopen(CONFIG_FILE, "w");
112         if (file_out == NULL)
113                 die("Error writing config file");
114
115         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
116
117         fclose(file_out);
118         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
119 } //WriteConf
120
121 void HandleOption(char tag, char *value)
122 {
123         switch (tag) {
124                 case 'a':       //ascii
125                         if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
126                         else Sets.ascii = 1;
127                         break;
128                 case 'c':       //connect
129                         game = GT_classicTwo;
130                         hostStr = value;
131                         break;
132                 case 'p':       //port
133                         port = atoi(value);
134                         break;
135                 case 'i':       //speed (of level 1)
136                         Game.initspeed = atof(value) * 1e6;
137                         break;
138                 case 'l':       //level
139                         if ((Players[0].score.level = atof(value)) < 1)
140                                 Players[0].score.level = 1;
141                         if (Players[0].score.level > 15)
142                                 Players[0].score.level = 15;
143                         break;
144                 case 'n':       //nick
145                         memcpy(Players[0].name, value, strlen(value) + 1);
146                         break;
147                 case 't':       //team
148                         Players[0].team = atoi(value);
149                         break;
150                 case 'd':       //dropmode
151                         Sets.dropmode = atoi(value);
152                         break;
153                 case 'C':       //color
154                         if (value && !strcasecmp(value, "1")) Sets.color = 1;
155                         else Sets.color = 0;
156                         break;
157                 case 'S':       //slowterm
158                         if (value && !strcasecmp(value, "1")) Sets.standout = 1;
159                         else Sets.standout = 0;
160                         break;
161                 case 'k':       //keys
162                         MapKeys(value); break;
163                 case 'H':       //info
164                         DistInfo(); exit(0);
165                 case 'R':       //rules
166                         Rules(); exit(0);
167                 case 'h':       //help
168                         Usage(); exit(0);
169                 default:
170                         Usage(); exit(1);
171         }
172 } //HandleParam
173
174 void ReadConf(char *filename)
175 {
176         FILE *file_in;
177         char buf[513];
178         int i;
179         char *ch;
180         char tag[81], value[81];
181
182         file_in = fopen(filename, "r");
183         if (file_in) {
184                 while (fgets(buf, 512, file_in) != NULL) {
185                         if ((ch = strchr(buf, '#')))
186                                 *ch = '\0'; // truncate string from # char
187                         for (i = strlen(buf)-1; i >= 0; i--)
188                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
189                                         buf[i] = '\0';
190                                 else break;
191
192                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
193                         for (i = 0; options[i].name; i++){
194                                 if (!strcasecmp(options[i].name, tag)) {
195                                         HandleOption(options[i].val, value);
196                                         break;
197                                 }
198                         }
199                 }
200                 fclose(file_in);
201         } //read file
202         else {
203                 fprintf(stderr, "Unable to open config file %s.\n", filename);
204         } //defaults
205
206 } //ReadConf
207
208 int StartNewPiece(int scr, char shape)
209 {
210         Players[scr].score.pieces++;
211         {
212                 Players[scr].curShape = Players[scr].nextShape;
213                 Players[scr].nextShape = shape;
214         }
215         Players[scr].curY = Players[scr].boardVisible + 4;
216         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
217         while (!ShapeVisible(Players[scr].curShape, scr,
218                         Players[scr].curY, Players[scr].curX))
219                 Players[scr].curY--;
220         if (!ShapeFits(Players[scr].curShape, scr,
221                         Players[scr].curY, Players[scr].curX))
222                 return 0;
223         PlotShape(Players[scr].curShape, scr,
224                 Players[scr].curY, Players[scr].curX, scr == me);
225         return 1;
226 }
227
228 void checkPaused(void)
229 { //check whether anyone paused the game
230         int i;
231
232         paused = Game.started < 1;
233         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
234                 paused |= Players[i].flags & SCF_paused;
235         if (paused) paused = 1;
236 } //checkPaused
237
238 void StartGame(void)
239 { //init new game
240         int i;
241
242         lastadd = me;
243         SRandom(Game.seed);
244         Game.speed = Game.initspeed;
245         for (i = 1; i < Players[me].score.level; i++)
246                 Game.speed /= SPEEDINC;
247         if (Game.speed < SPEEDMINIMUM)
248                 Game.speed = SPEEDMINIMUM;
249         ResetBaseTime();                        //reset timer
250         SetITimer(Game.speed, Game.speed);
251         Players[me].nextShape = ChooseOption(stdOptions);
252         for (i = 1; i <= maxPlayer; i++) {
253                 Players[i].score.score = Players[i].score.lines
254                 = Players[i].score.adds = 0;
255                 Players[i].score.pieces = -1;
256                 ClearField(i);
257         } //reset all players
258         InitFields();
259 } //StartGame
260
261 void CheckClears(int scr)
262 { //check for full lines
263         int linesCleared;
264         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
265 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
266 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
267         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
268                                                 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
269
270         if ((linesCleared = ClearFullLines(scr)) > 0) {
271                 if (game == GT_onePlayer)
272                         if ((Players[scr].score.lines / 10) <
273                                         ((Players[scr].score.lines+linesCleared)/10)) {
274                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
275                                         Game.speed = SPEEDMINIMUM;
276                                 SetITimer(Game.speed, SetITimer(0, 0));
277                                 Players[scr].score.level++;
278                         } //level up
279                 Players[scr].score.score += Game.gravity
280                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
281                 Players[scr].score.lines += linesCleared;
282                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
283                 if (scr == me) {
284                         if (game == GT_classicTwo) {
285                                 SendPacket(scr, NP_clear, 0, NULL);
286                                 if (linesCleared > 1) {
287                                         short junkLines;
288                                         netint4 data[1];
289
290                                         if (Game.gravity) junkLines = linesCleared - 1;
291                                         else junkLines = linesCleared - (linesCleared < 4);
292                                         data[0] = junkLines;
293                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
294                                         Message("\\%dYou send %d lines",
295                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
296                                 } //send junk to others
297                         } //multiplayer
298                         else {
299                                 Message("\\%dYou cleared %d lines",
300                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
301                         } //singleplayer
302                 } //IT'S YOU
303         } //lines cleared
304 } //CheckClears
305
306 void OneGame(void)
307 {
308         int changed = 0;
309         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
310         int dropMode = 0;
311         int chatMode = 0;
312         char chatText[MSG_WIDTH] = "\0";
313
314         void GameKey(char key)
315         {
316                 char *p;
317
318                 if (key == 13) {
319                         if (!(chatMode = !chatMode)) {
320                                 if (chatText[0]) {
321                                         Message("<\\%d%s\\7> %s",
322                                                 Players[me].team > 7 ? 7 : Players[me].team,
323                                                 Players[me].name, chatText);
324                                         if (game==GT_classicTwo)
325                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
326                                         memset(chatText, 0, sizeof(chatText));
327                                 } //say it
328                                 else Messagetype(27, -1, NULL); //escape
329                                 return;
330                         } //leave chat mode
331                 } //enter pressed (start/stop chat mode)
332                 if (chatMode) {
333                         if (key == 27) //escape
334                                 chatMode = 0;
335                         else if (key == 127 && chatText) //backspace
336                                 chatText[strlen(chatText) - 1] = 0;
337                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
338                                 chatText[strlen(chatText)] = key;
339                         Messagetype(key, strlen(chatText) - 1, chatText);
340                         return;
341                 } //key in chat mode
342                 if (!(p = strchr(keyTable, tolower(key)))) return;
343                 key = p - keyTable;
344                 if (Players[me].alive <= 0 && key != KT_quit) return;
345                 if (paused && key < KT_pause) return;
346                 switch (key) {
347                         case KT_left:
348                                 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
349                                 break;
350                         case KT_right:
351                                 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
352                                 break;
353                         case KT_rotleft:
354                                 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
355                                 break;
356                         case KT_rotright:
357                                 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
358                                 break;
359                         case KT_down:
360                                 SetITimer(Game.speed, Game.speed);
361                                 if (MovePiece(me, -1, 0)) {
362                                         if (spied) SendPacket(me, NP_down, 0, NULL);
363                                 } //move one down
364                                 else
365                                         gameStatus = 1; //completely dropped
366                                 break;
367                         case KT_drop:
368                                 SetITimer(Game.speed, Game.speed);
369                                 if (DropPiece(me)) {
370                                         if (spied) SendPacket(me, NP_drop, 0, NULL);
371                                         if (!Sets.dropmode) gameStatus = 1; //instadrop
372                                 }
373                                 else gameStatus = 1; //dropped
374                                 dropMode = Sets.dropmode>1;
375                                 break;
376                         case KT_faster:
377                                 if (game != GT_onePlayer) break;
378                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
379                                         Game.speed = SPEEDMINIMUM;
380                                 SetITimer(Game.speed, SetITimer(0, 0));
381                                 Players[me].score.level++;
382                                 ShowScore(me, Players[me].score);
383                                 changed = 1;
384                                 break;
385                         case KT_pause:
386                                 Players[me].flags ^= SCF_paused;
387                                 if (Game.started > 1)
388                                         Message(Players[me].flags & SCF_paused
389                                                 ? "You paused the game" : "You unpaused the game");
390                                 else
391                                         Message(Players[me].flags & SCF_paused
392                                                 ? "You are not ready" : "You are ready");
393                                 checkPaused();
394                                 if (game == GT_classicTwo)
395                                         SendPacket(me, NP_pause, 0, NULL);
396                                 ShowPause(me);
397                                 changed = 1;
398                                 break;
399                         case KT_redraw:
400                                 clear();
401                                 InitFields();
402 //                              ScheduleFullRedraw();
403                                 refresh();
404                                 break;
405                         case KT_quit:
406                                 ShowPause(me);
407                                 refresh();
408                                 gameStatus = 0;
409                                 break;
410                 } //E_key
411                 if (dropMode && DropPiece(me) > 0) {
412                         SetITimer(Game.speed, Game.speed);
413                         if (spied) SendPacket(me, NP_drop, 0, NULL);
414                 }
415                 return;
416         } //GameKey
417
418         int oldPaused = 0;
419
420         void GameNet(_netEvent net)
421         {
422                 switch(net.type) {
423                 case NP_newPiece:
424                 {
425                         FreezePiece(net.uid);
426                         memcpy(&Players[net.uid].nextShape, net.data,
427                                 sizeof(Players[0].nextShape));
428                         StartNewPiece(net.uid, Players[net.uid].curShape);
429                         break;
430                 }
431                 case NP_down:
432                         MovePiece(net.uid, -1, 0);
433                         break;
434                 case NP_left:
435                         MovePiece(net.uid, 0, -1);
436                         break;
437                 case NP_right:
438                         MovePiece(net.uid, 0, 1);
439                         break;
440                 case NP_rotleft:
441                         RotatePiece(net.uid, -1);
442                         break;
443                 case NP_rotright:
444                         RotatePiece(net.uid, 1);
445                         break;
446                 case NP_drop:
447                         DropPiece(net.uid);
448                         break;
449                 case NP_clear:
450                         CheckClears(net.uid);
451                         break;
452                 case NP_insertJunk:
453                 {
454                         netint4 data[3];
455
456                         memcpy(data, net.data, sizeof(data));
457                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
458                         break;
459                 } //player added junklines
460                 case NP_giveJunk:
461                 {
462                         netint4 data[3];
463                         short column;
464
465                         if (Players[me].alive<=0) break;
466                         memcpy(data, net.data, sizeof(data[0]));
467                         column = Random(0, Players[me].boardWidth);
468                         Message("\\%d%s sends %d lines",
469                                 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
470                                 Players[net.uid].name, data[0]);
471                         lastadd = net.uid;
472                         InsertJunk(me, Players[net.uid].team, data[0], column);
473                         if (spied) {
474                                 data[1] = column;
475                                 data[2] = net.uid;
476                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
477                         } //show changes to others
478                         break;
479                 } //receive junklines
480                 case NP_msg:
481                 {
482                         Message("<\\%d%s\\7> %s",
483                                 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
484                                 Players[net.uid].name, net.data, net.type);
485                         break;
486                 } //chat
487                 case NP_start:
488                 {
489                         int i;
490
491                         Game.started = 2;
492                         paused = 0;
493                         Message("The game has started");
494                         for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
495                                 ShowPause(i);
496                         break;
497                 } //start game
498                 case NP_stop:
499                 {
500                         if (Game.started>1) {
501                                 int winner;
502                                 float timer;
503                                 int i;
504
505                                 Message("The game has ended");
506                                 timer = CurTimeval()/1e6;
507                                 if (timer>5) {
508                                         for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
509                                                 Message("\\%d%10s%6.1fp%5.1fa",
510                                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
511                                                         Players[i].score.pieces/timer*60,
512                                                         Players[i].score.adds/timer*60);
513                                                 if (Players[i].alive>0) winner = i;
514                                         } //show player stats
515                                 if (winner)
516                                         Message("%s won after %0.0f'%02d\"",
517                                                 Players[winner].name, timer/60, (int)timer%60);
518                                 } //show game stats
519                                 Message(NULL);
520                         } //game was playing
521                         Game.started = 0;
522                         memcpy(&Game.seed, net.data, net.size);
523                         {
524                                 int i;
525
526                                 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
527                                         Players[i].alive = 1;
528                                         Players[i].flags |= SCF_paused;
529                                 } //reset players
530                         }
531                         StartGame();   //reset everything
532                         ShowTime();    //redraw timer while unpaused
533                         checkPaused(); //pause
534                         oldPaused = 0; //reset pause
535                         changed = 1;
536                         gameStatus = 1;
537                         break;
538                 } //stop game
539                 case NP_newPlayer:
540                 {
541                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
542                                                                   "Red", "Grey", "White", "*Orange" };
543
544                         if (net.uid>maxPlayer) maxPlayer = net.uid;
545                         memcpy(&Players[net.uid], net.data, net.size);
546                         ClearField(net.uid);
547                         InitFields();
548                         if (Players[net.uid].team>7)
549                                 Message("%s joined the game", Players[net.uid].name);
550                         else
551                                 Message("%s joined %s team", Players[net.uid].name,
552                                         teams[Players[net.uid].team]);
553                         if (Players[net.uid].flags&SCF_paused) {
554                                 checkPaused();
555                         } //player has paused
556 //                      DrawField(net.uid);
557 //                              ShowPause(net.uid);
558                         changed = 1;
559                         break;
560                 } //player joined
561                 case NP_pause:
562                 {
563                         char s[20];
564
565                         Players[net.uid].flags ^= SCF_paused;
566                         if (Game.started>1)
567                                 strcpy(s, Players[net.uid].flags&SCF_paused
568                                         ? "paused the game" : "unpaused the game");
569                         else
570                                 strcpy(s, Players[net.uid].flags&SCF_paused
571                                         ? "is not ready" : "is ready");
572                         Message("%s %s", Players[net.uid].name, s);
573                         checkPaused();
574                         ShowPause(net.uid);
575                         changed = 1;
576                         break;
577                 } //(un)pause
578                 case NP_part:
579                         checkPaused();
580                         oldPaused = 0;
581                 {
582                         Players[net.uid].alive = -1;
583                         Message("%s left", Players[net.uid].name);
584                         checkPaused();
585                         ShowPause(net.uid);
586                         changed = 1;
587                         break;
588                 } //player left
589                 case NP_argghhh:
590                 {
591                         char i;
592                         memcpy(&i, net.data, sizeof(i));
593                         Players[net.uid].alive = 0;
594                         if (i == me) Message("\\%dYou fragged %s",
595                                         Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
596                         else if (i==net.uid)
597                                 Message("\\%d%s died",
598                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
599                         else
600                                 Message("\\%d%s fragged %s",
601                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
602                                         Players[net.uid].name);
603                         checkPaused();
604                         ShowPause(net.uid);
605                         changed = 1;
606                         break;
607                 } //G/O
608                 default:
609                         break;
610                 } //E_net
611         } //GameNet
612
613         MyEvent event;
614         long pauseTimeLeft;
615         int i;
616
617         StartGame();
618         while (gameStatus) {
619 GameLoop:
620                 gameStatus = 2;
621                 if (Players[me].alive > 0) {
622                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
623                                         netint4 data[4];
624                                 Players[me].alive = 0;
625                                 if (lastadd == me) Message("\\%dYou died",
626                                         Players[me].team > 7 ? 7 : Players[me].team);
627                                 else Message("\\%d%s fragged you",
628                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
629                                         Players[lastadd].name);
630                                 if (game == GT_classicTwo)
631                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
632                                 ShowPause(me);
633                                 changed = 1;
634                         } //die
635                         else {
636                                 ShowScore(me, Players[me].score);
637                                 if (spied) {
638                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
639                                 } //send new piece
640                         }
641                 } //new piece
642                 while (gameStatus == 2) {
643                         for (i = 1; i < MAX_SCREENS; i++)
644                                 if (Players[i].alive > 0 && PlayerDisp[i])
645                                         changed |= RefreshBoard(i);
646                         if (changed) {
647                                 if (!paused) ShowTime();
648                                 refresh();
649                                 changed = 0;
650                         } //screen update
651                         {
652                         short playercount = 0;
653                         for (i = 1; i < MAX_SCREENS; i++)
654                                 if (Players[i].alive >= 0) playercount++;
655                         if (playercount < 1) gameStatus = 0;
656                         }
657                         switch (WaitMyEvent(&event, EM_any)) {
658                                 case E_alarm:
659                                         if (!paused && Players[me].alive > 0)
660                                                 if (!MovePiece(me, -1, 0)) //move down
661                                                         gameStatus = 1; //new piece
662                                                 else
663                                                         if (spied) SendPacket(me, NP_down, 0, NULL);
664                                         break;
665                                 case E_key:
666                                         GameKey(event.u.key);
667                                         break;
668                                 case E_net:
669                                         GameNet(event.u.net);
670                                         break;
671                                 case E_lostConn:
672                                         goto gameOver;
673                         } //handle event
674                         if (paused != oldPaused) {
675                                 if (paused) {
676                                         PauseTime();
677                                         pauseTimeLeft = SetITimer(0, 0);
678                                 }
679                                 else {
680                                         SetITimer(Game.speed, pauseTimeLeft);
681                                         ResumeTime();
682                                 }
683                                 oldPaused = paused;
684                         } //(un)pause
685                 } //game loop
686                 dropMode = 0;
687                 Players[me].score.score++;
688                 CheckClears(me);
689         } //new piece loop
690 gameOver:
691         SetITimer(0, 0);
692 }
693
694 int main(int argc, char **argv)
695 {
696         char ch;
697
698         game = GT_onePlayer;
699         port = DEFAULT_PORT;
700         maxPlayer = 1;
701         Game.initspeed = DEFAULT_INTERVAL;
702         Game.gravity = 0;
703         MapKeys(DEFAULT_KEYS);
704         {
705                 int i;
706                 char *userName;
707
708                 for (i = 0; i < MAX_SCREENS; i++) {
709                         Players[i].alive = -1;
710                         Players[i].score.level = 1;
711                         Players[i].boardWidth = 10;
712                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
713                         Players[i].boardVisible = 20;
714                         strcpy(Players[i].name, "???");
715                         ClearField(i);
716                 }
717                 if (!(userName = getenv("LOGNAME")) || !userName[0])
718                         if (!(userName = getenv("USER")) || !userName[0])
719                                 userName = "Anonymous";
720                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
721                 Players[0].name[16] = 0;
722                 Players[0].alive = 1;
723                 Players[0].dropmode = 0;
724         } //set defaults
725
726 //      if (getopt(argc, argv, "f:") == 'f')
727 //              ReadConf(optarg);
728 //      else
729         ReadConf(CONFIG_FILE);
730         while ((ch = getopt_long(argc, argv,
731                         "hHRk:c:n:odDSCap:i:l:t:", options, NULL)) != -1)
732                 HandleOption(ch, optarg);
733         if (optind < argc) {
734                 Usage();
735                 exit(1);
736         }
737 //      WriteConf();
738
739         InitScreens();                          //setup screen
740         if (game == GT_classicTwo) {
741                 spied = 1;
742                 InitiateConnection(hostStr, port);
743                 HandShake();
744                 maxPlayer = me;
745                 checkPaused();
746                 OneGame();
747         } //client
748         else {
749                 Game.seed = time(0);
750                 Game.started = 2;
751                 me = 1;
752                 memcpy(&Players[me], &Players[0], sizeof(_Player));
753                 Players[me].team = 7;
754                 OneGame();
755         } //singleplay
756         return 0;
757 }
758
759 /*
760  * vi: ts=4 ai
761  * vim: noai si
762  */